More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
Apr 4 2019
Apr 3 2019
Mar 31 2019
Mar 25 2019
Mar 19 2019
Mar 2 2019
Feb 26 2019
Please try the latest build from builder.blender.org.
What was the last version that worked?
Feb 25 2019
Jan 15 2019
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
Dec 17 2018
Please give some more information (in text form) about your system (os, gpu, exact Blender version)
May 27 2018
Apr 19 2018
Apr 17 2018
Jan 9 2018
- Remove comments
- Fix locking, more compact UI, use inline functions to remap
Jan 7 2018
Thanks for the updates, looks good - will apply today.
Jan 6 2018
- pad and pad2 have been removed.
- idx has been deprecated in favor of mapping/remapping before/after calling the callback
- dcut has been reintroduced for bend mode.
Sure I can do the reordering before and after the simpleDeform_callback gets called; sounds like a good idea.
Am not sure using idx for every index access is worth the hassle, I think it makes the code needlessly complicated.
Jan 5 2018
All requested changes have been made.
Mar 18 2017
Oct 17 2016
Jul 29 2016
May 24 2016
May 3 2016
We don't sign binaries on Windows. That is not considered a bug.