Bug Viewport and rendering difference, particlesystem hair with beziercurve #97797

Closed
opened 2022-05-03 09:46:20 +02:00 by Vieyo naufal · 4 comments

System Information
Operating system: windows 10 Lenovo Legion
Graphics card: ryzen 7 4000 series, nvidia, geforce GTX, amd RADEON graphics

Blender Version
Broken: =3.1.0, 2022-5-3, newest
version
Worked: (newest version of Blender that worked as expected)

Short description of error
i tried to render hair using BEZIER CURVE, FORCE FIELD, TYPE, CURVE GUIDE, it works fine in viewport but bad when renders the hair shape change.
viewport :viewport.jpg when render :render.jpg
blend file :pls help.blend try to render and see the deferent from viewport
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
STEPS 1 default cube select uper face and sparate
STEPS 2 add particlesystem hair
STEPS 3 add beziercurve and add forced field to the beziercurve type (curve guide)

**System Information** Operating system: windows 10 Lenovo Legion Graphics card: ryzen 7 4000 series, nvidia, geforce GTX, amd RADEON graphics **Blender Version** Broken: =3.1.0, 2022-5-3, newest version Worked: (newest version of Blender that worked as expected) **Short description of error** i tried to render hair using BEZIER CURVE, FORCE FIELD, TYPE, CURVE GUIDE, it works fine in viewport but bad when renders the hair shape change. viewport :![viewport.jpg](https://archive.blender.org/developer/F13048641/viewport.jpg) when render :![render.jpg](https://archive.blender.org/developer/F13048643/render.jpg) blend file :[pls help.blend](https://archive.blender.org/developer/F13048646/pls_help.blend) try to render and see the deferent from viewport **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). STEPS 1 default cube select uper face and sparate STEPS 2 add particlesystem hair STEPS 3 add beziercurve and add forced field to the beziercurve type (curve guide)
Author

Added subscriber: @Vieyo

Added subscriber: @Vieyo
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

This seems to be caused by you using a lower number of "Strand Steps" in the final render compared to the viewport render. Try increasing the Steps used in the final render to match your viewport setting to ensure consistency between the two.

Here's where the two settings (Viewport and Final render Strand Steps) is located:
{F13048687,width=100%}

This seems to be caused by you using a lower number of "Strand Steps" in the final render compared to the viewport render. Try increasing the `Steps` used in the final render to match your viewport setting to ensure consistency between the two. Here's where the two settings (Viewport and Final render `Strand Steps`) is located: {[F13048687](https://archive.blender.org/developer/F13048687/Location_of_hair_steps.png),width=100%}
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Reference: blender/blender#97797
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