Blender 4.3: Cycles
Other
- The Oren-Nayar BSDF (used for Diffuse BSDF with non-zero roughness)
now is energy-preserving and accounts for multiscattering. (PR#123345)
- This results in slightly brighter and more saturated results for existing materials.
- The Principled BSDF now has a Diffuse Roughness input,
which acts like the Roughness input on the Diffuse BSDF (PR#123616)
- AMD and Intel GPU support from Metal backend has been removed (PR#123551)
- The panoramic camera now supports central cylindrical projection as a mapping option (PR#123046)