These revisions just never got through review. We should review them again and commit.
- D9653 Sculpt: Elastic Transform.
- D7080 Sculpt: Split plane offset into base and offset
- D8069 Edit Voxel Size: Clamp the text position to the viewport bounds when not visible
- D6497 Sculpt: Update brush defaults
- D11006 Fix sculpt connected components tagging hidden geometry wrong
- D6830 Sculpt: Default brush presets and reset all operator
These fix important issues. They should be picked up again and finished.
- D12263 Fix T90743: Face Set boundary automasking artifacts with Draw Face Sets
- D8104 [WIP] Sculpt Vertex Colors: Multires support
- D8558 Fix EEVEE not using the PBVH for rendering in Sculpt Mode
- D9522 Sculpt: Add UVs to PBVH_FACES rendering
- D8175 Sculpt/Paint: Use different properties for alpha and sculpt strength
These features were almost done or blocked by other in progress tasks. It might be good to revisit them or create to do tasks.
- D8925 Sculpt: Make Subsuft Modifier use the On Cage option
- D9571 [WIP] Sculpt: Plane Trim Brush
- D6603 Sculpt: Enable size/pressure in Grab Brush
- D7582 Multires: Delete Lower
- D5697 Texture paint: 2D painting improvements
- D7644 Multires: Option to not refit the base mesh when using Apply Base
- D9385 Sculpt: Dyntopo detail aware smoothing
These should be noted down for existing and new design tasks.
- D6594 Sculpt Snapshots
- D8377 [WIP] Sculpt/Paint: Simulated Brush Fibers Falloff
- D6324 Sculpt: Sculpt plane cursor preview
- D6156 Sculpt: Texture mesh filter
- D9380 Sculpt: Insert Mesh Brush tool
- D7606 [WIP] Sculpt: Convert to Multires
- D6111 Add option to fill holes before running the voxel remesher
- D8983 [WIP] Sculpt: stroke performance prototype