Blender 2.82: EEVEE¶
Viewport Render Passes¶
In the 3d viewport an option was added to preview an EEVEE render pass. Render passes that are supported are
- Combined
- Ambient Occlusion
- Normal
- Mist
- Subsurface Direct
- Subsurface Color
In the future more render passes will be added.
Volumetric with partial transparency fix¶
A bug was fixed that changes how Alpha Blended surfaces reacts to volumetric effect. The old behavior was adding more light if the surface was partially transparent.
Before | After |
---|---|
This fix will alter the appearance of old file, there is no workaround other than to tweak the affected materials.
Improvements¶
- Group node sockets now converts the values as in Cycles. (c2e21b2329)
- Curve, surface and text object can now use normal mapping without workaround. (15350c70be c27d30f3ea bcacf47cbc)
- Disk lights artifact appearing on certain drivers have been fixed. (3d73609832)
- Volumetric objects with zero volume do not fill the scene anymore. (0366c46ec6)
- "Bake Cubemap Only" operator does not reset the Irradiance Volume after file load or if world is updated. (5d5add5de2)
- Improved quality of render passes with high samples count (17b63db4e2)
- Improved performance when calculating render passes (9d7f65630b)
- Improved performance during viewport rendering (7959dcd4f6)