Exporting .glb breaks armature in 3.2 but works in 3.1 with identical settings #99713
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Reference: blender/blender-addons#99713
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59
Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash:
blender/blender@e05e1e3691
Worked: (newest version of Blender that worked as expected)
Short description of error
Hi there, as the title says:
Exporting .glb breaks armature in 3.2 but works in 3.1 with identical settings.
Tested this multiple times and the objects disjoin from the armature in 3.2 but not in 3.1.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @Vinny-Ravuri
Added subscriber: @cmbasnett
Please posted the source .blend file & the settings you're using so that the bug can be replicated and confirmed.
Changed status from 'Needs Triage' to: 'Needs User Info'
Added subscriber: @JulienDuroure
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy this issue ticket will be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.