I am doing game graphics, and character action cycles
are all in one blend file. then I have a script, that
rotates camera automaticly, so we render out the cycles
from every angle.
when script rotates the camera, the armature will not
get refreshed, meaning, it will display the same pose
as in last frame.
I use action strips with NLA.
script and everything works just fine with 2.31 (and
this only occurs in last cvs and 2.32 official.