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Jan 3 2019

Stephen Swaney (stiv) closed T59134: Exporting fbx doesn't replace the file if it already exists as Archived.

This sounds a bit like a file permissions problem.

Jan 3 2019, 4:36 PM · Import/Export, Addons
lucas veber (lucky3) reopened T56883: Incorrect bones matrix calculation when exporting to Fbx as "Open".

Sorry, but the bug is still happening in the latest Blender 2.8 build.
Please test and confirm.

Jan 3 2019, 12:39 PM · Import/Export, Addons

Dec 28 2018

Sybren A. Stüvel (sybren) added a comment to T59164: Calling the Alembic export/importer from a .py script crashes Blender.

as_background_job=False is no longer necessary, as this is now the default when executing the import/export operators from Python.

Dec 28 2018, 5:54 PM · Import/Export, BF Blender
Sybren A. Stüvel (sybren) closed T59164: Calling the Alembic export/importer from a .py script crashes Blender as Resolved by committing rB196a5116aa2f: Fix T59164: Run Alembic in background when INVOKE'd.
Dec 28 2018, 5:54 PM · Import/Export, BF Blender

Dec 27 2018

kursad k (kursadk) added a comment to T59164: Calling the Alembic export/importer from a .py script crashes Blender.

Thanks for the follow up, I am going to test it and follow up here.

Dec 27 2018, 6:06 PM · Import/Export, BF Blender
Sybren A. Stüvel (sybren) added a comment to T59164: Calling the Alembic export/importer from a .py script crashes Blender.

Here you're doing a background export, and immediately an import of a not-yet-completely-written file. Try adding as_background_job=False to the export call.

Dec 27 2018, 1:00 PM · Import/Export, BF Blender

Dec 20 2018

Tomasz Zablocki (zabloct) added a comment to T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Just something to mention is that actually Blender's FBX exporter is a bigger problem here. It does not keep parent-child relationship at all. Exporting FBX files from 3DS max works like a charm and I can easily put that into Unity and use it straight away. With Blender this is impossible. Blender is great for standalone rendering but when it comes to using the output in some game engine is just a nightmare.

Dec 20 2018, 8:19 PM · Import/Export, Addons
Steve Warner (stevewarner) added a comment to T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Bastien, I understand the desire for small and simple files, however if you only ever test small and simple files, then you'll never encounter the types of problems that we're reporting here. These problems don't come up in simple cases. They come up in real-world cases where you have layers upon layers of bones in a hierarchy.

Dec 20 2018, 4:22 AM · Import/Export, Addons

Dec 19 2018

Bastien Montagne (mont29) lowered the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from Normal to Needs Information from User.

And actually even moving back to incomplete. We require SMALL AND SIMPLE files (in caps and capitals in the faint hope that it will be read this time)!

Dec 19 2018, 10:45 PM · Import/Export, Addons
Bastien Montagne (mont29) lowered the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from Confirmed, High to Normal.

@Tomasz Zablocki (zabloct) please read topics, rules, etc. etc. This is certainly not a high prio issue currently, even less given of frustrating FBX and other apps are at handling those scale/units/blabla stuff.

Dec 19 2018, 10:29 PM · Import/Export, Addons
Tomasz Zablocki (zabloct) raised the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from Normal to Confirmed, High.

Observing the same behaviour i.e. objects moved around and all of them are at the top level without parenting. This is a total blocker for me. Is there a chance this will be solved soon? Cheers.

Dec 19 2018, 10:17 PM · Import/Export, Addons

Dec 17 2018

kursad k (kursadk) added a comment to T59164: Calling the Alembic export/importer from a .py script crashes Blender.

I am wondering if someone else also do a basic test with this to see, it crashes their Blender as wel. I cant find why this crashes Blender.

Dec 17 2018, 6:14 PM · Import/Export, BF Blender

Dec 14 2018

Gaia Clary (gaiaclary) added a comment to T58451: Dae parsing issue.

There are many reasons for getting parsing errors with Collada. But really, this report system is for reporting errors related to Blender and not so much about importing issues into target engines. Unless a target engine complains about wrong Collada format, then we are back at work here. But then we also need to know what the complaints are exactly. And a demo blend file of course, as always :)

Dec 14 2018, 5:48 PM · Import/Export, Collada, BF Blender
Original Character (OriginalCharacter) added a comment to T58451: Dae parsing issue.

Uh Gaia, I have another object with a dae parsing issue that has a normal scale ( the transform scale all 1.1.1? Is this what you mean?) Do you know what issues are likely to be causing this? It's hard to find recources on making models for Secondlifeand opensim :/

Dec 14 2018, 4:36 PM · Import/Export, Collada, BF Blender

Dec 13 2018

Bastien Montagne (mont29) closed T58160: 2.8 beta OBJ import broken as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Dec 13 2018, 10:17 PM · Import/Export, Addons
Ed Mackey (emackey) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

@Ivaylo Gogov (ivaydesign) glTF version 2.0 does not ship with raw shaders, as they are not very portable between different platforms (WebGL, OpenGL, Vulkan, Direct3D, Metal...). Often a shader is very deeply paired with the inner workings of the particular rendering engine it's used by, and can't meaningfully move between engines even on the same platform. glTF 1.0 had WebGL shaders and was tied specifically to the WebGL platform for this reason, but in glTF 2.0 the shaders have gone away, replaced by PBR (Physically Based Rendering) and a set of well-defined texture maps that enable a wide range of physically plausible materials. Thus, glTF 2.0 enjoys platform-independence and engine-independence.

Dec 13 2018, 8:43 PM · Import/Export, Addons
Ivaylo Gogov (ivaydesign) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

Hello guys,
Do you know is there is a chance of exporting shaders information in form of .GLSL/fragment, vertex shaders./ from Blender?

Dec 13 2018, 8:11 PM · Import/Export, Addons

Dec 12 2018

Bastien Montagne (mont29) assigned T59164: Calling the Alembic export/importer from a .py script crashes Blender to Sybren A. Stüvel (sybren).
Dec 12 2018, 11:07 AM · Import/Export, BF Blender
Bastien Montagne (mont29) triaged T59134: Exporting fbx doesn't replace the file if it already exists as Needs Information from User priority.

Cannot reproduce.

Dec 12 2018, 10:47 AM · Import/Export, Addons

Dec 11 2018

Brecht Van Lommel (brecht) assigned T58877: FBX Importer Doesn't Respect Size and Hierarchy to Bastien Montagne (mont29).
Dec 11 2018, 9:01 PM · Import/Export, Addons

Dec 8 2018

Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Import/Down/In, Export/Up/Out - of course it is designed like that! I was so focused on making sketches and so fixed with the in/down - out/up concept, that I didn't notice the fact that icons are flipped. Sorry for confusion.

Dec 8 2018, 12:32 PM · Import/Export, User Interface
Lin Fo (eth) added a comment to T58167: Export arrow points the wrong way.

@ Andrzej -If you swapped the 1st vertical arrows to Down on the Left and Up on the Right, then I think it's more understandable.
Import/Down/In, Export/Up/Out

Dec 8 2018, 12:55 AM · Import/Export, User Interface

Dec 7 2018

Gaia Clary (gaiaclary) added a comment to T58167: Export arrow points the wrong way.

I fiddled a bit with your proposal...

from those i like the second from the left best. However, if none of those alternatives work for you, then i'd go with your favorite (top/down arrows)

Dec 7 2018, 10:10 PM · Import/Export, User Interface
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Well - third one seems to be ok, but after a while I find it tad too busy. The first one still is the best one, with vertical symmetry, similar silhouette and clearly underlined in/out depiction. If You don't like it, the second best is fourth then (by my mind, of course).

Dec 7 2018, 8:48 PM · Import/Export, User Interface
Julien DUROURE (julien) closed T58830: Export GLTF/GLB - 2-nd time in 1 session won't work as Resolved by committing rBA1ac8a720609d: Fix T58830 glTF exporter settings.
Dec 7 2018, 8:09 PM · Import/Export, Addons
Lin Fo (eth) added a comment to T58167: Export arrow points the wrong way.

I think the third one is perfect :)

Dec 7 2018, 7:18 PM · Import/Export, User Interface
Gaia Clary (gaiaclary) added a comment to T58167: Export arrow points the wrong way.

Thumbs up from me for the third one as well:)

Dec 7 2018, 7:05 PM · Import/Export, User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to T58167: Export arrow points the wrong way.

All these look great, I particularly like the first and third set
The straight up and down arrows may look like download/upload or save icons though, so I think the third set with "Bent Arrows" would be the way to go.

Dec 7 2018, 6:43 PM · Import/Export, User Interface
Brecht Van Lommel (brecht) lowered the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from Confirmed, High to Normal.

We only use High for urgent issues.

Dec 7 2018, 2:48 PM · Import/Export, Addons
Steve Warner (stevewarner) raised the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from Needs Information from User to Confirmed, High.

I'm changing the status on this from "Incomplete" because I've supplied the FBX files needed to test this and resolve it. I've changed the Priority to "High" because this issue severely impacts interoperability with other 3D applications. With Blender having adopted LMB as a standard, it's clear that 2.8 is designed to appeal to new Blender users. Those coming from other applications will need a working FBX importer in order to migrate assets and take advantage of Blender's powerful toolset.

Dec 7 2018, 2:40 PM · Import/Export, Addons
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Some more doodles:

Dec 7 2018, 12:35 PM · Import/Export, User Interface
Dalai Felinto (dfelinto) closed T58896: OBJ file import fails for objects with vertex groups defined when polygroups option is selected as Resolved by committing rBAec5d4c9a379f: Fix T58896: Addons with ob.vertex_groups.new without name keywork.
Dec 7 2018, 2:15 AM · Import/Export, BF Blender: 2.8

Dec 6 2018

Andy Appleby (aappleby) added a project to T58896: OBJ file import fails for objects with vertex groups defined when polygroups option is selected: Import/Export.
Dec 6 2018, 11:01 PM · Import/Export, BF Blender: 2.8
Steve Warner (stevewarner) added a comment to T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Here is what the animation should look like.

Dec 6 2018, 10:55 PM · Import/Export, Addons
Steve Warner (stevewarner) added a comment to T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Sure thing. Check these out. The FBX should load into Blender like it does into Maya, UE4, etc. However it does not, as you can see in the attached screen shot.

Dec 6 2018, 7:16 PM · Import/Export, Addons
Brecht Van Lommel (brecht) edited projects for T58877: FBX Importer Doesn't Respect Size and Hierarchy, added: Addons, Import/Export; removed BF Blender.
Dec 6 2018, 5:53 PM · Import/Export, Addons
Ed Mackey (emackey) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

@Ivaylo Gogov (ivaydesign) In the past few days there have been major improvements to the export settings, but unfortunately a serious bug has crept in with the "Save Settings" feature. I believe this will be fixed in the next few days.

Dec 6 2018, 5:25 PM · Import/Export, Addons
Bastien Montagne (mont29) assigned T58830: Export GLTF/GLB - 2-nd time in 1 session won't work to Julien DUROURE (julien).
Dec 6 2018, 8:59 AM · Import/Export, Addons

Dec 5 2018

Bastien Montagne (mont29) closed T58772: Stray "forward" and "up" options in 2.8 import addons? as Resolved by committing rB74361eebe68c: Fix T58772: Stray "forward" and "up" options in 2.8 import addons?.
Dec 5 2018, 11:09 AM · Addons, Import/Export, BF Blender: 2.8
Bastien Montagne (mont29) edited projects for T58772: Stray "forward" and "up" options in 2.8 import addons?, added: BF Blender: 2.8, Import/Export, Addons; removed BF Blender.
Dec 5 2018, 10:56 AM · Addons, Import/Export, BF Blender: 2.8

Dec 4 2018

Original Character (OriginalCharacter) added a comment to T58451: Dae parsing issue.

Thank you for your input! Actually I found a solution that seems to be working! Somebody happened to tell me that it's a bug and I should report it :P I probably should have tried a bit harder to research first!

Dec 4 2018, 8:46 PM · Import/Export, Collada, BF Blender

Dec 3 2018

Gaia Clary (gaiaclary) added a comment to T58451: Dae parsing issue.

This particular "DAE parsing issue" is caused by negative object scaling which the importers to SL and OpenSim seem to reject (see error logs in the Viewer). However negative Scales are actually not forbidden by the Collada specifications, so this is not an error in the Collada Exporter, but an error in the Model.

Dec 3 2018, 7:13 PM · Import/Export, Collada, BF Blender
Bastien Montagne (mont29) assigned T58451: Dae parsing issue to Gaia Clary (gaiaclary).

@Gaia Clary (gaiaclary) Guess that one is for you :)

Dec 3 2018, 5:30 PM · Import/Export, Collada, BF Blender
Bastien Montagne (mont29) closed T57951: obj file opening crash as Archived.

Well, memory display is not always accurate at instant time, and you also have to take into account fragmentation (such big OBJ is likely to try to assign huge arrays, ie. require huge amounts of contiguous memory).

Dec 3 2018, 4:40 PM · Import/Export, Addons
Bastien Montagne (mont29) renamed T57858: FBX export error due to invalid imported UVs from FBX export error to FBX export error due to invalid imported UVs.
Dec 3 2018, 4:26 PM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) closed T57858: FBX export error due to invalid imported UVs as Resolved by committing rB3235a3081c12: Fix T57858: Add validation callback to CustomData layers..
Dec 3 2018, 4:24 PM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) added a comment to T57858: FBX export error due to invalid imported UVs.

Importing that FBX we get several NAN coordinates in UVmaps… think real issue here (besides the fact that the orig FBX files has such values…) is that our validate() mesh method does not check on NAN values, will investigate…

Dec 3 2018, 12:57 PM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) updated the task description for T57858: FBX export error due to invalid imported UVs.
Dec 3 2018, 10:54 AM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) claimed T57858: FBX export error due to invalid imported UVs.
Dec 3 2018, 10:54 AM · BF Blender: 2.8, Import/Export, Addons
Duarte Farrajota Ramos (duarteframos) added a comment to T58167: Export arrow points the wrong way.

I still prefer simplicity of current design, though.

Dec 3 2018, 3:24 AM · Import/Export, User Interface

Dec 2 2018

Bastien Montagne (mont29) closed T58536: FBX Import not working as Invalid.

We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com should be used for that matter.

Dec 2 2018, 7:19 PM · Import/Export, Addons
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.


I still prefer simplicity of current design, though.

Dec 2 2018, 6:04 PM · Import/Export, User Interface
David Turull (potter76) updated the task description for T58536: FBX Import not working.
Dec 2 2018, 5:51 PM · Import/Export, Addons

Nov 30 2018

Gaia Clary (gaiaclary) added a comment to T58167: Export arrow points the wrong way.

I also stumbled over this particular topic a few days ago.

Nov 30 2018, 5:09 PM · Import/Export, User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to T58167: Export arrow points the wrong way.

I really don't see what the issue is here, current icons are perfectly fine.
Either way it is quite irrelevant, direction is completely arbitrary.
I don't think there is any convention for this, both would be explicit as long as it follows some logic.

Nov 30 2018, 5:08 PM · Import/Export, User Interface
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

@Lin Fo - nope. Now "in" comes from left to right, while "out" goes from right to left.
Anyway, will try to make different design.

Nov 30 2018, 2:44 PM · Import/Export, User Interface
Lin Fo (eth) added a comment to T58167: Export arrow points the wrong way.

So logically, on the theory of reading left to right, you have in left and out left when it should be in left, out right.

Nov 30 2018, 2:26 PM · Import/Export, User Interface
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Well - that was intentional. The design assumes that we are staying in a specific space - inside a given file / workspace. Importing then is bringing sth in (from out of blender-specific space), while exporting is dispatching it out (to a foreign environment).
Design is very synthetic and uses the assumption that the user reads from left to right, which is not obvious. A possible improvement would be to add an anchor point that specifies "from" and "to".

Nov 30 2018, 8:53 AM · Import/Export, User Interface

Nov 29 2018

Brecht Van Lommel (brecht) closed T58167: Export arrow points the wrong way as Archived.

I imagine this is intentional, so that export goes the opposite direction of import. To me it still looks like it points "out".

Nov 29 2018, 10:41 PM · Import/Export, User Interface
Bastien Montagne (mont29) triaged T58160: 2.8 beta OBJ import broken as Needs Information from User priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Nov 29 2018, 8:56 PM · Import/Export, Addons
Lin Fo (eth) created T58167: Export arrow points the wrong way.
Nov 29 2018, 7:46 PM · Import/Export, User Interface

Nov 28 2018

Bastien Montagne (mont29) closed T58094: Failure to import .obj files without material data as Resolved by committing rBAd206e7f2ff17: Fix T58094: Failure to import .obj files without material data..
Nov 28 2018, 10:43 AM · Import/Export, Addons
Bastien Montagne (mont29) claimed T58094: Failure to import .obj files without material data.
Nov 28 2018, 9:47 AM · Import/Export, Addons

Nov 27 2018

Chris Outwin (cfromns) added a comment to T58053: Import Images As Planes Shows Random Line At Top.

Thank you for your reply. Please pardon my error. This is my first time at this. In reply, I opened the file, selected File/External Data/Pack All Into .blend, and saved the file.

Nov 27 2018, 3:03 AM · GPU / Viewport, BF Blender

Nov 26 2018

Gaia Clary (gaiaclary) closed T56852: Rotated armature changes position after two round trips as Resolved.

This issue is fixed in Blender 2.8 - beta (or most recent developer build)

Nov 26 2018, 11:35 PM · Import/Export, Collada, BF Blender
Bastien Montagne (mont29) triaged T58053: Import Images As Planes Shows Random Line At Top as Needs Information from User priority.

@Chris Outwin (cfromns) Please embed the image into the .blend file, otherwise we cannot see anything (besides a nice pink square)…

Nov 26 2018, 9:21 PM · GPU / Viewport, BF Blender

Nov 25 2018

Chris Outwin (cfromns) added a comment to T58053: Import Images As Planes Shows Random Line At Top.

Please see Description.

Nov 25 2018, 6:25 PM · GPU / Viewport, BF Blender
Chris Outwin (cfromns) created T58053: Import Images As Planes Shows Random Line At Top.
Nov 25 2018, 6:22 PM · GPU / Viewport, BF Blender

Nov 20 2018

Philipp Oeser (lichtwerk) merged T57932: Problem with Export to FBX into T51704: FBX: exported mesh/animation does not work properly in UE4 when exported using 1 metric unit scene scale.
Nov 20 2018, 2:37 PM · Import/Export, Addons
Steinmann Vilmos (HUNPaddy) added a comment to T57951: obj file opening crash.

I am not sure, I checked the ram, and I used only half of the avaibale, and befor the OS reinstallin (win10 befor and now) I didnt have any problem, but thank for the help

Nov 20 2018, 12:46 PM · Import/Export, Addons
Bastien Montagne (mont29) edited projects for T57951: obj file opening crash, added: Addons, Import/Export; removed BF Blender.
Nov 20 2018, 12:44 PM · Import/Export, Addons

Nov 19 2018

Brecht Van Lommel (brecht) merged task T57916: MULTIPLE IMAGE PLACING - into T57889: Blender 2.8 Crashes when I click on undo and redo while working with image or image empty.
Nov 19 2018, 1:16 PM · BF Blender: 2.8, Images & Movies, Import/Export

Nov 18 2018

Christopher Anderssarian (Christopher_Anderssarian) edited projects for T57916: MULTIPLE IMAGE PLACING - , added: BF Blender: 2.8; removed BF Blender.
Nov 18 2018, 8:04 PM · BF Blender: 2.8, Images & Movies, Import/Export
SUJITH (SUJITH_TA) created T57916: MULTIPLE IMAGE PLACING - .
Nov 18 2018, 7:32 PM · BF Blender: 2.8, Images & Movies, Import/Export

Nov 17 2018

Justin Joo (justin0758) added a comment to T57858: FBX export error due to invalid imported UVs.

Here you go, hopefully it works...

Nov 17 2018, 6:06 PM · BF Blender: 2.8, Import/Export, Addons

Nov 16 2018

Philipp Oeser (lichtwerk) renamed T57858: FBX export error due to invalid imported UVs from Blender error to FBX export error.
Nov 16 2018, 9:27 AM · BF Blender: 2.8, Import/Export, Addons
Philipp Oeser (lichtwerk) triaged T57858: FBX export error due to invalid imported UVs as Needs Information from User priority.

To be able to reproduce, we need the blendfile you are exporting from.

Nov 16 2018, 9:27 AM · BF Blender: 2.8, Import/Export, Addons

Nov 7 2018

Jan Javůrek (skywalger) added a comment to T57673: FBX lost custom vertex normals after import to 3dsMax.

Thank you for explanation...I will go bother Autodesk so they fix their software...wish me good luck :D

Nov 7 2018, 3:52 PM · Import/Export, BF Blender: 2.8, BF Blender
Bastien Montagne (mont29) closed T57673: FBX lost custom vertex normals after import to 3dsMax as Archived.

Nobody officially knows anything about FBX, since there are no public specifications… even worse when it comes to 3DSMax and Maya, as those add their own 'FBX flavor' through custom namespaced data.

Nov 7 2018, 2:25 PM · Import/Export, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) assigned T57673: FBX lost custom vertex normals after import to 3dsMax to Bastien Montagne (mont29).

This is one for @Bastien Montagne (mont29), I don't know how custom normals work in FBX.

Nov 7 2018, 2:19 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) updated subscribers of T57673: FBX lost custom vertex normals after import to 3dsMax.

@Brecht Van Lommel (brecht) can you look into this bug pls? You have been helpful in answering similar issue https://developer.blender.org/T57663 Probably it will be again mistake on side of 3dsMax...I just wanna be sure. Thank you.

Nov 7 2018, 2:05 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a project to T57673: FBX lost custom vertex normals after import to 3dsMax: Import/Export.
Nov 7 2018, 1:59 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a comment to T57663: Exported FBX has broken hard edges in 3dsMax.

Max does the conversion from sharp edges to smoothing groups, and this conversion may be limited by what smoothing groups can represent, or it may have a bug. Either way that is a problem in Max, we can't solve it in Blender.

Nov 7 2018, 1:57 PM · Import/Export, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T57663: Exported FBX has broken hard edges in 3dsMax.

I expect the same incompatibility exists when exporting hard edges from Maya and importing them into Max converted to smoothing groups..

Nov 7 2018, 1:55 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a comment to T57663: Exported FBX has broken hard edges in 3dsMax.

Hey, thanks for quick reply :) Sorry for the video being so big, I dunno how to reduce the size :)

Nov 7 2018, 1:51 PM · Import/Export, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) closed T57663: Exported FBX has broken hard edges in 3dsMax as Archived.

Max does the conversion from sharp edges to smoothing groups, and this conversion may be limited by what smoothing groups can represent, or it may have a bug. Either way that is a problem in Max, we can't solve it in Blender.

Nov 7 2018, 1:40 PM · Import/Export, BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) triaged T57663: Exported FBX has broken hard edges in 3dsMax as Needs Information from User priority.

First note: sharp edges survive the roundrip blender > FBX > blender just fine.

Nov 7 2018, 12:10 PM · Import/Export, BF Blender: 2.8, BF Blender

Nov 5 2018

Lawrence D'Oliveiro (ldo) added a comment to T50620: 3ds import - rotated elements.

Just to confirm, I have tried importing the BL.1.L.3DS example file posted above, with my new clear-transform option turned off and on; with it off, the sofa comes in mostly intact, but with four small pieces in separate odd locations. With the new option turned on, these small pieces are attached to the bottom of the sofa, though two of them end up almost on top of each other, instead of being at the four corners as per the supplied images.

Nov 5 2018, 9:56 AM · Import/Export, Addons

Nov 4 2018

Peter Krauspe (jb0815) added a watcher for Import/Export: Peter Krauspe (jb0815).
Nov 4 2018, 12:04 AM

Nov 1 2018

Lawrence D'Oliveiro (ldo) added a comment to T50620: 3ds import - rotated elements.

Here is a patch

to add a new option to the 3DS importer to clear object transforms on all imported objects. I find it helps with a lot of the troublesome cases.

Nov 1 2018, 6:31 AM · Import/Export, Addons
Lawrence D'Oliveiro (ldo) added a comment to T50620: 3ds import - rotated elements.

OK, that fix doesn’t completely work for everything. It helps with this one, but some pieces are still a little out of place.

Nov 1 2018, 3:14 AM · Import/Export, Addons
Lawrence D'Oliveiro (ldo) added a comment to T50620: 3ds import - rotated elements.

I have an answer! I tried following the advice here to clear all object transforms, and all the pieces in the above example snap into place nicely! This has also worked for a couple of other examples I have tried. Though the objects can end up becoming rather large.

Nov 1 2018, 2:53 AM · Import/Export, Addons

Oct 31 2018

Kopan Manut (kopmarn) added a comment to T55519: Blender (silently) fails when importing Sketchup Collada File.

I am also facing same issue. Unable to import. I am trying to make exactly this type of toilets https://bestflushingtoilet.org/american-standard-toilets/champion-4-reviews/. But, I am failing to do it.

Oct 31 2018, 4:13 PM · Collada, Import/Export, BF Blender

Oct 29 2018

Sergey Sharybin (sergey) closed T55601: svg import wrong shape as Resolved by committing rBAc2aef4a98f6c: SVG: Fix wrong closed path with quadratic segments.
Oct 29 2018, 4:10 PM · Addons, Import/Export
Cyp (cyp) added a comment to T55601: svg import wrong shape.

According to https://www.w3.org/TR/SVG/coords.html#Units, 96px = 1in. Note that 1px is not necessarily the size of 1 physical pixel, especially on newer devices with higher pixel densities.

Oct 29 2018, 3:56 PM · Addons, Import/Export
Sergey Sharybin (sergey) added a comment to T55601: svg import wrong shape.

Applied the fix for typos, leaving DPI part away for now. SVG by itself does not provide any specification about what is the value for DPI is expected to be (which is understandable). But at the same time Inkscape assumes it is 90. Some other formats assumes 72. So it is a bit of a mess, and needs some smart solution, if any.

Oct 29 2018, 2:52 PM · Addons, Import/Export

Oct 26 2018

Philipp Oeser (lichtwerk) added a comment to T54050: Camera focal length animation not importing.

@Jesse (FreakTheMighty) : cant reproduce.
in 2.79, the provided FBX wont import Focal Length [but that is expected since rBAb890f0d7e8a6 isnt included]
in 2.79b (or onwards), the provided FBX will import Focal Length [bunch of keyframes, but all very similar -- around 8.1/8.2mm]

Oct 26 2018, 9:49 AM · Addons, Alembic, Import/Export, BF Blender

Oct 10 2018

Ivaylo Gogov (ivaydesign) added a comment to T51807: FBX imports wrong scale and translation on multi object file..

Hello Tim, thank you for the topic.
Bastien, thank you for your effort and wonderful work along with the Blender Development Team!!!

Oct 10 2018, 12:11 AM · Import/Export, Addons

Oct 4 2018

Bastien Montagne (mont29) closed T57055: Import wavefront OBJ does not correctly parse the '-bm' parameter. (bump map too strong). as Resolved by committing rBA6d62e07f8bcd: Fix T57055: Import wavefront OBJ does not correctly parse the '-bm' parameter..
Oct 4 2018, 2:47 PM · Import/Export, Addons
Bastien Montagne (mont29) claimed T57055: Import wavefront OBJ does not correctly parse the '-bm' parameter. (bump map too strong)..
Oct 4 2018, 2:40 PM · Import/Export, Addons