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Alex Strand (astrand130) edited projects for D4971: added emission strength to the principled BSDF node., added: EEVEE & Viewport; removed Eevee.
Tue, Jul 14, 11:05 PM · EEVEE & Viewport, Nodes, Rendering, Cycles
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Updated to be compatible with 2.90x and with updated defaults based on recommendations, maintains compatibility with older files.

Tue, Jul 14, 10:58 PM · EEVEE & Viewport, Nodes, Rendering, Cycles

Mon, Jul 13

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Apologies for the delay. Life has been a little messy. I am working on updating this to the new versions of Blender right away!

Mon, Jul 13, 10:46 PM · EEVEE & Viewport, Nodes, Rendering, Cycles

Sun, Jul 12

Evan Wilson (EAW) merged T78820: Cycles Viewport and Render miss-match with reflective transparent material into T52680: Alpha difference Viewport/F12 .
Sun, Jul 12, 4:48 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Wed, Jul 8

Brecht Van Lommel (brecht) added a reviewer for D8213: Fix T78646: Incorrect defaults for image_user when creating texture nodes from Python: Brecht Van Lommel (brecht).
Wed, Jul 8, 3:08 PM · Rendering, Python API
Troy Sobotka (sobotka) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

Additive light will occlude in compositing too. It works exactly the same way! This is a good little demo test file created by someone else that shows how the additive flames bury the background emissions.

Wed, Jul 8, 7:59 AM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Evan Wilson (EAW) merged tasks T78545: Crash rendering eevee motion blur on camera change, T78717: Eevee motion blur crash when switching cameras into T78452: crash while switching camera in animation rendering (only when motion blur is on in eevee render settings ).
Wed, Jul 8, 4:45 AM · BF Blender (2.90), Rendering, EEVEE & Viewport
Mark Spink (marks) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

@Troy Sobotka (sobotka) I do understand, and totally get the argument, but for my two pennies worth-

Wed, Jul 8, 3:32 AM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender

Tue, Jul 7

Troy Sobotka (sobotka) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.
  1. Alpha represents degree of occlusion.
  2. Emissions can happen independent of occlusion.
Tue, Jul 7, 10:38 PM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Germano Cavalcante (mano-wii) added projects to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke: Render & Cycles, EEVEE & Viewport, Rendering, Images & Movies.

To me it seems to be a bug.
I will wait for a third opinion.

Tue, Jul 7, 10:31 PM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Che (Emblme) added a comment to T52680: Alpha difference Viewport/F12 .

While playing around with some drivers and animations, I found something interesting. It might be an unrelated bug, or it could be a potential lead, but it seems like the HSV selector from the RGB node has different behavior than a Combine HSV node with identical values, only visible with this bug. This same behavior carries over to the Transparency node, which uses an RGB node internally.

Tue, Jul 7, 6:23 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Arnas Karmaza (madllama) added a comment to T75930: GPU rendering freezes in camera preview with render region enabled..

Just had a crash rendering using a single GPU after rendering for about an hour. I'm using blender for production and this is really bugging me out, as there seems to be virtually no stable way I can render things on my machine. Can't wait for the new Nvidia's release to simplify my machine just to one GPU.

Tue, Jul 7, 3:01 PM · Render & Cycles, Rendering, Cycles

Mon, Jul 6

Arnas Karmaza (madllama) added a comment to T75930: GPU rendering freezes in camera preview with render region enabled..

Hi! and sorry for the late clarification.

Mon, Jul 6, 4:34 PM · Render & Cycles, Rendering, Cycles
Clément Foucault (fclem) removed a project from T75930: GPU rendering freezes in camera preview with render region enabled.: EEVEE & Viewport.
Mon, Jul 6, 3:37 PM · Render & Cycles, Rendering, Cycles
Jeroen Bakker (jbakker) added a comment to T75930: GPU rendering freezes in camera preview with render region enabled..

In the debug output I see the next lines

Mon, Jul 6, 10:42 AM · Render & Cycles, Rendering, Cycles
Philipp Oeser (lichtwerk) closed T75217: Rendering prevent particles to collide with other objects as Invalid.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Mon, Jul 6, 10:04 AM · Render & Cycles, Rendering, Physics, BF Blender

Sun, Jul 5

Vincent Blankfield (vvv) updated the diff for D8213: Fix T78646: Incorrect defaults for image_user when creating texture nodes from Python.

Remove redundant set to 0.

Sun, Jul 5, 11:23 PM · Rendering, Python API
Vincent Blankfield (vvv) added a task to D8213: Fix T78646: Incorrect defaults for image_user when creating texture nodes from Python: T78646: image_user.frame_duration = 100 when creating single image node in Cycles.
Sun, Jul 5, 9:48 PM · Rendering, Python API
Vincent Blankfield (vvv) updated the summary of D8213: Fix T78646: Incorrect defaults for image_user when creating texture nodes from Python.
Sun, Jul 5, 9:41 PM · Rendering, Python API
Vincent Blankfield (vvv) requested review of D8213: Fix T78646: Incorrect defaults for image_user when creating texture nodes from Python.
Sun, Jul 5, 9:35 PM · Rendering, Python API
filip mond (vklidu) added a comment to T52680: Alpha difference Viewport/F12 .

It is going to be interesting, how many bug reports (and Troy's patience to explain the issue) is needed to get priority enough to find solution for this thing.

Sun, Jul 5, 5:08 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Daniel Salazar (zanqdo) added a comment to D4971: added emission strength to the principled BSDF node..

Hi, I would really appreciate this feature, specially to play well with GLTF export pipelines

Sun, Jul 5, 3:35 AM · EEVEE & Viewport, Nodes, Rendering, Cycles

Sat, Jul 4

Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

Unless you persuade him that he is wrong, otherwise I don't see this problem will be solved any soon?

Sat, Jul 4, 4:33 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Hoffman Heard (Hoffman) added a comment to T52680: Alpha difference Viewport/F12 .

At the moment the conclusion is simple:
---> Doesn't matter what kind of feature we have... we cannot produce accurate RGBA

Sat, Jul 4, 3:00 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Well, I don't know if this is officially should be classified as BUG or limitation, I can say that I spent enough time and effort to report again and again the same problem, ... without effect.
I think really soon many other people will start reporting the same, simply because if you want to use Blender as program in professional manner, Output of IMAGES from this program needs to be accurate as RGB color and Alpha.

Sat, Jul 4, 2:48 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Hoffman Heard (Hoffman) added a comment to T52680: Alpha difference Viewport/F12 .

I think before going any further [new features, new explorations etc], this bug need to be fixed, simply because is downgrading the program qualities when we want to show any picture without background, with soft edge, or glowing, or specific alpha to customer. Simply at that moment this not possible with Blender. And this is a fundamental thing..

Sat, Jul 4, 1:19 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

This Topic again, and again.
I was reporting the same issue as @Hoffman Heard (Hoffman), many times. Lot's of discussions with Troy, same answers for months..

Sat, Jul 4, 1:01 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T52680: Alpha difference Viewport/F12 .

The Image Viewer, and all default "render" views, is and has been broken forever, and will not show the result correctly.

Sat, Jul 4, 12:54 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Fri, Jul 3

Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

because that issue is essentially merged here, so I suppose they point to the same principle error.

Fri, Jul 3, 10:52 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Hoffman Heard (Hoffman) added a comment to T52680: Alpha difference Viewport/F12 .

as far as 2.83.0, T67110 doesn't seem been fixed

It isn't fixed because you are in the bug report for the repair. It's specifically about this report.

Fri, Jul 3, 10:21 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

as far as 2.83.0, T67110 doesn't seem been fixed

Fri, Jul 3, 10:05 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Hoffman Heard (Hoffman) added a comment to T52680: Alpha difference Viewport/F12 .

as far as 2.83.0, T67110 doesn't seem been fixed. I know there is 2.83.1, which I haven't checked yet. But I hope you guys realize about this.

Fri, Jul 3, 9:57 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

Non the less the Eevee bloom not writing alpha issue is quite nasty, and Im hoping the devs will fix it soon.

Fri, Jul 3, 8:39 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T52680: Alpha difference Viewport/F12 .

Hey thanks Troy

Fri, Jul 3, 8:25 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Germano Cavalcante (mano-wii) merged T78548: render and view port drastically different with transparent and emission into T52680: Alpha difference Viewport/F12 .
Fri, Jul 3, 8:22 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Konstantins Visnevskis (kivig) added a comment to T52680: Alpha difference Viewport/F12 .

@Mark Spink (marks)

"I mean this is for creating imagery, and I'm fairly sure most of the planet treats the alpha as describing transparency for compositing"

Yes, which means that things like fire, require their separate layer, so they can be composited bypassing the rgba-mix blending mode mode, as they can (and usually at least partially are) emissive and transparent at the same time.

Fri, Jul 3, 7:32 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

Just so you guys are aware, there are other issues that have been flagged as duplicates to this, which are actual software bugs.

Fri, Jul 3, 6:30 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T52680: Alpha difference Viewport/F12 .

Just so you guys are aware, there are other issues that have been flagged as duplicates to this, which are actual software bugs.

Fri, Jul 3, 6:16 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

Proper handling is proper handling, and it cascades upwards.

Fri, Jul 3, 6:04 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mark Spink (marks) added a comment to T52680: Alpha difference Viewport/F12 .

I get what you're saying, and though it may well be technically correct...
If I create an image with an element that is completely non-transparent in places as shown in Blender's GUI, as in no 'checkerboard' can be seen through it, and if there were geometry or background behind it then they would also not be seen through it, then the alpha channel should respect this.
I mean this is for creating imagery, and I'm fairly sure most of the planet treats the alpha as describing transparency for compositing - regardless of if it's technically correct or not.
So do I now have to save an emission pass and bolt that onto the alpha or something- how elegant, you must be kidding- this should be a check-box! Do you want 'technically correct' alpha channel or the one that works properly y/n...

Fri, Jul 3, 5:50 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

I'm finding it manages to encode the RGB correctly (if you save to EXR anyway), but I'm getting nothing / pure black in the alpha channel, where there should be something non-zero under the fire/flames.

Fri, Jul 3, 5:32 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mark Spink (marks) added a comment to T52680: Alpha difference Viewport/F12 .

It renders to a proper alpha channel, encoded correctly. The Image Viewer is broken when using the transparent background checkerboard.

Fri, Jul 3, 4:44 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Wed, Jul 1

Clément Foucault (fclem) updated the task description for T55363: Blender development todo list -- Render.
Wed, Jul 1, 6:37 PM · Render & Cycles, Freestyle, Cycles, Rendering, Documentation
Patryk (suchanski) created T78501: EEVEE: Normal mapping making specular artifact.
Wed, Jul 1, 3:54 PM · BF Blender, EEVEE & Viewport
Clément Foucault (fclem) moved T78452: crash while switching camera in animation rendering (only when motion blur is on in eevee render settings ) from Backlog to Blender 2.90 on the EEVEE & Viewport board.
Wed, Jul 1, 2:21 AM · BF Blender (2.90), Rendering, EEVEE & Viewport

Tue, Jun 30

Germano Cavalcante (mano-wii) changed the status of T78452: crash while switching camera in animation rendering (only when motion blur is on in eevee render settings ) from Needs Triage to Confirmed.

I can confirm the crash in the attached file.

Tue, Jun 30, 5:01 PM · BF Blender (2.90), Rendering, EEVEE & Viewport
Clément Foucault (fclem) changed the status of T75930: GPU rendering freezes in camera preview with render region enabled. from Needs Triage to Needs Information from User.
  • Does that happens using the default scene?
  • If not can you provide a test file.
  • What renderer are you using? Cycles or EEVEE?
Tue, Jun 30, 3:13 AM · Render & Cycles, Rendering, Cycles

Sun, Jun 28

Clément Foucault (fclem) moved T73944: Generated texture coordinates incorrect on file load in presence of modifiers from Backlog to Bugs on the EEVEE & Viewport board.

The workaround does not even seem to work now. I guess it's a bug in the modifier stack evaluation that think it can skip ORCO since we are in solid shading mode at first.

Sun, Jun 28, 3:25 AM · Modifiers, Render & Cycles, EEVEE & Viewport, Rendering, BF Blender

Sat, Jun 27

Mark Spink (marks) added a comment to T52680: Alpha difference Viewport/F12 .

It renders to a proper alpha channel, encoded correctly. The Image Viewer is broken when using the transparent background checkerboard.

Sat, Jun 27, 5:01 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Troy Sobotka (sobotka) added a comment to T52680: Alpha difference Viewport/F12 .

What I meant is: are there any work-arounds that make the software behave like it ought to, and be capable of rendering with a proper alpha channel?

Sat, Jun 27, 2:35 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mark Spink (marks) added a comment to T52680: Alpha difference Viewport/F12 .

Obviously, I know you can pretend Blender is not a piece of 3D software and treat it as a camera shooting green screen footage, which also obviously is somewhat of a massive pain-in-the-arse.
What I meant is: are there any work-arounds that make the software behave like it ought to, and be capable of rendering with a proper alpha channel?

Sat, Jun 27, 2:29 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Hoffman Heard (Hoffman) added a comment to T52680: Alpha difference Viewport/F12 .

So basically, as you've closed T78314, that would appear to mean Blender is completely incapable of rendering fire without smoke properly at all with transparency in both EEVEE and Cycles (and flakey at rendering fire & smoke with transparency), and so is unusable for compositing as it stands: is that what is being said here?
That doesn't strike me as terribly useful for production...

So what, if any, work-around is available to be able to render flames-only with transparency?
Also; and or when might this issue be addressed.

Sat, Jun 27, 2:17 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Mark Spink (marks) added a comment to T52680: Alpha difference Viewport/F12 .

So basically, as you've closed T78314, that would appear to mean Blender is completely incapable of rendering fire without smoke properly at all with transparency in both EEVEE and Cycles (and flakey at rendering fire & smoke with transparency), and so is unusable for compositing as it stands: is that what is being said here?
That doesn't strike me as terribly useful for production...

Sat, Jun 27, 2:12 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Fri, Jun 26

Julian Eisel (Severin) moved T62437: Cycles zoom laggy with renderborder from Backlog to Known Issues on the User Interface board.
Fri, Jun 26, 8:15 PM · Render & Cycles, User Interface, Rendering, Cycles, BF Blender
Julian Eisel (Severin) moved T67829: Cycles shaders show up in EEVEE list (Properties > Material tab > Surface panel) from Backlog to Bugs on the User Interface board.
Fri, Jun 26, 6:19 PM · Render & Cycles, User Interface, Rendering, BF Blender
Brecht Van Lommel (brecht) merged T78314: Mantaflow: Fire (without smoke) will not render if using transparent film, EEVEE & Cycles into T52680: Alpha difference Viewport/F12 .
Fri, Jun 26, 4:19 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Wed, Jun 24

Vyacheslav (hitrpr) added a comment to T78187: Attribute names can clash (e.g. Sculpt Vertex colors and Vertex Colors) leading to confusion using the Attribute shading node.

@Brecht Van Lommel (brecht) , @Philipp Oeser (lichtwerk) thank you for quick responce, guys!

Wed, Jun 24, 2:48 PM · Rendering, Modeling, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T78187: Attribute names can clash (e.g. Sculpt Vertex colors and Vertex Colors) leading to confusion using the Attribute shading node.

@Vyacheslav (hitrpr): note that since rBe59712b7c803: Sculpt: rename default vertex color layer name from Col to Color the most common reason for the clash should not happen anymore

Wed, Jun 24, 2:41 PM · Rendering, Modeling, Sculpt, Paint & Texture, BF Blender
Brecht Van Lommel (brecht) closed T78187: Attribute names can clash (e.g. Sculpt Vertex colors and Vertex Colors) leading to confusion using the Attribute shading node as Invalid.

The design task for this is T76659: Geometry Attributes Design, we don't need a dedicated one for the naming issue at this point.

Wed, Jun 24, 2:20 PM · Rendering, Modeling, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the subtype of T78187: Attribute names can clash (e.g. Sculpt Vertex colors and Vertex Colors) leading to confusion using the Attribute shading node from "Report" to "Design".
Wed, Jun 24, 1:53 PM · Rendering, Modeling, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) renamed T78187: Attribute names can clash (e.g. Sculpt Vertex colors and Vertex Colors) leading to confusion using the Attribute shading node from Vertex colors, painted via sculpt, become black in shader to Attribute names can clash (e.g. Sculpt Vertex colors and Vertex Colors) leading to confusion using the Attribute shading node.
Wed, Jun 24, 1:53 PM · Rendering, Modeling, Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) changed the status of T75917: 2.82 Crashes without log on render attempt from Needs Information from User to Needs Developer to Reproduce.
Wed, Jun 24, 11:08 AM · Rendering, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) closed T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. as Invalid.

I would simply close this task, I do not consider this to be an issue to be fixed at all. Blender should not track the file system for auto updating.

Wed, Jun 24, 11:03 AM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Sergey Sharybin (sergey) moved T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. from Backlog to Known Issues on the VFX & Video board.
Wed, Jun 24, 10:49 AM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Sergey Sharybin (sergey) changed the subtype of T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. from "Design" to "Known Issue".

@Philipp Oeser (lichtwerk), design task is for design proposals, with concrete outline what and how is to to be implemented. Design limitations do not really fit under design tasks, this is a known issue.

Wed, Jun 24, 10:49 AM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender

Tue, Jun 23

Clément Foucault (fclem) moved T67137: Render can not be cancelled and crashes from Backlog to Known Issues on the EEVEE & Viewport board.
Tue, Jun 23, 11:56 PM · Render & Cycles, Rendering, EEVEE & Viewport, BF Blender
Marco Chacon (mchacon) added a comment to T75917: 2.82 Crashes without log on render attempt.

ALSO: correct--it crashes without logs or notice (I'm no expert but I don't see anything in the logs either--and haven't previously)

Tue, Jun 23, 1:40 PM · Rendering, Render & Cycles, BF Blender
Marco Chacon (mchacon) added a comment to T75917: 2.82 Crashes without log on render attempt.

Yes. These are the logs for factory defaults.

Tue, Jun 23, 1:39 PM · Rendering, Render & Cycles, BF Blender
Richard Antalik (ISS) added a comment to T75917: 2.82 Crashes without log on render attempt.

I don't see any sign of crash in that file. Though I see a lot of addons which may cause this.

Tue, Jun 23, 7:55 AM · Rendering, Render & Cycles, BF Blender

Mon, Jun 22

Marco Chacon (mchacon) added a comment to T75917: 2.82 Crashes without log on render attempt.

Here are my results from the crash with 2.90 as described{F8637276}

Mon, Jun 22, 7:14 PM · Rendering, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) merged T78132: Blender 2.83 latest Fire alpha not displaying properly in viewport or render into T52680: Alpha difference Viewport/F12 .
Mon, Jun 22, 5:57 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Clément Foucault (fclem) moved T52680: Alpha difference Viewport/F12 from Backlog to Known Issues on the EEVEE & Viewport board.
Mon, Jun 22, 3:14 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Vyacheslav (hitrpr) added a comment to T72708: Viewport rendering whilst previewing rendered does not show any result..

Viewport Render Image does not work with Cycles.

Mon, Jun 22, 12:09 AM · EEVEE & Viewport, Rendering, BF Blender

Fri, Jun 19

Campbell Barton (campbellbarton) moved T73024: Official built of Blender crashes with opencl-intel package installed - not if I compile Blender myself or using fedora package from Bugs (API) to Known Issues on the Python API board.
Fri, Jun 19, 11:10 AM · Render & Cycles, Restricted Project, Rendering, Add-ons (Community), Python API
Campbell Barton (campbellbarton) moved T53768: Pixels and resolution not for multilayer EXR and Render Result from Backlog to Long-Term on the Python API board.
Fri, Jun 19, 11:04 AM · Python API, Render & Cycles, Rendering, BF Blender
Campbell Barton (campbellbarton) edited projects for T53768: Pixels and resolution not for multilayer EXR and Render Result, added: Python API; removed Add-ons (BF-Blender).
Fri, Jun 19, 10:48 AM · Python API, Render & Cycles, Rendering, BF Blender

Thu, Jun 18

Brecht Van Lommel (brecht) triaged T68925: Batch baking pipeline I/O as High priority.
Thu, Jun 18, 7:31 PM · Render & Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Thu, Jun 18, 7:28 PM · Render & Cycles, Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) closed T66305: Render & Cycles Module as Invalid.
Thu, Jun 18, 7:28 PM · Render & Cycles, Cycles, Rendering, BF Blender
Germano Cavalcante (mano-wii) changed the status of T77958: Inconsistencies between 3D Viewport and Viewport Render Image using the GPU Shader Module from Needs Triage to Confirmed.
Thu, Jun 18, 7:24 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) updated the task description for T68925: Batch baking pipeline I/O.
Thu, Jun 18, 7:20 PM · Render & Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. as Low priority.
Thu, Jun 18, 6:50 PM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) moved T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. from Cycles Features to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:50 PM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) moved T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. from Backlog to Cycles Features on the Render & Cycles board.
Thu, Jun 18, 6:50 PM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) moved T54656: Cycles/Eevee texture nodes for modifiers, painting and more from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:45 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
Brecht Van Lommel (brecht) moved T68921: EEVEE baking from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:44 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) moved T68239: Cryptomatte affected by Color Space change in OpenEXR multilayer. from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:39 PM · Render & Cycles, Compositing, Rendering, BF Blender
Brecht Van Lommel (brecht) moved T68924: OpenEXR pipeline improvements from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:36 PM · Render & Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) moved T68925: Batch baking pipeline I/O from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:36 PM · Render & Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) moved T68926: Color Management Improvements from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:36 PM · Render & Cycles, Rendering
Sam Van Hulle (sam_vh) added a comment to T68926: Color Management Improvements.

Mentioning T72420 here. It's a design task, so it's a solution rather than a problem!

Thu, Jun 18, 6:21 PM · Render & Cycles, Rendering
Campbell Barton (campbellbarton) moved T73024: Official built of Blender crashes with opencl-intel package installed - not if I compile Blender myself or using fedora package from Papercuts to Bugs (API) on the Python API board.
Thu, Jun 18, 3:39 PM · Render & Cycles, Restricted Project, Rendering, Add-ons (Community), Python API
Campbell Barton (campbellbarton) moved T73024: Official built of Blender crashes with opencl-intel package installed - not if I compile Blender myself or using fedora package from Backlog to Papercuts on the Python API board.
Thu, Jun 18, 3:39 PM · Render & Cycles, Restricted Project, Rendering, Add-ons (Community), Python API
Philipp Oeser (lichtwerk) renamed T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. from Images aren't updating in the compositor after rendering. to Images saved by a File Output node aren't updating automatically in the compositor after rendering..
Thu, Jun 18, 1:52 PM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Philipp Oeser (lichtwerk) changed the status of T75871: Images saved by a File Output node aren't updating automatically in the compositor after rendering. from Needs Triage to Confirmed.

I can confirm the behavior.

Thu, Jun 18, 1:51 PM · Render & Cycles, VFX & Video, Nodes, Rendering, BF Blender
Richard Antalik (ISS) changed the status of T75917: 2.82 Crashes without log on render attempt from Needs Triage to Needs Information from User.

Can you download Blender 2.90 form https://builder.blender.org/download/ , run blender_debug_gpu.cmd and upload files that will be created?

Thu, Jun 18, 12:35 AM · Rendering, Render & Cycles, BF Blender

Wed, Jun 17

KingKilo added projects to T77954: When rendering, camera randomly jumps to a different (Z-axis) location.: Physics, Rendering.
Wed, Jun 17, 4:32 PM · Nodes & Physics, Render & Cycles, BF Blender
Dalai Felinto (dfelinto) updated the task description for T66305: Render & Cycles Module.
Wed, Jun 17, 3:57 PM · Render & Cycles, Cycles, Rendering, BF Blender

Tue, Jun 16

Antonio Vazquez (antoniov) updated subscribers of T77885: GPencil: Compositing different sized scenes with grease pencil crushes Blender.

@Clément Foucault (fclem) @Jeroen Bakker (jbakker) Could you take a look to the proposed fix? I don't know enough about this area of draw manager to decide.

Tue, Jun 16, 9:04 AM · Render & Cycles, Rendering, Grease Pencil, BF Blender
Vincent Blankfield (vvv) added a comment to T77885: GPencil: Compositing different sized scenes with grease pencil crushes Blender.

This looks similar to rBce09b93955de to me. In this case the solution would be:

diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 10ef8d9c4c8..1b76b8c873c 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1701,7 +1701,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
   drw_context_state_init();
Tue, Jun 16, 3:23 AM · Render & Cycles, Rendering, Grease Pencil, BF Blender