Blender 5.0: Rendering¶
Texturing¶
- Voronoi texture node is now several times faster by using a faster hashing algorithm. However, this changes the resulting pattern (the node behaves the same, just the noise will be different compared to previous versions). The speedup is mostly visible in CPU based code paths, e.g. Cycles CPU or OSL, or when using Voronoi in Texture, Geometry nodes or CPU Compositor. (PR#139520)
Removed Features¶
- Sky Texture node: Only the Nishita type now remains. The Preetham and Hosek types have been removed. (PR#139923)
- Point Density Texture node: Replaced by geometry nodes, which offer more control and more efficient rendering as a sparse volume. (PR#140292)