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Blender 4.5 LTS: EEVEE & Viewport

EEVEE

Shadow Terminator

A shadow terminator bias was introduced. This allows to remove the self shadowing artifacts on low-polygon geometry. (81c00bf272)

Without Bias With Bias

Reverse-Z

A new algorithm has been implemented to reduce the depth buffer artifacts cause by long view distances. (ca88983af2)

Fixes

Fix shadow acnee issues using quantized geometric normal. This can slightly modify the shadow in some files. (410282e156)

Light leaking caused by large source light have been improved. This can make some surfaces darker than they were in previous version. (b01cdf7df2)

Performance

Texture loading performance has been improved. (1d638c0f5e)

Startup performance has been improved. (d955ebce30 and 1c17063155)

Shader compilation is now multi-threaded by default on platform that benefits from it. A new user preference setting was added to choose between multi-threaded and subprocess compilation. (1c47e31367)

Vulkan

Vulkan is here! The popular backend is now on par with OpenGL.

  • Added support for OpenXR, Subdivision, USD/Hydra and more.
  • Performance has been improved significantly compared to previous releases.

Linux with NVIDIA requires driver version 550 or higher. On some systems the fallback to OpenGL doesn't work #139217.

OpenGL is still the default in Blender 4.5 LTS, users are encouraged to try Vulkan by enabling it in Preferences.

Supported platforms

Devices Windows Linux
NVIDIA
GTX 700 - GTX 800 NVIDIA 500+ Mesa
GTX 900 - GTX 1000 NVIDIA 500+ NVIDIA 550+
RTX 2000 - RTX 5000 NVIDIA 500+ NVIDIA 550+
AMD
HD 7000 - HD 8000 Unsupported Mesa
R 200, R 300 Unsupported Mesa
RX 400 - RX 600 AMD Official/latest AMD Official/latest, Mesa
RX Vega AMD Official/latest AMD Official/latest, Mesa
RX 5000 - RX 9000 AMD Official/latest AMD Official/latest, Mesa
Intel
Intel 6-10th gen iGPU Unsupported Mesa
Intel 11th gen iGPU and above Intel Official/latest Mesa
Intel Arc Intel Official/latest Mesa
Qualcomm
Adreno X1-85 GPU Qualcomm >31.0.112.0
  • On Linux with AMD GPU Mesa version 25.3 is recommended.
  • Qualcomm driver 31.0.112.0 isn't released at the time that Blender 4.5 is released.

Limitations

  • Virtual reality using Vulkan has performance issues. For virtual reality we will recommend to use OpenGL.
  • Vulkan backend cannot handle huge meshes (100.000.000 vertices). Vulkan has different limits compared to OpenGL. These limits are controlled by the driver and vendor specific. Changing drivers could increase these limits.
  • All textures should fit inside the GPU memory. Vulkan has different limits compared to OpenGL. These limits are controlled by the driver and vendor specific. Changing drivers could increase these limits.

Objects that are not marked selectable no longer affect selection and auto-depth. This improves working with semi transparent surfaces. (3dfec1ff73)

GPU based subdivision

GPU based subdivision is available using on Metal (32999913ef) and Vulkan (c7f7c03f4c).

Some performance figures: Suzanne 6 subdivision levels

Machine CPU Subdivision GPU Subdivision
M1 Studio Ultra 7fps 12 fps
M2 Air 3fps 11 fps

Profiling

There's a new --profile-gpu command line argument that exports GPU and CPU profiling data (Docs).