There is now additional control over vertex parenting in the Object Properties -> Relations panel
(633b8d30db).
Indices are now exposed in the UI and can be adjusted.
Optionally use the final evaluated indices rather than the original
when calculating parent position.
A "free" custom normal storage format has been added
(d3f84449ad).
In this mode, normals are stored as a 3D vector attribute on vertices, faces, or face corners.
This can be significantly faster than the existing "Tangent Space" storage mode.
A new Boolean solver option has been added to the Boolean Geometry Node and Modifier (dd559259d).
The "Manifold" solver is based on the Manifold Library. It is much more robust than the float solver (which means it works in many cases where the float solver fails due to numeric issues). It is usually as fast as, and sometimes faster than, the float solver (bigger speedups happen on machines with more processors).
It only works when all the arguments are manifold -- i.e., each edge is adjacent to exactly two faces. As an exception, the case of subtracting a plane from a manifold mesh should work.
Default Retopology overlay offset value changed from 0.2m to 0.01m (f67f10c60f).