Cycles GPU rendering with AMD Radeon Pro Vega 20 not working #96647
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Reference: blender/blender#96647
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System Information
Operating system: macOS-12.3-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 20 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.13
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash:
c77597cd0e
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Cycles Render Engine ()
Author:
Short description of error
Cycles GPU rendering with AMD Radeon Pro Vega 20 not working, progress stays at 0%.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @liuyong
cycles 渲染选择GPU,并使用 AMD Radeon Pro Vega 20,但是渲染的进度始终在0%
cycles 渲染选择GPU,并使用 AMD Radeon Pro Vega 20,但是渲染的进度始终在0%
ycles 渲染选择GPU,并使用 AMD Radeon Pro Vega 20,但是渲染的进度始终在0%to Cycles GPU rendering with AMD Radeon Pro Vega 20 not workingAdded subscriber: @iss
Does this happen with default cube file? If not please upload sample .blend file.
Changed status from 'Needs Triage' to: 'Needs User Info'
cpu是inter I9
操作系统: macOS-12.3-x86_64-i386-64bit 64 Bits
显卡: AMD Radeon Pro Vega 20 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.13
使用blender3.1正式版,用系统默认的正方体用cycle GPU渲染(使用AMD Vega20),渲染进度始终在0%,用其它的模型文件渲染也是一样。
不知道是不是blender3.1版本不支持interl cpu?
{F12938009},
Changed status from 'Needs User Info' to: 'Needs Triage'
Thanks for information, unfortunately this hardware is not available to check this issue at this moment.
If you can, please check older or newer releases from https://builder.blender.org/download/daily/ to check if there is one that works correctly.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, have you tried with latest MacOS version (12.3.1 I think)?
Please check with factory reset?: {nav File > Defaults . Load Factory Settings}
Do you get any error message in top left of the viewport or in console?
Any updates on this?^
是的,系统已经更新到macos 12.3.1
File → Defaults . Load Factory Settings 重置后问题依旧存在
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @togaga
遇到同样的问题,但现在解决了。
尝试了最新的2022.6.14 daily build版本,
并且这次没有直接用F12渲染,
而是先用视图的实时渲染模式,渲染引擎改为Cycles GPU,
然后看到左上角提示正在启动引擎内核(第一次启动需要几分钟),
于是这次等了大概3~4分钟,期间鼠标没有变成无限“loading”图标,最后Gpu实时渲染成功,之后再F12渲染也成功。
速度也确实快了很多。
环境:
Macbook Pro 2019
Intel i9
Vega 20
MacOs 12.4
辛苦英文好的同学帮忙翻译吧^-^
使用的是2022.6.14 daily build 的3.2 stable版本吗?
Changed status from 'Needs Triage' to: 'Needs User Info'
@togaga and @liuyong hi, could you both please use translated text?
@liuyong, does this problem remain in recent 3.2 release for you?
谢谢lijia,谢谢blender的开发人员,问题已经解决了,3.2的stable版本可以了
Thanks lija and developers of blender!
This problem has been resolvede in verion 3.2 stabel (2022.6.14 daily build)
Changed status from 'Needs User Info' to: 'Resolved'
Ok, will close then.
Thanks again for the report :)