Cycles fully transparent shader is brighter when a Clear Coat shader is behind it #99087
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Reference: blender/blender#99087
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-06-05 19:05, hash:
8589f60546
Worked: Never Worked
Short description of error
When doing Decals, we often use alpha channel to define transparent area. However, I found when the Object's base color is above hsl(h,s,0.01), who's under the Decal, then the decal's transparent area will affect the underneath object's shading.
My test configuration is that 2048 viewport samples alongwith light bounces param all been set to 64.
The BUG is easier to notice when the background object is light grey, and the light is quite dimmed(or just turn down the exposure in colormangement to observe.)
Please open the attached Blend file to test.
Transparent shading BUG.blend
Added subscriber: @baoyu
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
The issue seems to be with Clear Coat in Principled BSDF in this case. A simpler example is to have two planes, the lower one has a default Principled BSDF with Clear Coat set to 1, while the upper plane has a completely transparent shader. A lamp is positioned away from them along the x axis.
One would expect no different since the upper plane is transparent, but it seems to be less noisy and brighter.
cyclesTransparentClearCoat.blend
Cycles Transparent shading BUGto Cycles fully transparent shader is brighter when a Clear Coat shader is behind itThis comment was removed by @baoyu
Indeed, you got the fundamental cause of the problem.
I can confirm that this BUG still exists in the Principled BSDF v2 branch, yet not been fixed.
System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.47
Blender Version
Broken: version: 3.4.0 Alpha, branch: principled-v2, commit date: 2022-10-30 15:33, hash:
45cd4c9c82
Worked: never
Exact steps for others to reproduce the error
Open the demo blend files provided in the previous posts.
While this time when the clearcoat roughness been set to 0, the problem's gone.
I can confirm that this BUG still exists in the 4.0 alpha.
this BUG has been resolved in the recent 4.0 alpha builds!