Shader Tree Showing as White Color after Exporting to FBX Format (Blender 3.0) #99013

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opened 2022-06-20 12:10:48 +02:00 by Mohamed Hasouna · 7 comments

Hey everyone,

So I created one surface emission glow and a simple cube with 2 different colors (gradient Texture), however when I tried exporting as FBX, both are showing as white color instead. I'm new to Blender, started about 4 months ago, but this issue is new to me, i have exported many times before with normal single material, but when trying out these options above, it just doesn't work.

I have searched everywhere but cannot find a solution, appreciate if someone can provide a solution to this.

Regards,
Indie3DModels

Shader Tree Issue Sample.blend

Hey everyone, So I created one surface emission glow and a simple cube with 2 different colors (gradient Texture), however when I tried exporting as FBX, both are showing as white color instead. I'm new to Blender, started about 4 months ago, but this issue is new to me, i have exported many times before with normal single material, but when trying out these options above, it just doesn't work. I have searched everywhere but cannot find a solution, appreciate if someone can provide a solution to this. Regards, Indie3DModels [Shader Tree Issue Sample.blend](https://archive.blender.org/developer/F13206541/Shader_Tree_Issue_Sample.blend)

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Added subscriber: @Indie3DModels

Added subscriber: @Indie3DModels

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Since Blender's shader nodes cannot be adequately represented by the FBX file format, the exporter only supports a setup with a Principled BSDF. This is documented in Blender's manual .

Since Blender's shader nodes cannot be adequately represented by the FBX file format, the exporter only supports a setup with a Principled BSDF. This is documented in [Blender's manual ](https://docs.blender.org/manual/en/dev/addons/import_export/node_shaders_info.html).

Thanks Robert for the explanation.

Thanks Robert for the explanation.
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Reference: blender/blender#99013
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