Very early 2.80 development 'scene collection' compatibility code as
been removed. This does not affect any file produced by a released
version of Blender.
(#110918,
PR#110926,
23835a393c)
Custom Properties can now be defined from the UI to store references
to other data-blocks
(b3c7f3c8a9).
Previously, this was only doable through Python API.
Parenting-related Object properties (the parent inverse matrix,
parent type, parent sub-target) will now be reset to the linked
reference data when parent pointer itself is modified in library
file and updated during resync process
(9ed5177055,
4842424220).
Cleanup-code pruning unused liboverride operations during RNA
diffing would not always work properly, leading to accumulated
invalid operations that could, under certain circumstances, end up
severely breaking especially collections/objects hierarchies of
liboverrides
(784d09a87c).
Resync Enforce tool would not always work properly with collections
of IDs (affecting especially Collections/Objects relationships)
(2dfbd653a0,
1c0ffa1e18).
Code trying to fix invalid liboverride hierarchies was
over-enthusiastic, which could pull data out of their valid original
hierarchy into some more local, undesired one when production files
start to become messy
(bf93fb0f46).
Handling of lookup of items in RNA collections has been improved, to
alleviate issues when there are name collisions between items
(a05419f18b).
As a second approach to work around issue described above, changes
were made to liboverride IDs naming, such that when created, they
either get the exact same name as their linked reference, or they
get a name that does not collide with any other linked override
reference
(b9becc47de,
e11da03e7a).
The Depth pass support was removed from OpenEXR (the non-multilayer
case) and Iris
(e1b60fdb91)
Unused linked data is no longer kept when saving and re-opening a
blendfile. This was already partially the case in previous releases.
The 'Fake User' setting is now fully irrelevant for linked data, and
systematically cleared on load or link.
When an unused (as in, having zero users) linked data-block needs to
be kept in a blendfile, users are expected to reference them through
a Custom Property (e.g. from a Scene, Collection or Object
data-block).
Keep some animation data from library overrides when no animation data
existed originally in the linked reference, but it got added later on
in the library file. Previously, any change related to animation done
in the liboverride data would have been lost
(#110067,
PR#110900,
f188d6709f).