Skip to content



Blender development is organized in modules, each covering and area of the Blender software. Modules consist of owners and members. Read more about modules and their organization.

For those looking to contribute to Blender, see the module list to find the contact point for each area of Blender.


Projects gather multiple developers and contributors to work on specific topics. They have a start and end date, while module work is always ongoing.

Blender Foundation

The Blender Foundation is an independent public benefit organization with the purpose to provide a complete, free and open source 3D creation pipeline, managed by public projects on

Chairman: Ton Roosendaal

Blender Institute

The Blender Institute is a spin-off corporation of the Blender Foundation, hosting the foundation's offices and employing developers to work on Blender software.

Two development coordinators are the contact point for developers employed by the Blender Institute. Thomas Dinges is also the contact point for those looking to get involved in Blender development.

Development Coordinators: Fiona Cohen, Thomas Dinges


The admins are accountable for making sure the project runs well as a whole.

This is only the project as a whole, the roadmap and strategy. Module and project owners are accountable for their own areas, and (can) consult with admins and go to them for support.

Admins: Bastien Montagne, Brecht Van Lommel, Campbell Barton, Dalai Felinto, Sergey Sharybin


  • Help to keep modules and projects running well.
  • Appoint module owners.
  • Propose and approve dev grants and development hires.
  • Review and follow-up on projects.
  • Make decisions when no consensus can be reached among contributors.

The admins report to the Blender Foundation chairman on these topics.

Decision Making

Decisions are generally made in consensus between contributors, and within modules and projects by their owners and members.

However if no consensus can be found the admins can make the decision.