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William Reynish (billreynish) updated the task description for T54963: Industry Compatible Keymap.
Tue, May 21, 2:39 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T54963: Industry Compatible Keymap.
Tue, May 21, 2:35 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Tue, May 21, 11:12 AM · User Interface, Code Quest, BF Blender: 2.8
Leroy (Leroy) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) Hi, How to add shortcuts for the group menu, e.g. make single user, set origin, select loops, for high custom, this is useful, I can't find "Assign shortcuts" in context menu by right click.

Tue, May 21, 7:22 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Tue, May 21, 1:54 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Posted request for platform spesific key conflicts here: https://devtalk.blender.org/t/platform-spesific-key-conflicts/7395

Tue, May 21, 12:46 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mesh Tools:
Deform_ Slide edge-Vertex

Tue, May 21, 12:45 AM · User Interface, Code Quest, BF Blender: 2.8

Sun, May 19

Brecht Van Lommel (brecht) updated the task description for T56351: Python API (parent task).
Sun, May 19, 9:28 PM · BF Blender

Sat, May 18

Daniele Viagi (d.viagi) added a comment to T54963: Industry Compatible Keymap.

Same behaviour "bug?" on three different computer at work.

Sat, May 18, 9:20 PM · BF Blender, User Interface, Code Quest
Campbell Barton (campbellbarton) added a commit to T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother: rB4f6e25280558: Fix T54686: objects don't occlude each other for edit-mesh select (part 2).
Sat, May 18, 3:59 PM · Code Quest

Fri, May 17

Ramesh LD (RameshLD) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mesh Tools:
Deform_ Slide edge-Vertex, Noise,Smooth Vertex, Randomize
Remove Doubles option ?

Fri, May 17, 1:51 PM · User Interface, Code Quest, BF Blender: 2.8
Jeroen Bakker (jbakker) added a revision to T54659: Move and share Eevee / Cycles render settings: D4882: Cycles/EEVEE: Unify Depth of Field.
Fri, May 17, 12:28 PM · Cycles
Jeroen Bakker (jbakker) added a comment to T54659: Move and share Eevee / Cycles render settings.

@Brecht Van Lommel (brecht) @Clément Foucault (fclem) I will be working on the DoF settings this morning (including the proposal of to enable/disable it via camera).

Fri, May 17, 8:53 AM · Cycles
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

Fri, May 17, 4:55 AM · User Interface, Code Quest, BF Blender: 2.8
Andrew (sciengart) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

Fri, May 17, 2:51 AM · User Interface, Code Quest, BF Blender: 2.8

Thu, May 16

Martin Capitanio (capnm) added a comment to T54659: Move and share Eevee / Cycles render settings.

Now that there is per material back-face culling :-), remove the unused show_double_sided/ME_TWOSIDED?

Thu, May 16, 10:20 PM · Cycles
Clément Foucault (fclem) added a comment to T54659: Move and share Eevee / Cycles render settings.

@Brecht Van Lommel (brecht) that sounds resonable.

Thu, May 16, 8:38 PM · Cycles
Brecht Van Lommel (brecht) added a comment to T54659: Move and share Eevee / Cycles render settings.

For DoF, it makes some sense to use f-stop by default since that's more familiar than radius.

Thu, May 16, 8:31 PM · Cycles
Jeroen Bakker (jbakker) updated the task description for T54659: Move and share Eevee / Cycles render settings.
Thu, May 16, 3:58 PM · Cycles
Jeroen Bakker (jbakker) added a revision to T54659: Move and share Eevee / Cycles render settings: D4874: Cycles/EEVEE: Unify Film Transparency.
Thu, May 16, 3:54 PM · Cycles
Jeroen Bakker (jbakker) added a comment to T54659: Move and share Eevee / Cycles render settings.
  • Migrate current alphamode (enum) to flag in the RNA.
    • Change UI
    • Migrate Cycles setting to use the RenderData.alphamode. The source data is stored as property id check previous commits how to do this.
Thu, May 16, 3:06 PM · Cycles
Campbell Barton (campbellbarton) merged T57725: Using scale handles with the Transform tool is almost impossible when viewed on-axis into T57203: Transform gizmo: Scale handles and rotation handles overlap.
Thu, May 16, 5:08 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) merged T57725: Using scale handles with the Transform tool is almost impossible when viewed on-axis into T57203: Transform gizmo: Scale handles and rotation handles overlap.
Thu, May 16, 5:07 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother as Resolved by committing rB8a6414ed46f6: Fix T54686: objects don't occlude each other for edit-mesh select.
Thu, May 16, 1:37 AM · Code Quest
Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother, a subtask of T54643: Multi-Object-Mode: EditMesh Tools, as Resolved.
Thu, May 16, 1:37 AM · Mesh Modeling, Code Quest

Wed, May 15

William Reynish (billreynish) updated the task description for T57209: Circle Select Tool Todo.
Wed, May 15, 9:31 PM · BF Blender: 2.8, User Interface, Code Quest
Germano Cavalcante (mano-wii) added a revision to T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother: D4867: Fix High Priority T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother.
Wed, May 15, 3:18 PM · Code Quest
Campbell Barton (campbellbarton) updated the task description for T56571: Tools: Per-tool Todo List .
Wed, May 15, 8:35 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57203: Transform gizmo: Scale handles and rotation handles overlap as Resolved by committing rBc2568394dd71: Fix T57203: Rotation overlaps scale gizmo handles.
Wed, May 15, 8:34 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57203: Transform gizmo: Scale handles and rotation handles overlap, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Wed, May 15, 8:34 AM · BF Blender: 2.8, User Interface, Code Quest
EitanSomething added a comment to T57233: UV Editor Tools Todo.

Gizmos for Move,Rotate, and Scale need to be created.

Wed, May 15, 4:36 AM · BF Blender: 2.8, User Interface, Code Quest

Tue, May 14

Sergey Sharybin (sergey) added a comment to T57936: Performance regressions.

Looked into Custom Data layers.

Tue, May 14, 2:22 PM · BF Blender, Code Quest

Mon, May 13

William Reynish (billreynish) updated the task description for T54642: Asset Project - UI - Asset Browser.
Mon, May 13, 8:30 PM · Code Quest, BF Blender, User Interface

Fri, May 10

Brecht Van Lommel (brecht) closed T57937: OpenSubdiv for subdivision and multires as Archived.

There are already bug reports for these issues, we will handle these tasks as bugs.

Fri, May 10, 2:24 PM · BF Blender, Code Quest

Wed, May 8

Sergey Sharybin (sergey) added a comment to T57846: Clip Editor toolbar.

@EitanSomething please use file attachments or patch review section to share code. Inlining 100s of lines of code to a comment ensures the discussion is unreadable.

Wed, May 8, 9:50 AM · BF Blender: 2.8, User Interface, Code Quest

Tue, May 7

EitanSomething added a comment to T57846: Clip Editor toolbar.
Tue, May 7, 11:04 PM · BF Blender: 2.8, User Interface, Code Quest
Sergey Sharybin (sergey) added a subtask for T57936: Performance regressions: T64262: Performance: EditMesh to Mesh on every modifier run.
Tue, May 7, 6:15 PM · BF Blender, Code Quest
Sergey Sharybin (sergey) added a subtask for T57936: Performance regressions: T64261: Performance: mesh batch cache creation.
Tue, May 7, 6:06 PM · BF Blender, Code Quest

Mon, May 6

EitanSomething added a comment to T57846: Clip Editor toolbar.

I've begun the process of removing the old tools panel and adding the new one.

Mon, May 6, 4:04 AM · BF Blender: 2.8, User Interface, Code Quest

Sun, May 5

EitanSomething added a comment to T57233: UV Editor Tools Todo.
Sun, May 5, 11:19 PM · BF Blender: 2.8, User Interface, Code Quest

Fri, May 3

EitanSomething added a comment to T57233: UV Editor Tools Todo.

There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.

Fri, May 3, 6:48 PM · BF Blender: 2.8, User Interface, Code Quest
Dan Pool (dpdp) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) is there any reason highlighting can’t be on by default in the text editor? That would be very helpful, but I’m not sure if there is a downside.

Fri, May 3, 5:58 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57233: UV Editor Tools Todo.

There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.

Fri, May 3, 5:17 PM · BF Blender: 2.8, User Interface, Code Quest
EitanSomething added a comment to T57233: UV Editor Tools Todo.

What is the widget for the for move,rotate,and scale tool called?

Fri, May 3, 5:09 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated subscribers of T54943: Blender 2.8 Defaults.

@Campbell Barton (campbellbarton) @Bastien Montagne (mont29) Can you agree on the following changes:

Fri, May 3, 4:48 PM · BF Blender: 2.8, User Interface, Code Quest
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Fri, May 3, 9:36 AM · OpenGL / GPU
Eneko Castresana Vara (ecv) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Sorry if this one is not for discussion, but the other referred ones are archived. So I'm not sure...

Fri, May 3, 12:52 AM · User Interface, Code Quest, BF Blender: 2.8

Thu, May 2

EitanSomething added a comment to T57233: UV Editor Tools Todo.

I'm working on adding Move,Rotate, and Scale tool to the toolbar.

Thu, May 2, 4:37 AM · BF Blender: 2.8, User Interface, Code Quest

Wed, May 1

-- (zgorg) added a comment to T55194: Shortcut Keys Changed in 2.8x.

so that's where the crime happened...

Wed, May 1, 8:20 PM · User Interface, Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T55099: Collections (parent task).
Wed, May 1, 2:32 PM · BF Blender
William Reynish (billreynish) updated the task description for T57233: UV Editor Tools Todo.
Wed, May 1, 1:55 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57233: UV Editor Tools Todo.
Wed, May 1, 1:48 PM · BF Blender: 2.8, User Interface, Code Quest

Tue, Apr 30

Campbell Barton (campbellbarton) raised the priority of T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother from Normal to Confirmed, High.
Tue, Apr 30, 1:39 AM · Code Quest
Campbell Barton (campbellbarton) merged T63965: incorrect selecting in edit mode of two or more objects into T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother.
Tue, Apr 30, 1:38 AM · Code Quest
Campbell Barton (campbellbarton) merged T59592: Multi-object editing, wrong selection priority into T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother.
Tue, Apr 30, 1:36 AM · Code Quest

Mon, Apr 29

William Reynish (billreynish) updated the task description for T54943: Blender 2.8 Defaults.
Mon, Apr 29, 8:59 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) changed Type from Bug to Design on T54642: Asset Project - UI - Asset Browser.
Mon, Apr 29, 8:02 PM · Code Quest, BF Blender, User Interface
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

This task was getting a bit noisy, so in order to keep developer.blender.org more focused on developers, I have started a thread on devtalk instead:

Mon, Apr 29, 3:35 PM · BF Blender, User Interface, Code Quest

Sun, Apr 28

Kee Hoon Seong (Cyrus3DJ) removed a watcher for Code Quest: Kee Hoon Seong (Cyrus3DJ).
Sun, Apr 28, 4:43 AM

Sat, Apr 27

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Unwrap doesn't have a shortcut yet.

Sat, Apr 27, 9:35 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

@ces That issue is a Blender issue. Will be solved shortly by D4654

Sat, Apr 27, 2:00 PM · BF Blender, User Interface, Code Quest
Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

Scrubbing the timeline doesn't work on top half of area after resizing the timeline (also graph editor, dope sheet and other animation tools). Throws "Error: animation channel (index = 1) not found in mouse_action_keys()" exception.


Here you can see me furiously trying to drag in the upper half portion of the timeline to no effect while it works as intended in the bottom. This works fine in blender keymap (right click).

Sat, Apr 27, 1:34 PM · BF Blender, User Interface, Code Quest
Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

Honestly, while I applaud the effort, I see this as taking a half measure when you needed to take a whole. Imagine being a Maya user, and opening Blender for the first time. You've heard 2.8 is great, so you fire up the program.

You have two options:

  1. Use the default Blender settings, and have to re-learn everything you've gotten used to from scratch, because Blender insists on being weird and idiosyncratic and doesn't conform to the standards 95% of other programs use
  2. Use the "Industry Standard Keymap", which works great... until you have to google something for help, and you find that all the forum discussions and stackexchange posts and tutorials are based around the default settings. Now you have to go through the additional step of trying to translate what they're saying and work out how to do it with your non-standard keymap.

    Eventually, after several days of this, it looks real tempting to just quit and go back to Maya.

    I think the best approach is just to bite the bullet and change the default settings , while allowing old users to revert to the Legacy settings if they feel like it.

    I think the Blender developers need to start seeing the industry as a whole as its target audience, instead of serving the whims of its current users at the expense of everyone else. I'm glad to see you've already started doing this with the Left-Click Select, Drag box select and the Spacebar key. But I think you need to go one step further and move to the WER/manipulator tool approach and Alt-Click standard.
Sat, Apr 27, 12:52 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

Lots of these posts are general Blender feature requests and are outside the scope of the keymap. A keymap can only change the keyboard mappings, and cannot add entirely new features in Blender.

Sat, Apr 27, 12:08 PM · BF Blender, User Interface, Code Quest
Oskar (Oskar) added a comment to T54963: Industry Compatible Keymap.

Can you add select behind (vertex-edge-face) without using xray ?
I found this really slow my work each time I need to enable xray to select behind. is there away to add an option to select behind ?
any software let you have this option I hope to add this option for blender too.

Sat, Apr 27, 11:59 AM · BF Blender, User Interface, Code Quest
Alan Noble (AlanNoble) added a comment to T54963: Industry Compatible Keymap.

Honestly, while I applaud the effort, I see this as taking a half measure when you needed to take a whole. Imagine being a Maya user, and opening Blender for the first time. You've heard 2.8 is great, so you fire up the program.

Sat, Apr 27, 11:00 AM · BF Blender, User Interface, Code Quest
Jeroen Bakker (jbakker) added a comment to T56349: 3D Viewport (parent task).

@ronald johnson (billyand) Blender 2.80 Will not include weight paint overlay. It seems like Dynamic weight paint is broken for some years now but have only be noticed a short time ago. in the near future we want to redesign this part and integrate this into existing projects like modifier nodes and shader /texture nodes. Spending now time to fix is not effective.

Sat, Apr 27, 10:49 AM · BF Blender, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Can we have separate industry standard navigation (Alt+click movement and basics) and Blender default keymap at the same time? Industry compatible option is currently frustrating for existing Blender users who also use Maya etc - when you were given a familiar alt+click navigation but you're completely lost in new hotkeys... Although I use many apps, I only set Alt-navigation and F for the center in Blender because my muscle memory has already remembered default Blender keymap for years. The only thing which irritates me a lot is that still when you try to orbit with Alt-LMB when the cursor is hovering on any object, you move the object instead of orbiting. So in a dense scene, you can't even orbit. I'm not sure if it happens when Industry compatible is ON, but when you set your own keys it does, and it's frustrating.

Sat, Apr 27, 8:20 AM · BF Blender, User Interface, Code Quest
Alex (Alex108) added a comment to T54963: Industry Compatible Keymap.

I recently wrote about having separate options: Industry compatible keymap and navigation because some people prefer Alt-click navigation but got used to default Blender keymap. But then deleted it because actually the current Industry compatible keymap is not that bad and lots of key bindings make sense. I only added a few for now:

  • F11 - toggle Renderview
  • Home - Jump to the first frame
  • End - jump to the last frame
  • Spacebar - Toggle Maximize Area (like Nuke and Katana)
  • L - play animation forward (Davinci, YouTube)
  • J - play animation backward (Davinci, YouTube)
  • Ctrl+J - join objects
Sat, Apr 27, 8:01 AM · BF Blender, User Interface, Code Quest
0rAngE (undo) added a comment to T54963: Industry Compatible Keymap.

Can we have separate industry standard navigation (Alt+click movement and basics) and Blender default keymap at the same time? Industry compatible option is currently frustrating for existing Blender users who also use Maya etc - when you were given a familiar alt+click navigation but you're completely lost in new hotkeys... Although I use many apps, I only set Alt-navigation and F for the center in Blender because my muscle memory has already remembered default Blender keymap for years. The only thing which irritates me a lot is that still when you try to orbit with Alt-LMB when the cursor is hovering on any object, you move the object instead of orbiting. So in a dense scene, you can't even orbit. I'm not sure if it happens when Industry compatible is ON, but when you set your own keys it does, and it's frustrating.

Sat, Apr 27, 6:42 AM · BF Blender, User Interface, Code Quest
Alex (Alex108) added a comment to T54963: Industry Compatible Keymap.
Sat, Apr 27, 6:27 AM · BF Blender, User Interface, Code Quest
Wahid (KloWorks) added a comment to T54963: Industry Compatible Keymap.

Can you add select behind (vertex-edge-face) without using xray ?
I found this really slow my work each time I need to enable xray to select behind. is there away to add an option to select behind ?
any software let you have this option I hope to add this option for blender too.

Sat, Apr 27, 3:31 AM · BF Blender, User Interface, Code Quest

Fri, Apr 26

William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

Neither the loop or ring select operators in Blender currently work this way, so it’s outaide of the scope of the keymap to do it that way.

Fri, Apr 26, 10:24 PM · BF Blender, User Interface, Code Quest
Oskar (Oskar) added a comment to T54963: Industry Compatible Keymap.

About the edge loops and rings I find Maya way very intuitive.
Everything here is just Shift + Double Left Click:

Fri, Apr 26, 8:09 PM · BF Blender, User Interface, Code Quest
Catalin (giakaama) added a comment to T54963: Industry Compatible Keymap.

Right now It's good but, it can be better :) .

Fri, Apr 26, 5:01 PM · BF Blender, User Interface, Code Quest
Ludvik Koutny (rawalanche) added a comment to T54963: Industry Compatible Keymap.

In case of 3ds Max it's selecting another mesh element next to the one already selected in the direction of the ring while holding Shift. Or Ctrl+R.

Fri, Apr 26, 4:30 PM · BF Blender, User Interface, Code Quest
Luiz Kruel (lkruel) added a comment to T54963: Industry Compatible Keymap.

I'd say the usual workflow is for you to select one edge and then double click another edge in the direction of the ring. Generally speaking if you double click on the very next edge on the ring it will give you a full ring and if you click on a few edges down in the ring it will give you a partial ring bound by your 2 edges. This last workflow is also the same for loops

Fri, Apr 26, 4:18 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

How do various apps let you select edge rings? If there’s a good way that fits and causes no apparent conflicts I am happy to add it.

Fri, Apr 26, 4:03 PM · BF Blender, User Interface, Code Quest
ronald johnson (billyand) added a comment to T56349: 3D Viewport (parent task).

How do you show the dynamic paint weights in the viewport?

Fri, Apr 26, 3:53 PM · BF Blender, Code Quest
Daniele Viagi (d.viagi) added a comment to T54963: Industry Compatible Keymap.

@William Sitton (william) Reynish (billreynish)
Thank you William this keymap is getting better and better.
Just one thing
I don't know if it's possible, but I think can be a good improvement.

Fri, Apr 26, 2:40 PM · BF Blender, User Interface, Code Quest
Oskar (Oskar) added a comment to T54963: Industry Compatible Keymap.

I found a fix.
For Add Cut we need to set the Left Mouse click to "Any".

Fri, Apr 26, 1:11 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

@Oskar (Oskar) I’ll look into it.

Fri, Apr 26, 1:10 PM · BF Blender, User Interface, Code Quest
Oskar (Oskar) added a comment to T54963: Industry Compatible Keymap.

This bug is still present here with the ICKeymap.
Seems like the Knife Tool works as if the LMB is always pressed.
It creates a point every time you hover over an edge (without clicking).

Fri, Apr 26, 12:36 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha): do any other apps use Shift-A to add new items or primitives?

Fri, Apr 26, 11:34 AM · BF Blender, User Interface, Code Quest
Catalin (giakaama) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha): do any other apps use Shift-A to add new items or primitives?

Fri, Apr 26, 9:38 AM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha): do any other apps use Shift-A to add new items or primitives?

Fri, Apr 26, 9:16 AM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Sorry for being unclear. I meant the Toolbar and Sidebar and according to the menu entry, they are assigned to CTRL [ and CTRL ] which don´t work on my German keyboard layout.

Fri, Apr 26, 8:37 AM · BF Blender, User Interface, Code Quest
Irfan Celik (irfan) added a comment to T54963: Industry Compatible Keymap.

Sorry for being unclear. I meant the Toolbar and Sidebar and according to the menu entry, they are assigned to CTRL [ and CTRL ] which don´t work on my German keyboard layout.

Fri, Apr 26, 8:19 AM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

It seems the buildbot didn't updated. I've downloaded a new build and it's still the same :( .

Oh I am building blender myself. Sorry :)

William, there seems to something wrong with the T and N panel. I can´t seem to activate them via their hotkeys nor drag them out with the mouse. Just with the menu entry and when that is done once, it works using the mouse again yet still no luck with the hotkeys.

Fri, Apr 26, 12:34 AM · BF Blender, User Interface, Code Quest

Thu, Apr 25

Pierre Tufenkjian (PiettroJewelry) added a comment to T54963: Industry Compatible Keymap.

Hi , for toggle quad view and return in any view shortcut please . Thank you .

Thu, Apr 25, 10:32 PM · BF Blender, User Interface, Code Quest
Irfan Celik (irfan) added a comment to T54963: Industry Compatible Keymap.

It seems the buildbot didn't updated. I've downloaded a new build and it's still the same :( .

Thu, Apr 25, 10:10 PM · BF Blender, User Interface, Code Quest
Irfan Celik (irfan) added a comment to T54963: Industry Compatible Keymap.

I didn´t mean the Add menu itself, I meant the search item in the add menu in the node editor. This is the way it is in Nuke, Maya etc. You hit TAB and directly type in what you are looking for.
Anyway, if that is not possible, and since shift+A is still used for the add menu in the node editor, wouldn´t it be more consistent to have shift+A for the add menu in the 3d view as well?

Thu, Apr 25, 9:53 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

Hey William, this is a lot better now especially with the middle mouse button.
One small issue though. If you want to move the object by 5 units in X, you have to click MMB once, move the mouse slightly then hit X, then 5 and enter.

Thu, Apr 25, 9:25 PM · BF Blender, User Interface, Code Quest
Catalin (giakaama) added a comment to T54963: Industry Compatible Keymap.

It seems the buildbot didn't updated. I've downloaded a new build and it's still the same :( .

Thu, Apr 25, 8:56 PM · BF Blender, User Interface, Code Quest
Irfan Celik (irfan) added a comment to T54963: Industry Compatible Keymap.

Hey William, this is a lot better now especially with the middle mouse button.
One small issue though. If you want to move the object by 5 units in X, you have to click MMB once, move the mouse slightly then hit X, then 5 and enter.
Would it be possible to not move the mouse slightly or would it interfere with something else?

Thu, Apr 25, 4:25 PM · BF Blender, User Interface, Code Quest
Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

You can now box select while the transform tools are active, just like in Maya.

Left-click and drag to box select. Middle-mouse drag to use transform tool outside the gizmo.

Thu, Apr 25, 2:48 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

You can now box select while the transform tools are active, just like in Maya.

Thu, Apr 25, 2:14 PM · BF Blender, User Interface, Code Quest
Brecht Van Lommel (brecht) updated subscribers of T55018: Documentation for 2.8 (WIP).

We will definitely need to do some global search & replace. At the homestretch workshop we decided that all Blender Foundation developers would spend the first week of June on docs. @Campbell Barton (campbellbarton) was assigned to look into getting things organized a bit before that, so tasks can be distributed more easily.

Thu, Apr 25, 1:36 PM · Code Quest, BF Blender: 2.8, Documentation
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

That should be able to be supported like so:

Thu, Apr 25, 1:32 PM · BF Blender, User Interface, Code Quest
Howard Trickey (howardt) added a comment to T55018: Documentation for 2.8 (WIP).

One things that changes everywhere in the manual are the parts where it lists where various buttons and other UI live. E.g., most things that were on the tool shelf are listed as being on Panel Tool Shelf > Tools.

Thu, Apr 25, 1:18 PM · Code Quest, BF Blender: 2.8, Documentation