Crash choice asset library #98946

Open
opened 2022-06-17 01:35:29 +02:00 by Pawal · 57 comments

System Information
Operating system: Win 10
Graphics card: RX460 2gb

Blender Version
Broken: (3.2)
Worked: (3.0)

Exact steps for others to reproduce the error
Tests.zip

  • Extract archive and add ...\Tests\Test Asset\ path to asset libraries
  • Open Asset library blend file
  • Open New file
  • Change any editor to Asset Browser

List contents of Test Asset library

It should crash.
Sometimes, omitting step 2 would prevent crash, but no assets would be shown.
Also omitting tests folder somehow prevented the crash,

Crash log:
P3143: (An Untitled Masterwork)

# Blender 3.4.0, Commit date: 2022-08-14 18:40, Hash 659b63751d63
bpy.context.space_data.params.asset_library_ref = 'Test Asset'  # Property

# backtrace
Exception Record:

ExceptionCode         : UNKNOWN EXCEPTION
Exception Address     : 0x00007FFF3F66D759
Exception Module      : KERNELBASE.dll
Exception Flags       : 0x00000001
Exception Parameters  : 0x4
	Parameters- [x] : 0x0000000019930520
	Parameters- [x] : 0x000000FB7C5FD460
	Parameters- [x] : 0x00007FF678278398
	Parameters- [x] : 0x00007FF66CA80000


Stack trace:
KERNELBASE.dll      :0x00007FFF3F66D6F0  RaiseException
VCRUNTIME140.dll    :0x00007FFF283E63F0  CxxThrowException
blender.exe         :0x00007FF672BC42D0  nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri
blender.exe         :0x00007FF672BC39A0  nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri
blender.exe         :0x00007FF672BC39A0  nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri
blender.exe         :0x00007FF672BC39A0  nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri
blender.exe         :0x00007FF672BC39A0  nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri
blender.exe         :0x00007FF672BC36C0  nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_string<char,std::char_traits<char
blender.exe         :0x00007FF672BC82B0  blender::io::serialize::JsonFormatter::serialize
blender.exe         :0x00007FF66E27B970  blender::ed::asset::index::AssetIndexFile::write_contents
blender.exe         :0x00007FF66E277D40  blender::ed::asset::index::update_index
blender.exe         :0x00007FF66E653B90  filelist_readjob_list_lib
blender.exe         :0x00007FF66E654370  filelist_readjob_recursive_dir_add_items
blender.exe         :0x00007FF66E653710  filelist_readjob_asset_library
blender.exe         :0x00007FF66DB341A0  do_job_thread
blender.exe         :0x00007FF672E5A810  _ptw32_threadStart
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Threads:
Thread : 00000448
ntdll.dll           :0x00007FFF41D2C620  ZwDelayExecution
blender.exe         :0x00007FF672B3A220  BLI_thread_is_main


Thread : 000069ac
ntdll.dll           :0x00007FFF41D2F9F0  ZwWaitForWorkViaWorkerFactory
ntdll.dll           :0x00007FFF41CA0E20  LdrAccessResource
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00003130
ntdll.dll           :0x00007FFF41D2F9F0  ZwWaitForWorkViaWorkerFactory
ntdll.dll           :0x00007FFF41CA0E20  LdrAccessResource
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000069cc
ntdll.dll           :0x00007FFF41D2F9F0  ZwWaitForWorkViaWorkerFactory
ntdll.dll           :0x00007FFF41CA0E20  LdrAccessResource
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000054bc
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000026c0
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00008788
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000aa4c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000608c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000ad7c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00009c7c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00008d78
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000029c4
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00009918
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000162c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00001478
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00009a78
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000067cc
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000040b4
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000036d0
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00003468
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00007444
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00005208
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000059e4
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000a018
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000085a8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000b1ac
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000921c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00005544
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000ad94
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000067e0
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000401c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000b360
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00008b38
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00005884
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00003334
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
blender.exe         :0x00007FF673904E60  IlmThread_3_1::Semaphore::wait
blender.exe         :0x00007FF673904670  IlmThread_3_1::ThreadPool::numThreads
blender.exe         :0x00007FF66CDB3A50  std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00008c60
ntdll.dll           :0x00007FFF41D2F9F0  ZwWaitForWorkViaWorkerFactory
ntdll.dll           :0x00007FFF41CA0E20  LdrAccessResource
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000a2e8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
nvoglv64.dll        :0x00007FFE81C3A540  DrvValidateVersion
nvoglv64.dll        :0x00007FFE819D057C  Symbols not available


Thread : 00009be0
ntdll.dll           :0x00007FFF41D2CAF0  ZwWaitForMultipleObjects
KERNELBASE.dll      :0x00007FFF3F690C50  WaitForMultipleObjectsEx
KERNELBASE.dll      :0x00007FFF3F690C30  WaitForMultipleObjects
nvoglv64.dll        :0x00007FFE81C6EF90  DrvPresentBuffers
nvoglv64.dll        :0x00007FFE81C6EF90  DrvPresentBuffers
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00003f9c
win32u.dll          :0x00007FFF3FCCA0F0  NtUserMsgWaitForMultipleObjectsEx
USER32.dll          :0x00007FFF411906F0  MsgWaitForMultipleObjectsEx
nvoglv64.dll        :0x00007FFE81C3A540  DrvValidateVersion
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00007978
ntdll.dll           :0x00007FFF41D2F9F0  ZwWaitForWorkViaWorkerFactory
ntdll.dll           :0x00007FFF41CA0E20  LdrAccessResource
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000ace0
ntdll.dll           :0x00007FFF41D2CAF0  ZwWaitForMultipleObjects
KERNELBASE.dll      :0x00007FFF3F690C50  WaitForMultipleObjectsEx
combase.dll         :0x00007FFF41539AA0  RoGetServerActivatableClasses
combase.dll         :0x00007FFF41539AA0  RoGetServerActivatableClasses
combase.dll         :0x00007FFF41539AA0  RoGetServerActivatableClasses
combase.dll         :0x00007FFF41539AA0  RoGetServerActivatableClasses
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000ada4
win32u.dll          :0x00007FFF3FCCA0F0  NtUserMsgWaitForMultipleObjectsEx
USER32.dll          :0x00007FFF411906F0  MsgWaitForMultipleObjectsEx
directmanipulation.dll:0x00007FFF3012457B  Symbols not available


Thread : 00009dbc
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00005f9c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00009dac
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000405c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000834c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000099e8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00006284
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00005ec8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000a8fc
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00003240
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00000a10
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000082dc
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000196c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00004374
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00007dec
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00004294
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000559c
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00009a90
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00004cc8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000029cc
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000055f8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000069a4
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00005c40
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00001a80
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00004308
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000081c8
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 000071a0
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 0000b0d4
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00004bc0
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00009d28
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Thread : 00008010
ntdll.dll           :0x00007FFF41D2C020  ZwWaitForSingleObject
KERNELBASE.dll      :0x00007FFF3F65A2C0  WaitForSingleObjectEx
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF1D64D800  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF3F931430  configthreadlocale
KERNEL32.DLL        :0x00007FFF40637020  BaseThreadInitThunk
ntdll.dll           :0x00007FFF41CDD0B0  RtlUserThreadStart


Loaded Modules :
0x00007FF66CA80000 3.4.0.0              blender.exe C:\Users\John\Desktop\blender-3.4.0-alpha+master.659b63751d63-windows.amd64-release\blender.pdb 
0x00007FFF41C90000 10.0.19041.662       ntdll.dll  
0x00007FFF40620000 10.0.19041.662       KERNEL32.DLL  
0x00007FFF3F640000 10.0.19041.662       KERNELBASE.dll  
0x00007FFF40C70000 10.0.19041.546       WS2_32.dll  
0x00007FFF41310000 10.0.19041.662       RPCRT4.dll  
0x00007FFF41170000 10.0.19041.685       USER32.dll  
0x00007FFF1D640000                      tbb.dll  
0x00007FFF3FCC0000 10.0.19041.662       win32u.dll  
0x00007FFF41940000 10.0.19041.685       GDI32.dll  
0x00007FFF1D600000                      tbbmalloc.dll  
0x00007FFF3FAB0000 10.0.19041.685       gdi32full.dll  
0x00007FFF3FA10000 10.0.19041.546       msvcp_win.dll  
0x00007FFF3F910000 10.0.19041.546       ucrtbase.dll  
0x00007FFF417D0000 10.0.19041.610       ADVAPI32.dll  
0x00007FFF406E0000 7.0.19041.546        msvcrt.dll  
0x00007FFF41980000 10.0.19041.662       sechost.dll  
0x00007FFF3FED0000 10.0.19041.662       SHELL32.dll  
0x00007FFF283E0000 14.29.30139.0        VCRUNTIME140.dll  
0x00007FFF3AE70000 14.29.30139.0        VCRUNTIME140_1.dll  
0x00007FFF40F00000 10.0.19041.546       SHLWAPI.dll  
0x00007FFEC90D0000 14.29.30139.0        MSVCP140.dll  
0x00007FFF3FC70000 10.0.19041.546       CFGMGR32.dll  
0x00007FFF36DA0000 10.0.19041.488       dbghelp.dll  
0x00007FFF3FBC0000 10.0.19041.662       bcrypt.dll  
0x00007FFF40CE0000 10.0.19041.546       ole32.dll  
0x00007FFF41470000 10.0.19041.662       combase.dll  
0x00007FFEC8180000 10.0.19041.546       OPENGL32.dll  
0x00007FFF41440000 10.0.19041.546       PSAPI.DLL  
0x00007FFF41A20000 10.0.19041.662       shcore.dll  
0x00007FFF3FEA0000 10.0.19041.546       IMM32.dll  
0x00007FFEB74B0000 9.0.0.0              openvdb.dll  
0x00007FFEC5BE0000 59.16.100.0          avformat-59.dll  
0x00007FFEB4FB0000 59.18.100.0          avcodec-59.dll  
0x00007FFF1D5D0000 59.4.100.0           avdevice-59.dll  
0x00007FFF40FC0000 10.0.19041.546       OLEAUT32.dll  
0x00007FFEC9030000 6.4.100.0            swscale-6.dll  
0x00007FFEC5A00000 57.17.100.0          avutil-57.dll  
0x0000000070440000 1.0.28.0             libsndfile-1.dll  
0x00007FFEC5190000 1.21.1.0             OpenAL32.dll  
0x000000006ACC0000                      libgmp-10.dll  
0x00007FFEC29E0000 2.0.20.0             SDL2.dll  
0x00007FFF39630000                      libgmpxx.dll  
0x00007FFEC0D70000 3.10.2150.1013       python310.dll  
0x00007FFF40780000 10.0.19041.546       SETUPAPI.dll  
0x00007FFF300E0000                      tbbmalloc_proxy.dll  
0x00007FFF31280000 6.10.19041.488       COMCTL32.dll  
0x00007FFF1C490000 10.0.19041.1         AVIFIL32.dll  
0x00007FFF39120000 10.0.19041.546       VERSION.dll  
0x00007FFF3D210000 10.0.19041.546       dwmapi.dll  
0x00007FFF1C460000 10.0.19041.546       GLU32.dll  
0x0000000070680000                      libfftw3-3.dll  
0x00007FFF27EE0000 10.0.19041.546       Secur32.dll  
0x00007FFECB6B0000 4.3.100.0            swresample-4.dll  
0x00007FFECBF00000 10.0.19041.1         AVICAP32.dll  
0x00007FFF2EBF0000 10.0.19041.546       WINMM.dll  
0x00007FFF20660000 10.0.19041.1         MSACM32.dll  
0x00007FFECB5D0000 10.0.19041.1         MSVFW32.dll  
0x00007FFF24F20000 10.0.19041.1         winmmbase.dll  
0x00007FFF3F280000 10.0.19041.662       SSPICLI.DLL  
0x00007FFF3D240000 10.0.19041.546       kernel.appcore.dll  
0x00007FFF3D520000 10.0.19041.662       windows.storage.dll  
0x00007FFF3EE40000 10.0.19041.662       Wldp.dll  
0x00007FFF3CE80000 10.0.19041.610       uxtheme.dll  
0x0000022043090000 10.0.19041.662       bcryptPrimitives.dll  
0x00007FFF3F300000 10.0.19041.546       profapi.dll  
0x00007FFF41880000 2001.12.10941.16384  clbcatq.dll  
0x00007FFF38BE0000 10.0.19041.546       MMDevApi.dll  
0x00007FFF3F180000 10.0.19041.546       DEVOBJ.dll  
0x00007FFF38EF0000 10.0.19041.662       AUDIOSES.DLL  
0x00007FFF3E980000 10.0.19041.546       powrprof.dll  
0x00007FFF3E840000                      UMPDC.dll  
0x00007FFF41AD0000 10.0.19041.662       MSCTF.dll  
0x00007FFF39850000 10.0.19041.662       AppXDeploymentClient.dll  
0x00007FFE80E80000 31.0.15.1640         nvoglv64.dll  
0x00007FFF3AE30000 10.0.19041.546  
                                                                                                                - The conditions have been changed, but the error is still present. -----------------------------------------------------------
**System Information** Operating system: Win 10 Graphics card: RX460 2gb **Blender Version** Broken: (3.2) Worked: (3.0) **Exact steps for others to reproduce the error** [Tests.zip](https://archive.blender.org/developer/F13390536/Tests.zip) - Extract archive and add `...\Tests\Test Asset\` path to asset libraries - Open Asset library blend file - Open New file - Change any editor to Asset Browser # List contents of `Test Asset` library It should crash. Sometimes, omitting step 2 would prevent crash, but no assets would be shown. Also omitting `tests` folder somehow prevented the crash, Crash log: [P3143: (An Untitled Masterwork)](https://archive.blender.org/developer/P3143.txt) ``` # Blender 3.4.0, Commit date: 2022-08-14 18:40, Hash 659b63751d63 bpy.context.space_data.params.asset_library_ref = 'Test Asset' # Property # backtrace Exception Record: ExceptionCode : UNKNOWN EXCEPTION Exception Address : 0x00007FFF3F66D759 Exception Module : KERNELBASE.dll Exception Flags : 0x00000001 Exception Parameters : 0x4 Parameters- [x] : 0x0000000019930520 Parameters- [x] : 0x000000FB7C5FD460 Parameters- [x] : 0x00007FF678278398 Parameters- [x] : 0x00007FF66CA80000 Stack trace: KERNELBASE.dll :0x00007FFF3F66D6F0 RaiseException VCRUNTIME140.dll :0x00007FFF283E63F0 CxxThrowException blender.exe :0x00007FF672BC42D0 nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri blender.exe :0x00007FF672BC39A0 nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri blender.exe :0x00007FF672BC39A0 nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri blender.exe :0x00007FF672BC39A0 nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri blender.exe :0x00007FF672BC39A0 nlohmann::detail::serializer<nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_stri blender.exe :0x00007FF672BC36C0 nlohmann::basic_json<nlohmann::ordered_map,std::vector,std::basic_string<char,std::char_traits<char blender.exe :0x00007FF672BC82B0 blender::io::serialize::JsonFormatter::serialize blender.exe :0x00007FF66E27B970 blender::ed::asset::index::AssetIndexFile::write_contents blender.exe :0x00007FF66E277D40 blender::ed::asset::index::update_index blender.exe :0x00007FF66E653B90 filelist_readjob_list_lib blender.exe :0x00007FF66E654370 filelist_readjob_recursive_dir_add_items blender.exe :0x00007FF66E653710 filelist_readjob_asset_library blender.exe :0x00007FF66DB341A0 do_job_thread blender.exe :0x00007FF672E5A810 _ptw32_threadStart ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Threads: Thread : 00000448 ntdll.dll :0x00007FFF41D2C620 ZwDelayExecution blender.exe :0x00007FF672B3A220 BLI_thread_is_main Thread : 000069ac ntdll.dll :0x00007FFF41D2F9F0 ZwWaitForWorkViaWorkerFactory ntdll.dll :0x00007FFF41CA0E20 LdrAccessResource KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00003130 ntdll.dll :0x00007FFF41D2F9F0 ZwWaitForWorkViaWorkerFactory ntdll.dll :0x00007FFF41CA0E20 LdrAccessResource KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000069cc ntdll.dll :0x00007FFF41D2F9F0 ZwWaitForWorkViaWorkerFactory ntdll.dll :0x00007FFF41CA0E20 LdrAccessResource KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000054bc ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000026c0 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00008788 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 0000aa4c ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 0000608c ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 0000ad7c ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00009c7c ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00008d78 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000029c4 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00009918 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 0000162c ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00001478 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00009a78 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000067cc ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000040b4 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000036d0 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00003468 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00007444 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00005208 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000059e4 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 0000a018 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 IlmThread_3_1::ThreadPool::numThreads blender.exe :0x00007FF66CDB3A50 std::thread::_Invoke<std::tuple<void (__cdecl usdBlender__pxrReserved__::HdRenderThread::*)(void) _ ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000085a8 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx blender.exe :0x00007FF673904E60 IlmThread_3_1::Semaphore::wait blender.exe :0x00007FF673904670 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tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00004308 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000081c8 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 000071a0 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 0000b0d4 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00004bc0 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00009d28 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Thread : 00008010 ntdll.dll :0x00007FFF41D2C020 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFF3F65A2C0 WaitForSingleObjectEx tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF1D64D800 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF3F931430 configthreadlocale KERNEL32.DLL :0x00007FFF40637020 BaseThreadInitThunk ntdll.dll :0x00007FFF41CDD0B0 RtlUserThreadStart Loaded Modules : 0x00007FF66CA80000 3.4.0.0 blender.exe C:\Users\John\Desktop\blender-3.4.0-alpha+master.659b63751d63-windows.amd64-release\blender.pdb 0x00007FFF41C90000 10.0.19041.662 ntdll.dll 0x00007FFF40620000 10.0.19041.662 KERNEL32.DLL 0x00007FFF3F640000 10.0.19041.662 KERNELBASE.dll 0x00007FFF40C70000 10.0.19041.546 WS2_32.dll 0x00007FFF41310000 10.0.19041.662 RPCRT4.dll 0x00007FFF41170000 10.0.19041.685 USER32.dll 0x00007FFF1D640000 tbb.dll 0x00007FFF3FCC0000 10.0.19041.662 win32u.dll 0x00007FFF41940000 10.0.19041.685 GDI32.dll 0x00007FFF1D600000 tbbmalloc.dll 0x00007FFF3FAB0000 10.0.19041.685 gdi32full.dll 0x00007FFF3FA10000 10.0.19041.546 msvcp_win.dll 0x00007FFF3F910000 10.0.19041.546 ucrtbase.dll 0x00007FFF417D0000 10.0.19041.610 ADVAPI32.dll 0x00007FFF406E0000 7.0.19041.546 msvcrt.dll 0x00007FFF41980000 10.0.19041.662 sechost.dll 0x00007FFF3FED0000 10.0.19041.662 SHELL32.dll 0x00007FFF283E0000 14.29.30139.0 VCRUNTIME140.dll 0x00007FFF3AE70000 14.29.30139.0 VCRUNTIME140_1.dll 0x00007FFF40F00000 10.0.19041.546 SHLWAPI.dll 0x00007FFEC90D0000 14.29.30139.0 MSVCP140.dll 0x00007FFF3FC70000 10.0.19041.546 CFGMGR32.dll 0x00007FFF36DA0000 10.0.19041.488 dbghelp.dll 0x00007FFF3FBC0000 10.0.19041.662 bcrypt.dll 0x00007FFF40CE0000 10.0.19041.546 ole32.dll 0x00007FFF41470000 10.0.19041.662 combase.dll 0x00007FFEC8180000 10.0.19041.546 OPENGL32.dll 0x00007FFF41440000 10.0.19041.546 PSAPI.DLL 0x00007FFF41A20000 10.0.19041.662 shcore.dll 0x00007FFF3FEA0000 10.0.19041.546 IMM32.dll 0x00007FFEB74B0000 9.0.0.0 openvdb.dll 0x00007FFEC5BE0000 59.16.100.0 avformat-59.dll 0x00007FFEB4FB0000 59.18.100.0 avcodec-59.dll 0x00007FFF1D5D0000 59.4.100.0 avdevice-59.dll 0x00007FFF40FC0000 10.0.19041.546 OLEAUT32.dll 0x00007FFEC9030000 6.4.100.0 swscale-6.dll 0x00007FFEC5A00000 57.17.100.0 avutil-57.dll 0x0000000070440000 1.0.28.0 libsndfile-1.dll 0x00007FFEC5190000 1.21.1.0 OpenAL32.dll 0x000000006ACC0000 libgmp-10.dll 0x00007FFEC29E0000 2.0.20.0 SDL2.dll 0x00007FFF39630000 libgmpxx.dll 0x00007FFEC0D70000 3.10.2150.1013 python310.dll 0x00007FFF40780000 10.0.19041.546 SETUPAPI.dll 0x00007FFF300E0000 tbbmalloc_proxy.dll 0x00007FFF31280000 6.10.19041.488 COMCTL32.dll 0x00007FFF1C490000 10.0.19041.1 AVIFIL32.dll 0x00007FFF39120000 10.0.19041.546 VERSION.dll 0x00007FFF3D210000 10.0.19041.546 dwmapi.dll 0x00007FFF1C460000 10.0.19041.546 GLU32.dll 0x0000000070680000 libfftw3-3.dll 0x00007FFF27EE0000 10.0.19041.546 Secur32.dll 0x00007FFECB6B0000 4.3.100.0 swresample-4.dll 0x00007FFECBF00000 10.0.19041.1 AVICAP32.dll 0x00007FFF2EBF0000 10.0.19041.546 WINMM.dll 0x00007FFF20660000 10.0.19041.1 MSACM32.dll 0x00007FFECB5D0000 10.0.19041.1 MSVFW32.dll 0x00007FFF24F20000 10.0.19041.1 winmmbase.dll 0x00007FFF3F280000 10.0.19041.662 SSPICLI.DLL 0x00007FFF3D240000 10.0.19041.546 kernel.appcore.dll 0x00007FFF3D520000 10.0.19041.662 windows.storage.dll 0x00007FFF3EE40000 10.0.19041.662 Wldp.dll 0x00007FFF3CE80000 10.0.19041.610 uxtheme.dll 0x0000022043090000 10.0.19041.662 bcryptPrimitives.dll 0x00007FFF3F300000 10.0.19041.546 profapi.dll 0x00007FFF41880000 2001.12.10941.16384 clbcatq.dll 0x00007FFF38BE0000 10.0.19041.546 MMDevApi.dll 0x00007FFF3F180000 10.0.19041.546 DEVOBJ.dll 0x00007FFF38EF0000 10.0.19041.662 AUDIOSES.DLL 0x00007FFF3E980000 10.0.19041.546 powrprof.dll 0x00007FFF3E840000 UMPDC.dll 0x00007FFF41AD0000 10.0.19041.662 MSCTF.dll 0x00007FFF39850000 10.0.19041.662 AppXDeploymentClient.dll 0x00007FFE80E80000 31.0.15.1640 nvoglv64.dll 0x00007FFF3AE30000 10.0.19041.546 ``` - The conditions have been changed, but the error is still present. -----------------------------------------------------------
Author

Added subscriber: @Mulock_666

Added subscriber: @Mulock_666

#100159 was marked as duplicate of this issue

#100159 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report. Can you try with factory reset?: {nav FIle > Defaults > Load Factory Settings}

Hi, thanks for the report. Can you try with factory reset?: {nav FIle > Defaults > Load Factory Settings}
Author

In #98946#1375766, @PratikPB2123 wrote:
Hi, thanks for the report. Can you try with factory reset?: {nav FIle > Defaults > Load Factory Settings}

Hi! I am glad to help! Did not help. After specifying the asset path and selecting the display directory in the asset browser, it still crashes. Same problem.

> In #98946#1375766, @PratikPB2123 wrote: > Hi, thanks for the report. Can you try with factory reset?: {nav FIle > Defaults > Load Factory Settings} Hi! I am glad to help! Did not help. After specifying the asset path and selecting the display directory in the asset browser, it still crashes. Same problem.
Member

Hi, thanks for the update.
I'm not able to repro the crash Can you upload crash.txt file?: C:\Users\muloc\AppData\Local\Temp\blender.crash.txt
Not sure what could cause the crash inKERNELBASE.dll module.
maybe a asset from the library causes the crash at the time of loading?

Hi, thanks for the update. I'm not able to repro the crash Can you upload crash.txt file?: `C:\Users\muloc\AppData\Local\Temp\blender.crash.txt` Not sure what could cause the crash in`KERNELBASE.dll` module. maybe a asset from the library causes the crash at the time of loading?
Author

{F13178813}>>! In #98946#1375924, @PratikPB2123 wrote:

Hi, thanks for the update.
I'm not able to repro the crash Can you upload crash.txt file?: C:\Users\muloc\AppData\Local\Temp\blender.crash.txt
Not sure what could cause the crash inKERNELBASE.dll module.
maybe a asset from the library causes the crash at the time of loading?

Yes, maybe. But in other version it doesn't get to crash. Is there a fix for asset loading?

{[F13178813](https://archive.blender.org/developer/F13178813/blender.crash.txt)}>>! In #98946#1375924, @PratikPB2123 wrote: > Hi, thanks for the update. > I'm not able to repro the crash Can you upload crash.txt file?: `C:\Users\muloc\AppData\Local\Temp\blender.crash.txt` > Not sure what could cause the crash in`KERNELBASE.dll` module. > maybe a asset from the library causes the crash at the time of loading? Yes, maybe. But in other version it doesn't get to crash. Is there a fix for asset loading?
Author

He! Well, is there any solution?

He! Well, is there any solution?
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can you provide your assets as zip or would it be too big (>200MB)?

This looks like reproducible issue, but we need to be able to cause crash here, and I am not sure from info you provided how to do it. So I am thinking to copy all your data set set it up, in a same way.

Can you provide your assets as zip or would it be too big (>200MB)? This looks like reproducible issue, but we need to be able to cause crash here, and I am not sure from info you provided how to do it. So I am thinking to copy all your data set set it up, in a same way.
Author

In #98946#1379211, @iss wrote:
Can you provide your assets as zip or would it be too big (>200MB)?

This looks like reproducible issue, but we need to be able to cause crash here, and I am not sure from info you provided how to do it. So I am thinking to copy all your data set set it up, in a same way.

oh, no, it won't work that way, this is my entire working archive =( this is more than 200. can you somehow identify it differently?

> In #98946#1379211, @iss wrote: > Can you provide your assets as zip or would it be too big (>200MB)? > > This looks like reproducible issue, but we need to be able to cause crash here, and I am not sure from info you provided how to do it. So I am thinking to copy all your data set set it up, in a same way. oh, no, it won't work that way, this is my entire working archive =( this is more than 200. can you somehow identify it differently?

Can you move some items from library to temporary folder to make it as small as possible? Then perhaps you will be able to share data.

Can you move some items from library to temporary folder to make it as small as possible? Then perhaps you will be able to share data.
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

I've not been able to get the crash when assets from this file are loaded: Tests.7z

I've not been able to get the crash when assets from this file are loaded: [Tests.7z](https://archive.blender.org/developer/F13333266/Tests.7z)
Author

In #98946#1399642, @PratikPB2123 wrote:
I've not been able to get the crash when assets from this file are loaded: Tests.7z

So it is, this file went away after cleaning the markers. Therefore, I advised downloading the first archive ~ 600mb, it contains this error. It has a source file from my asset archive.

And in this file, there was another bug with the display of marked objects, they were not displayed in the list, there was only 1 object in it. But after cleaning the file from everything superfluous, the problem disappeared, and if you assign the Asset tests folder, then everything works. But, if I assign my main archive, then the error repeats.
I'll duplicate the error call method:
https://youtu.be/0k2T4Q0Z14A

> In #98946#1399642, @PratikPB2123 wrote: > I've not been able to get the crash when assets from this file are loaded: [Tests.7z](https://archive.blender.org/developer/F13333266/Tests.7z) So it is, this file went away after cleaning the markers. Therefore, I advised downloading the first archive ~ 600mb, it contains this error. It has a source file from my asset archive. And in this file, there was another bug with the display of marked objects, they were not displayed in the list, there was only 1 object in it. But after cleaning the file from everything superfluous, the problem disappeared, and if you assign the Asset tests folder, then everything works. But, if I assign my main archive, then the error repeats. I'll duplicate the error call method: https://youtu.be/0k2T4Q0Z14A
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Can confirm crash in version 3.2.1, but not in 3.3 and higher, so this seems to be resolved already. You can download latest builds from https://builder.blender.org/download/daily/

Can confirm crash in version 3.2.1, but not in 3.3 and higher, so this seems to be resolved already. You can download latest builds from https://builder.blender.org/download/daily/
Author

In #98946#1400062, @iss wrote:
Can confirm crash in version 3.2.1, but not in 3.3 and higher, so this seems to be resolved already. You can download latest builds from https://builder.blender.org/download/daily/

Trying out the main asset catalog
Version 3.3.0 - crash,
version 3.4.0 - crash.
Loading time goes further, but still crashes.

> In #98946#1400062, @iss wrote: > Can confirm crash in version 3.2.1, but not in 3.3 and higher, so this seems to be resolved already. You can download latest builds from https://builder.blender.org/download/daily/ Trying out the main asset catalog Version 3.3.0 - crash, version 3.4.0 - crash. Loading time goes further, but still crashes.

Changed status from 'Archived' to: 'Needs User Info'

Changed status from 'Archived' to: 'Needs User Info'

Tests.7z
@Mulock_666 Does it crash with file above? (it is file from description)
It could be that in production you have more files that could cause crash.

[Tests.7z](https://archive.blender.org/developer/F13332295/Tests.7z) @Mulock_666 Does it crash with file above? (it is file from description) It could be that in production you have more files that could cause crash.
Author

In #98946#1400131, @iss wrote:
Tests.7z
@Mulock_666 Does it crash with file above? (it is file from description)
It could be that in production you have more files that could cause crash.

Yes, this file should reproduce this error. Unfortunately, my full asset will not fit here =) There are a lot of files.
Therefore, I limited myself to one in which there is a problem.

> In #98946#1400131, @iss wrote: > [Tests.7z](https://archive.blender.org/developer/F13332295/Tests.7z) > @Mulock_666 Does it crash with file above? (it is file from description) > It could be that in production you have more files that could cause crash. Yes, this file should reproduce this error. Unfortunately, my full asset will not fit here =) There are a lot of files. Therefore, I limited myself to one in which there is a problem.

Can you upload .crash.txt file with version 3.4.0? I suspect there may be different issue since I got no crash this time...

Can you upload .crash.txt file with version 3.4.0? I suspect there may be different issue since I got no crash this time...
Author

I checked the corrected archive, it loaded normally, the old archive crashed.

3.4.0

blender_system_info.txt

untitled(1).crash.txt

blender_debug_output.txt

I checked the corrected archive, it loaded normally, the old archive crashed. 3.4.0 [blender_system_info.txt](https://archive.blender.org/developer/F13336790/blender_system_info.txt) [untitled(1).crash.txt](https://archive.blender.org/developer/F13336791/untitled_1_.crash.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F13336792/blender_debug_output.txt)

In #98946#1400172, @Mulock_666 wrote:
I checked the corrected archive, it loaded normally, the old archive crashed.

Thanks for data. Which one is old one?
I see this file here too:
Tests.7z

> In #98946#1400172, @Mulock_666 wrote: > I checked the corrected archive, it loaded normally, the old archive crashed. Thanks for data. Which one is old one? I see this file here too: [Tests.7z](https://archive.blender.org/developer/F13333266/Tests.7z)
Author

In #98946#1400180, @iss wrote:

In #98946#1400172, @Mulock_666 wrote:
I checked the corrected archive, it loaded normally, the old archive crashed.

Thanks for data. Which one is old one?
I see this file here too:
Tests.7z

Old, ~600mb
New, corrected ~400

> In #98946#1400180, @iss wrote: >> In #98946#1400172, @Mulock_666 wrote: >> I checked the corrected archive, it loaded normally, the old archive crashed. > Thanks for data. Which one is old one? > I see this file here too: > [Tests.7z](https://archive.blender.org/developer/F13333266/Tests.7z) Old, ~600mb New, corrected ~400
Author

Guys, I don't know what happened, but everything changed places!))))
Yesterday I made a project for work on version 3.0, at the end of the day when I finished the project I wanted to mark the objects in the asset - a crash happened! 0_o
This morning, I went to climb, test, and in the end, it works on version 3.4.0! And markers of objects and assets browser opened... I don't know what can be done... Maybe we need logs from 3.0, with this crash because of markers?

Maybe I really need to delete all versions or their settings??

Guys, I don't know what happened, but everything changed places!)))) Yesterday I made a project for work on version 3.0, at the end of the day when I finished the project I wanted to mark the objects in the asset - a crash happened! 0_o This morning, I went to climb, test, and in the end, it works on version 3.4.0! And markers of objects and assets browser opened... I don't know what can be done... Maybe we need logs from 3.0, with this crash because of markers? Maybe I really need to delete all versions or their settings??

I am a bit confused still too, so I don't think I am in position to give advice. Namely I am not sure what do you refer to as "markers".

In any case is it still working with latest version? Do you think this can be considered as resolved?

I am a bit confused still too, so I don't think I am in position to give advice. Namely I am not sure what do you refer to as "markers". In any case is it still working with latest version? Do you think this can be considered as resolved?
Author

In #98946#1401551, @iss wrote:
I am a bit confused still too, so I don't think I am in position to give advice. Namely I am not sure what do you refer to as "markers".

In any case is it still working with latest version? Do you think this can be considered as resolved?

This is my marker - изображение.png

I don't think the issue is closed. Because there is some factor due to which the error already appears on different versions. In solving the issue, an additional problem appeared, with the marking of objects for the asset.
Everything has changed.

  • 3.0 - There was a crash when selecting a custom asset. I can say that it either is or it isn't. Now I checked this problem, everything is OK. But after marking the object - crash.
  • 3.4 asset crash is gone, but not all objects with markers are displayed.
    For example, a screenshot: version 3.4, added a new object "Cube", put a marker, but it is not displayed, it is also not in the "Unassigned" tab.

After that it all changed, I could not understand. Maybe there is a connection between the settings... I don't know. Please suggest how to check this. I suggested deleting all installed versions because I have Steam, portable, (.exe) installed. Maybe the problem is here? изображение.png

> In #98946#1401551, @iss wrote: > I am a bit confused still too, so I don't think I am in position to give advice. Namely I am not sure what do you refer to as "markers". > > In any case is it still working with latest version? Do you think this can be considered as resolved? This is my marker - ![изображение.png](https://archive.blender.org/developer/F13346427/изображение.png) I don't think the issue is closed. Because there is some factor due to which the error already appears on different versions. In solving the issue, an additional problem appeared, with the marking of objects for the asset. Everything has changed. - 3.0 - There was a crash when selecting a custom asset. I can say that it either is or it isn't. Now I checked this problem, everything is OK. But after marking the object - crash. - 3.4 asset crash is gone, but not all objects with markers are displayed. For example, a screenshot: version 3.4, added a new object "Cube", put a marker, but it is not displayed, it is also not in the "Unassigned" tab. After that it all changed, I could not understand. Maybe there is a connection between the settings... I don't know. Please suggest how to check this. I suggested deleting all installed versions because I have Steam, portable, (.exe) installed. Maybe the problem is here? ![изображение.png](https://archive.blender.org/developer/F13346435/изображение.png)

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Thanks for clarification, I will check if I can reproduce crash when marking object as asset, but not sure how should I do it.

I assume I should use your "old" asset catalog file, open provided .blend file, add new object and mark it as asset?
I think that provided catalog is different compared to screenshots, so perhaps there is issue as well, but I am not sure what it should contain.

Will be ale to check this next week.

Thanks for clarification, I will check if I can reproduce crash when marking object as asset, but not sure how should I do it. I assume I should use your "old" asset catalog file, open provided .blend file, add new object and mark it as asset? I think that provided catalog is different compared to screenshots, so perhaps there is issue as well, but I am not sure what it should contain. Will be ale to check this next week.
Author

In #98946#1401572, @iss wrote:
Thanks for clarification, I will check if I can reproduce crash when marking object as asset, but not sure how should I do it.

I assume I should use your "old" asset catalog file, open provided .blend file, add new object and mark it as asset?
I think that provided catalog is different compared to screenshots, so perhaps there is issue as well, but I am not sure what it should contain.

Will be ale to check this next week.

To be honest, I have no experience in software testing, so I speak as I understand it, sorry.

At the moment I'm confused and I can not offer any of the options for repeating the errors.

I propose to make the fundamental conditions with which we will begin testing.

  • remove all versions of the program.
  • Install the required versions in a certain way.
  • Test for these errors.

Because I can't trace the logic of why it changes, each time in a different way.

Ммм?

> In #98946#1401572, @iss wrote: > Thanks for clarification, I will check if I can reproduce crash when marking object as asset, but not sure how should I do it. > > I assume I should use your "old" asset catalog file, open provided .blend file, add new object and mark it as asset? > I think that provided catalog is different compared to screenshots, so perhaps there is issue as well, but I am not sure what it should contain. > > Will be ale to check this next week. To be honest, I have no experience in software testing, so I speak as I understand it, sorry. At the moment I'm confused and I can not offer any of the options for repeating the errors. I propose to make the fundamental conditions with which we will begin testing. - remove all versions of the program. - Install the required versions in a certain way. - Test for these errors. Because I can't trace the logic of why it changes, each time in a different way. Ммм?

Most problematic for me is amount of data provided. Limiting dataset to least necessary items simplifies tessting a lot at least for us developers.

As for clean installation - 2 Blender instances with different versions(3.1 vs 3.2) should not affect each other in any way.

Most problematic for me is amount of data provided. Limiting dataset to least necessary items simplifies tessting a lot at least for us developers. As for clean installation - 2 Blender instances with different versions(3.1 vs 3.2) should not affect each other in any way.
Author

In #98946#1401587, @iss wrote:
Most problematic for me is amount of data provided. Limiting dataset to least necessary items simplifies tessting a lot at least for us developers.

As for clean installation - 2 Blender instances with different versions(3.1 vs 3.2) should not affect each other in any way.

Okay, so the first version will be 3.0, since this is my main working version. Second 3.4, 3.2, 3.1, 3.3? (in 3.4 they said that this error is gone) Which installation clients to choose .exe or portable version?

> In #98946#1401587, @iss wrote: > Most problematic for me is amount of data provided. Limiting dataset to least necessary items simplifies tessting a lot at least for us developers. > > As for clean installation - 2 Blender instances with different versions(3.1 vs 3.2) should not affect each other in any way. Okay, so the first version will be 3.0, since this is my main working version. Second 3.4, 3.2, 3.1, 3.3? (in 3.4 they said that this error is gone) Which installation clients to choose .exe or portable version?

You can test either 3.3 or 3.4 version. You should always test with development versions. Older releases other than LTS will not receive bugfixes.

You can test either 3.3 or 3.4 version. You should always test with development versions. Older releases other than LTS will not receive bugfixes.
Author

In #98946#1401590, @iss wrote:
You can test either 3.3 or 3.4 version. You should always test with development versions. Older releases other than LTS will not receive bugfixes.

Thanks for the help!
And so, I removed all installed versions, leaving only portable ones.
Downloaded version 3.4.0-alpha+master.e261290cb616

  1. An error with displaying an object after marking it, this is most likely my mistake, I forgot to save the file in the asset folder.
  2. An error with the marking of the object, which gave - crash, is periodically present. (Create object/Mark as Asset/!CRUSH) I'll check again!
  3. Error when choosing a custom asset - !CRASH! , remained, but after running the loading of the custom asset a few more times, the error disappeared and the asset loaded normally. As if the library is analyzed not completely, but in parts. ~On the third attempt to load the asset starts loading without error.
  4. After step 3, when there is no crash error, an error remains with the display of objects in the asset catalog, (When not all marked objects in the catalog were displayed) in the stock scene.
    When opening some files in the asset folder path, the list displayed materials and objects that were not in the stock window.
    The last situation is when objects that were marked earlier became unmarked.

If I understand the logic of the asset correctly, then all marked files should be displayed regardless of the open file.

The images show an example of displaying a stock scene and the main file that served me for a single scene of all objects (Catalog). It was in it that the main marking of materials and objects took place.

How to make the necessary logs in this situation?
12.jpg

11.jpg

> In #98946#1401590, @iss wrote: > You can test either 3.3 or 3.4 version. You should always test with development versions. Older releases other than LTS will not receive bugfixes. Thanks for the help! And so, I removed all installed versions, leaving only portable ones. Downloaded version 3.4.0-alpha+master.e261290cb616 1. An error with displaying an object after marking it, this is most likely my mistake, I forgot to save the file in the asset folder. 2. An error with the marking of the object, which gave - crash, is periodically present. (Create object/Mark as Asset/!CRUSH) I'll check again! 3. Error when choosing a custom asset - !CRASH! , remained, but after running the loading of the custom asset a few more times, the error disappeared and the asset loaded normally. As if the library is analyzed not completely, but in parts. ~On the third attempt to load the asset starts loading without error. 4. After step 3, when there is no crash error, an error remains with the display of objects in the asset catalog, (When not all marked objects in the catalog were displayed) in the stock scene. When opening some files in the asset folder path, the list displayed materials and objects that were not in the stock window. The last situation is when objects that were marked earlier became unmarked. If I understand the logic of the asset correctly, then all marked files should be displayed regardless of the open file. The images show an example of displaying a stock scene and the main file that served me for a single scene of all objects (Catalog). It was in it that the main marking of materials and objects took place. How to make the necessary logs in this situation? ![12.jpg](https://archive.blender.org/developer/F13347078/12.jpg) ![11.jpg](https://archive.blender.org/developer/F13347077/11.jpg)
Author

Hi dear, do you have any news or suggestion on this issue?

Hi dear, do you have any news or suggestion on this issue?
Author

@PratikPB2123
Should I create a separate topic for an error with the display of objects in the asset browser?

@PratikPB2123 Should I create a separate topic for an error with the display of objects in the asset browser?
Author

Added subscriber: @pratik-2

Added subscriber: @pratik-2
Author

@PratikPB2123
Guys, maybe you need to close the topic if it's not interesting?
If the topic needs to be closed due to these errors, then close it, it's not very clear what is happening here.
But I will continue, because the resolved question above (with changing the folder) did not help me, please answer!

Just in case, I will once again demonstrate two errors

  1. Departure from the program, this video is not shown, but it remained.
  2. Not all marked objects that are in the asset folder and its subfolders are displayed.

By number 2, it seems that each executable file has its own database, and not a common asset repository. Which, as I understand it, can talk about a broken folder hierarchy.

https://youtu.be/nXHEKL6PTbQ

On the video, I made a copy of the archive and transferred it from USB to HDD, and I got two storages:

  • Asset Lin - (New)
  • Asset - (Old)

Archives have many more objects than shown in the video.
When opening some files, different objects are displayed, although the files being opened are in subfolders of the asset folder.

@PratikPB2123 Guys, maybe you need to close the topic if it's not interesting? If the topic needs to be closed due to these errors, then close it, it's not very clear what is happening here. But I will continue, because the resolved question above (with changing the folder) did not help me, please answer! Just in case, I will once again demonstrate two errors 1. Departure from the program, this video is not shown, but it remained. 2. Not all marked objects that are in the asset folder and its subfolders are displayed. By number 2, it seems that each executable file has its own database, and not a common asset repository. Which, as I understand it, can talk about a broken folder hierarchy. https://youtu.be/nXHEKL6PTbQ On the video, I made a copy of the archive and transferred it from USB to HDD, and I got two storages: - Asset Lin - (New) - Asset - (Old) Archives have many more objects than shown in the video. When opening some files, different objects are displayed, although the files being opened are in subfolders of the asset folder.

The issue is not, that topic is not interesting. First, I need reliable steps to reproduce the crash, then it would be prefferable to work with less data than 800MB asset catalog.

I am able to reproduce the crash now, will see if I can simplify the dataset.

The issue is not, that topic is not interesting. First, I need reliable steps to reproduce the crash, then it would be prefferable to work with less data than 800MB asset catalog. I am able to reproduce the crash now, will see if I can simplify the dataset.
Richard Antalik changed title from Departure from the program (Asset Browser) 3.2 to Crash when listing asset library 2022-08-16 03:22:35 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Removed subscriber: @pratik-2

Removed subscriber: @pratik-2
Author

In #98946#1404192, @iss wrote:
The issue is not, that topic is not interesting. First, I need reliable steps to reproduce the crash, then it would be prefferable to work with less data than 800MB asset catalog.

I am able to reproduce the crash now, will see if I can simplify the dataset.

Clearly, I wanted to get by in the explanation with only the necessary information, so maybe something was missing. Ok, please let me know if a bug is found or when the topic can be closed.

> In #98946#1404192, @iss wrote: > The issue is not, that topic is not interesting. First, I need reliable steps to reproduce the crash, then it would be prefferable to work with less data than 800MB asset catalog. > > I am able to reproduce the crash now, will see if I can simplify the dataset. Clearly, I wanted to get by in the explanation with only the necessary information, so maybe something was missing. Ok, please let me know if a bug is found or when the topic can be closed.
Julian Eisel was assigned by Bastien Montagne 2022-11-15 12:17:43 +01:00
Author

Hello dear development team. I decided to add a topic on this issue.

  • Version Blender 3.4.0
  • Windows 11 Enterprise (Version 21H2, OS Build 22000.739)
  • System type 64-bit operating system

A lot of time has passed since the publication of this application, and all my hardware has changed, now it looks like this:

  • Processor x64 (AMD Ryzen 9 3900X 12-Core Processor 3.80 GHz)
  • RAM - 32.0 GB
  • Video card Radeon PRO W5500 (Driver - 22q4)
  • ASRock B550 Pro 4

Asset:
I completely cleared all files of fake markers, and asset markers. Since I recently reinstalled the OS, and redid the workspace and folders, I decided to try the asset browser from scratch.
Also, transferred all folders from USBHD to HDD.

Eventually:
The program still crashes after assigning the assets folder.

To repeat, you need:

  • Set asset folder in Blender settings
  • In the Asset Browser editor window, instead of "Current File" select the asset specified in the settings.
  • The moment of loading the asset will begin, freezing and crashing (Sometimes, after several attempts to open the editor, some files are displayed before the freezing time, as if they were loaded last time).

Logs:

Hello dear development team. I decided to add a topic on this issue. - Version Blender 3.4.0 - Windows 11 Enterprise (Version 21H2, OS Build 22000.739) - System type 64-bit operating system A lot of time has passed since the publication of this application, and all my hardware has changed, now it looks like this: - Processor x64 (AMD Ryzen 9 3900X 12-Core Processor 3.80 GHz) - RAM - 32.0 GB - Video card Radeon PRO W5500 (Driver - 22q4) - ASRock B550 Pro 4 Asset: I completely cleared all files of fake markers, and asset markers. Since I recently reinstalled the OS, and redid the workspace and folders, I decided to try the asset browser from scratch. Also, transferred all folders from USBHD to HDD. Eventually: The program still crashes after assigning the assets folder. To repeat, you need: - Set asset folder in Blender settings - In the Asset Browser editor window, instead of "Current File" select the asset specified in the settings. - The moment of loading the asset will begin, freezing and crashing (Sometimes, after several attempts to open the editor, some files are displayed before the freezing time, as if they were loaded last time). Logs: - [blender_debug_output.txt](https://archive.blender.org/developer/F14112488/blender_debug_output.txt) - [blender_system_info.txt](https://archive.blender.org/developer/F14112489/blender_system_info.txt)
Author

Hi again!
Conducted another test, but based on folders and files.

What will i do:

Stage 1.
I threw all my files in the asset folder into one single file, and deleted one file at a time by the method of elimination until the error ceased to appear.

Outcome:

  • I found one file, it was very fast, it was the third one deleted, I don't know if it could be related. But, this file was created after this topic was created. At the time this topic was discussed, this file did not exist.
  • At the moment, taking into account the exclusion of the file, in a single folder with all files, switching to Asset works, there is no failure.

Stage 2.
Mark Objects: Selectively select files for marking an asset, mostly with a large number of objects and materials.
Outcome:

  • Works!

Stage 3.
Separate files by folder hierarchy:
Outcome: Files from a single folder, distributed by subject.

  • Works!

And so, I think this is a strange situation, with an incomprehensible cause of the problem, because the file that excluded the error was made after the stated problem. Nevertheless, I will attach this file to the message, it may be useful.

Лампада п001, п201, п401, п 601, п 701.blend

I still have one more folder with a new asset, it also fails, I'll try to do a similar test on it.

Hi again! Conducted another test, but based on folders and files. What will i do: Stage 1. I threw all my files in the asset folder into one single file, and deleted one file at a time by the method of elimination until the error ceased to appear. Outcome: - I found one file, it was very fast, it was the third one deleted, I don't know if it could be related. But, this file was created after this topic was created. At the time this topic was discussed, this file did not exist. - At the moment, taking into account the exclusion of the file, in a single folder with all files, switching to Asset works, there is no failure. Stage 2. Mark Objects: Selectively select files for marking an asset, mostly with a large number of objects and materials. Outcome: - Works! Stage 3. Separate files by folder hierarchy: Outcome: Files from a single folder, distributed by subject. - Works! And so, I think this is a strange situation, with an incomprehensible cause of the problem, because the file that excluded the error was made after the stated problem. Nevertheless, I will attach this file to the message, it may be useful. [Лампада п001, п201, п401, п 601, п 701.blend](https://archive.blender.org/developer/F14113677/Лампада_п001__п201__п401__п_601__п_701.blend) I still have one more folder with a new asset, it also fails, I'll try to do a similar test on it.
Author

Test #2 (Second Asset)

Structure:

  • 0 Asset - folder "Assets" - Corrected, working folder, without markers in files.
  • 1 Asset - folder "Test Asset" - passed the previous test.
  • 2 Asset - "Archive" folder - checked in test 2, located in the "Test Asset" folder.
  • 3 Asset - folder "TEST" with three empty subfolders 1, 2, 3.

Stage 1.
Single folder for "Archive".
Conclusion: not working

Stage 2.
I decided to try the elimination method, instead of removing the markers, to make sure that the error is not in the object markers (I could be wrong)
Outcome: not working
Strangely enough, I found a file, after deleting which the asset opened (without a crash), but after restarting the program, it crashed again.

Stage 3.
Returning deleted files from the recycle bin, checking for an error in one folder, and disabling object markers in each file, checking a single folder.
Outcome:

  • Checking for an error - crash!
  • After a few files, blender stopped opening files. Gray screen during startup.
  • Blender doesn't open files that have markers (Mark Asset), files from a public folder without markers - run!

I also noticed that the error appears when there is a window on the screen (Asset Browser).
Those:

  • run the previous, working version of the test
  • add a browser window, select a custom asset as active.
  • hide the window and save the file (During startup, blender will start without a visible window, even with an error asset)
    But, if you leave the window and save the file, then the next time you start it, there may be a crash at startup (If the asset is selected as active and the file is resaved, and this is an asset with an error)

Now, I don't know how to open these files to remove markers.

  • Removed the link to the custom asset in the settings - it worked.

Stage 3.1
Faced a crash, this time the crashes appeared in the folders cleared of markers, for example, "Test Asset", but they worked in the examples above, so I decided to check it like this:

  • Created a separate folder with three nested 1, 2, 3 - Assigned as an asset (Folders without files) - Assigned a common folder and separate folders 1,2,3 as an asset - Switching the asset in this case works, there are no crashes.
    Next, I just select other assets.
    Result:
  • Assets "TEST", 1, 2, 3 - work, no errors.
  • Folder "Assets" - works if run immediately after the start. After changing to working assets and returning to "Assets" - crash.
  • Folder "Test Asset" - Takes off or works, in different cases.
  • Folder "Archive" - as above.
  • Damn, every time, depending on the variation, it can either work or crash (No files displayed). They work more often if you switch after ("TEST", 1, 2, 3).

Stage 4.
Does it make sense to continue, I'm not sure, I'll wait for an answer ..

Perhaps this is a parameter conflict between marked files, because I noticed that in some files there were many identical marked objects and materials, they were duplicated from several files.

This was due to the operation "Append" - Taking an object or material from a third-party file, its asset marker goes along with it, thereby duplicated materials and objects appeared in the asset.
I'm not sure, but it seems desirable to fix this, especially for beginners it will be a problem, besides it would be correct, for the individuality of the file it is important. After all, the "Mark Asset" parameter has nothing to do with the structure of the object. I may be wrong...

Test #2 (Second Asset) Structure: - 0 Asset - folder "Assets" - Corrected, working folder, without markers in files. - 1 Asset - folder "Test Asset" - passed the previous test. - 2 Asset - "Archive" folder - checked in test 2, located in the "Test Asset" folder. - 3 Asset - folder "TEST" with three empty subfolders 1, 2, 3. Stage 1. Single folder for "Archive". Conclusion: not working Stage 2. I decided to try the elimination method, instead of removing the markers, to make sure that the error is not in the object markers (I could be wrong) Outcome: not working Strangely enough, I found a file, after deleting which the asset opened (without a crash), but after restarting the program, it crashed again. Stage 3. Returning deleted files from the recycle bin, checking for an error in one folder, and disabling object markers in each file, checking a single folder. Outcome: - Checking for an error - crash! - After a few files, blender stopped opening files. Gray screen during startup. - Blender doesn't open files that have markers (Mark Asset), files from a public folder without markers - run! I also noticed that the error appears when there is a window on the screen (Asset Browser). Those: - run the previous, working version of the test - add a browser window, select a custom asset as active. - hide the window and save the file (During startup, blender will start without a visible window, even with an error asset) But, if you leave the window and save the file, then the next time you start it, there may be a crash at startup (If the asset is selected as active and the file is resaved, and this is an asset with an error) Now, I don't know how to open these files to remove markers. - Removed the link to the custom asset in the settings - it worked. Stage 3.1 Faced a crash, this time the crashes appeared in the folders cleared of markers, for example, "Test Asset", but they worked in the examples above, so I decided to check it like this: - Created a separate folder with three nested 1, 2, 3 - Assigned as an asset (Folders without files) - Assigned a common folder and separate folders 1,2,3 as an asset - Switching the asset in this case works, there are no crashes. Next, I just select other assets. Result: - Assets "TEST", 1, 2, 3 - work, no errors. - Folder "Assets" - works if run immediately after the start. After changing to working assets and returning to "Assets" - crash. - Folder "Test Asset" - Takes off or works, in different cases. - Folder "Archive" - as above. - Damn, every time, depending on the variation, it can either work or crash (No files displayed). They work more often if you switch after ("TEST", 1, 2, 3). Stage 4. Does it make sense to continue, I'm not sure, I'll wait for an answer .. # Perhaps this is a parameter conflict between marked files, because I noticed that in some files there were many identical marked objects and materials, they were duplicated from several files. This was due to the operation "Append" - Taking an object or material from a third-party file, its asset marker goes along with it, thereby duplicated materials and objects appeared in the asset. I'm not sure, but it seems desirable to fix this, especially for beginners it will be a problem, besides it would be correct, for the individuality of the file it is important. After all, the "Mark Asset" parameter has nothing to do with the structure of the object. I may be wrong...
Pawal changed title from Crash when listing asset library to Crash choice asset library 2023-01-05 15:20:07 +01:00
Author

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

@Mulock_666 This issue is not yet resolved to my knowledge, so please don't change status. As for your comments above, I don't quite understand what you are describing. If you have found new bug, please open new repor.

@Mulock_666 This issue is not yet resolved to my knowledge, so please don't change status. As for your comments above, I don't quite understand what you are describing. If you have found new bug, please open new repor.
Author

In #98946#1470143, @iss wrote:
@Mulock_666 This issue is not yet resolved to my knowledge, so please don't change status. As for your comments above, I don't quite understand what you are describing. If you have found new bug, please open new repor.

Pardon me.
This is a description, I was trying to track down what exactly affects this error, directories, or the files themselves.

the result is this:

  • Checking for the influence of directories, if the asset is created in a folder with empty subfolders, then there are no crashes.
  • Checking the influence of "mark asset"
  • Checking the influence of the overall structure, or the loading of files.

And it definitely does not depend on the folder hierarchy, but the error alternates with and without markers.
It appears to be a failure of the distribution system, either parsing the content in the files, or some incompatibility.

And I tried to analyze this test process step by step, in each of the steps there were some results, I don’t think that they need to create separate topics.

But no, there was no new problem, it's all about this error with crashes, I just added information, especially since there was a complete replacement of hardware and version.

If a new branch needs to be created for a new version of Blender, I will. please write if so.

> In #98946#1470143, @iss wrote: > @Mulock_666 This issue is not yet resolved to my knowledge, so please don't change status. As for your comments above, I don't quite understand what you are describing. If you have found new bug, please open new repor. Pardon me. This is a description, I was trying to track down what exactly affects this error, directories, or the files themselves. the result is this: - Checking for the influence of directories, if the asset is created in a folder with empty subfolders, then there are no crashes. - Checking the influence of "mark asset" - Checking the influence of the overall structure, or the loading of files. And it definitely does not depend on the folder hierarchy, but the error alternates with and without markers. It appears to be a failure of the distribution system, either parsing the content in the files, or some incompatibility. And I tried to analyze this test process step by step, in each of the steps there were some results, I don’t think that they need to create separate topics. But no, there was no new problem, it's all about this error with crashes, I just added information, especially since there was a complete replacement of hardware and version. If a new branch needs to be created for a new version of Blender, I will. please write if so.
Member

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren
Member

Apparently the asset used to be assigned in a catalog path that was too long (longer than 63 characters) to store as the "simple name" for the catalog (which is made for debugging, it is a name based on the catalog path that the asset was in the last time its .blend was saved). In such a case we take the last 60 bytes of the path (modified a bit). Issue is that this part simply clipped the last 60 bytes, disregarding multi-byte/unicode characters. In this case there were a bunch of unicode characters, and so the first unicode character got corrupted, leading to errors in the JSON writing for the asset index.


@Mulock_666 do you still have the original blender_assets.cats.txt file? It should contain a catalog with a path ending in "ериалы/Порода камня/Полированый". We could use this to add an automatic test to make sure this doesn't break again in future.


@dr.sybren something like this should make the clipping UTF8 compatible:

diff --git a/source/blender/asset_system/intern/asset_catalog.cc b/source/blender/asset_system/intern/asset_catalog.cc
index c295f2de16e..8d7cab98e9d 100644
--- a/source/blender/asset_system/intern/asset_catalog.cc
+++ b/source/blender/asset_system/intern/asset_catalog.cc
@@ -13,6 +13,7 @@
 
 - include "BLI_fileops.hh"
 - include "BLI_path_util.h"
+#include "BLI_string_utf8.h"
 
 /* For S_ISREG() and S_ISDIR() on Windows. */
 #ifdef WIN32
@@ -954,7 +955,10 @@ std::string AssetCatalog::sensible_simple_name_for_path(const AssetCatalogPath &
 
   /* Trim off the start of the path, as that's the most generic part and thus contains the least
    * information. */
-  return "..." + name.substr(name.length() - 60);
+  const char *substring = BLI_str_find_next_char_utf8(&name.back() - (MAX_NAME - 4), &name.back());
+  BLI_assert(substring != nullptr);
+  BLI_assert(substring < &name.back());
+  return "..." + StringRef(substring, name.back() + 1);
 }
 
 AssetCatalogFilter::AssetCatalogFilter(Set<CatalogID> &&matching_catalog_ids,

This is untested, would love to get the original catalog path from this report to test with.

Now, how should the asset indexing handle invalid UTF8 characters? Should it throw an exception? Replace it with the U+FFFD replacement character? Ignore it and just copy the bytes? Something else?
Either way the error handling could be improved. Currently it still writes an empty file when an exception is thrown while serializing.

Apparently the asset used to be assigned in a catalog path that was too long (longer than 63 characters) to store as the "simple name" for the catalog (which is made for debugging, it is a name based on the catalog path that the asset was in the last time its .blend was saved). In such a case we take the last 60 bytes of the path (modified a bit). Issue is that this part simply clipped the last 60 bytes, disregarding multi-byte/unicode characters. In this case there were a bunch of unicode characters, and so the first unicode character got corrupted, leading to errors in the JSON writing for the asset index. --- @Mulock_666 do you still have the original `blender_assets.cats.txt` file? It should contain a catalog with a path ending in `"ериалы/Порода камня/Полированый"`. We could use this to add an automatic test to make sure this doesn't break again in future. ---- @dr.sybren something like this should make the clipping UTF8 compatible: ``` diff --git a/source/blender/asset_system/intern/asset_catalog.cc b/source/blender/asset_system/intern/asset_catalog.cc index c295f2de16e..8d7cab98e9d 100644 --- a/source/blender/asset_system/intern/asset_catalog.cc +++ b/source/blender/asset_system/intern/asset_catalog.cc @@ -13,6 +13,7 @@ - include "BLI_fileops.hh" - include "BLI_path_util.h" +#include "BLI_string_utf8.h" /* For S_ISREG() and S_ISDIR() on Windows. */ #ifdef WIN32 @@ -954,7 +955,10 @@ std::string AssetCatalog::sensible_simple_name_for_path(const AssetCatalogPath & /* Trim off the start of the path, as that's the most generic part and thus contains the least * information. */ - return "..." + name.substr(name.length() - 60); + const char *substring = BLI_str_find_next_char_utf8(&name.back() - (MAX_NAME - 4), &name.back()); + BLI_assert(substring != nullptr); + BLI_assert(substring < &name.back()); + return "..." + StringRef(substring, name.back() + 1); } AssetCatalogFilter::AssetCatalogFilter(Set<CatalogID> &&matching_catalog_ids, ``` This is untested, would love to get the original catalog path from this report to test with. Now, how should the asset indexing handle invalid UTF8 characters? Should it throw an exception? Replace it with the `U+FFFD` replacement character? Ignore it and just copy the bytes? Something else? Either way the error handling could be improved. Currently it still writes an empty file when an exception is thrown while serializing.
Author

This may be true, but from my last tests, I created a completely new folder for assets, with a different folder system, in one of the tests this system worked, but when switching between some assets, there will be a crash.

Yes, the file you requested has been deleted, .

Regarding your example, if I understood it correctly, it doesn't depend on the old path, because it's a completely new path.

By the way, I thought and remembered that in these tests, I did not create categories in the asset. And I don't have blender_assets.cats in the assigned folders. This is problem?

Maybe because of this, the system cannot recognize what and where it is, roughly speaking, it seems that the blender loses the blender_assets.cats file, because it is conditional, and when switching it does not remember it?

It is necessary that this file be created even without sorting by categories, or that "Unallocated" objects be in the conditional category as not distributed, so that the blender_assets.cats file can be created.

When creating categories in an asset, I noticed that the asset category is tied to the file save operation, i.e. the blender_assets.cats file is created only after the scene is saved. This is right?
Maybe this should be made a separate save?
Something like, create an asset file, asset or the like.

When specifying an asset folder in the settings, does blender look for tagged files or is it this particular blender_assets.cats ?

If, when selecting an asset, the program looks for blender_assets.cats which contains links to markers, then it seems logical to make it separate.

Like this:

  • First we create the file blender_assets.cats (Because by specifying a directory in the settings, Blender does not create the file blender_assets.cats, judging by my last tests, it is not in one directory " ") - but blender tries to find it in them ?
  • After that, Asset Browser will be able to connect additional directories, which may be present inside subfolders, or in other specified places.
    Снимок экрана 2023-01-06 215252.png
    It seems important that there be a single sorting file.

Roughly speaking, the blender_assets.cats files should have their own hierarchy of location and interconnections, or separately.

I don't understand the code structure well, sorry =(

This may be true, but from my last tests, I created a completely new folder for assets, with a different folder system, in one of the tests this system worked, but when switching between some assets, there will be a crash. Yes, the file you requested has been deleted, . Regarding your example, if I understood it correctly, it doesn't depend on the old path, because it's a completely new path. By the way, I thought and remembered that in these tests, I did not create categories in the asset. And I don't have blender_assets.cats in the assigned folders. This is problem? Maybe because of this, the system cannot recognize what and where it is, roughly speaking, it seems that the blender loses the blender_assets.cats file, because it is conditional, and when switching it does not remember it? It is necessary that this file be created even without sorting by categories, or that "Unallocated" objects be in the conditional category as not distributed, so that the blender_assets.cats file can be created. When creating categories in an asset, I noticed that the asset category is tied to the file save operation, i.e. the blender_assets.cats file is created only after the scene is saved. This is right? Maybe this should be made a separate save? Something like, create an asset file, asset or the like. When specifying an asset folder in the settings, does blender look for tagged files or is it this particular blender_assets.cats ? If, when selecting an asset, the program looks for blender_assets.cats which contains links to markers, then it seems logical to make it separate. Like this: - First we create the file blender_assets.cats (Because by specifying a directory in the settings, Blender does not create the file blender_assets.cats, judging by my last tests, it is not in one directory " ") - but blender tries to find it in them ? - After that, Asset Browser will be able to connect additional directories, which may be present inside subfolders, or in other specified places. ![Снимок экрана 2023-01-06 215252.png](https://archive.blender.org/developer/F14124421/Снимок_экрана_2023-01-06_215252.png) It seems important that there be a single sorting file. Roughly speaking, the blender_assets.cats files should have their own hierarchy of location and interconnections, or separately. I don't understand the code structure well, sorry =(
Bastien Montagne added this to the Pipeline, Assets & IO project 2023-02-09 15:40:38 +01:00
Philipp Oeser removed the
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