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Sam Brubaker (rocketman) updated the task description for T67552: Vector Curves node clamps maximum input value at 1.0 in Eevee.
Wed, Jul 24, 2:23 AM · Nodes, Eevee, BF Blender
Sam Brubaker (rocketman) added projects to T67552: Vector Curves node clamps maximum input value at 1.0 in Eevee: Eevee, Nodes.
Wed, Jul 24, 2:23 AM · Nodes, Eevee, BF Blender

Wed, Jul 10

Andrew Pankow, DRA, MFA (APankow) added a watcher for Nodes: Andrew Pankow, DRA, MFA (APankow).
Wed, Jul 10, 9:37 AM

Fri, Jul 5

michael campbell (3di) added a watcher for Nodes: michael campbell (3di).
Fri, Jul 5, 3:31 AM

Thu, Jul 4

William Reynish (billreynish) merged task T66406: Cycles sky texture impossible to set accurately near horizon (sunset/rise). into T65306: Vector UI widget clips when zooming in.
Thu, Jul 4, 11:41 AM · Nodes, BF Blender
William Reynish (billreynish) added a comment to T66406: Cycles sky texture impossible to set accurately near horizon (sunset/rise)..

1: Yes, why we don't have numerical input for this I don't know. It makes obvious sense, as it's currently quite difficult to accurately control. It's not a bug of course, but a missing feature.

Thu, Jul 4, 11:40 AM · Nodes, BF Blender
Philipp Oeser (lichtwerk) added a project to T66406: Cycles sky texture impossible to set accurately near horizon (sunset/rise).: Nodes.

Report is twofold (in general, please only report one issue at a time, easier to track issues this way...)

Thu, Jul 4, 11:33 AM · Nodes, BF Blender

Mon, Jul 1

Brecht Van Lommel (brecht) updated the task description for T66307: Nodes & Physics Module.
Mon, Jul 1, 6:52 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66307: Nodes & Physics Module.
Mon, Jul 1, 6:19 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) renamed T66307: Nodes & Physics Module from Nodes & Physics to Nodes & Physics Module.
Mon, Jul 1, 5:56 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) added a parent task for T66307: Nodes & Physics Module: T63725: Module Owners Todo's (parent task).
Mon, Jul 1, 5:55 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) created T66307: Nodes & Physics Module.
Mon, Jul 1, 5:55 PM · Physics, Nodes, BF Blender

Jun 20 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Apologies for the inactivity. I've been dealing with classes. Once 2.80 releases I'll make sure to get the backwards compatibility finished and address any remaining issues so it can make it into 2.81.

Jun 20 2019, 7:15 PM · Nodes, Rendering, Cycles, Eevee

Jun 1 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

It's possible to initialize the strength to 1 only if the color is black. See versioning_cycles.c, there's other code there that does this kind of versioning patches for nodes.

Jun 1 2019, 12:08 AM · Nodes, Rendering, Cycles, Eevee

May 31 2019

Brecht Van Lommel (brecht) added a comment to D4971: added emission strength to the principled BSDF node..

It's possible to initialize the strength to 1 only if the color is black. See versioning_cycles.c, there's other code there that does this kind of versioning patches for nodes.

May 31 2019, 11:57 PM · Nodes, Rendering, Cycles, Eevee
Carlo Andreacchio (candreacchio) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

That might have been the ideal way to do it, unfortunately I'm afraid that could break older files that only use the emission Color, when the emission strength would default to 0 the material would lack emission. And since this feature seems to be coming post 2.80 that would probably be a much bigger deal then if that change was made during the beta.

May 31 2019, 7:47 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

May 31 2019, 7:44 AM · Nodes, Rendering, Cycles, Eevee

May 30 2019

Carlo Andreacchio (candreacchio) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

May 30 2019, 11:37 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added inline comments to D4971: added emission strength to the principled BSDF node..
May 30 2019, 3:31 AM · Nodes, Rendering, Cycles, Eevee

May 29 2019

Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

After some troubleshooting I just did a fresh installation of the blender source and applied the patches.

May 29 2019, 9:43 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

oops accidentally replaced the entire diff. (I don't know how to use git, sorry let me figure this out.)

May 29 2019, 7:33 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Fixed hard-coded socket indices.

May 29 2019, 7:32 PM · Nodes, Rendering, Cycles, Eevee
Brecht Van Lommel (brecht) requested changes to D4971: added emission strength to the principled BSDF node..

No, we don't make exceptions, we were already supposed to freeze in mid May.

May 29 2019, 6:28 PM · Nodes, Rendering, Cycles, Eevee
Bohdan Lvov (ostapblender) added a comment to D4971: added emission strength to the principled BSDF node..

This is a good improvement, we can add it to 2.81.

May 29 2019, 5:01 PM · Nodes, Rendering, Cycles, Eevee
Brecht Van Lommel (brecht) accepted D4971: added emission strength to the principled BSDF node..

This is a good improvement, we can add it to 2.81.

May 29 2019, 12:12 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) retitled D4971: added emission strength to the principled BSDF node. from I added emission strength to the principled BSDF node. to added emission strength to the principled BSDF node..
May 29 2019, 6:20 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Edit: cycles socket for emission_strength default value has been updated to 1.0. (doesn't actually seem to have an effect but doing it just to be safe)

May 29 2019, 4:56 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) created D4971: added emission strength to the principled BSDF node..
May 29 2019, 4:14 AM · Nodes, Rendering, Cycles, Eevee

May 28 2019

Philipp Oeser (lichtwerk) closed T65175: Animation Data on lamp stays linked even after unlinking all its data as Resolved by committing rBdb0568329e46: Fix T65175: nodetree animation stays linked after duplicating a lamp.
May 28 2019, 9:04 PM · Animation, Nodes, BF Blender

May 27 2019

Philipp Oeser (lichtwerk) added a revision to T65175: Animation Data on lamp stays linked even after unlinking all its data: D4956: Fix T65175: Animation Data on lamp stays linked even after unlinking all its data.
May 27 2019, 1:31 PM · Animation, Nodes, BF Blender
Philipp Oeser (lichtwerk) triaged T65175: Animation Data on lamp stays linked even after unlinking all its data as Confirmed, Medium priority.

Confirmed for now, checking...

May 27 2019, 12:46 PM · Animation, Nodes, BF Blender

May 23 2019

Bastien Montagne (mont29) closed T64693: Can't resize selected node as Resolved by committing rBfd3f75a02cf9: Fix several issues with recent node selection changes..
May 23 2019, 4:37 PM · Nodes, User Interface, BF Blender

May 21 2019

Michael Soluyanov (crantisz) added a comment to T64693: Can't resize selected node.

Maybe related: Reroute dots can't be selected using standard select tool, only via box, lasso circle selcect tools.

May 21 2019, 8:14 PM · Nodes, User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T64939: Nodes can't resize, anymore. Only move. into T64693: Can't resize selected node.
May 21 2019, 12:51 PM · Nodes, User Interface, BF Blender
William Reynish (billreynish) merged T64935: Nodes in any node editor are not resizable into T64693: Can't resize selected node.
May 21 2019, 11:15 AM · Nodes, User Interface, BF Blender
William Reynish (billreynish) reopened T64693: Can't resize selected node as "Open".
May 21 2019, 11:14 AM · Nodes, User Interface, BF Blender
William Reynish (billreynish) merged task T64693: Can't resize selected node into T64935: Nodes in any node editor are not resizable.
May 21 2019, 11:13 AM · Nodes, User Interface, BF Blender

May 20 2019

Bastien Montagne (mont29) reassigned T64693: Can't resize selected node from Bastien Montagne (mont29) to Campbell Barton (campbellbarton).
May 20 2019, 4:22 PM · Nodes, User Interface, BF Blender
Brecht Van Lommel (brecht) merged T64880: Resizing nodes into T64693: Can't resize selected node.
May 20 2019, 2:50 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) raised the priority of T64693: Can't resize selected node from Confirmed, Medium to Confirmed, High.

@Campbell Barton (campbellbarton) assigning to you to ensure you see that task, we really need input from event master here. Why do we break event handling when operator returns (OPERATOR_PASS_THROUGH | OPERATOR_RUNNING_MODAL), at the end of wm_handler_operator_call()? This seems the opposite of PASSTHROUGH idea to me.

May 20 2019, 2:29 PM · Nodes, User Interface, BF Blender

May 17 2019

Berkan Umit (Koterminion) added a project to T64768: Outline toonshader: Nodes.
May 17 2019, 6:45 PM · BF Blender
Philipp Oeser (lichtwerk) merged T64754: Can't resize the nodes horizontally or I don't know the setting to unlock this into T64693: Can't resize selected node.
May 17 2019, 2:34 PM · Nodes, User Interface, BF Blender

May 16 2019

George Vogiatzis (Gvgeo) added a comment to T64693: Can't resize selected node.
May 16 2019, 5:12 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) added a comment to T64693: Can't resize selected node.

Thing is, we also need passthrough from initial invoke call, since it’s init event here that is shared between ops. But we'd rather not have select ran at all if some other, more specific op can run instead, else getting rid of select running code (getting out of modal loop) won't be exactly easy.

May 16 2019, 4:10 PM · Nodes, User Interface, BF Blender
Brecht Van Lommel (brecht) added a comment to T64693: Can't resize selected node.

It should be possible to pass through events from modal(). Other modal operators just seem to return PASSTHROUGH without RUNNING_MODAL. The latter only really needs to be returned from invoke().

May 16 2019, 3:14 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) updated subscribers of T64693: Can't resize selected node.

This is same exact problem as in T64660… that one could be worked-around with a rather cheap trick, but current one am not sure…

May 16 2019, 2:06 PM · Nodes, User Interface, BF Blender
George Vogiatzis (Gvgeo) assigned T64693: Can't resize selected node to Bastien Montagne (mont29).

Must be rBaf088c264095 change.

May 16 2019, 11:34 AM · Nodes, User Interface, BF Blender
George Vogiatzis (Gvgeo) merged T64696: resizing frame in node editor broken into T64693: Can't resize selected node.
May 16 2019, 11:21 AM · Nodes, User Interface, BF Blender
Michael Soluyanov (crantisz) added projects to T64693: Can't resize selected node: User Interface, Nodes.
May 16 2019, 10:35 AM · Nodes, User Interface, BF Blender

May 14 2019

Brecht Van Lommel (brecht) closed T56674: Rendering with Image Texture and Normal Map nodes crash Blender. as Archived.

We did a lot of fixes and changes in OpenCL kernel compilation. Assuming this is fixed now, I can reopen if it's not the case.

May 14 2019, 1:05 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

May 13 2019

Brecht Van Lommel (brecht) triaged T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61 as Needs Information from User priority.

Please use the bug reporting template, and attach a .blend file to reproduce the problem.
https://developer.blender.org/maniphest/task/edit/form/1/

May 13 2019, 9:32 PM · Cycles, BF Blender
Oleg Kauz (OlegKauz) added projects to T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61: Nodes, Rendering.
May 13 2019, 9:17 PM · Cycles, BF Blender

May 9 2019

Brecht Van Lommel (brecht) merged task T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. into T63867: EEVEE image sequence not updating in animation render.
May 9 2019, 3:02 AM · Nodes, Animation, BF Blender

Apr 26 2019

Sebastian Parborg (zeddb) assigned T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. to Brecht Van Lommel (brecht).

You can attach files here. No need to upload it to dropbox.

Apr 26 2019, 11:28 AM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 26 2019, 10:55 AM · Nodes, Animation, BF Blender

Apr 25 2019

Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

The image sequence is not packed. Could you provide it?

Apr 25 2019, 5:44 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 25 2019, 5:41 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

The image sequence is not packed. Could you provide it?

Apr 25 2019, 5:35 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) triaged T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. as Needs Information from User priority.

The image sequence is not packed. Could you provide it?

Apr 25 2019, 5:24 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 25 2019, 5:17 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 25 2019, 5:16 PM · Nodes, Animation, BF Blender

Apr 24 2019

Philipp Oeser (lichtwerk) updated subscribers of T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended..

@Brecht Van Lommel (brecht): thank you!

Apr 24 2019, 1:02 PM · Nodes, Cycles, BF Blender
Brecht Van Lommel (brecht) closed T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended. as Resolved by committing rBcc5a75d5727a: Cycles: move shader node versioning code to C.
Apr 24 2019, 1:00 PM · Nodes, Cycles, BF Blender

Apr 23 2019

Stephen Swaney (stiv) raised the priority of T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. from Needs Information from User to Needs Triage by Developer.

> All the version information was added automatically by blender via the "Report a bug" button.

Apr 23 2019, 4:31 AM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

It would be nice to have a .blend for this.
Is this Blender 2.80 or 2.79?

Apr 23 2019, 2:08 AM · Nodes, Animation, BF Blender
Stephen Swaney (stiv) triaged T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. as Needs Information from User priority.

It would be nice to have a .blend for this.
Is this Blender 2.80 or 2.79?

Apr 23 2019, 12:56 AM · Nodes, Animation, BF Blender

Apr 22 2019

Casey (BagelCo) renamed T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. from Image sequence in material does not update via keyframes correctly in Eevee rendered animation. to Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 22 2019, 11:53 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added projects to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation.: Animation, Nodes.
Apr 22 2019, 11:53 PM · Nodes, Animation, BF Blender

Apr 5 2019

Loren Osborn (linux_dr) updated the diff for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Working proof of concept before any significant changes:

  • Added Voronoi vector output [builds but untested]
  • BROKEN: renamed new broken Voronoi output to Offset
  • Fixed the issues identified by bzztploink
Apr 5 2019, 7:14 AM · Cycles, Nodes

Apr 1 2019

Philipp Oeser (lichtwerk) closed T62351: Material Ouptut selection broken as Resolved.

Actually, the issue seems resolved already...
So we now do get updates when rendering in cycles if eevee material output is selected, but changes are made in nodes that are connected to the 'designated' cycles output node...

Apr 1 2019, 3:24 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended. from Confirmed, Medium to Confirmed, High.
Apr 1 2019, 1:52 PM · Nodes, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T62351: Material Ouptut selection broken.

will check on D4482 again

Apr 1 2019, 1:44 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62351: Material Ouptut selection broken from Confirmed, Medium to Confirmed, High.
Apr 1 2019, 1:41 PM · User Interface, Rendering, Nodes, BF Blender
Loren Osborn (linux_dr) added inline comments to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Apr 1 2019, 12:18 PM · Cycles, Nodes
Loren Osborn (linux_dr) updated subscribers of D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

@Clément Foucault (fclem), I see that you touched this code recently. I would value any advice you have to offer.

Apr 1 2019, 6:17 AM · Cycles, Nodes

Mar 28 2019

Loren Osborn (linux_dr) added inline comments to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Mar 28 2019, 4:07 AM · Cycles, Nodes
LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Not sure if this is all of them, but at-least these are the ones i remember fixing.

Mar 28 2019, 1:11 AM · Cycles, Nodes

Mar 27 2019

LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Applies cleanly now, thanks!

Mar 27 2019, 10:26 PM · Cycles, Nodes
Loren Osborn (linux_dr) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

This relates to this devtalk page: Need help modifying texture node (attempting Voronoi enhancement)

Mar 27 2019, 10:05 PM · Cycles, Nodes
Loren Osborn (linux_dr) updated the diff for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
  • Added Voronoi vector output [builds but untested]
  • BROKEN: renamed new broken Voronoi output to Offset
Mar 27 2019, 10:00 PM · Cycles, Nodes
LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

patch doesn't apply cleanly, a few errors i can fix, but this many is pushing it, try resubmitting your patch with arcanist using arc diff --update D4602

Mar 27 2019, 8:47 PM · Cycles, Nodes
Brecht Van Lommel (brecht) added a reviewer for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements: Cycles.
Mar 27 2019, 8:41 PM · Cycles, Nodes
Loren Osborn (linux_dr) created D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Mar 27 2019, 8:20 PM · Cycles, Nodes
Brecht Van Lommel (brecht) closed T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D as Archived.

I'm not too familiar with this, but indeed probably best to consider this as a possible improvement rather than a bug.

Mar 27 2019, 3:44 PM · Nodes, BF Blender
Sergey (sergey1994_m) added a comment to T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

@Miguel Porces (cmporces) ok, it's clear now, thank you for your feedback and explanation! Then probably I should close this report, and we can then open the new thread in the devtalk as you have previously suggested?

Mar 27 2019, 3:34 PM · Nodes, BF Blender
Philipp Oeser (lichtwerk) closed T60960: Crash when editing 'Resolution' value of 'Point Density' node as Resolved.

Since this seems to be fixed in master, I guess we can close this one...

Mar 27 2019, 12:48 PM · Nodes, Cycles, BF Blender

Mar 26 2019

Miguel Porces (cmporces) added a comment to T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

The reason that you still can register a NodeSocketColor as a type, is because it's 'internally registered' as a NodeSocket... but there are some structures/variables that are not defined in the api. The absence of those structures/values causes all sort of errors in every module that depends on them. That's why it's still an _unsupported_ feature.

Mar 26 2019, 10:23 PM · Nodes, BF Blender
Brecht Van Lommel (brecht) merged task T58508: Node Editor: Some nodes lack red line when muted into T60719: The header color of muted vs non-muted "Value" nodes is almost exactly the same..
Mar 26 2019, 1:55 PM · BF Blender, Nodes

Mar 25 2019

Sergey (sergey1994_m) added a comment to T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

@Brecht Van Lommel (brecht), @Sebastian Parborg (zeddb), @Miguel Porces (cmporces), I have updated the task after some observation, hope it will be useful... Also, if you don't have enough capacity now, could you please tell me, where in the code should I take a look for the possible bug? I think, it has something to deal with a procedure that draws the viewports? thank you

Mar 25 2019, 5:34 AM · Nodes, BF Blender
Sergey (sergey1994_m) renamed T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D from 'no default value found' error spamming in CustomType(bpy.types.NodeSocketColor) to CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.
Mar 25 2019, 5:32 AM · Nodes, BF Blender

Mar 24 2019

Brecht Van Lommel (brecht) merged T62881: 2.80 ignores hair root and tip radius if the object appended or linked from 2.79 file into T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended..
Mar 24 2019, 1:54 PM · Nodes, Cycles, BF Blender

Mar 22 2019

Brecht Van Lommel (brecht) closed T59962: Node Wrangler puts out an error when adding image sequence node as Resolved by committing rB8b4e0eb88e71: Fix T59962, T60130: error adding image sequence with node wrangler..
Mar 22 2019, 7:01 PM · Nodes, Addons

Mar 21 2019

Jacques Lucke (JacquesLucke) closed T59256: FCurve modifiers are not autonomous on Nodes as Resolved.

I think this was fixed by rBa75ac18638f41d.
Please reopen when you can't reproduce it anymore (in a new file). In my simple test it seems to work.

Mar 21 2019, 3:48 PM · Nodes, Animation, BF Blender

Mar 19 2019

Sergey (sergey1994_m) placed T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D up for grabs.
Mar 19 2019, 11:13 AM · Nodes, BF Blender

Mar 18 2019

Sergey (sergey1994_m) updated the task description for T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.
Mar 18 2019, 3:37 PM · Nodes, BF Blender
Philipp Oeser (lichtwerk) added a revision to T59962: Node Wrangler puts out an error when adding image sequence node: D4540: Node Wrangler: error adding image sequence node / multiple images.
Mar 18 2019, 3:36 PM · Nodes, Addons
Sebastian Parborg (zeddb) updated subscribers of T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

@Brecht Van Lommel (brecht) any input on this?

Mar 18 2019, 3:29 PM · Nodes, BF Blender
Brecht Van Lommel (brecht) closed T62670: ShaderNodeCustomGroup insert_link is not listening to inserts as Resolved by committing rB1b06e3378a75: Fix T62670: insert_link() method not working for ShaderNodeCustomGroup..
Mar 18 2019, 11:38 AM · Nodes, BF Blender
Brecht Van Lommel (brecht) placed T62670: ShaderNodeCustomGroup insert_link is not listening to inserts up for grabs.
Mar 18 2019, 10:32 AM · Nodes, BF Blender
Miguel Porces (cmporces) added a revision to T62670: ShaderNodeCustomGroup insert_link is not listening to inserts: D4537: Remove node_insert_link_default from ShaderNodeCustomGroup and CompositorNodeCustomGroup.
Mar 18 2019, 6:41 AM · Nodes, BF Blender