Modeling
General¶
- Mesh vertex and face normals have been refactored, reducing
unnecessary calculation, improving caching, and generally improving
performance in more complex files
(cfa53e0fbe).
- These changes do not affect pure edit mode performance.
- Mesh bounding box calculation has been multi-threaded, which can make exiting edit mode faster (6a71b2af66).
- The accuracy of NURBS knots calculation has been improved, allowing the combination of Bézier and cyclic modes (45d038181a).
- An new operator on meshes allows converting generic attributes to UV
layers or vertex groups, or other generic data types
(f6888b530a).
- The operator also makes it possible to change the domain of an attribute on original geometry.
Subdivision Surface¶
- The Subdivision Surface modifier now benefits from GPU acceleration
(eed45d2a23).
- To enable or disable the GPU acceleration, a new user preference setting is available under Viewport > Subdivision.
- Vertex creasing for subdivision surfaces is now supported
(4425e0cd64).
- This allows to mark vertices as arbitrarily sharp to create interesting shapes more efficiently: