Optmization for viewport refresh (Cycles) and render - actions around menu that refereshing viewport without needs and real reason #98124
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Reference: blender/blender#98124
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System Information
Operating system: Windows-10-10.0.18363-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77
Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash:
cc66d1020c
Worked: (newest version of Blender that worked as expected)
Short description of error
Here was the post about stupid problems with "re-render" the viewport if some options in menu was changes in case no any impact on the result of image:
https://devtalk.blender.org/t/optmization-for-viewport-refresh-cycles-and-render-part-1-4/20245
Is possible to confirm that the whole problems are resolved?
Developers must check the GUI around how working for Optmization for viewport refresh (Cycles). There is many issues that refreshing viewport in cases is not needed, eg. disable selection in outliner. If hardware is strong, then maybe not visible the re-rendering after click the checkbox, but in my carer I see often this type. I’m suggesting to put some by users info in comments what user meet as viewport refresh if not needed to resolve problems and optimize rendering process.
I can add, that many time on laptop fun wind is not need coz GPU is not charged, but in case GUI requesting rerendering, then fun must start working and turning on whole energy management, etc. It’s brooking comfort of work and going to equipment wear.
I'm not sure what is real blender problem and what related with GPU driver.
Exact steps for others to reproduce the error
Part 1
Opening and then closing the Render Window
Part 2
Block re-render when “Moving the view” by “hand icon” or shit+MMB if render area is in paspartu frame or other cases where area outside of frame is not rendered, and moving frame not have sense for re-render or refresh.
Denoising when stopping render - another good idea to optimize rendering process and safe hardware resources and computing time
https://blender.community/c/rightclickselect/46Z1/
The second stupid case is that render process not Optimize render for animations (repeated keyframes) as this same images and frames are this same (for avi, etc).
https://blender.community/c/rightclickselect/Pj6z/?sorting=hot
When move collections in outliner with objects in case no changes on viewport.
#And no option for pause render doing problems sometimes, so wee need this.
https://blender.community/c/rightclickselect/lsfbbc/?sorting=hot
https://developer.blender.org/T70856
Other related issues
https://blender.community/c/rightclickselect/MZ5Q/ Rendering overnight
https://blender.community/c/rightclickselect/LZ5g/ Viewport background cache
https://blender.community/c/rightclickselect/Y709/ compositor preview resolution
I know that some of content is as request but is base to solve stupid cases that blender doing as problems and not full comfy work.
Added subscriber: @ManBlender
Optmization for viewport refresh (Cycles) and renderto Optmization for viewport refresh (Cycles) and render - actions around menu that refereshing viewport without needs and real reasonhttps://developer.blender.org/T93220 Related
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Archived'
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
Some of those issues are already resolved as far as I know, like the unconnected nodes ones. While the other cases might use more granular updates to avoid rendering, it is currently not considered a bug.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug