Geonode + Cycles displaying of instances that uses GPU subdiv (either rendering unsubdivided, or in combination with Set Material node completely vanishing) #96729
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Reference: blender/blender#96729
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Operating system: Windows 10
Graphics card: GTX 750 Ti
Broken: Blender 3.1 I still have to try the same setup with other versions
Geonodes instances don't render at all when the instance is a mesh with subdiv on. See the orange outlines.
In the file I joined, the subdivided cube called "Instancer" is instanced on all points of the "Plane". To see the bug/behavior simply check/uncheck the Optimal Display on the instancer Modifier, this seems to reset the visibility, then mute/unmute the SET MATERIAL NODE in the geonode. The instances should dispear, I think the problem lies in the interaction between subdiv modifier and Set material node.
Let me know if I can give more information.
This is the node setup
Here is an example file that reproduces the bug.
instance set material + subdiv bug.blend1
Added subscriber: @Patnard
Geonode + Cycles displaying of instances that uses subdivto Geonode + Cycles displaying of instances that uses subdiv and set material nodeAdded subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
I can't replicate this on either 3.1 or master. By "Optimal Display on the instancer Modifier", did you mean the Subivision modifier? If not, which modifier do you mean?
Not sure if this will matter, but I am not testing with GPU subdivision, can you disable that in the preferences and check if it works? Preferences > Viewport > Subdivision > Viewport subdivision.
And does this happen only for Cycles or also for EEVEE?
I did some testing following you comment and I got 2 things to note.
First, turning off GPU subdivision solves the rendering problem, which was only present on cycle btw. Eevee rendered the mesh.
Second, in eevee, WITH GPU subdivision turned on, the instanced cube render BUT without the subdivision, so as a cube, not a ball.
The issue seems to be with GPU subdivision then.
Changed status from 'Needs User Info' to: 'Needs Triage'
Okay. It is good that we narrowed down the issue, but GPU subdivision doesn't work for me, so I will wait for someone who can triage with it enabled.
Added subscribers: @kevindietrich, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
For me, GPU subdiv not working [meaning it renders a cube, not a ball] for geonode instances in Cycles is already true without the additional Set Material node.
But I can also confirm it completely vanishes in combinationwith the set Material node
It does work with "traditional" instancing though (if Instancer is parented to plane and instancingto vertices is turned ON).
CC @kevindietrich
Geonode + Cycles displaying of instances that uses subdiv and set material nodeto Geonode + Cycles displaying of instances that uses GPU subdiv (either rendering unsubdivided, or in combination with Set Material node completely vanishing)Actually, I also consider this High priority.
Added subscriber: @HooglyBoogly
Changed status from 'Confirmed' to: 'Resolved'
I think this has been resolved, I can't reproduce the issue from the original file.
a9b94e5f81
is my guess.