Tissue Addon - "Frame" Tessellation Fill Mode #98221

Closed
opened 2022-05-18 11:09:35 +02:00 by Andrew Woods · 8 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Quadro RTX 5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-18 01:37, hash: blender/blender@ebb492a389
Worked: (newest version of Blender that worked as expected)

Short description of error

It occurs both in 3.1 and latest 3.3

As in the video attached, as soon as you switch the fill mode to "Frame":
1 - the tessellation disappear, even with any further tweak doesn't seem to work (maybe because of my mistake, but the component is within the X 0 to 1 and Y 0 to 1 bounding and the base has all transformations applied, so I expect that something is shown at least)

2- as soon as you switch the fill mode to "Frame", a temporary object appears; and any tweak you make creates a new temporary object, even every minimum scroll creates a new one

TISSUE FRAME 2.blend

Blender_ [C__Users_sec-113_Documents_Andrea_bug report_TISSUE FRAME.blend] 2022-05-18 10-35-26.mp4

Exact steps for others to reproduce the error
create any base object and any component object to tessellate, switch the tessellation fill mode to "frame"
My intention was to create a frame running on the boundary loop of the base mesh

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: Quadro RTX 5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65 **Blender Version** Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-18 01:37, hash: `blender/blender@ebb492a389` Worked: (newest version of Blender that worked as expected) **Short description of error** It occurs both in 3.1 and latest 3.3 As in the video attached, as soon as you switch the fill mode to "Frame": 1 - the tessellation disappear, even with any further tweak doesn't seem to work (maybe because of my mistake, but the component is within the X 0 to 1 and Y 0 to 1 bounding and the base has all transformations applied, so I expect that something is shown at least) 2- as soon as you switch the fill mode to "Frame", a temporary object appears; and any tweak you make creates a new temporary object, even every minimum scroll creates a new one [TISSUE FRAME 2.blend](https://archive.blender.org/developer/F13086627/TISSUE_FRAME_2.blend) [Blender_ [C__Users_sec-113_Documents_Andrea_bug report_TISSUE FRAME.blend] 2022-05-18 10-35-26.mp4](https://archive.blender.org/developer/F13086625/Blender___C__Users_sec-113_Documents_Andrea_bug_report_TISSUE_FRAME.blend__2022-05-18_10-35-26.mp4) **Exact steps for others to reproduce the error** create any base object and any component object to tessellate, switch the tessellation fill mode to "frame" My intention was to create a frame running on the boundary loop of the base mesh
Author

Added subscriber: @Andrew-Woods

Added subscriber: @Andrew-Woods
Member

Added subscribers: @Blendify, @lichtwerk

Added subscribers: @Blendify, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

It seems the original author prefers to track bugs on github?
https://github.com/alessandro-zomparelli/tissue/issues

{F13086968 size=full}

@Blendify : am I right on this?

It seems the original author prefers to track bugs on github? https://github.com/alessandro-zomparelli/tissue/issues {[F13086968](https://archive.blender.org/developer/F13086968/image.png) size=full} @Blendify : am I right on this?
Member

Seems to be correct.

Seems to be correct.
Member

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Member

@Andrew-Woods: then please report this over at github

@Andrew-Woods: then please report this over at github
Author

I will do.
Thank you

I will do. Thank you
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Reference: blender/blender-addons#98221
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