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L. E. Segovia (amyspark) added a watcher for BF Blender (2.82): L. E. Segovia (amyspark).
Thu, Nov 21, 11:47 PM
Sybren A. Stüvel (sybren) updated the summary of D6287: USD: Introducing USD support.
Thu, Nov 21, 7:52 PM · Data, Assets & I/O, BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6059: Sculpt: Topology Slide/Relax.
Thu, Nov 21, 6:56 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6157: Pose brush: Smooth Iterations Brush Property.
Thu, Nov 21, 6:38 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6160: Sculpt: Mask Slice.
Thu, Nov 21, 6:24 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6174: Sculpt: Multiplane Scrape Brush.
Thu, Nov 21, 6:14 PM · BF Blender (2.82)
Sybren A. Stüvel (sybren) updated the summary of D6287: USD: Introducing USD support.
Thu, Nov 21, 6:13 PM · Data, Assets & I/O, BF Blender (2.82)
Sybren A. Stüvel (sybren) updated the summary of D6287: USD: Introducing USD support.
Thu, Nov 21, 6:04 PM · Data, Assets & I/O, BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6180: Sculpt: Enable symmetrize operator with Dyntopo disabled.
Thu, Nov 21, 6:03 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6228: Sculpt: New Clay Brush.
Thu, Nov 21, 6:01 PM · BF Blender (2.82)
Sybren A. Stüvel (sybren) updated the summary of D6287: USD: Introducing USD support.
Thu, Nov 21, 6:00 PM · Data, Assets & I/O, BF Blender (2.82)
Pablo Dobarro (pablodp606) closed D6214: Clay Strips: Input pressure curve and new defaults.
Thu, Nov 21, 5:59 PM · BF Blender (2.82)
Campbell Barton (campbellbarton) added a comment to D6209: Paint: Use float for brush size.

Blender converts floats/ints as needed on file load, see: cast_elem on dna_genfile.c.

Thu, Nov 21, 3:17 PM · BF Blender (2.82)
Campbell Barton (campbellbarton) accepted D6209: Paint: Use float for brush size.
Thu, Nov 21, 3:10 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added a comment to D5975: Sculpt Vertex Colors.

All basic functionality related to the datalayer should be ready to be used. The only thing missing now is the viewport and renderers compatibility outside sculpt mode.
After this patch, I think the next step should be renaming the old vertex color data to something like "Face Corners Data" to start the development of Attribute Paint. We can also rename later this datalayer to "Vertex Colors", but I prefer to not do that in this patch to avoid more naming confusion.

Thu, Nov 21, 12:05 AM · BF Blender (2.82)

Wed, Nov 20

Pablo Dobarro (pablodp606) updated the diff for D5975: Sculpt Vertex Colors.
  • Rebase
  • Finish MVertColor implementation
  • Support multiple sculpt vertex color layers
  • Sculpt Vertex Colors layers UI
  • Reproject all layers when remeshing
Wed, Nov 20, 11:59 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added reviewers for D6281: Sculpt/Paint: Move Elastic Deform Kelvinlets to BKE: Jeroen Bakker (jbakker), Antonio Vazquez (antoniov).
Wed, Nov 20, 6:12 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) planned changes to D6278: UV Editing: Scale To Bounds.
Wed, Nov 20, 4:52 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) added a comment to D6278: UV Editing: Scale To Bounds.

Ah yes, @Campbell Barton (campbellbarton) this was just a mindless port. Will add these features and do some clean-up.

Wed, Nov 20, 4:52 PM · BF Blender (2.82)
Sebastian Parborg (zeddb) added a comment to D6278: UV Editing: Scale To Bounds.

@Phil Gosch (saphires) can you implement support for multi edit?

Wed, Nov 20, 4:39 PM · BF Blender (2.82)
Campbell Barton (campbellbarton) added a comment to D6278: UV Editing: Scale To Bounds.

It would be nice to support multi-edit-mode, don't think using ParamHandle is necessary for basic operations like this, otherwise functionality seems useful.

Wed, Nov 20, 4:02 PM · BF Blender (2.82)
Sebastian Parborg (zeddb) accepted D6278: UV Editing: Scale To Bounds.

Seems fine to me. The code seems to be very straightforward and easy to understand.

Wed, Nov 20, 12:52 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) added a reviewer for D6278: UV Editing: Scale To Bounds: Sebastian Parborg (zeddb).
Wed, Nov 20, 12:27 PM · BF Blender (2.82)
Campbell Barton (campbellbarton) added a comment to T71564: Undo of the first stroke after entering sculpt mode for 2.8 models is lagging.

@Konstantin (bokoa) please make a new bug report with details of how to redo.

Wed, Nov 20, 7:18 AM · BF Blender (2.82)

Tue, Nov 19

Regnas (Regnas) added a comment to T71366: Default Sculpting Template changes.

Set the viewport shading color to single and 100% white

Tue, Nov 19, 8:32 PM · BF Blender (2.82), Sculpt, Paint, Texture
Pablo Dobarro (pablodp606) updated the summary of D6277: Fix T71667: Use the Sculpt Mesh API in the Multires Smooth brush.
Tue, Nov 19, 6:42 PM · BF Blender (2.82)
Dalai Felinto (dfelinto) closed T54558: Make Single User on an action or world in Outliner with the view Blender File crash blender as Resolved.

Fixed on rB9ca2cbdcea6a8e46a07348ae35cdecfb0637eb9f.

Tue, Nov 19, 6:31 PM · User Interface, Python, Datablocks and Libraries, BF Blender (2.82)
Dalai Felinto (dfelinto) changed the status of T71673: Making action single user from Blender File -menu crashes blender from Duplicate to Resolved by committing rB9ca2cbdcea6a: Outliner: Don't show id operations (make single user) when not supported.
Tue, Nov 19, 6:30 PM · Data, Assets & I/O, User Interface, BF Blender (2.82)
Dalai Felinto (dfelinto) added a revision to T71673: Making action single user from Blender File -menu crashes blender: D6276: Outliner: Don't show id operations (make single user) when not supported.
Tue, Nov 19, 6:20 PM · Data, Assets & I/O, User Interface, BF Blender (2.82)
Philipp Oeser (lichtwerk) renamed T54558: Make Single User on an action or world in Outliner with the view Blender File crash blender from Make Single User on an action in Outliner with the view Blender File crash blender to Make Single User on an action or world in Outliner with the view Blender File crash blender.
Tue, Nov 19, 3:53 PM · User Interface, Python, Datablocks and Libraries, BF Blender (2.82)
Philipp Oeser (lichtwerk) reassigned T54558: Make Single User on an action or world in Outliner with the view Blender File crash blender from Campbell Barton (campbellbarton) to Dalai Felinto (dfelinto).
Tue, Nov 19, 3:53 PM · User Interface, Python, Datablocks and Libraries, BF Blender (2.82)
Philipp Oeser (lichtwerk) merged task T71673: Making action single user from Blender File -menu crashes blender into T54558: Make Single User on an action or world in Outliner with the view Blender File crash blender.
Tue, Nov 19, 3:51 PM · Data, Assets & I/O, User Interface, BF Blender (2.82)
Philipp Oeser (lichtwerk) added a comment to T71673: Making action single user from Blender File -menu crashes blender.

This has been open for so long T54558: Make Single User on an action or world in Outliner with the view Blender File crash blender, will merge these reports...

Tue, Nov 19, 3:50 PM · Data, Assets & I/O, User Interface, BF Blender (2.82)
Konstantin (bokoa) added a comment to T71564: Undo of the first stroke after entering sculpt mode for 2.8 models is lagging.

Guys, I sculpted today from scratch almost same sized high-poly mesh like a human body in 2.81 and can say for sure that the reason is not just undo operation. When size reaches about 200 verts and 200 faces it starts lagging. My file in which I noticed the lags for first time was about 60 mb made in 2.8, but new file is 60 mb made in 2.81, they are very similar and both lagging in 2.81 but not in 2.8. I think it's important information for you to fix this in future probably. Thanks!

Tue, Nov 19, 3:14 PM · BF Blender (2.82)
Dalai Felinto (dfelinto) claimed T71673: Making action single user from Blender File -menu crashes blender.

Thanks for the report. Make Single User is from the outliner is not working at the moment. It wasn't in 2.79 either.

Tue, Nov 19, 2:58 PM · Data, Assets & I/O, User Interface, BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D5975: Sculpt Vertex Colors.
Tue, Nov 19, 12:58 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) accepted D6228: Sculpt: New Clay Brush.
Tue, Nov 19, 12:49 PM · BF Blender (2.82)
Juan Gea (juang3d) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

@Juan Gea (juang3d), I'd be fine with removing features at first if they're blocking the patch (see e.g. Workbench engine support), but now the remaining issues (Tile UI and Packing) are very basic stuff that I can't remove.

Tue, Nov 19, 10:51 AM · BF Blender (2.82)
Lukas Stockner (lukasstockner97) updated the diff for D3509: Add support for tiled images and the UDIM naming scheme.

Update:

  • Rebased to latest master
  • Fixed crash in Cycles
  • Fixed crash in 3D texture painting (FINALLY, this one has been around for ages)
  • Fixed crash in OpenGL texture display
  • Minor tweaks
Tue, Nov 19, 4:14 AM · BF Blender (2.82)
Kenn Nyström (Frozen_Death_Knight) added a comment to D6266: Workbench: X-Ray Fresnel.

I like the new option quite a lot, but personally I think it would look a lot better if there was a mix between the two methods. What I mean is that it would be a lot easier to see your selected object/objects if they had that effect while the rest of the model looked like the old option. Would be far easier to determine what you're looking at that way, the way I see it.

Tue, Nov 19, 3:36 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D5975: Sculpt Vertex Colors.
  • Review update
Tue, Nov 19, 12:16 AM · BF Blender (2.82)

Mon, Nov 18

Pablo Dobarro (pablodp606) updated the diff for D6228: Sculpt: New Clay Brush.
  • Remove debug code
Mon, Nov 18, 10:39 PM · BF Blender (2.82)
paul szajner (szap) added a comment to D6266: Workbench: X-Ray Fresnel.

I think X-ray reads better with fresnel added, I'm not sure if it's worth adding another checkbox to activate it, and another one to set the intensity.
What about having the fresnel color as a theme option. The fresnel color is multiplied by this value. This way we can disable it or tweak the intensity .
It looks like something that you want once and for all , rather than a case by case depending on the viewport / scene.

Mon, Nov 18, 8:17 PM · BF Blender (2.82)
Christopher Gearhart (bblanimation) created D6272: Specify Icon for NodeItem.
Mon, Nov 18, 5:04 PM · Python & Add-ons
Jeroen Bakker (jbakker) accepted D6157: Pose brush: Smooth Iterations Brush Property.
Mon, Nov 18, 2:46 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) accepted D6160: Sculpt: Mask Slice.
Mon, Nov 18, 2:44 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6228: Sculpt: New Clay Brush.
Mon, Nov 18, 2:42 PM · BF Blender (2.82)
Campbell Barton (campbellbarton) closed T71564: Undo of the first stroke after entering sculpt mode for 2.8 models is lagging as Resolved by committing rB1cb07530a956: Fix T71564: Undo stroke lags after entering sculpt mode.
Mon, Nov 18, 1:36 PM · BF Blender (2.82)
Sergey Sharybin (sergey) merged task T69578: Blender crash when playing with multiples metaballs particles system into T62311: Metaball animation playback crash.
Mon, Nov 18, 10:14 AM · BF Blender (2.82), Modeling, Physics
Nathan Letwory (jesterking) edited projects for T64791: Use aliased names for file versioning checks, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:14 AM · BF Blender (2.82)
Nathan Letwory (jesterking) edited projects for T69461: Blender crash when trying to open a file window on Linux/Intel, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:14 AM · BF Blender (2.82), GPU / Viewport
Nathan Letwory (jesterking) edited projects for T69444: VSE Linked external scene with audio with input Sequencer only works if the scene is NOT also linked with input Camera, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:13 AM · BF Blender (2.82), Video Sequencer
Nathan Letwory (jesterking) edited projects for T69578: Blender crash when playing with multiples metaballs particles system , added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:13 AM · BF Blender (2.82), Modeling, Physics
Nathan Letwory (jesterking) edited projects for T69921: VSE: Waveforms unnecessary redrawn on offset change, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:13 AM · BF Blender (2.82), Video Sequencer
Nathan Letwory (jesterking) edited projects for T71366: Default Sculpting Template changes, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:12 AM · BF Blender (2.82), Sculpt, Paint, Texture
Nathan Letwory (jesterking) edited projects for T71564: Undo of the first stroke after entering sculpt mode for 2.8 models is lagging, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:12 AM · BF Blender (2.82)
Alexander (aftamat4ik) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

so now it will be fised only in 2.82? this is worst bug i ever had in sculpting and now no one knows how to fix it.

Mon, Nov 18, 10:10 AM · BF Blender (2.82), Blender Studio
Nathan Letwory (jesterking) edited projects for T58473: Multires: changes not smoothly propagated from low to high, for example with apply base, added: BF Blender (2.82); removed BF Blender (2.81).
Mon, Nov 18, 10:08 AM · BF Blender (2.82), Blender Studio
Jeroen Bakker (jbakker) requested changes to D6266: Workbench: X-Ray Fresnel.

I would like that this option would also work for other shading modes, It is currently too isolated and the implementation is rough on the edges. Doesn't this need an slider for the amount of Fresnel to render.
Perhaps first come up with a design so we can discuss with others what workflows would benefit this so we can find the exact requirements and build a solution on actual requirements.

Mon, Nov 18, 9:35 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6269: Sculpt: Delay Viewport Updates.
  • Fix Crash
Mon, Nov 18, 2:49 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the summary of D6269: Sculpt: Delay Viewport Updates.
Mon, Nov 18, 1:42 AM · BF Blender (2.82)

Sun, Nov 17

Pablo Dobarro (pablodp606) updated the summary of D6266: Workbench: X-Ray Fresnel.
Sun, Nov 17, 8:08 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added a reviewer for D6265: Paint: Smoother curve preset: Jeroen Bakker (jbakker).
Sun, Nov 17, 6:34 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6160: Sculpt: Mask Slice.
  • Review update, use PROP_SKIP_SAVE
Sun, Nov 17, 1:23 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6157: Pose brush: Smooth Iterations Brush Property.
  • Update versioning
Sun, Nov 17, 1:06 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6228: Sculpt: New Clay Brush.
  • Review update
Sun, Nov 17, 12:39 AM · BF Blender (2.82)

Fri, Nov 15

Jeroen Bakker (jbakker) requested changes to D6228: Sculpt: New Clay Brush.
Fri, Nov 15, 4:23 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) accepted D6214: Clay Strips: Input pressure curve and new defaults.
Fri, Nov 15, 4:12 PM · BF Blender (2.82)
Antonio Vazquez (antoniov) added a comment to D6163: Elastic Deform: Integrate Grab Kelvinlets.

@Pablo Dobarro (pablodp606) Yes, it's good idea.

Fri, Nov 15, 4:04 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6160: Sculpt: Mask Slice.
Fri, Nov 15, 4:00 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6157: Pose brush: Smooth Iterations Brush Property.
Fri, Nov 15, 3:56 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D5975: Sculpt Vertex Colors.
Fri, Nov 15, 3:54 PM · BF Blender (2.82)
Alex Fuller (mistaed) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

Just giving your patch a go for GafferCycles. I might've made a mistake on my end, but I am getting an assert in the ImageManager::remove_image(int flat_slot) function on the EnvironmentTextureNode, when it tries to get the image back from the slot number it returns a null pointer to image. I'll investigate further, but it looks like it is related to removing the destructors and relying on the ImageSlotNode destructor with this patch.

Fri, Nov 15, 8:51 AM · BF Blender (2.82)
Adam Bach (bachadam) added a watcher for BF Blender (2.82): Adam Bach (bachadam).
Fri, Nov 15, 8:18 AM
Pablo Dobarro (pablodp606) updated the diff for D5975: Sculpt Vertex Colors.
  • Rebase
  • Review Update
Fri, Nov 15, 2:04 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6165: Sculpt: Clay Strips Roundness property.
  • Add versioning code
Fri, Nov 15, 12:10 AM · BF Blender (2.82)

Thu, Nov 14

Pablo Dobarro (pablodp606) updated subscribers of D6163: Elastic Deform: Integrate Grab Kelvinlets.

The Grease Pencil Team was also interested in these brushes and the Kelvinlet formulas are the same for mesh sculpting and Grease Pencil.
@Antonio Vazquez (antoniov) Maybe we can take a look at this during 2.82, move the Kelvinlets to a place where can be reused in both sculpting systems and check if everything is correct?

Thu, Nov 14, 8:20 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6163: Elastic Deform: Integrate Grab Kelvinlets.
  • Review Update
Thu, Nov 14, 8:18 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added a comment to D6157: Pose brush: Smooth Iterations Brush Property.

The current way of dealing with the PBVH nodes is not the best, but I will improve it after finishing the patch for the pose brush with inverse kinematics, which needs to store multiple pose factors per vertex at the same time.

Thu, Nov 14, 7:53 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6157: Pose brush: Smooth Iterations Brush Property.
  • Review update, Add versioning code
Thu, Nov 14, 7:52 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added a comment to D6160: Sculpt: Mask Slice.

The main trimming tools will cut directly through the whole mesh from the view using a box or lasso selection and should be available as a tool directly from the toolbar (like box mask and box hide) using the new boolean code in T67744 and the sculpt mode undo, so hopefully, they will be much faster and precise than this.
This operator is more similar to mask extract, and should only be used when you need to remove a masked selection, so I think it is a good idea to keep them separate.

Thu, Nov 14, 7:33 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6160: Sculpt: Mask Slice.
  • Review update
Thu, Nov 14, 7:32 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added a comment to D6214: Clay Strips: Input pressure curve and new defaults.

True, input curves should not be hardcoded, but for now, this is better than having them linear. My plan is to add a function datablock to control this from paint_stroke.c directly. That way we can create custom functions to map pen tablet outputs to paint mode brush inputs using any curve or math operation. We can ship Blender with the current mapping functions in the brush defaults as a node function, but users will also be able to tweak them if they want to, like in any other painting software. After that, all these new functions (and the previous ones that are modifying the input values in sculpt.c) can be removed.

Thu, Nov 14, 7:09 PM · BF Blender (2.82)
Pablo Dobarro (pablodp606) updated the diff for D6214: Clay Strips: Input pressure curve and new defaults.
  • Review Update
Thu, Nov 14, 7:08 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6214: Clay Strips: Input pressure curve and new defaults.

Codewise is fine, just a check

Thu, Nov 14, 4:15 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) accepted D6194: Sculpt: Use more saturated colors in the cursor.
Thu, Nov 14, 4:04 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) added a reviewer for D6194: Sculpt: Use more saturated colors in the cursor: William Reynish (billreynish).
Thu, Nov 14, 4:04 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) added a comment to D6194: Sculpt: Use more saturated colors in the cursor.

Code is fine, would just check with the UI team as this is a UI/UX change.

Thu, Nov 14, 4:04 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) added a comment to D6165: Sculpt: Clay Strips Roundness property.

Do we need to add migration code. Seems like the setting is set to 0.25f I expected some sort of migration code.

Thu, Nov 14, 3:55 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6163: Elastic Deform: Integrate Grab Kelvinlets.

Not sure how we should proceed with this patch? So perhaps have more feedback from users.

Thu, Nov 14, 3:52 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6160: Sculpt: Mask Slice.

You mention other slicing tools. Does this still fit into this list of tools?

Thu, Nov 14, 3:26 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D6157: Pose brush: Smooth Iterations Brush Property.

Note I didn't see any migration code for existing curves. Is this needed?

Thu, Nov 14, 3:19 PM · BF Blender (2.82)
Jeroen Bakker (jbakker) requested changes to D5975: Sculpt Vertex Colors.
Thu, Nov 14, 12:07 PM · BF Blender (2.82)
Roman (roman13) edited projects for T71535: Rotating an object in front or back view adds value to X and Z, added: BF Blender (2.82); removed BF Blender.
Thu, Nov 14, 7:40 AM · BF Blender
Pablo Dobarro (pablodp606) updated the diff for D6238: Sculpt: Clay Thumb Brush.
  • Add comments, review update
Thu, Nov 14, 1:13 AM · BF Blender (2.82)
Pablo Dobarro (pablodp606) added a reviewer for D6251: Sculpt: Sample Voxel Size: Jeroen Bakker (jbakker).
Thu, Nov 14, 12:47 AM · BF Blender (2.82)

Wed, Nov 13

Dalai Felinto (dfelinto) edited projects for D6194: Sculpt: Use more saturated colors in the cursor, added: BF Blender (2.82); removed BF Blender (2.81).
Wed, Nov 13, 7:38 PM · BF Blender (2.82)
Stanislav Blinov (radcapricorn) added a comment to T66304: Tools, Selection & Gizmo design.

The way the Rip works right now is, after splitting the edges, it initiates the TRANSFORM_OT_translate operator, that is, move. Which, of course, respects other settings, like the current pivot point and transform orientation. So, if pivot point is set to Individual Origins, and the orientation is set to Normal, after pressing V you can hit Z, and the ripped off vertices will move along the normal, (each ripped region - along its own normal, thanks to Individual Origins). This is something one wouldn't be able to do with a "simple" (circle) gizmo without resorting to hotkeys, but will be able to do easily with the full manipulator (yes, I also mean the one with planes as well).

Wed, Nov 13, 12:52 PM · BF Blender (2.82)
Debuk (Debuk) added a comment to T66304: Tools, Selection & Gizmo design.

My whole last comment was based on taking up your idea of using the move manipulator, so once again I agree on move gizmo being a good choice for an advanced rewrite and also on the z axis as normal movement handle. If that will be decided it's all fine and dandy and I'm with you.

Wed, Nov 13, 9:47 AM · BF Blender (2.82)
Stanislav Blinov (radcapricorn) added a comment to T66304: Tools, Selection & Gizmo design.

@Debuk (Debuk) ...which is why I am proposing to make it into the move manipulator :) That's already subject to pivot point and transform orientation settings. With current modal rip operator, you always move in view plane, and have to rely on hotkeys for axes. With a manipulator (+individual origins +normal orientation) you would just pull the Z handle.

Wed, Nov 13, 9:09 AM · BF Blender (2.82)