Crash in UV Editor when going to Edit mode with Subdivision modifier #98398

Closed
opened 2022-05-26 13:56:33 +02:00 by Marcel ten Broeke · 27 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.95

Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c (and blender-3.2.0-beta+v32.841a354412c4-windows.amd64-release from 26-05-2022)
Worked: 3.0.0

Short description of error
When tabbing into edit mode on the UV Editor tab, blender crashes to the desktop. This seems to occur with this model i created from a tutorial. I tried to reproduce this
on a simple mesh with Subdivision Modifier (cube) and there it did not crash. When applying the modifier first on the body object OR having the viewport resolution on 0, there is no issue. Increasing the viewport resolution after entering Edit mode, blender is not crashing.

Exact steps for others to reproduce the error
When going to the UV Editor tab, selecting the mesh in object mode and tabbing to edit mode, blender exits to the desktop every time when the viewport resolution is higher than 0.

Character_Female_10.blend
Character_Female_10.crash.txt

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.95 **Blender Version** Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: `cc66d1020c` (and blender-3.2.0-beta+v32.841a354412c4-windows.amd64-release from 26-05-2022) Worked: 3.0.0 **Short description of error** When tabbing into edit mode on the UV Editor tab, blender crashes to the desktop. This seems to occur with this model i created from a tutorial. I tried to reproduce this on a simple mesh with Subdivision Modifier (cube) and there it did not crash. When applying the modifier first on the body object OR having the viewport resolution on 0, there is no issue. Increasing the viewport resolution after entering Edit mode, blender is not crashing. **Exact steps for others to reproduce the error** When going to the UV Editor tab, selecting the mesh in object mode and tabbing to edit mode, blender exits to the desktop every time when the viewport resolution is higher than 0. [Character_Female_10.blend](https://archive.blender.org/developer/F13108696/Character_Female_10.blend) [Character_Female_10.crash.txt](https://archive.blender.org/developer/F13120505/Character_Female_10.crash.txt)

Added subscriber: @PurrPaw

Added subscriber: @PurrPaw

#98639 was marked as duplicate of this issue

#98639 was marked as duplicate of this issue
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Can you attach the crash log created by Blender when it crashes? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html

Does disabling GPU subdivision in Preferences > Viewport > Subdivision resolves the crashes?

Can you attach the crash log created by Blender when it crashes? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html Does disabling GPU subdivision in Preferences > Viewport > Subdivision resolves the crashes?

Hello Omar, i attached the crash log.

With GPU Render in viewport dissabled, it works without problem.

Regards,

Marcel

Character_Female_10.crash.txt

Hello Omar, i attached the crash log. With GPU Render in viewport dissabled, it works without problem. Regards, Marcel [Character_Female_10.crash.txt](https://archive.blender.org/developer/F13109007/Character_Female_10.crash.txt)
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Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Crash is probably fixed already: #96338 (GPU subdivision: Crash when switch to UV editor or unwarpping with 'Display Stretch' overlay)
Please download and test in latest development build: https://builder.blender.org/download/daily/

Crash is probably fixed already: #96338 (GPU subdivision: Crash when switch to UV editor or unwarpping with 'Display Stretch' overlay) Please download and test in latest development build: https://builder.blender.org/download/daily/

I had tried 3.2.0 Beta from today before posting the report and had the same result.

As in the ticket: (and blender-3.2.0-beta+v32.841a354412c4-windows.amd64-release from 26-05-2022)

I had tried 3.2.0 Beta from today before posting the report and had the same result. As in the ticket: (and blender-3.2.0-beta+v32.841a354412c4-windows.amd64-release from 26-05-2022)
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Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
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Thanks for the update, Need to check again.

Thanks for the update, Need to check again.
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Still no crash
I just need to switch to UV editor workspace after opening, right? Am I missing something. (AFAICS, object is already in edit mode)

Blender version: 3.3, 3.2
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 30.0.101.1660```
Still no crash I just need to switch to UV editor workspace after opening, right? Am I missing something. (AFAICS, object is already in edit mode) ```System Information Blender version: 3.3, 3.2 Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 30.0.101.1660```

Hi, i tested the file again with GPU enabled Subdivision in the preferences for the viewport enabled, and when i select the body and tab to go to edit mode, blender exits to desktop yes.
If i save the file when Edit mode is enabled, and try to open the file at start, Blender exits inmmediatly.

Character_Female_10.crash.txt

Added the crashlog from this test as well. I Noticed you test on an Intel Gfxcard where i use a NVidia 2070, might be gfx card/drivers related then?

Hi, i tested the file again with GPU enabled Subdivision in the preferences for the viewport enabled, and when i select the body and tab to go to edit mode, blender exits to desktop yes. If i save the file when Edit mode is enabled, and try to open the file at start, Blender exits inmmediatly. [Character_Female_10.crash.txt](https://archive.blender.org/developer/F13120505/Character_Female_10.crash.txt) Added the crashlog from this test as well. I Noticed you test on an Intel Gfxcard where i use a NVidia 2070, might be gfx card/drivers related then?
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Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
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Added subscriber: @iss

Added subscriber: @iss
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@iss, can you repro this crash?

@iss, can you repro this crash?

No crash here after switching to UV workspace with or without GPU subdiv.

No crash here after switching to UV workspace with or without GPU subdiv.
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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No crash here either

**System Information**
Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44
version: 3.3.0 Alpha, branch: master, commit date: 2022-05-29 19:25, hash: `rB3c0d7152c89d`
No crash here either ``` **System Information** Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44 version: 3.3.0 Alpha, branch: master, commit date: 2022-05-29 19:25, hash: `rB3c0d7152c89d` ```

Added subscriber: @deadpin

Added subscriber: @deadpin

I can reproduce the crash with 3.1.2 but not with 3.2 or 3.3.

To get it to crash:

  • Load the file
  • Switch to the UV Editing workspace -- which in the file is set to show the UV stretch overlay
  • Tab out of edit mode
  • Tab back in
  • Crash
I can reproduce the crash with 3.1.2 but not with 3.2 or 3.3. To get it to crash: - Load the file - Switch to the UV Editing workspace -- which in the file is set to show the UV stretch overlay - Tab out of edit mode - Tab back in - Crash

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

@deadpin Thanks for steps, can confirm crash with GPU subdiv enabled in 3.1.2, but not in later versions. So will close this report, since the issue has been fixed.

@deadpin Thanks for steps, can confirm crash with GPU subdiv enabled in 3.1.2, but not in later versions. So will close this report, since the issue has been fixed.
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Added subscriber: @mattleese

Added subscriber: @mattleese
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Reference: blender/blender#98398
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