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William Reynish (billreynish) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

@0rAngE (undo): That's certainly a quite interesting way to handle basic brush settings. I will keep this in mind.

Sat, Nov 17, 8:16 PM · User Interface, BF Blender: 2.8, Code Quest
0rAngE (undo) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

For Sculpting and any brush/painting related modes, can we have something like in the addon by Vrav, Sculpt Paint Workflow Suite.
The feature allows both brush size and strength to be adjusted by gestures on the same hotkey. RMB Click-Drag Up/Down=Strenth; RMB Click-Drag Left/Right=Size.
You could borrow some of the code he has?

Sat, Nov 17, 3:39 PM · User Interface, BF Blender: 2.8, Code Quest
Ludvik Koutny (rawalanche) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): I know that, but my point was that we can solve this in a more consistent way that works for both RMB and LMB select modes, if we just make this a toggle for the Move tool, so that you can click and drag on any element to move it without selecting first.

The RMB feature you refer to, you have been using as though it was a tweak tool - what i’m saying is that I’m not sure this feature was ever meant to be that.

Sat, Nov 17, 3:03 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): I know that, but my point was that we can solve this in a more consistent way that works for both RMB and LMB select modes, if we just make this a toggle for the Move tool, so that you can click and drag on any element to move it without selecting first.

Sat, Nov 17, 12:30 PM · BF Blender: 2.8, User Interface, Code Quest
Ludvik Koutny (rawalanche) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): Well, that right-click drag feature is a way to engage the translate operator, just like tapping G. I don't particularly mind either way, but I'm not sure this feature was ever intended to work as you suggest? I don't think it ever acted that way, even going back to 2.4x and earlier where we had the left click gestures to engage this.

If you would like to drag and release to move, you could just enable the move tool. I also thought that we could add a 'Tweak' toggle for the Move tool so that you can just click and drag on elements to select and move them with one gesture, so you don't have to first select, then move.

Other apps have this kind of thing, sometimes as a separate tool, and other times as a tool setting.

Sat, Nov 17, 12:24 PM · BF Blender: 2.8, User Interface, Code Quest
KiJeon (0o00o0oo) added a comment to T54723: Viewport Manipulator Design.

@William Reynish (billreynish) I see it akin to orthographic/perspective, it's a usability issue. I think this is especially true when sculpting, but I find even when modeling or animating, sometimes I want to turn the viewport a certain direction that Turntable doesn't allow me to, but it takes me out of my workflow to fire up the preferences window, find the option to toggle.

Sat, Nov 17, 1:53 AM · User Interface, Code Quest

Fri, Nov 16

William Reynish (billreynish) added a comment to T54723: Viewport Manipulator Design.

@KiJeon (0o00o0oo): I can't see why this should be a button in the viewport. We cannot, for obvious reasons, add every single preference inside the viewport, or it will become unmanageable and get in the way of your work.

Fri, Nov 16, 10:19 PM · User Interface, Code Quest
KiJeon (0o00o0oo) added a comment to T54723: Viewport Manipulator Design.

Not sure if this is where it needs to be suggested, but couldn't find a more appropriate task.

Fri, Nov 16, 10:13 PM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): Well, that right-click drag feature is a way to engage the translate operator, just like tapping G. I don't particularly mind either way, but I'm not sure this feature was ever intended to work as you suggest? I don't think it ever acted that way, even going back to 2.4x and earlier where we had the left click gestures to engage this.

Fri, Nov 16, 8:10 PM · BF Blender: 2.8, User Interface, Code Quest
Brecht Van Lommel (brecht) updated the task description for T54180: Cycles Blender 2.8 tasks.
Fri, Nov 16, 4:16 PM · Code Quest, BF Blender: 2.8, Cycles
Ludvik Koutny (rawalanche) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): I'm not sure what you mean. If you use any of the transform tools, you drag and release to translate. The action ends when the user releases the mouse button.

Fri, Nov 16, 9:52 AM · BF Blender: 2.8, User Interface, Code Quest
Aaron Carlisle (Blendify) closed T57006: Remove BGE docs, a subtask of T55018: Documentation for 2.8 (WIP), as Resolved.
Fri, Nov 16, 3:43 AM · Code Quest, BF Blender: 2.8, Documentation

Thu, Nov 15

Habib Gahbiche (zazizizou) added a comment to T56948: Multi-Object-Mode: Operators that need refactor on their logic.

My point was that the objects might get translated in an undesired way, because flipping happens in edit mode.

Thu, Nov 15, 9:33 PM · Code Quest
Dalai Felinto (dfelinto) added a comment to T56948: Multi-Object-Mode: Operators that need refactor on their logic.

You are assuming the objects are not rotated, which is not always the case.

Thu, Nov 15, 9:18 PM · Code Quest
Habib Gahbiche (zazizizou) added a comment to T56948: Multi-Object-Mode: Operators that need refactor on their logic.

Not sure if LATTICE_OT_flip should be really using a global axis instead of local one. If you have two objects for example, flipping on a global x-axis would effectively mean flipping each object on local axis, and then swap the position of the two objects.

Thu, Nov 15, 9:15 PM · Code Quest
William Reynish (billreynish) added a comment to T54943: Blender 2.8 Defaults.

@Manuel Grad (manitwo): Yes I think that makes sense. I added these two items to the list..

Thu, Nov 15, 9:14 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T54943: Blender 2.8 Defaults.
Thu, Nov 15, 7:47 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T55036: Tool System Todo.
Thu, Nov 15, 10:41 AM · Code Quest
William Reynish (billreynish) updated the task description for T55036: Tool System Todo.
Thu, Nov 15, 10:40 AM · Code Quest
William Reynish (billreynish) closed T54902: Make Vertex Painting work consistently with the active tools as Resolved.
Thu, Nov 15, 10:40 AM · Code Quest
William Reynish (billreynish) closed T54902: Make Vertex Painting work consistently with the active tools, a subtask of T54844: Code Quest Tool System (Parent Task), as Resolved.
Thu, Nov 15, 10:40 AM · Code Quest
William Reynish (billreynish) closed T54902: Make Vertex Painting work consistently with the active tools, a subtask of T54941: After-Code Quest, as Resolved.
Thu, Nov 15, 10:40 AM · Code Quest, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T55036: Tool System Todo.
Thu, Nov 15, 10:38 AM · Code Quest
William Reynish (billreynish) triaged T57846: Clip Editor toolbar as Normal priority.
Thu, Nov 15, 10:22 AM · BF Blender: 2.8, User Interface, Code Quest

Wed, Nov 14

Campbell Barton (campbellbarton) updated the task description for T51366: Empty/Background Images (TODO's).
Wed, Nov 14, 10:35 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) updated the task description for T56352: Physics (parent task).
Wed, Nov 14, 2:52 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Tomas (Rusculleda), Corrected first issue, Ctrl-Alt-Space works here.

Wed, Nov 14, 1:45 PM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Wed, Nov 14, 1:43 PM · User Interface, Code Quest, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T51366: Empty/Background Images (TODO's).

I think items 1 and 3 from the Empty Image Tasks are done. The only one missing is "Single sided display", which is imho the only feature missing to make image empties work great as background images.

Wed, Nov 14, 12:00 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) I think Ctrl-Shift-Tab (Snap Element Menu) is actually back, isn't it?

Wed, Nov 14, 11:31 AM · User Interface, Code Quest, BF Blender: 2.8
Manuel Grad (manitwo) added a comment to T54943: Blender 2.8 Defaults.

just sharing this here so it doesnt get forgotten:

Wed, Nov 14, 10:27 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): I'm not sure what you mean. If you use any of the transform tools, you drag and release to translate. The action ends when the user releases the mouse button.

Wed, Nov 14, 10:14 AM · BF Blender: 2.8, User Interface, Code Quest
Ludvik Koutny (rawalanche) added a comment to T54943: Blender 2.8 Defaults.

I want to remind you that in 2.8, "Release confirms" in preferences is still set to be disabled by default, which results in quite default jarring behavior of tools for the new users, especially transform tools such as move, rotate and scale. Every time such an action is performed, the mode stick even upon releasing the mouse button, making it feel like the mouse has malfunctioned, requiring another click to confirm the action.

Wed, Nov 14, 10:11 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57209: Circle Select Tool Todo.
Wed, Nov 14, 9:35 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Wed, Nov 14, 2:09 AM · User Interface, Code Quest, BF Blender: 2.8

Tue, Nov 13

Aaron Carlisle (Blendify) triaged T54744: UI: Expand List of Editors as Normal priority.
Tue, Nov 13, 6:38 PM · User Interface, Code Quest
Sergey Sharybin (sergey) closed T57105: Baked Particles could not be rendering as expected, a subtask of T56352: Physics (parent task), as Resolved.
Tue, Nov 13, 11:41 AM · Code Quest
Campbell Barton (campbellbarton) closed T57524: Grease Pencil Tool System Todo's as Resolved.

Resolved all issues, closing.

Tue, Nov 13, 7:01 AM · Code Quest
Campbell Barton (campbellbarton) closed T57524: Grease Pencil Tool System Todo's, a subtask of T54844: Code Quest Tool System (Parent Task), as Resolved.
Tue, Nov 13, 7:01 AM · Code Quest
Campbell Barton (campbellbarton) closed T57525: Grease Pencil: sculpt brush is not synchronized properly as Resolved by committing rBb657e9875cef: Tool System: use enum for gp sculpt/weight paint.
Tue, Nov 13, 6:54 AM · Code Quest
Campbell Barton (campbellbarton) closed T57525: Grease Pencil: sculpt brush is not synchronized properly, a subtask of T57524: Grease Pencil Tool System Todo's, as Resolved.
Tue, Nov 13, 6:54 AM · Code Quest
Campbell Barton (campbellbarton) updated the task description for T56948: Multi-Object-Mode: Operators that need refactor on their logic.
Tue, Nov 13, 12:14 AM · Code Quest

Mon, Nov 12

Antonio Vazquez (antoniov) added a comment to T57527: Grease Pencil: Draw operator always capture tools.

@Campbell Barton (campbellbarton) Sorry, I compiled just before your fix

Mon, Nov 12, 10:35 AM · Code Quest
Campbell Barton (campbellbarton) added a comment to T57527: Grease Pencil: Draw operator always capture tools.

This was in fact fixed by rB80a7c57e5e8d4ea9bec6597a49a1e606875e5d7b

Mon, Nov 12, 8:55 AM · Code Quest
Campbell Barton (campbellbarton) closed T55420: Fix problem with Viewport Manipulator Gizmo, a subtask of T57524: Grease Pencil Tool System Todo's, as Resolved.
Mon, Nov 12, 8:54 AM · Code Quest
Campbell Barton (campbellbarton) closed T57527: Grease Pencil: Draw operator always capture tools as Resolved by committing rBdf6530594f02: Fix T57527: GP draw takes events from gizmos.
Mon, Nov 12, 8:53 AM · Code Quest
Campbell Barton (campbellbarton) closed T57527: Grease Pencil: Draw operator always capture tools, a subtask of T57524: Grease Pencil Tool System Todo's, as Resolved.
Mon, Nov 12, 8:53 AM · Code Quest

Sat, Nov 10

TheRedWaxPolice (TheRedWaxPolice) added a comment to T57754: Sculpt Mode Simplify Tool.

Instead of hiding the tool, why not make it display a warning dialog when clicked that says something like "This tool only works when Dyntopo is enabled. Do you wish to enable it?"...

Sat, Nov 10, 1:45 AM · BF Blender: 2.8, User Interface, Code Quest

Fri, Nov 9

William Reynish (billreynish) closed T57230: Sculpt Mode General Tools Todo as Resolved.
Fri, Nov 9, 10:38 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) closed T57230: Sculpt Mode General Tools Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Fri, Nov 9, 10:38 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) triaged T57754: Sculpt Mode Simplify Tool as Normal priority.
Fri, Nov 9, 9:52 PM · BF Blender: 2.8, User Interface, Code Quest
Mustafa Can (123blender123) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

The UI Changes seems logical. However it would be much more better if blender gives users customizability.

Fri, Nov 9, 8:41 PM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T56948: Multi-Object-Mode: Operators that need refactor on their logic.
Fri, Nov 9, 8:23 PM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T54649: Multi-Object-Mode: Edit MetaBall Tools.
Fri, Nov 9, 7:46 PM · Code Quest
Jacques Lucke (JacquesLucke) added a comment to T56351: Python API (parent task).

About the Draw API:

Fri, Nov 9, 1:57 PM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T56948: Multi-Object-Mode: Operators that need refactor on their logic.
Fri, Nov 9, 12:41 PM · Code Quest

Thu, Nov 8

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

The command "Center View to Mouse” is missing from the new keymap (used to be Alt-F).

...

Even better if it has a one-key shortcut, it is a very quick and precise way to navigate the 3D view, about on the same level as rotating, panning and zooming.

Thu, Nov 8, 9:33 PM · Code Quest
Bastien Montagne (mont29) updated the task description for T56351: Python API (parent task).
Thu, Nov 8, 7:53 PM · Code Quest
Zsolt Stefan (zsoltst) added a comment to T55162: Blender 2.8 Blender Keymap changes.

The command "Center View to Mouse” is missing from the new keymap (used to be Alt-F). I also posted this in the blenderartists thread.
The problem with this is, that this command can only be used as a hotkey. It has an immediate action, and it uses the exact location of the mouse cursor. It wouldn't work from a menu. Could you please add it back? The command is "view3d.view_center_pick".

Thu, Nov 8, 4:04 PM · Code Quest
Riccardo Gagliarducci (rickyx) added a comment to T54943: Blender 2.8 Defaults.

Auto Save Temporary File is currently set to 2 minutes:
this may cause problems in slow computers and in huge scenes, causing a lot of writes (ssd consumption, battery drain...).

Thu, Nov 8, 1:35 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T56351: Python API (parent task).
Thu, Nov 8, 12:13 AM · Code Quest

Wed, Nov 7

Brecht Van Lommel (brecht) updated the task description for T56351: Python API (parent task).
Wed, Nov 7, 5:22 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56351: Python API (parent task).
Wed, Nov 7, 5:20 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56351: Python API (parent task).
Wed, Nov 7, 4:17 PM · Code Quest
Habib Gahbiche (zazizizou) added a revision to T56948: Multi-Object-Mode: Operators that need refactor on their logic: D3911: CURVE_OT_select_similar (SIMCURHAND_DIRECTION)..
Wed, Nov 7, 12:18 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T54723: Viewport Manipulator Design.

@Francesco Siddi (fsiddi) np, and sorry for closing too quick!

Wed, Nov 7, 3:20 AM · User Interface, Code Quest
Dalai Felinto (dfelinto) closed T54649: Multi-Object-Mode: Edit MetaBall Tools as Resolved.

I will address the selection issues and bugs separately. But overall as far as the main multi-objects operators is concerned, this is done.

Wed, Nov 7, 3:20 AM · Code Quest
Dalai Felinto (dfelinto) closed T54649: Multi-Object-Mode: Edit MetaBall Tools, a subtask of T54641: Multi-object mode support (parent task), as Resolved.
Wed, Nov 7, 3:20 AM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T54649: Multi-Object-Mode: Edit MetaBall Tools.
Wed, Nov 7, 3:17 AM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T54649: Multi-Object-Mode: Edit MetaBall Tools.
Wed, Nov 7, 2:35 AM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T56948: Multi-Object-Mode: Operators that need refactor on their logic.
Wed, Nov 7, 2:01 AM · Code Quest
Dalai Felinto (dfelinto) closed T54648: Multi-Object-Mode: Edit Curve Tools as Resolved.

All operators addressed, thanks everyone for the contributions.

Wed, Nov 7, 1:59 AM · Code Quest
Dalai Felinto (dfelinto) closed T54648: Multi-Object-Mode: Edit Curve Tools, a subtask of T54641: Multi-object mode support (parent task), as Resolved.
Wed, Nov 7, 1:59 AM · Code Quest
Dalai Felinto (dfelinto) updated the task description for T54648: Multi-Object-Mode: Edit Curve Tools.
Wed, Nov 7, 1:59 AM · Code Quest

Tue, Nov 6

Habib Gahbiche (zazizizou) added a revision to T56948: Multi-Object-Mode: Operators that need refactor on their logic: D3908: Multi-Object-Mode: SIMEDGE_FACE_ANGLE.
Tue, Nov 6, 10:25 PM · Code Quest
Brecht Van Lommel (brecht) added a commit to T54943: Blender 2.8 Defaults: rB39b1e66afd91: Defaults: disable AV Sync by default again, it breaks physics caching..
Tue, Nov 6, 5:53 PM · BF Blender: 2.8, User Interface, Code Quest
Brecht Van Lommel (brecht) added a commit to T56352: Physics (parent task): rB39b1e66afd91: Defaults: disable AV Sync by default again, it breaks physics caching..
Tue, Nov 6, 5:53 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T54943: Blender 2.8 Defaults.
Tue, Nov 6, 5:51 PM · BF Blender: 2.8, User Interface, Code Quest
Aaron Carlisle (Blendify) added a comment to T55018: Documentation for 2.8 (WIP).

Yes, you can submit other patches.

Tue, Nov 6, 5:36 PM · Code Quest, BF Blender: 2.8, Documentation
Tuomo Keskitalo (tkeskita) added a comment to T55018: Documentation for 2.8 (WIP).

OK thanks, I'll try. I'll be adding links to differentials to subtasks.

Tue, Nov 6, 5:29 PM · Code Quest, BF Blender: 2.8, Documentation
Aaron Carlisle (Blendify) added a comment to T55018: Documentation for 2.8 (WIP).

Yes please follow this advice and try to keep changes broken up and use the child tasks to post links to there patches.

Tue, Nov 6, 4:45 AM · Code Quest, BF Blender: 2.8, Documentation
Habib Gahbiche (zazizizou) added a revision to T56948: Multi-Object-Mode: Operators that need refactor on their logic: D3899: Multi-Object-Mode: SIMFACE_PERIMETER.
Tue, Nov 6, 1:35 AM · Code Quest

Mon, Nov 5

Zino Guerr (Zino) added a comment to T55162: Blender 2.8 Blender Keymap changes.

About accessibility and relevance.

Sculpting gets higher priority in relevance, so it uses easy acces buttons:
LMB - nice for direct sculpting
Ctrl+LMB - nice for substractive sculpting (as it is used more often it uses key with easier access.)
Shift+LMB - nice for smoothing

Lasso priority is lower, so it uses more complex and hard to reach buttons
Ctrl+Shift is nice for lasso.
Alt or Alt+Shift should be inverted lasso selection in sculpting - because ALT is still not present on some keyboards and it can be replaced with Ctrl+Shift "Value inverted" setup.

Mon, Nov 5, 11:28 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

About accessibility and relevance.

Mon, Nov 5, 7:13 PM · Code Quest
Vyacheslav (Ghostil) added a comment to T57233: UV Editor Tools Todo.

@Vyacheslav (Ghostil), maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.

Mon, Nov 5, 6:17 PM · BF Blender: 2.8, User Interface, Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

how you guys going to handle lasso masking? i think right now it's shift+ctrl which only adds i don't think works well..probably should be exposed as a separate mode that only activates when ctrl is on, like other sculpting apps.... so the hotkeys is ctrl adds and ctrl+alt subs whenever the mask mode is active..

Mon, Nov 5, 6:11 PM · Code Quest
Brecht Van Lommel (brecht) added a comment to T55018: Documentation for 2.8 (WIP).

@Tuomo Keskitalo (tkeskita), help with the manual is definite welcome. I suggest you submit the changes you made so they can be reviewed:
https://docs.blender.org/manual/en/latest/about/contribute/patch_commit.html

Mon, Nov 5, 3:54 PM · Code Quest, BF Blender: 2.8, Documentation
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Please consider disabling this option is always annoying for beginners

Which option?

Mon, Nov 5, 3:23 PM · Code Quest
Francesco Siddi (fsiddi) added a comment to T54723: Viewport Manipulator Design.

Thank you Campbell, this is definitely an improvement.

Mon, Nov 5, 3:01 PM · User Interface, Code Quest
Bastien Montagne (mont29) updated the task description for T57001: Porting Official Addons to Blender 2.8.
Mon, Nov 5, 10:53 AM · Code Quest, Addons
Bastien Montagne (mont29) updated the task description for T57001: Porting Official Addons to Blender 2.8.
Mon, Nov 5, 10:47 AM · Code Quest, Addons
Bastien Montagne (mont29) updated the task description for T57001: Porting Official Addons to Blender 2.8.
Mon, Nov 5, 10:41 AM · Code Quest, Addons
Zino Guerr (Zino) added a comment to T55162: Blender 2.8 Blender Keymap changes.

how you guys going to handle lasso masking? i think right now it's shift+ctrl which only adds which i don't think works well..probably should be exposed as a separate mode that only activates when ctrl is on, like other sculpting apps.... so the hotkeys is ctrl adds and alt subs when ever the mask mode is active..

Mon, Nov 5, 10:41 AM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.

There is noting can be about consistency but about relevance and accessibility.
Relevant functions should be accessible easier, not "like in Zbrush" or "Substance Painter."
If you are setting default button to a key, that even don't exist or is moved on some keyboard types, obviously, you are making mistake.

Also.

There is no consistency about Alt in sculpting, because it is not shortcut, as far as it requires pressing.
So both Alt and Ctrl have the same consistency.

What you are saying makes no sense to me, but no worries. If people is ok with it, then it's fine. I changed my hotkey to alt already. Cheers. ✌

Mon, Nov 5, 10:32 AM · Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Ctrl is not really Subtract in sculpt mode. Ctrl does the opposite of the selected brush mode you have. If you are in brush Subtract mode, then Ctrl add.

Mon, Nov 5, 7:02 AM · Code Quest
YAFU (YAFU) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Ctrl is not really Subtract in sculpt mode. Ctrl does the opposite of the selected brush mode you have. If you are in brush Subtract mode, then Ctrl add.
What I think (not sure) we are missing is the possibility of assigning a shortcut to an Add/Subtract toggler to change the mode without having to permanently keep pressing a key.

Mon, Nov 5, 3:38 AM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Note that I can't keep track of this discussion - enough of these comments assume we know shortcuts from other software.

Mon, Nov 5, 2:50 AM · Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.

There is noting can be about consistency but about relevance and accessibility.
Relevant functions should be accessible easier, not "like in Zbrush" or "Substance Painter."
If you are setting default button to a key, that even don't exist or is moved on some keyboard types, obviously, you are making mistake.

Also.

There is no consistency about Alt in sculpting, because it is not shortcut, as far as it requires pressing.
So both Alt and Ctrl have the same consistency.

Mon, Nov 5, 2:47 AM · Code Quest
Campbell Barton (campbellbarton) added a comment to T57208: 3D Cursor Tool Todo.

Renamed to 'Cursor Surface Project' in preferences...

Mon, Nov 5, 2:16 AM · BF Blender: 2.8, User Interface, Code Quest
Habib Gahbiche (zazizizou) added a revision to T56948: Multi-Object-Mode: Operators that need refactor on their logic: D3896: Multi-Object-Mode: SIMFACE_AREA.
Mon, Nov 5, 1:10 AM · Code Quest