Blender 4.0: Asset Bundles¶
Human Base Meshes¶
The Human Base Meshes bundle got an update with new models, improved topology, and various fixes. Download it from the Demo Files page.
New Assets¶
- Planar Head
- For reference or as a sculpting base
- Generic base topology for flexible deformation
- Generic Head Topology
- Generic base topology for flexible deformation and sculpting/modeling base
- Includes various shape keys for various example head shapes
- Various Primitive Assets
- For quick start into new character design sculpts
- Stylized and realistic assets
- Body and head assets
- Separated into multiple objects with parenting for fast non-destructive object posing
- Linked object data between left and right side objects.
- Includes subdiv modifier
- Replaced Realistic Male Body
- Based on scan data for increased realism
Fixes¶
- Tooltips now are now added via the asset description
- Improved eye scale on realistic assets
- Various small fixes and improvements to existing assets