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Blender 2.80: Viewport

The 3D viewport was completely rewritten, to optimize it for modern graphics cards and add powerful new features.


A new Workbench render engine was designed for getting work done in the viewport, for tasks like scene layout, modeling and sculpting. This now powers the wireframe and solid shading modes.

Matcaps & Cavity Random Colors
Shadows X-Ray


Overlays provide fine control over which utilities are visible on top of the render. These also work on top of Eevee and Cycles render previews, so you can edit and paint the scene with full shading.


LookDev is a new shading mode powered by Eevee render engine. In this mode, multiple lighting conditions (HDRIs) can be tested without affecting the scene settings. This mode also works as a render preview for Cycles. Metallic and diffuse shaders spheres can be displayed as a reference for lighting.

Volume Preview

Smoke and fire simulation preview has been overhauled to be closer to what would be rendered by a physically based renderer. It is also more optimized for newer hardware.