Regression: Bones using Empties as Custom Shapes cannot be selected properly #99270
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#99270
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Win 10 Home 64 bit
Graphics card: Nvidia Geforce 1050 Ti
Blender Version
Broken: 3.2
Worked: 3.1.2
Caused by
3267c91b4d
Short description of error
If you use an Empty instead of a Mesh (with the same shape) as the Custom Shape for a Bone, as of version 3.2 (and still in 3.3 alpha) the bone cannot be selected properly in Pose Mode.
Its selection hitbox seems to only cover the original shape of the bone instead of the shape of the Custom Object as you would expect, ie if you set a Cube empty as the custom shape you still have to click where the actual bone is to select it, instead of clicking on the edges of the Cube shape. If you use a Cube mesh instead of an Empty as the Custom Shape it behaves normally and you can select by clicking on the visible custom shape. In 3.1.2 it did not matter whether you used an Empty or a Mesh for the Custom Shape.
Steps to reproduce
empty_vs_mesh_customshapes.blend
emptyshape_bone_selection_01.mp4
Added subscriber: @ChristiaanMoleman
#99708 was marked as duplicate of this issue
#99512 was marked as duplicate of this issue
empty_vs_mesh_customshapes.blend
Here is a scene I made to test this in isolation.
See this video for a demonstration:
emptyshape_bone_selection_01.mp4
Bones using Empties as Custom Shapes cannot be selected properlyto Regression: Bones using Empties as Custom Shapes cannot be selected properlyChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Added subscribers: @ideasman42, @lichtwerk
Caused by
3267c91b4d
CC @ideasman42
Well, there is no BoundingBox for empties, so I assume we gotta make a special dummy for empties in
BKE_object_boundbox_get
or just make an exception inpchan_culling_test_custom
for empties (always returning true, thus always drawing them [for selection])?Added subscriber: @JulianEisel
I have asked in #blender-coders:
here the note from @JulianEisel :
This issue was referenced by
7fb8e475d9
This issue was referenced by
34c701abbd
Changed status from 'Confirmed' to: 'Resolved'
Added subscribers: @shadow_creeper, @OmarEmaraDev
Added subscriber: @Mustard