Strange artifacting with subsurface scattering objects #95971

Closed
opened 2022-02-22 23:30:38 +01:00 by Caden Mitchell · 13 comments

System Information
Operating system: macOS Monterey
Graphics card: Apple Silicon M1

Blender Version
Broken: 2.93 LTS, 3.0.1
Worked: 3.2.0 Alpha

Short description of error
There is some very strange artifacting in Eevee with subsurface scattering materials. It looks like a pattern of tiny black circles. The more samples you use, the worse it gets. Seems to be fixed in 3.2.0, but still affects the current official build on the Blender website.

Image rendered with 32 samples:
buggySSS_32samples.jpg

Image rendered with 1,024 samples:
buggySSS_1024samples.jpg

Exact steps for others to reproduce the error
Open the file. Switch to "rendered" view. You can also render out the image normally. The more samples the scene accumulates, the worse it gets. Rendering with 32 samples looks better than 2,000 samples for example. Beyond that, I'm not sure how to reproduce this issue.

buggySSS.zip

Note
The file may ask you to load a script. It is a remnant from an addon of mine. Simply deny it as it is not important for the scene.

**System Information** Operating system: macOS Monterey Graphics card: Apple Silicon `M1` **Blender Version** Broken: 2.93 LTS, 3.0.1 Worked: 3.2.0 Alpha **Short description of error** There is some very strange artifacting in Eevee with subsurface scattering materials. It looks like a pattern of tiny black circles. The more samples you use, the worse it gets. Seems to be fixed in 3.2.0, but still affects the current official build on the Blender website. Image rendered with 32 samples: ![buggySSS_32samples.jpg](https://archive.blender.org/developer/F12883450/buggySSS_32samples.jpg) Image rendered with 1,024 samples: ![buggySSS_1024samples.jpg](https://archive.blender.org/developer/F12883452/buggySSS_1024samples.jpg) **Exact steps for others to reproduce the error** Open the file. Switch to "rendered" view. You can also render out the image normally. The more samples the scene accumulates, the worse it gets. Rendering with 32 samples looks better than 2,000 samples for example. Beyond that, I'm not sure how to reproduce this issue. [buggySSS.zip](https://archive.blender.org/developer/F12883454/buggySSS.zip) **Note** The file may ask you to load a script. It is a remnant from an addon of mine. Simply deny it as it is not important for the scene.
Author

Added subscriber: @Caden-Mitchell

Added subscriber: @Caden-Mitchell
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

There is some very strange artifacting in Eevee with subsurface scattering materials. It looks like a pattern of tiny black circles. The more samples you use, the worse it gets. Seems to be fixed in 3.2.0, but still affects the current official build on the Blender website.

If the issue has been fixed in a future release of Blender, then it is considered "resolved" unless the problem is there in a "LTS" version of Blender. Does this issue occur in a LTS version of Blender? ("LTS" versions of Blender include the latest versions of 2.83 and 2.93 - You can download them from here: https://www.blender.org/download/lts/)

Note: I am asking you if this happens as I can not test it myself as I can not reproduce the issue on my computer.

> There is some very strange artifacting in Eevee with subsurface scattering materials. It looks like a pattern of tiny black circles. The more samples you use, the worse it gets. Seems to be fixed in 3.2.0, but still affects the current official build on the Blender website. If the issue has been fixed in a future release of Blender, then it is considered "resolved" unless the problem is there in a "LTS" version of Blender. Does this issue occur in a LTS version of Blender? ("LTS" versions of Blender include the latest versions of 2.83 and 2.93 - You can download them from here: https://www.blender.org/download/lts/) Note: I am asking you if this happens as I can not test it myself as I can not reproduce the issue on my computer.
Author

In #95971#1312314, @Alaska wrote:

There is some very strange artifacting in Eevee with subsurface scattering materials. It looks like a pattern of tiny black circles. The more samples you use, the worse it gets. Seems to be fixed in 3.2.0, but still affects the current official build on the Blender website.

If the issue has been fixed in a future release of Blender, then it is considered "resolved" unless the problem is there in a "LTS" version of Blender. Does this issue occur in a LTS version of Blender? ("LTS" versions of Blender include the latest versions of 2.83 and 2.93 - You can download them from here: https://www.blender.org/download/lts/)

Note: I am asking you if this happens as I can not test it myself as I can not reproduce the issue on my computer.

Confirmed. Affects Blender 2.93.8 LTS in viewport and final render. This is the native version for Apple Silicon M1 (ARM64).
Screen Shot 2022-02-23 at 9.49.30 AM.png

Again, this seems to be patched in 3.2.0 Alpha. It's either been fixed, or is a byproduct of some rewritten code.
Screen Shot 2022-02-23 at 9.51.30 AM.png

> In #95971#1312314, @Alaska wrote: >> There is some very strange artifacting in Eevee with subsurface scattering materials. It looks like a pattern of tiny black circles. The more samples you use, the worse it gets. Seems to be fixed in 3.2.0, but still affects the current official build on the Blender website. > > If the issue has been fixed in a future release of Blender, then it is considered "resolved" unless the problem is there in a "LTS" version of Blender. Does this issue occur in a LTS version of Blender? ("LTS" versions of Blender include the latest versions of 2.83 and 2.93 - You can download them from here: https://www.blender.org/download/lts/) > > Note: I am asking you if this happens as I can not test it myself as I can not reproduce the issue on my computer. Confirmed. Affects Blender 2.93.8 LTS in viewport and final render. This is the native version for Apple Silicon `M1` (ARM64). ![Screen Shot 2022-02-23 at 9.49.30 AM.png](https://archive.blender.org/developer/F12884349/Screen_Shot_2022-02-23_at_9.49.30_AM.png) Again, this seems to be patched in 3.2.0 Alpha. It's either been fixed, or is a byproduct of some rewritten code. ![Screen Shot 2022-02-23 at 9.51.30 AM.png](https://archive.blender.org/developer/F12884352/Screen_Shot_2022-02-23_at_9.51.30_AM.png)
Author

Minor update: setting Properties > Render > Subsurface Scattering > Jitter Threshold to a higher value will distort the artifacts. Bug may be related to jitter sampling?

Minor update: setting `Properties > Render > Subsurface Scattering > Jitter Threshold` to a higher value will distort the artifacts. Bug may be related to jitter sampling?
Member

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Member

Sorry to bother you @mano-wii , but apparently you have an M1 Mac.
Are you able to bisect to find out what fixed this issue in Master then add it to the list of fixes that should be included in the next release of 2.93.X?

That's assuming you can reproduce this issue on your hardware.

Sorry to bother you @mano-wii , but apparently you have an M1 Mac. Are you able to bisect to find out what fixed this issue in Master then add it to the list of fixes that should be included in the next release of 2.93.X? That's assuming you can reproduce this issue on your hardware.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Can not reproduce either (tested on 3.0.1)

Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
Can not reproduce either (tested on 3.0.1) ```Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .```

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

I can confirm the problem on MAC M1.
Apparently the problem was fixed by cfa53e0fbe.
I don't know exactly what in that commit may have resulted in the fix. (Maybe this is a compiler bug?)

Good to know that this problem is no longer seen in recent versions, but since it only occurs on MAC M1 and the commit that resolved it is a large refactor that cannot be backported, I don't think it's worth investigating further a fix for this problem.

But I'll leave the final decision to the #eevee_viewport team.

I can confirm the problem on MAC `M1`. Apparently the problem was fixed by cfa53e0fbe. I don't know exactly what in that commit may have resulted in the fix. (Maybe this is a compiler bug?) Good to know that this problem is no longer seen in recent versions, but since it only occurs on MAC `M1` and the commit that resolved it is a large refactor that cannot be backported, I don't think it's worth investigating further a fix for this problem. But I'll leave the final decision to the #eevee_viewport team.
Thomas Dinges added this to the 2.93 LTS milestone 2023-02-07 18:40:56 +01:00
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:12:50 +01:00
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Hi, 2.93 is EOL now, see: https://projects.blender.org/blender/blender/milestone/4
Since newer version do not persist the issue, we can safely close this report.

Hi, 2.93 is EOL now, see: https://projects.blender.org/blender/blender/milestone/4 Since newer version do not persist the issue, we can safely close this report.
Blender Bot added
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and removed
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labels 2023-07-31 12:07:49 +02:00
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Reference: blender/blender#95971
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