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Blender 4.0: Asset Bundles

Human Base Meshes

The Human Base Meshes bundle got an update with new models, improved topology, and various fixes. Download it from the Demo Files page.

New Assets

  • Planar Head
    • For reference or as a sculpting base
    • Generic base topology for flexible deformation
  • Generic Head Topology
    • Generic base topology for flexible deformation and sculpting/modeling base
    • Includes various shape keys for various example head shapes
  • Various Primitive Assets
    • For quick start into new character design sculpts
    • Stylized and realistic assets
    • Body and head assets
    • Separated into multiple objects with parenting for fast non-destructive object posing
    • Linked object data between left and right side objects.
    • Includes subdiv modifier
  • Replaced Realistic Male Body
    • Based on scan data for increased realism


  • Tooltips now are now added via the asset description
  • Improved eye scale on realistic assets
  • Various small fixes and improvements to existing assets