Volume rendering is significantly more memory efficient, by using a
sparse
NanoVDB
grid. Results are highly dependent on the volume shape. With one a
production volume asset memory usage was reduced 3x, at the cost of
10% longer render time.
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Alpha output socket that returns the alpha channel of the attribute
when available.
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Options to access built-in and custom properties of the object or
mesh datablock, or of the instancer particle system or object. This
makes it possible to add user controlled variation to materials on
instances.
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