Tissue Addon - "Frame" Tessellation Fill Mode #98221
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Reference: blender/blender-addons#98221
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Quadro RTX 5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65
Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-18 01:37, hash:
blender/blender@ebb492a389
Worked: (newest version of Blender that worked as expected)
Short description of error
It occurs both in 3.1 and latest 3.3
As in the video attached, as soon as you switch the fill mode to "Frame":
1 - the tessellation disappear, even with any further tweak doesn't seem to work (maybe because of my mistake, but the component is within the X 0 to 1 and Y 0 to 1 bounding and the base has all transformations applied, so I expect that something is shown at least)
2- as soon as you switch the fill mode to "Frame", a temporary object appears; and any tweak you make creates a new temporary object, even every minimum scroll creates a new one
TISSUE FRAME 2.blend
Blender_ [C__Users_sec-113_Documents_Andrea_bug report_TISSUE FRAME.blend] 2022-05-18 10-35-26.mp4
Exact steps for others to reproduce the error
create any base object and any component object to tessellate, switch the tessellation fill mode to "frame"
My intention was to create a frame running on the boundary loop of the base mesh
Added subscriber: @Andrew-Woods
Added subscribers: @Blendify, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
It seems the original author prefers to track bugs on github?
https://github.com/alessandro-zomparelli/tissue/issues
{F13086968 size=full}
@Blendify : am I right on this?
Seems to be correct.
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
@Andrew-Woods: then please report this over at github
I will do.
Thank you