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Corrective Releases

Blender 3.2.2

Released on August 3rd 2022, Blender 3.2.2 features the following bug fixes:

  • Align Active Camera to Selected fails with ortho camera #99653
  • Annotation lines doesn't start where clicked #99368
  • Bones using empties as custom shapes can't be selected #99270
  • Crash applying non-existent modifiers #99678
  • Crash when render finishes #100049
  • Crash when transform applied on multi-user image #100040
  • Eternal loop reading blend file thumbnail #99711
  • Fix crash loading factory settings in image paint mode 2b83f3d521
  • Fix integer overflow in thumbnail extractor #99705
  • Fix Python SystemExit exceptions silently exiting 5f7c677ac9
  • Fix use-after-free error when handling events that close windows 3d6f671559
  • Fix: Incorrect coordinates used in BLI_rct*_isect_segment functions c07e9e0828
  • Fix: Move DRW_shgroup_add_material_resources(grp, mat) to after the null-check for grp. #99646
  • Gpencil Flip strokes did not support multiframe edit #99702
  • GPencil multiframe falloff is scaling wrongly in rotation #99342
  • GPencil strokes cannot be edited after set origin #99979
  • Light group passes do not work when shadow catcher is used #98367
  • Make Principled Hair IOR input behave like other IOR sliders #99785
  • OBJ (new importer): does not import vertices that aren't part of any face #100017
  • OBJ (new importer): fails to import faces in some cases #99532
  • OBJ (new importer): fails with trailing space after wrapped lines #99536
  • NULL pointer free with corrupt zSTD reading #99744
  • Python: restrict name-space access for restricted evaluation ae45931797
  • Sculpt mode missing check for hidden active object #94633
  • sculpt_update_object calls paint updates for nonpaint tools #99196
  • Unable to select bones when custom shape display is disabled #99364

Blender 3.2.1

Released on July 6th 2022, Blender 3.2.1 features the following bug fixes:

  • Anchored mode not working for sculpt smear brush. #98745
  • Assets dropped upside down when looking through camera. #96776
  • Avoid console warnings when no Sculpt brush selected. #98904
  • Avoid unnecessary mesh copy. #98796
  • Baking to active color attribute uses wrong layer. #98960
  • Boolean modifier creates invalid material indices. #99191
  • Broken vertex paint mode operators. #98975
  • Color attribute fill API didn't support editmode. #98673
  • Console warning using search (F3) in grease pencil draw mode. #99178
  • Crash after running view_all operator in VSE. #99110
  • Crash deleting file output node with color management override. #99028
  • Crash drag-dropping collection from outliner to ID property. #98715
  • Crash in Volume to Mesh with 0 voxels. #94969
  • Crash on startup - OpenGL4.2 without conservative depth. #98708
  • Crash removing some builtin attributes. #98956
  • Crash when dragging file to VSE from file browser. #99266
  • Crash when moving grease pencil object has any invisible…. #98853
  • Crash when recursively nesting NLA meta strips. #98700
  • Crash with GPU subdivision in edit mode and instanced geometry. #98813
  • Crash: Curve to Mesh node crashes blender if there is a single vertice curve. #98917
  • Crash: GPU subdivision crash in edit mode with loose geometry. #98866
  • Crash: Grease Pencil: Fix crash when using time offset modifier. 54cfeacf4b
  • Curve Pen NURBS extrusion creates duplicates. #98624
  • Division by zero in smear code when strength is zero. #98698
  • Dynamic Paint does not update normals. #98727
  • Editor panels are broken. #98925
  • Eevee Bloom Pass Outputs Final Image Instead of Bloom. #98972
  • Eevee compilation error cryptomatte shaders. #98663
  • Eevee unlinked aov output nodes don't render. #98919
  • Eevee: Buffer overflow in sample name buffer. #98825
  • Eevee: Crash when using Light Output in Materials. #99104
  • Eevee: Missing custom property from volumetrics. #98697
  • Eevee: Pixelated Environment Texture. #99128
  • Eevee: Specular BSDF apply specular color input twice. #99018
  • Eevee: Specular BSDF does not apply occlusion. #99019
  • Eevee: World volume shader incorrect texture coords. #99138
  • Face dot colors in UV editor was using wrong color from theme. #98699
  • Face Is Planar Node Not handling Certain Conditions. #98718
  • Fix armatures not visible in VR. a7c923c6d5
  • Fix artefacts with GPU subdivision and weight paint face selection. 85db51cd21
  • Fix color attribute interpolation with GPU subdivision. c145441981
  • Fix edge case crashes in gpu subdiv cache code #98884
  • Fix uninitialized memory use in key-down events on window activation. 45763272c5
  • Freeze when changing strip source with thumbnails enabled. #99091
  • Geometry nodes ignore if subdivision surface modifier is disabled. #99058
  • glTF exporter: export driven SK when mesh parented to bone. #98912
  • glTF exporter: Fix camera & light export when Yup is off #99306
  • glTF exporter: Make sure to not modify virtual tree 9b0f1dbde8
  • GPU Subdivision artifacts in weight paint with smooth shading. #99016
  • GPU Subdivision displays normals for all elements. #98735
  • GPU Subdivision: "Show Wire" overlay glitch. #98913
  • Grease Pencil: Gradient colors in a Grease Pencil material change depending on the visibility of other objects. #98882
  • Grease Pencil: sculpt brushes break after you delete a brush. #98904
  • Grease Pencil: Sculpt Grab/Push don't work with one point. #99248
  • Grease Pencil: Set Vertex Color Attribute does not color unpainted. #98756
  • Install_deps: Fix several issues with TBB. 6b15369e24
  • Issue with subdivision subsurface modifier and >= 8 levels. #98693
  • Missing null check in versioning code. #98847
  • OBJ (new importer): Fixed scene stats info not updated after import. #98293
  • OBJ (new importer): Fixed wrong sharp edges in some cases. #97820
  • OBJ (new importer): Got an option to import vertex groups. #98874
  • OBJ (new importer): Ignore face normal indices if no normals are present. #98782
  • OBJ (new importer): Use filename as the default object name. 581604d17a
  • Outliner Unlink material in Blender File mode crashes. #98753
  • PBVH_GRIDS ignores face smooth flag on first gpu build. #98886
  • PyAPI: Expose event.type_prev, value_prev. #99102
  • Remesh modifier frees sculpt masking attributes. #99209
  • Remove unused BRUSH_PAINT icon definition. #98565
  • Sculpt: Fix backwards normals in PBVH_GRIDS raycasting. e0dd51fc14
  • Touch typing in text fields results in dropped key presses. #99027
  • Unable to select mask points in clip editor. #98765
  • Video sequencer screen corruption occurs when resizing. #98620
  • Wrong anchored mode test for smear brush. #99231