"Disable and Keep Transform" doesn't Auto-Key. #97807

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opened 2022-05-03 12:31:24 +02:00 by Demeter Dzadik · 4 comments
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System Information
Operating system: Linux-5.16.15-76051615-generic-x86_64-with-glibc2.34 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-02 10:21, hash: e07ac34b3f
Worked: We think a few days ago, but not sure.

Short description of error
When pressing the X icon next to the Influence slider of a constraint while Auto-Keying is enabled, it used to insert a keyframe (according to @PabloFournier), but not anymore. This can be frustrating since the bone will only jump away when moving the timeline.

Exact steps for others to reproduce the error

  • File: disable_and_keep_transform_no_autokey.blend
  • Notice AutoKeying is on.
  • Active bone has a keyframe in another position, but this transformation is overwritten by the Copy Transforms constraint.
  • Press the X button next to the influence slider.
  • Move the playhead
  • The bone jumps away, because pressing X preserved the transforms but didn't insert a keyframe.
**System Information** Operating system: Linux-5.16.15-76051615-generic-x86_64-with-glibc2.34 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86 **Blender Version** Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-02 10:21, hash: `e07ac34b3f` Worked: We think a few days ago, but not sure. **Short description of error** When pressing the X icon next to the Influence slider of a constraint while Auto-Keying is enabled, it used to insert a keyframe (according to @PabloFournier), but not anymore. This can be frustrating since the bone will only jump away when moving the timeline. **Exact steps for others to reproduce the error** - File: [disable_and_keep_transform_no_autokey.blend](https://archive.blender.org/developer/F13048901/disable_and_keep_transform_no_autokey.blend) - Notice AutoKeying is on. - Active bone has a keyframe in another position, but this transformation is overwritten by the Copy Transforms constraint. - Press the X button next to the influence slider. - Move the playhead - The bone jumps away, because pressing X preserved the transforms but didn't insert a keyframe.
Author
Member

Added subscribers: @PabloFournier, @Mets

Added subscribers: @PabloFournier, @Mets

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Worked: We think a few days ago, but not sure.

It doesn't seem to work on Blender 3.0 or 3.1 either, so I don't think it ever worked like this.

> Worked: We think a few days ago, but not sure. It doesn't seem to work on Blender 3.0 or 3.1 either, so I don't think it ever worked like this.
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Reference: blender/blender#97807
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