VSE: Wrap Width different between preview and render #98482
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Reference: blender/blender#98482
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System Information
Operating system: Linux-5.15.0-30-generic 64 Bits
Graphics card: NVIDIA GeForce GTX 650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86
Blender Version
Broken: 3.2, 3.3 alpha
Worked: 3.0.1
Short description of error
The text doesn't wrap the same way in the VSE preview and in the actual render. This changes randomly depending on the render size
Exact steps for others to reproduce the error
textVSE.blend
I suppose one needs the right mix of text length, Wrap Width, and Font Size for the bug to show up. In my example file, rendering at 50% goes wrong but at 100% it's fine. When I came across this by accident, it was the opposite.
Added subscriber: @jack.herbert
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @iss
Could be some inaccuracy in code, because with wrap values different than 0.75 it matches.
Added subscriber: @tintwotin
Text size is not adjusted to fit when there is a resolution change and Preview is not updated either:
Added subscriber: @hamdio
Yes, I can confirm the inconsistency. After debugging it, I see the preview window is doing the wrap calculation based on unscaled resolution while rendering uses the line width from scaled resolution when I follow the repro steps.
So is it better to align preview to render flow and use scaled scene resolution for word wrap or the other way around?But even if the
Proxy Render Size
is set toScene Size
to have same text wrap result for render and preview window, changing scaling between50%
and100%
generates different wrapping results. This's mostly because of because of having the wrapping calculation inBLF_wordwrap
using scaled down integer width value. Investigating if it can be done in a better way.Added subscriber: @Harley
I've debugged the text wrapping code flow and couldn't find anything wrong with width, height, size values coming into
blf_font_wrap_apply
from VSE point of view. And at first glance the wrapping calculation seems consistent. I reached out @Harley to understand the root cause. So the possible reason could be:I'm un-claiming this ticket as I don't have much expertise in font rendering but will keep posting the updates if I hear/find more.