GPU: Share GPU Textures when using the same file path. #98375
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Reference: blender/blender#98375
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Currently the GPU textures that Workbench and Eevee uses are cached inside the image data-block.
In productions scenes were textures are reused by different materials sourcing from different blend files the GPU textures are not shared, although they might use the same file on disk.
The idea is to share the GPU textures between those image data-blocks.
Corner cases
Implementation
Type of image filename
** Optional the IDBlock name+library for when images are modified.
Related changes
eImageTextureResolution
isn't used anymore and could be removed. There is no need anymore to support multiple texture resolutions at the same time. Will reduce some code complexity and nano improvement in performance. {f41c7723c93b}IMA_NOCOLLECT
can be removed aswellNOTE: Request made by the Heist project.
Added subscribers: @Jeroen-Bakker, @SimonThommes
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @IihT2cWA9xiP30BsYphz3EiEISNoScoe
Added subscriber: @EAW