Assert hit when splitting video sequencer area horizontally #99641
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Reference: blender/blender#99641
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Blender Version
Broken: version: 3.3.0 Alpha,
bb3a538843
Worked: unsure
Short description of error
Assert hit when splitting video sequencer area
Exact steps for others to reproduce the error
seq-assert.blend
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @iss
I was not able to reproduce - is this reproducible every time for you?
Changed status from 'Confirmed' to: 'Needs Triage'
Yes, can repro it every time. I'll attach a screen recording (maybe that will help)
Changed status from 'Needs Triage' to: 'Confirmed'
I was able to reproduce now, but I had to do a few attempts. So no need for recording.
@PratikPB2123 Can you still reproduce this? There have been some changes, but not sure if this could be resolved by them...
Added subscriber: @sidd017
A horizontal split by dragging from any corner seems to always result in a crash.
Vertical splitting seems to work correctly.
Checked in debugger and it seems
NaN
values are being generated while channel drawing.From what I can tell,
channel_height
gets initialized to 0 when the newly created sequencer area is too small.This results in various divide by zero calculations in
label_rect_init()
which generate the NaN values seen in the screenshot.@iss, yes, can reproduce this.
@sidd017 's findings are also seems true
And Sorry, I totally missed your notification :)
Assert hit when splitting video sequencer areato Assert hit when splitting video sequencer area horizontallyThis issue was referenced by
bba6d28942
Changed status from 'Confirmed' to: 'Resolved'