GeometryNodes: Straight points moving to corners when using 'Limit Radius' on fillet curve node #99778

Closed
opened 2022-07-16 21:24:02 +02:00 by D0ppelgaenger · 10 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-07-15 18:10, hash: b985437283
Worked: unknown (at least since 3.0.1)
Short description of error
If a curve has straight (180°) points in between corners (!=180°), the straight points will snap to the previous corners if Limit Radius is enabled

Exact steps for others to reproduce the error
Add a Curve→Rectangle
Set curve to 3D (so that it has no fill)
Add a GN modifier
Add a subdivide curve node
Add a fillet curve node
Check Limit Radius on the fillet node
FilletBug.blend
Fillet_.mp4

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59 **Blender Version** Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-07-15 18:10, hash: `b985437283` Worked: unknown (at least since 3.0.1) **Short description of error** If a curve has straight (180°) points in between corners (!=180°), the straight points will snap to the previous corners if *Limit Radius* is enabled **Exact steps for others to reproduce the error** Add a Curve→Rectangle Set curve to 3D (so that it has no fill) Add a GN modifier Add a subdivide curve node Add a fillet curve node Check Limit Radius on the fillet node [FilletBug.blend](https://archive.blender.org/developer/F13296506/FilletBug.blend) [Fillet_.mp4](https://archive.blender.org/developer/F13296507/Fillet_.mp4)
Author

Added subscriber: @Leo-Luther

Added subscriber: @Leo-Luther

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm this behaviour.
This issue is reproduced even in 3.1.
But it seems to me that I saw a similar report, but this is not accurate.

I can confirm this behaviour. This issue is reproduced even in 3.1. But it seems to me that I saw a similar report, but this is not accurate.
Author

It actually goes back to at least 3.0.1, and I guess it has always been this way just that no one notices, because it isn't used too often (at least I don't)

It actually goes back to at least 3.0.1, and I guess it has always been this way just that no one notices, because it isn't used too often (at least I don't)
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Can't reproduce it, maybe it has been fixed by the recent rewrite of the Fillet node. Can you try again?

Can't reproduce it, maybe it has been fixed by the recent rewrite of the Fillet node. Can you try again?
Author

Yes, seems to be fixed since the port to the new data-block. Can be marked as such

Yes, seems to be fixed since the port to the new data-block. Can be marked as such
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Jacques Lucke self-assigned this 2022-07-25 09:56:54 +02:00
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Reference: blender/blender#99778
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