There is now additional control over vertex parenting in the Object Properties -> Relations panel
(633b8d30db).
Indices are now exposed in the UI and can be adjusted.
Optionally use the final evaluated indices rather than the original
when calculating parent position.
A "free" custom normal storage format has been added
(d3f84449ad).
In this mode, normals are stored as a 3D vector attribute on vertices, faces, or face corners.
This can be significantly faster than the existing "Tangent Space" storage mode.
A new Boolean solver option has been added to the Boolean Geometry Node and Modifier (dd559259d).
The "Manifold" solver is based on the Manifold Library. It is much more robust than the float solver (which means it works in many cases where the float solver fails due to numeric issues). It is usually as fast as, and sometimes faster than, the float solver (bigger speedups happen on machines with more processors).
It only works when all the arguments are manifold -- i.e., each edge is adjacent to exactly two faces. As an exception, the case of subtracting a plane from a manifold mesh should work.
Default Retopology overlay offset value changed from 0.2m to 0.01m (f67f10c60f).
The Dissolve Edges operator has a new option, "Angle Threshold", which allows specifying
an angle cutoff. When "Use Verts" is selected, verts with an angle that is larger than
the angle threshold will be preserved instead of dissolved.
(e418f7b1f1, 014be23586)
The Grid Fill operator can now replace or correct existing geometry,
as well as fill holes as before.
(59d72a8f7d)
When used on large selections,
it will create a smooth and evenly spaced surface.
When used on small selections,
it will adjust edges to remove triangles and diamonds, and replace them with quads.