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Blender 4.5 LTS: Modeling & UV

General

  • "Snap to Cursor" operator now supports rotation. (c8ab27c5)

Curves

Mesh

  • There is now additional control over vertex parenting in the Object Properties -> Relations panel (633b8d30db).
    • Indices are now exposed in the UI and can be adjusted.
    • Optionally use the final evaluated indices rather than the original when calculating parent position.
  • A "free" custom normal storage format has been added (d3f84449ad).
    • In this mode, normals are stored as a 3D vector attribute on vertices, faces, or face corners.
    • This can be significantly faster than the existing "Tangent Space" storage mode.
  • A new Boolean solver option has been added to the Boolean Geometry Node and Modifier (dd559259d).
    • The "Manifold" solver is based on the Manifold Library. It is much more robust than the float solver (which means it works in many cases where the float solver fails due to numeric issues). It is usually as fast as, and sometimes faster than, the float solver (bigger speedups happen on machines with more processors).
    • It only works when all the arguments are manifold -- i.e., each edge is adjacent to exactly two faces. As an exception, the case of subtracting a plane from a manifold mesh should work.
  • Default Retopology overlay offset value changed from 0.2m to 0.01m (f67f10c60f).

Point Cloud

  • The Point Cloud object type has been fully enabled and the associated experimental option removed (937358d58e).
    • The basics of edit mode have been implemented for the object, including transform, the selection overlay, and the "Set Attribute" operator.

Image Editor

  • The Image Editor Mask and Paint modes now show all selected & active object UVs regardless of object mode. (documentation) (24d08e0bae)
Multiple objects in a scene being selected and their UVs being displayed in the Image Editor