Nodes & Physics¶
Geometry Nodes¶
General¶
- A new Image Info node allows retrieving various information about an image (efcd587bc2).
- There is a new Image input node (a3251e66a7).
- The Named Attribute input node now has an "Exists" output to tell whether the attribute exists (0d3a33e45e).
- A new Blur Attribute nodes allows mixing attribute values of neighboring elements (d68c47ff34).
- The Store Named Attribute node can now store 2D vector attributes (f0dc4d67e5).
- The Image Texture node has a new mirror extension type (a501a2dbff).
- Field utility nodes have been renamed
(4961e5f91d).
- Interpolate Domain -> Evaluate on Domain
- Field at Index -> Evaluate at Index
- The modifier user interface has been improved in various ways
- Exposed properties from node groups no longer have hard min and max values (cb92ff7b2d).
- Checkboxes are used for exposed boolean sockets (2ea47e0def).
- The "Use Attribute" toggles have moved to the right edge of the panel (68625431d5).
- Drag and drop is supported for geometry node group assets in the viewport (bfa7f9db0e).
- A new operator "Move to Nodes" creates a new node group wrapping the modifier's group (5ca65001ea).
Curves¶
- New Interpolate Curves node allows generating child curves between a set of guides (85908e9edf).
- The Trim Curves node now has a selection input (11f6c65e61).
- Making simple procedural changes can be much faster in some cases, and non-topology changing sculpt brushes are slightly faster (7f958217ad).
Mesh¶
- The new Edges to Face Groups node finds groups of faces surrounded by selected edges (50dfd5f501)
- The mesh primitive nodes now output a UV map (previously that was stored as named attribute with a hard-coded name (f879c20f72).
- The Split Edges node is over two times faster (e83f46ea76).
- For mesh objects, applying modifier will now give an error message if the geometry it creates doesn't contain a mesh (b1494bcea7).
Instances¶
- Caching of geometry bounds can make viewport display of many geometry instances 2-3x faster (e8f4010611).
Node Editor¶
User Interface¶
- The context menu has been significantly improved, giving quick access to more features (2c096f17a6).
- Automatically attaching nodes after adding or moving them can be
disabled by holding
Alt
(ae886596a0). - For Copy & Paste, nodes are placed at the mouse position rather than their original locations (7355d64f2b).
- The Geometry Nodes add menu is reorganized to make it easier to explore (d4e638baac, 789e549dba).
- Node links can be swapped between sockets by holding
Alt
while connecting them (89aae4ac82). This replaces the auto-swapping behavior.
Cloth Simulation¶
- Self-collision was optimized with a 25% overall fps gain on some collision-heavy tests (0796210c8d, a3ac91da27, e1df731c91).