Papers
Cycles Papers¶
An (incomplete) list of papers that we based Cycles code on:
- Constructing Sobol sequences with better two-dimensional projections (link)
- Diploma Thesis Motion Blur (pdf)
- Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies (pdf)
- Spatial Splits in Bounding Volume Hierarchies (link)
- Optimally Combining Sampling Techniques for Monte Carlo Rendering (link)
- A Practical Analytic Model for Daylight (link)
- Microfacet Models for Refraction through Rough Surfaces (pdf)
- Predicting Reflectance Functions from Complex Surfaces (link)
- Measuring and Modeling Anisotropic Reflection (link)
- Notes on the Ward BRDF (pdf)
- A Microfacet-based BRDF Generator (link)
- Tracing Ray Differentials (link)
- What is the Space of Camera Response Functions? (link)
- Fast, minimum storage ray-triangle intersection (link)
- Understanding the Efficiency of Ray Traversal on GPUs (link)
- A Ray Tracing Hardware Architecture for Dynamic Scenes (link)
- Improving Noise (link)
- Texturing and Modelling: A procedural approach