Sorry for the delay, I'll commit this when I have a chance. Just fell off my radar.
Mon, May 23
Hey, pardon my ignorance. How do I commit this to the manual? This is my first time, and the docs didn't give me mch information.
Sun, May 22
Sat, May 21
Committed in rBM9296
Should now be fixed.
Fri, May 20
Thu, May 19
I think something's gone wrong with formatting:
Committed to the 3.2 branch.
Wed, May 18
Hi thanks for working on this,
Mon, May 16
Fri, May 13
@Aaron Carlisle (Blendify) Hey, can you check on this please?
Thu, May 12
Tue, May 10
Mon, May 9
The sculpt vertex colors features are now included for the upcoming release of Blender 3.2.
Documentation has been added with D14888
Looks good, Ill make some minor syntax changes before committing.
I cannot confirm, you used the download link on https://docs.blender.org/manual/es/3.1/ correct?
Sun, May 8
Fri, May 6
The changelog generator needs to be run manually. The main reason this wasn't automated is you need two different versions of generate output, although if we kept the previous releases output in a fixed location we could compare against that which will work as long as the file format doesn't change.
Thu, May 5
amended commit message
rebased on master
Docs: Clarify BMesh operator documentation
@Campbell Barton (campbellbarton), I'm fairly sure these docs are correct, but would you mind verifying them?
Wed, May 4
Patch has been committed
No feel free to commit.
Tue, May 3
@Aaron Carlisle (Blendify) do I need to do anything else to get these changes in? thanks!
Mon, May 2
Change to reflect suggested wording from comment from @Brecht Van Lommel (brecht) .
It's still confusing to me. We have not defined what "that pixel" is, and "incoming image" is strange terminology since we are rendering to an image, not from one.
Sun, May 1
I agree world ray is somewhat vague. When I first read I wasn't quite sure what direction referred to until I read the patch notes with more detail. I have changed the text to be somewhat more clear than what the patch notes say yet still offer slightly more detail than the existing text on the Cameras page.
I don't think the modified description is an improvement.
I will investigate this and try correcting the manual.
Sat, Apr 30
Fri, Apr 29
Is there a way to increase or double the amount of attributes in the future? The current limit can be annying in production.
Thu, Apr 28
Just making this a bug so I remember to clarify it in the manual.
I was told there may be an automated system for generating screenshots now? I can take the screenshot out of the patch it it would mess things up.