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Fri, Jul 12

Gavin Scott (Zoot) added a comment to T55194: Shortcut Keys Changed in 2.8x.

The release notes that point to this task say:

Fri, Jul 12, 10:35 PM · User Interface, Code Quest, BF Blender: 2.8

Mon, Jul 8

Brecht Van Lommel (brecht) closed T55233: Add animdata (animation/drivers) support to collections as Archived.
Mon, Jul 8, 3:19 PM · Code Quest

Thu, Jul 4

Michael Soluyanov (crantisz) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I noted that there is no U (make single user menu) in the list. Actually it was removed. Why it missed in the list?

Thu, Jul 4, 12:51 PM · User Interface, Code Quest, BF Blender: 2.8

Wed, Jul 3

William Reynish (billreynish) updated the task description for T57210: Create Object Tools Todo.
Wed, Jul 3, 9:28 AM · BF Blender: 2.8, User Interface, Code Quest

Tue, Jul 2

Fahad Hasan (cgvirus) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hello, me again.
We used to have shift+uparrow and downarrow for delta frame offset . This is an essential key binding for compositing and rotoscoping works.
I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright.

Tue, Jul 2, 3:37 AM · User Interface, Code Quest, BF Blender: 2.8

Mon, Jul 1

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Nope, it is used for both convert to mesh (apply mosifiers) and convert to spline.
There is no "mostly".
Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be even more convenient.

Mon, Jul 1, 12:09 PM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Leroy (Leroy) these were intentionally removed, See: T55666: Minimal Keymap Proposal.

Mon, Jul 1, 4:21 AM · User Interface, Code Quest, BF Blender: 2.8

Sun, Jun 30

Leroy (Leroy) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) If possible, I would very much like to be able to add a new shortcut preset, which includes the current 2.8, and the old 2.7x. I mean, if there is no shortcut operation in the 2.8 version, use the old 2.7 shortcut. . Such as alt+c conversion mode. thanks.

Sun, Jun 30, 7:34 AM · User Interface, Code Quest, BF Blender: 2.8

Sat, Jun 29

Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Sat, Jun 29, 12:16 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

Sat, Jun 29, 12:15 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Sat, Jun 29, 12:14 AM · User Interface, Code Quest, BF Blender: 2.8

Fri, Jun 28

Brecht Van Lommel (brecht) added a comment to T55232: Pose library addon not working.

Please create a new report if you think you found a bug, it's unlikely to have the same cause as this old report.

Fri, Jun 28, 6:38 PM · Code Quest, BF Blender: 2.8
iurimonteiro (iurimonteiro) added a comment to T55232: Pose library addon not working.

this is still bugged.

Fri, Jun 28, 6:35 PM · Code Quest, BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T55194: Shortcut Keys Changed in 2.8x.

So, mapping "|" and "\" keys that are currently seems to be empty will solve problem?

Fri, Jun 28, 5:03 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.
Fri, Jun 28, 4:52 PM · User Interface, Code Quest, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.8 using right click select we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

Fri, Jun 28, 2:49 PM · User Interface, Code Quest, BF Blender: 2.8
grey tomorrow (gtomorrow) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@William Reynish (billreynish) once again you have nailed it! Mapping the key left of 1 (in my case, backslash) is the obvious and most elegant solution in my opinion.

Fri, Jun 28, 1:45 PM · User Interface, Code Quest, BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row.

Fri, Jun 28, 11:58 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Thank you for clarification.
Yes, it would be great if users with keyboard layout issues indicated the current keyboard model they are talking about.

Fri, Jun 28, 11:42 AM · User Interface, Code Quest, BF Blender: 2.8
William Reynish (billreynish) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Paul Kotelevets (1D_Inc) Full-size Mac keyboards typically have *more* buttons than most average PC keyboards. Macs go up to F19, for example. So technically most PC users have ‘less capabilities’.

Fri, Jun 28, 11:34 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

99% of mac users don't ever need to perform 3d modeling, so, obviously, Apple is interested in keepeing layout as minimal as possible.
But all we know - less buttons - less abilities, that's how it works.
Otherwise, there would be no problems with the layout.

Fri, Jun 28, 11:18 AM · User Interface, Code Quest, BF Blender: 2.8
grey tomorrow (gtomorrow) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Paul Kotelevets (1D_Inc) ...
Seriously, Paul? "Comfortable peripherals?" "...Mac or comfortable work?" I came here looking to inform/remind the developers about this shortcoming regarding the backtick key and I have to hear this kind of nonsense? I'm not talking about an Amiga, Sun, Wang, Atari or Be keyboard. It's a Macintosh keyboard and whether you personally like it or not its a widely-accepted layout. Macintosh Blender users (regardless of keyboard layout) are more than a bump on the map and I'm confident the developers/Blender Foundation can confirm this. 2.8 is the first version that actually has the Command key mapped.

Fri, Jun 28, 10:21 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mac was never designed to provide comfortable peripherals, it's goal is to be minimalistic, so it has got keyboard layout that is mostly for fun.
So there will be a lot of keys that were removed on Mac, it is it's main problem.
This way user have to decide if he wants Mac or comfortable work.

Fri, Jun 28, 9:26 AM · User Interface, Code Quest, BF Blender: 2.8
grey tomorrow (gtomorrow) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Paul Melis (paulmelis) sto guardando la mia tastiera Mac italiano...e non trovo il tasto della tilde...perché non c'è! Per favore, come l'hai risolto?

Fri, Jun 28, 8:39 AM · User Interface, Code Quest, BF Blender: 2.8

Thu, Jun 27

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Don't know if that matters, because for professional work keyboards are always chosen properly, IBM model M layout is the most popular and profound.
Also that depends on workflow, Model M covers most, but, for example, for baroque modeling and retopology sometimes I use Logitech F310 gamepad and G300s mouse.

Thu, Jun 27, 10:00 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Melis (paulmelis) added a comment to T55194: Shortcut Keys Changed in 2.8x.

One more mention of the difficulty to access accent-grave/backtick on some keyboards: we're giving a course in Italy and a lot of keyboards (both Mac and Windows) do not have the backtick on a key anywhere. We're having to show how to assign a custom shortcut (not really attractive in an introductory course).

Thu, Jun 27, 3:46 PM · User Interface, Code Quest, BF Blender: 2.8

Tue, Jun 25

David Kuri (Daerst) added a comment to T55194: Shortcut Keys Changed in 2.8x.

the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°)

Tue, Jun 25, 10:02 AM · User Interface, Code Quest, BF Blender: 2.8

Jun 19 2019

Alexander Gavrilov (angavrilov) updated the task description for T55145: Implement Driver Workflow Changes.
Jun 19 2019, 10:35 AM · BF Blender: 2.8, User Interface, Animation, Code Quest

Jun 12 2019

William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

@Michael Murdock (opafaf) this is a separate keymap. Select it in Edit > Preferences > Keymap

Jun 12 2019, 8:15 AM · BF Blender, User Interface, Code Quest
Michael Murdock (opafaf) added a comment to T54963: Industry Compatible Keymap.

So is the idea that Blender 2.8 will have the "Winner" column for the navigation controls? Because the most recent one I downloaded does not... and it is practically un-useable from someone coming from Maya.. It just slows stuff down so much.

Jun 12 2019, 6:35 AM · BF Blender, User Interface, Code Quest

Jun 9 2019

Dong-Hyun Kim (temeddix) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

I see that it's been a while and the new tool system has come a long way. I appreciate everyone's hard work. Also I know that UI is freezed now, but there is a must-known problem that needs to be shared before 2.81 development.

Jun 9 2019, 6:52 AM · Code Quest

Jun 7 2019

Regnas (Regnas) added a comment to T55036: Tool System Todo.

Thank you very much. :)

Jun 7 2019, 8:37 AM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55036: Tool System Todo.

Committed rB9337ba7fa6b9: Tool System: add sculpt mask lasso tool

Jun 7 2019, 8:09 AM · Code Quest
Regnas (Regnas) added a comment to T55036: Tool System Todo.

@Campbell Barton (campbellbarton) Sorry, but that's not what I mean.

Jun 7 2019, 3:46 AM · Code Quest

Jun 6 2019

Campbell Barton (campbellbarton) added a comment to T55036: Tool System Todo.

@Regnas (Regnas) fixed T65108: Grease Pencil Box & Lasso Select Tool do not work in Sculpt Mode

Jun 6 2019, 8:01 AM · Code Quest
Regnas (Regnas) added a comment to T55036: Tool System Todo.

Hi @Campbell Barton (campbellbarton) any chance to have the Lasso mask available as a tool in the toolbar in sculpt mode? That one would be really useful. Currently we only have the Box mask in the toolbar.
Thank you.

Jun 6 2019, 3:16 AM · Code Quest

Jun 5 2019

Stephen Meldal Foged (StephenMF) added a comment to T54963: Industry Compatible Keymap.

In the above chart, it would be nice to be able to see the default Blender keys... Should be easy to add.
Thanks.
Stephen

Jun 5 2019, 1:42 PM · BF Blender, User Interface, Code Quest

Jun 4 2019

Conor Fenlon (conorfenlon) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

Hi folks. New user here. I just wanted to pipe in on the change of setting the Start and End frame shortcuts in 2.8. I saw a shortcut list on another page that displayed several handy new shortcuts. I used 2.79 a LOT for video editing. I loved the workflow I developed over time, and setting the End and Start positions with E and S was sorely missed when I tried 2.8 first. It's still easily doable by using 'Ctrl-Home' for setting the Start frame and 'Ctrl-End' for setting the End frame. Hope this helps any people who miss the old shortcuts as much as I did. On the plus side, I am LOVING the new changes with the additions of the quick favs menu and the new pie menus. Anyways, hope this helps. Take care, and keep on Blendin'!

Jun 4 2019, 9:52 PM · BF Blender: 2.8, User Interface, Code Quest

May 23 2019

Duarte Farrajota Ramos (duarteframos) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.79 I currently use a similar setup and it works quite well.

May 23 2019, 12:15 PM · User Interface, Code Quest, BF Blender: 2.8
Alessio Monti di Sopra (a.monti) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hi, I think I have already suggested this in some older thread, but I think it would good to change the shortcuts for backdrop images in the node editor.
Right now we have IMO a very confusing set of shortcuts:

May 23 2019, 11:41 AM · User Interface, Code Quest, BF Blender: 2.8

May 22 2019

Eneko Castresana Vara (ecv) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.)

May 22 2019, 11:49 PM · User Interface, Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
May 22 2019, 9:44 AM · Mesh Modeling, Code Quest
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
May 22 2019, 9:43 AM · Mesh Modeling, Code Quest

May 21 2019

William Reynish (billreynish) updated the task description for T54963: Industry Compatible Keymap.
May 21 2019, 2:39 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T54963: Industry Compatible Keymap.
May 21 2019, 2:35 PM · BF Blender, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
May 21 2019, 11:12 AM · User Interface, Code Quest, BF Blender: 2.8
Leroy (Leroy) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) Hi, How to add shortcuts for the group menu, e.g. make single user, set origin, select loops, for high custom, this is useful, I can't find "Assign shortcuts" in context menu by right click.

May 21 2019, 7:22 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
May 21 2019, 1:54 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Posted request for platform spesific key conflicts here: https://devtalk.blender.org/t/platform-spesific-key-conflicts/7395

May 21 2019, 12:46 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mesh Tools:
Deform_ Slide edge-Vertex

May 21 2019, 12:45 AM · User Interface, Code Quest, BF Blender: 2.8

May 19 2019

Brecht Van Lommel (brecht) updated the task description for T56351: Python API (parent task).
May 19 2019, 9:28 PM · BF Blender

May 18 2019

Daniele Viagi (d.viagi) added a comment to T54963: Industry Compatible Keymap.

Same behaviour "bug?" on three different computer at work.

May 18 2019, 9:20 PM · BF Blender, User Interface, Code Quest

May 17 2019

Ramesh LD (RameshLD) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mesh Tools:
Deform_ Slide edge-Vertex, Noise,Smooth Vertex, Randomize
Remove Doubles option ?

May 17 2019, 1:51 PM · User Interface, Code Quest, BF Blender: 2.8
Jeroen Bakker (jbakker) added a revision to T54659: Move and share Eevee / Cycles render settings: D4882: Cycles/EEVEE: Unify Depth of Field.
May 17 2019, 12:28 PM · Cycles
Jeroen Bakker (jbakker) added a comment to T54659: Move and share Eevee / Cycles render settings.

@Brecht Van Lommel (brecht) @Clément Foucault (fclem) I will be working on the DoF settings this morning (including the proposal of to enable/disable it via camera).

May 17 2019, 8:53 AM · Cycles
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

May 17 2019, 4:55 AM · User Interface, Code Quest, BF Blender: 2.8
Andrew (sciengart) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

May 17 2019, 2:51 AM · User Interface, Code Quest, BF Blender: 2.8

May 16 2019

Martin Capitanio (capnm) added a comment to T54659: Move and share Eevee / Cycles render settings.

Now that there is per material back-face culling :-), remove the unused show_double_sided/ME_TWOSIDED?

May 16 2019, 10:20 PM · Cycles
Clément Foucault (fclem) added a comment to T54659: Move and share Eevee / Cycles render settings.

@Brecht Van Lommel (brecht) that sounds resonable.

May 16 2019, 8:38 PM · Cycles
Brecht Van Lommel (brecht) added a comment to T54659: Move and share Eevee / Cycles render settings.

For DoF, it makes some sense to use f-stop by default since that's more familiar than radius.

May 16 2019, 8:31 PM · Cycles
Jeroen Bakker (jbakker) updated the task description for T54659: Move and share Eevee / Cycles render settings.
May 16 2019, 3:58 PM · Cycles
Jeroen Bakker (jbakker) added a revision to T54659: Move and share Eevee / Cycles render settings: D4874: Cycles/EEVEE: Unify Film Transparency.
May 16 2019, 3:54 PM · Cycles
Jeroen Bakker (jbakker) added a comment to T54659: Move and share Eevee / Cycles render settings.
  • Migrate current alphamode (enum) to flag in the RNA.
    • Change UI (based on current cycles UI)
    • Migrate Cycles setting to use the RenderData.alphamode. The source data is stored as property id check previous commits how to do this.
May 16 2019, 3:06 PM · Cycles
Campbell Barton (campbellbarton) merged T57725: Using scale handles with the Transform tool is almost impossible when viewed on-axis into T57203: Transform gizmo: Scale handles and rotation handles overlap.
May 16 2019, 5:08 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) merged T57725: Using scale handles with the Transform tool is almost impossible when viewed on-axis into T57203: Transform gizmo: Scale handles and rotation handles overlap.
May 16 2019, 5:07 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother as Resolved by committing rB8a6414ed46f6: Fix T54686: objects don't occlude each other for edit-mesh select.
May 16 2019, 1:37 AM · Code Quest
Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother, a subtask of T54643: Multi-Object-Mode: EditMesh Tools, as Resolved.
May 16 2019, 1:37 AM · Mesh Modeling, Code Quest

May 15 2019

William Reynish (billreynish) updated the task description for T57209: Circle Select Tool Todo.
May 15 2019, 9:31 PM · BF Blender: 2.8, User Interface, Code Quest
Germano Cavalcante (mano-wii) added a revision to T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother: D4867: Fix High Priority T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother.
May 15 2019, 3:18 PM · Code Quest
Campbell Barton (campbellbarton) updated the task description for T56571: Tools: Per-tool Todo List .
May 15 2019, 8:35 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57203: Transform gizmo: Scale handles and rotation handles overlap as Resolved by committing rBc2568394dd71: Fix T57203: Rotation overlaps scale gizmo handles.
May 15 2019, 8:34 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57203: Transform gizmo: Scale handles and rotation handles overlap, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
May 15 2019, 8:34 AM · BF Blender: 2.8, User Interface, Code Quest
Eitan (EitanSomething) added a comment to T57233: UV Editor Tools Todo.

Gizmos for Move,Rotate, and Scale need to be created.

May 15 2019, 4:36 AM · BF Blender: 2.8, User Interface, Code Quest

May 14 2019

Sergey Sharybin (sergey) added a comment to T57936: Performance regressions.

Looked into Custom Data layers.

May 14 2019, 2:22 PM · BF Blender

May 13 2019

William Reynish (billreynish) updated the task description for T54642: Asset Project - UI - Asset Browser.
May 13 2019, 8:30 PM · Code Quest, BF Blender, User Interface

May 10 2019

Brecht Van Lommel (brecht) closed T57937: OpenSubdiv for subdivision and multires as Archived.

There are already bug reports for these issues, we will handle these tasks as bugs.

May 10 2019, 2:24 PM · BF Blender, Code Quest

May 8 2019

Sergey Sharybin (sergey) added a comment to T57846: Clip Editor toolbar.

@Eitan (EitanSomething) please use file attachments or patch review section to share code. Inlining 100s of lines of code to a comment ensures the discussion is unreadable.

May 8 2019, 9:50 AM · BF Blender: 2.8, User Interface, Code Quest

May 7 2019

Eitan (EitanSomething) added a comment to T57846: Clip Editor toolbar.
May 7 2019, 11:04 PM · BF Blender: 2.8, User Interface, Code Quest
Sergey Sharybin (sergey) added a subtask for T57936: Performance regressions: T64262: Performance: EditMesh to Mesh on every modifier run.
May 7 2019, 6:15 PM · BF Blender
Sergey Sharybin (sergey) added a subtask for T57936: Performance regressions: T64261: Performance: mesh batch cache creation.
May 7 2019, 6:06 PM · BF Blender

May 6 2019

Eitan (EitanSomething) added a comment to T57846: Clip Editor toolbar.

I've begun the process of removing the old tools panel and adding the new one.

May 6 2019, 4:04 AM · BF Blender: 2.8, User Interface, Code Quest

May 5 2019

Eitan (EitanSomething) added a comment to T57233: UV Editor Tools Todo.
May 5 2019, 11:19 PM · BF Blender: 2.8, User Interface, Code Quest

May 3 2019

Eitan (EitanSomething) added a comment to T57233: UV Editor Tools Todo.

There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.

May 3 2019, 6:48 PM · BF Blender: 2.8, User Interface, Code Quest
Dan Pool (dpdp) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) is there any reason highlighting can’t be on by default in the text editor? That would be very helpful, but I’m not sure if there is a downside.

May 3 2019, 5:58 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to T57233: UV Editor Tools Todo.

There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.

May 3 2019, 5:17 PM · BF Blender: 2.8, User Interface, Code Quest
Eitan (EitanSomething) added a comment to T57233: UV Editor Tools Todo.

What is the widget for the for move,rotate,and scale tool called?

May 3 2019, 5:09 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated subscribers of T54943: Blender 2.8 Defaults.

@Campbell Barton (campbellbarton) @Bastien Montagne (mont29) Can you agree on the following changes:

May 3 2019, 4:48 PM · BF Blender: 2.8, User Interface
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
May 3 2019, 9:36 AM · GPU / Viewport
Eneko Castresana Vara (ecv) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Sorry if this one is not for discussion, but the other referred ones are archived. So I'm not sure...

May 3 2019, 12:52 AM · User Interface, Code Quest, BF Blender: 2.8

May 2 2019

Eitan (EitanSomething) added a comment to T57233: UV Editor Tools Todo.

I'm working on adding Move,Rotate, and Scale tool to the toolbar.

May 2 2019, 4:37 AM · BF Blender: 2.8, User Interface, Code Quest

May 1 2019

-- (zgorg) added a comment to T55194: Shortcut Keys Changed in 2.8x.

so that's where the crime happened...

May 1 2019, 8:20 PM · User Interface, Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T55099: Collections (parent task).
May 1 2019, 2:32 PM · BF Blender
William Reynish (billreynish) updated the task description for T57233: UV Editor Tools Todo.
May 1 2019, 1:55 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57233: UV Editor Tools Todo.
May 1 2019, 1:48 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 30 2019

Campbell Barton (campbellbarton) raised the priority of T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother from Normal to Confirmed, High.
Apr 30 2019, 1:39 AM · Code Quest
Campbell Barton (campbellbarton) merged T63965: incorrect selecting in edit mode of two or more objects into T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother.
Apr 30 2019, 1:38 AM · Code Quest
Campbell Barton (campbellbarton) merged T59592: Multi-object editing, wrong selection priority into T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother.
Apr 30 2019, 1:36 AM · Code Quest

Apr 29 2019

William Reynish (billreynish) updated the task description for T54943: Blender 2.8 Defaults.
Apr 29 2019, 8:59 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) changed Type from Bug to Design on T54642: Asset Project - UI - Asset Browser.
Apr 29 2019, 8:02 PM · Code Quest, BF Blender, User Interface
William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

This task was getting a bit noisy, so in order to keep developer.blender.org more focused on developers, I have started a thread on devtalk instead:

Apr 29 2019, 3:35 PM · BF Blender, User Interface, Code Quest