Rotation value on preview sequencer view and the value in sidebar don't match #98141
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Reference: blender/blender#98141
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39
Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash:
cc66d1020c
Worked: (newest version of Blender that worked as expected)
Short description of error
when we do rotation in the preview view sequencer by numberpad for eg 90° it is stored as 270° in transform pannel in the sidebar see video .
maybe the issue is orientation of the rotation and there is some modulo math applied when we rotate in the preview more than +360° or -360° so
i don't know is it important to have modulo for the preview? i don't know?
Exact steps for others to reproduce the error
see the video
0001-0500.mp4
also more clear
2022-05-17 00-19-19.mp4
Added subscriber: @hamza-el-barmaki
rotation on preview sequencer view don't match to rotation value in the sidebarto Rotation on preview sequencer view don't match to rotation value in the sidebarRotation on preview sequencer view don't match to rotation value in the sidebarto Rotation value on preview sequencer view and the value in sidebar don't matchAdded subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm.
Although the header and transform values are inverted, maybe they could match a little better.
Here a code I used to test:
i noticed also that if we set rotation 600° as preset then rotate using shortcut 'R' 'without any change'we can notice that the value will go to between 0° and 360°.
so there is a modulo by 360° which it will miss with any animation that was done .....
SO i propose to make addition instead of modulo '-360......360'
This issue was referenced by
c968dae054
Changed status from 'Confirmed' to: 'Resolved'