Regression: Crash when transferring face corner data #97035
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Reference: blender/blender#97035
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System Information
Operating system: Linux-5.15.23-76051523-generic-x86_64-with-glibc2.34 64 Bits
Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54
Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-04 05:43, hash:
5dbd6968a6
Broken: 3.1.0
Worked: 3.0.1
Apparently caused by
44b0c70919
Short description of error
Transferring face corner data using
bpy.ops.object.data_transfer()
crashes Blender on theNearest Corner and Best Matching Normal
mapping setting.crash_face_corner_transfer-2022-04-04_16.27.15.mp4
Exact steps for others to reproduce the error
From default startup scene:
Nearest Corner and Best Matching Normal
for face corner mappingAdded subscriber: @SimonThommes
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
Crash when transferring face corner datato Regression: Crash when transferring face corner dataAdded subscribers: @brecht, @lichtwerk
Apparently caused by
44b0c70919
CC @brecht
Added subscriber: @mont29
The problem is the code in
mesh_calc_modifiers
that makes instancing of unmodified mesh work. It skips computing final normals whenruntime->mesh_eval != NULL
, assuming that another instance has already done so.However in this case, we are re-evaluating the modifier stack for an operator, since the datamask does not match what we had computed for viewport display.
Added subscriber: @HooglyBoogly
I guess it's a longer term thing, but I'd like to do the same refactor for derived face corner normals that I did for face and vertex normals, i.e. calculate them lazily, which should solve issues like this. So maybe a temporary fix is fine here. (Didn't look into this specific bug deeply).
Added subscriber: @Rin-San
This issue was referenced by
be799749dc
Changed status from 'Confirmed' to: 'Resolved'