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Blender 2.79: More Features

Video Encoding

The new Encoding panel.

Video encoding settings have been simplified, along with the addition of a Constant Rate Factor (CRF) mode. (a7e7479122)

  • Clearer separation between container and codec. The "format" label is no longer used, as this is too ambiguous (both container and codec could be called "format"). As a result, codecs were removed from the container list.
  • Added Constant Rate Factor (CRF) mode, which allows changing the bit-rate depending on the desired quality and the input. This generally produces the best quality videos in a single pass, at the expense of not knowing the exact bit-rate and file size.
  • Added FFmpeg speed presets, ranging from "Very slow" (but best compression) to "Ultra fast" (but bigger file). By default the "Medium" preset is used.
  • Added optional maximum of non-B-frames between B-frames (max_b_frames).
  • Presets were adjusted for these changes, and new presets added. One of the new presets is recommended for reviewing videos, as it allows players to scrub through it easily. This preset also requires control over the max_b_frames setting.
  • More modern defaults. Rather than defaulting to the old MPEG2 tailored for DVD, Blender now defaults to h.264 inside a Matroska (MKV) container. Your existing startup file may still be set to MPEG2, though, so if you want to use this as a default, right-click on the container, codec, and output quality options, and choose "Reset to Default Value".

User interface changes:

  • Renamed "MPEG" in the output file format menu with "FFmpeg video", as this is more accurate. After all, when this option is chosen FFmpeg is used, which can also output non-MPEG files.
  • Certain parts of the interface are disabled when not in use:
    • Video bit rate options are not used when a constant rate factor is given.
    • Audio bitrate & volume are not used when no audio is exported.


  • QuickTime format is disabled since the build options have been fully removed in macOS 10.12. (521b981575)

Image Sequences

Previously, when selecting more than one image file for Open Image operator (from Image Editor e.g.), Blender would try to detect automatically sequences of animated images, based on numbers in file names. This is handy, but also gets in the way when you do want to get single images. That auto-detection of sequences can now be prevented by disabling "Detect Sequences" operator option (which is enabled by default).

3D Viewport

The Blender render and GLSL viewport now supports more shading features to match each other:

  • Object Info node support for GLSL viewport and render. (78b5d66af)
  • Layer Weight node support for render. (12e1732f)
  • Fresnel node support for render. (4f03d32)
  • OpenSubdiv now support multiple materials drawing in Cycles textured view.
Object Info Node Layer Weight and Fresnel nodes

Freestyle Rendering

  • The "Fill Range by Selection" tool in the "Distance from Camera/Object" modifier now only takes into account selected mesh vertices, for finer control. (4e1025376e)
  • The "Selection by Group" option in for Freestyle Line Sets now supports nested groups. (781507d2dd)


New tools to quickly duplicate a particle system on the same object, and an option to duplicate particle system settings along with the particle system. (1d03bc73ce, 1925b9b2fa)

Rigid Body Physics

Added support for rotational springs with stiffness and damping. (c8c7414c3f)


  • Added support for custom bind matrix, using new bind_mat custom property. (51d474303)
  • UV Textures and materials: both are now exported as materials for better compatibility with other application. Further, only one of the two is exported, avoiding wrong textures when multiple objects are exported.