Blender 3.5.1¶
Released on April 25th 2023, Blender 3.5.1 features the following bug fixes:
- Active/default UV map legacy conversion with name conflict #106584
- Add support for OpenPGL 0.5.0 85c7cc898d
- Add-ons: X3D & BVH import error with Python 3.11 8038d3c3b0
- bpy.types.Text (region_as_string/region_from_string) crash #107261
- Color picker broken with Wayland & AMD GPU #106264
- Crash when canceling Sky Resize with mesh symmetry #107020
- Crash when loading files with custom node groups #106467
- Crash when OpenEXR IO fails #106977
- Crash with muted nodeblender/blender#106982
- Cycles importance sampling with multiple suns works poorly #106293
- Cycles multi GPU crash with vertex color baking #106405
- Cycles shadow caustics not working with area lights #107004
- EEVEE Render: World lighting does not affect volumetrics #106440
- Entering Grease Pencil Vertex Paint mode crashes #107125
- Fireflies with Nishita sky sun sampling at certain angles #106706
- Fix
source_archive
ignoring addons dd3aaa3dd0 - Fix buffer overflow in BLI_path_frame_strip with long extensions 56b9df86f8
- Fix Crash calling asset_generate_preview() in backgound mode #105325
- Fix CUdeviceptr and hipDeviceptr_t build error on ppc64le architecture 98a999a811
- Fix missing assets in the source archive 8f3faae18b
- Fix Snap package error on startup in older Linux version 4f2ed42a18
- Fix unnecessary edge pan updates ce2de91510
- Fix: Iteration for BMLayerCollection was broken 9a5a3da2b0
- Fix: Metal null buffer initialization #106807
- Fix: Remove unsupported data types in extrude and split edges nodes #106926
- Fix: Show 'Exit group' menu entry also for non group nodes. #106643
- Fix: Transform geometry node doesn't translate volumes correctly 9e5f1d06cb
- Fix: VSE channel buttons invisible in Light theme #107113
- GPencil Paste stroke duplicates to the next selected #106590
- Handle exceptions in add fur operator #106366
- ImageEngine: Improve Performance and Quality. #106092
- Inconsistent display of active filters for import/export file dialogs #90159
- Incorrect modifier deform evaluation result #106802
- Index the right UVmap in BMesh #106430
- Intel iGPU Crashes When Switching to Eevee #106278
- MacOS/OpenGL doesn't draw anything Eevee related. #106672
- Metal: Resolve high memory pressure on EEVEE render #107221
- Missing xray check in snapping #106478
- Motion tracking data lost on recovering autosave #106722
- Motion triangles could have unnormalized normals #106394
- Moving frame node jittering while cursor is still #106043
- Overlay: Resolve motion path rendering in Metal #106568
- Pose library does not autokey mirrored poses #106856
- Pose library: fix context menu d4d32b3731
- Properly clear CD_FLAG_ACTIVE/DEFAULT_COLOR flags #107067
- Resolve box selection issue in Metal #105450
- Resolve flashing Metal viewport #106704
- Resolve Metal grease pencil fill #106773
- Resolve Metal workload dependency #106431
- Resolve texture paint selection in Metal #106103
- Selection of bones in grease pencil weightpaint mode failsblender/blender#106998
- Selection offset in timeline when NLA track is offset #106771
- Sharp edge attribute removed when all edges are sharp #105926
- "Shift to extend" doesn't work in 3D View Collections panel #106251
- Snap curves to surface operator does not update geometry #106094
- Subdivision surface crash with more than 8 UV maps #106745
- Texture paint removes evaluated mesh attributes #105912
- Use correct function to get active uv layer #106628
- UV stitch crash with hidden faces #106396