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Today

Christopher Anderssarian (Christopher_Anderssarian) reassigned T54259: Scene Proxies in the Video Sequence Editor from Campbell Barton (campbellbarton) to Richard Antalik (ISS).

Re-assigning, as @Richard Antalik (ISS) is working on this.

Wed, Jan 16, 2:14 PM · Rendering, Images & Movies, Video Sequencer, BF Blender

Yesterday

Clément Foucault (fclem) added a comment to T60510: Eevee reflection cubemap does not render metallic objects.

You can make the object appear diffuse in the reflections if you want, by using the light path node and a mix shader.

Tue, Jan 15, 11:50 PM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T59101: Clearcoat Reflection glich from Incomplete to Needs Triage.
Tue, Jan 15, 11:21 AM · Nodes, Eevee, Rendering, BF Blender
Philipp Oeser (lichtwerk) closed T60510: Eevee reflection cubemap does not render metallic objects as Archived.

I think this is a known limitation of baked probes, see https://docs.blender.org/manual/en/dev/render/eevee/limitations.html#indirect-lighting

Tue, Jan 15, 9:53 AM · Rendering, Eevee, BF Blender

Mon, Jan 14

Zach Hixson (zachThePerson) added projects to T60510: Eevee reflection cubemap does not render metallic objects: Eevee, Rendering.
Mon, Jan 14, 5:00 PM · Rendering, Eevee, BF Blender

Sun, Jan 13

Philipp Oeser (lichtwerk) closed T57914: Crashes whilst rendering as Resolved.

Thx for getting back, looks like this can be closed then...

Sun, Jan 13, 11:44 AM · BF Blender, Rendering
Tahsin Quadir (ExtremeCaliber) added a comment to T57914: Crashes whilst rendering.

Alright after 8 hours of rendering, I think the problem has fixed itself.. Must've been the updates from AMD drivers.. I rendered as images for 8 hours and nothing happened until I decided to use a little bit too much cpu when I was on the pc and it crashed. I'm sure that rendering as a video would most likely yield the same result. I'm certain my problem has been fixed by something new in blender builds or AMD drivers over the months. Thanks for your help!

Sun, Jan 13, 4:32 AM · BF Blender, Rendering
Richard Antalik (ISS) added a comment to T59965: Render Preview disappears.

I have noticed, that when you create new file from video editing template, render result is shown in new window, sequencer drawing code is not executed.

Sun, Jan 13, 1:43 AM · User Interface, Rendering, Video Sequencer, BF Blender
Richard Antalik (ISS) added a comment to T53792: VSE scene proxy crash.

Proxies for scene strips should be replaced by cache dumping system, so I would also close this.
This is because cache system will manage validity of a frame, so we can do minimal necessary rebuild instead of manual re-render.

Sun, Jan 13, 12:26 AM · Images & Movies, Rendering, Video Sequencer, BF Blender

Sat, Jan 12

Christopher Anderssarian (Christopher_Anderssarian) closed T53792: VSE scene proxy crash as Resolved.

Well the crash and folder structure are "fixed" so... marking as resolved.
See rB6535f668b4733e354db7073c4edc82e6e820a678
Also see T54259

Sat, Jan 12, 11:20 PM · Images & Movies, Rendering, Video Sequencer, BF Blender

Fri, Jan 11

Sergey Sharybin (sergey) closed T60145: Cycles resets manually set affinity as Resolved by committing rB48506a3431fb: Fix T60145: Cycles resets manually set affinity.
Fri, Jan 11, 6:09 PM · Cycles, Rendering, BF Blender

Thu, Jan 10

Brecht Van Lommel (brecht) reopened T57890: Blender 2.8 crashes when attempting to render. EEVEE as "Open".
Thu, Jan 10, 7:51 PM · BF Blender, Rendering, Eevee
Tahsin Quadir (ExtremeCaliber) added a comment to T57914: Crashes whilst rendering.

Speak of the devil... as I made that reply it just crashed. I didn't get a chance to read the command log, I assume it's the same thing but is there a way to read the command log again? It seems to have gone for a lot longer this time, it reached frame 600 until it crashed, so something went right..

Thu, Jan 10, 4:13 AM · BF Blender, Rendering
Tahsin Quadir (ExtremeCaliber) added a comment to T57914: Crashes whilst rendering.

I apologize for not being active in this thread, I'm making this reply for now before someone starts figuring out what's wrong. I've downloaded the latest build and updated my drivers, I retried rendering the test scene again and it seems to work. I'm rendering a scene I made a few months ago that I didn't get to render, and seeing if it'll crash after a night of rendering.

Thu, Jan 10, 4:01 AM · BF Blender, Rendering

Wed, Jan 9

Philipp Oeser (lichtwerk) raised the priority of T57914: Crashes whilst rendering from Incomplete to Needs Triage.

GPUTetxure: texture alloc failed. Not enough Video memory

Wed, Jan 9, 7:32 PM · BF Blender, Rendering
Brecht Van Lommel (brecht) closed T60360: Save Render Shortcut Not Working as Archived.
Wed, Jan 9, 7:29 PM · BF Blender, Rendering
Saikat (skt) reopened T60360: Save Render Shortcut Not Working as "Open".
Wed, Jan 9, 7:28 PM · BF Blender, Rendering
Brecht Van Lommel (brecht) closed T60360: Save Render Shortcut Not Working as Archived.

I don't see a bug here:

  • The shortcut shows as Shift+S and that one works, it's not Ctrl+S.
  • The default is now to open a new window, you can change this in Render menu > Display Mode.
Wed, Jan 9, 7:28 PM · BF Blender, Rendering
Saikat (skt) created T60360: Save Render Shortcut Not Working .
Wed, Jan 9, 7:25 PM · BF Blender, Rendering

Tue, Jan 8

F. Feldmeier (F._Faqbe) added a comment to T59299: Recognizing too much GPU's.

@Lukas Stockner (lukasstockner97) I tried the factory startup with no result.
I'm sorry if i failed to see the output, but when i start Blender with the given arguments and start the rendering Blender crashes and doesn't show anyting in the command line (no output).

Tue, Jan 8, 1:59 PM · Rendering, Cycles, BF Blender

Mon, Jan 7

Sergey Sharybin (sergey) closed T60235: Flickering of object instances as Resolved by committing rB8e35a968c5ac: Subdiv: Use defined order of corner/edge vertices.
Mon, Jan 7, 5:25 PM · Blender Studio, Rendering, BF Blender
Sergey Sharybin (sergey) raised the priority of T60235: Flickering of object instances from Incomplete to High.

Ok, so it is render. In fact, can reproduce it now on my computer. Looking into it.

Mon, Jan 7, 1:37 PM · Blender Studio, Rendering, BF Blender
Sergey Sharybin (sergey) merged task T60233: Blender crashes using subsurf into T59395: Subdivision modifier with quality 1 crashes blender..
Mon, Jan 7, 11:35 AM · Blender Studio, Rendering, BF Blender
Sergey Sharybin (sergey) added a comment to T60233: Blender crashes using subsurf.

@Milan Jaros (jar091), i've worked around the crash by tweaking an actual object which was causing OpenSubdiv to crash. We are looking into a more robust solution, but that'd take a bit of time.

Mon, Jan 7, 11:30 AM · Blender Studio, Rendering, BF Blender

Sun, Jan 6

Milan Jaros (jar091) added a comment to T60235: Flickering of object instances.

You can check the results on your server. I used BVH2 with primitive=LINE_SEGMENTS, but it happens without those parameters too.

Sun, Jan 6, 4:44 PM · Blender Studio, Rendering, BF Blender
Milan Jaros (jar091) added a comment to T60235: Flickering of object instances.

It happens on render. I tried it on commit from Jan 4.

Sun, Jan 6, 4:34 PM · Blender Studio, Rendering, BF Blender
Brecht Van Lommel (brecht) added a project to T60233: Blender crashes using subsurf: Blender Studio.
Sun, Jan 6, 4:17 PM · Blender Studio, Rendering, BF Blender
Brecht Van Lommel (brecht) added a project to T60235: Flickering of object instances: Blender Studio.
Sun, Jan 6, 4:17 PM · Blender Studio, Rendering, BF Blender
Sergey Sharybin (sergey) triaged T60235: Flickering of object instances as Incomplete priority.

Does this happen on render? Animation playback?
What is the SVN revision of the production repo used?

Sun, Jan 6, 3:46 PM · Blender Studio, Rendering, BF Blender
Milan Jaros (jar091) assigned T60235: Flickering of object instances to Sergey Sharybin (sergey).
Sun, Jan 6, 2:28 PM · Blender Studio, Rendering, BF Blender
Milan Jaros (jar091) created T60235: Flickering of object instances.
Sun, Jan 6, 2:28 PM · Blender Studio, Rendering, BF Blender
Milan Jaros (jar091) updated subscribers of T60233: Blender crashes using subsurf.
Sun, Jan 6, 2:11 PM · Blender Studio, Rendering, BF Blender
Milan Jaros (jar091) assigned T60233: Blender crashes using subsurf to Sergey Sharybin (sergey).
Sun, Jan 6, 2:09 PM · Blender Studio, Rendering, BF Blender
Milan Jaros (jar091) created T60233: Blender crashes using subsurf.
Sun, Jan 6, 2:08 PM · Blender Studio, Rendering, BF Blender
Richard Antalik (ISS) claimed T59964: Crash rendering text strip with Camera marker bind.

Sorry for noise.

Sun, Jan 6, 12:50 PM · Rendering, Video Sequencer, BF Blender
Richard Antalik (ISS) added a comment to T59964: Crash rendering text strip with Camera marker bind.

Oh got it now.

Sun, Jan 6, 12:46 PM · Rendering, Video Sequencer, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) renamed T59964: Crash rendering text strip with Camera marker bind from Crash rendering text strip to Crash rendering text strip with Camera marker bind.
Sun, Jan 6, 12:21 PM · Rendering, Video Sequencer, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T59964: Crash rendering text strip with Camera marker bind.

I made a new file from scratch in -4b7596ec914e- and it's not just the text strip that caused the crash but a camera keyframe bind:

Sun, Jan 6, 12:16 PM · Rendering, Video Sequencer, BF Blender
Richard Antalik (ISS) claimed T59965: Render Preview disappears.
Sun, Jan 6, 8:42 AM · User Interface, Rendering, Video Sequencer, BF Blender
Richard Antalik (ISS) added a comment to T59964: Crash rendering text strip with Camera marker bind.

Can not reproduce.

Sun, Jan 6, 8:27 AM · Rendering, Video Sequencer, BF Blender

Fri, Jan 4

LazyDodo (LazyDodo) added a comment to T60145: Cycles resets manually set affinity.

why not control it with the options in the performance section of blender? set it to use a single thread and off you go, leaving it on auto (which in your case is probably 12) and limiting affinity manually to a single core will lead to excessive context switches ruining performance for the whole system.

Fri, Jan 4, 10:26 PM · Cycles, Rendering, BF Blender
Ludvik Koutny (rawalanche) added a comment to T60145: Cycles resets manually set affinity.

Ability to manually control affinity is crucial if one needs to use the PC for other tasks while also waiting for some long render to finish. In some cases, setting CPU priority to low is not enough to free up enough resources, fast enough so that other software does not lag.

Fri, Jan 4, 10:16 PM · Cycles, Rendering, BF Blender
Dalai Felinto (dfelinto) added a comment to T57890: Blender 2.8 crashes when attempting to render. EEVEE.

@Brecht Van Lommel (brecht) did you try with an asan build? It seems that by simply turning on ASAN I'm getting the issues mentioned above. It can be an ASAN false positive too, of course.

Fri, Jan 4, 7:25 PM · BF Blender, Rendering, Eevee
Dalai Felinto (dfelinto) added a comment to T57890: Blender 2.8 crashes when attempting to render. EEVEE.

@Brecht Van Lommel (brecht) For the records, I still run into a crash with this file (and any other eevee file actually).

Fri, Jan 4, 6:48 PM · BF Blender, Rendering, Eevee
Sebastian Parborg (zeddb) merged task T59076: Entering Edit mode cause wrong colouring overlay while still into T58403: Object Rendered incorrectly in Vertex Select Edit Mode.
Fri, Jan 4, 6:18 PM · Rendering, User Interface, BF Blender
Brecht Van Lommel (brecht) closed T57890: Blender 2.8 crashes when attempting to render. EEVEE as Resolved by committing rBbd5394f6c0be: Fix T57890: freestyle rendering crash..
Fri, Jan 4, 5:59 PM · BF Blender, Rendering, Eevee
Brecht Van Lommel (brecht) claimed T57890: Blender 2.8 crashes when attempting to render. EEVEE.
Fri, Jan 4, 5:40 PM · BF Blender, Rendering, Eevee
Sergey Sharybin (sergey) added a comment to T60145: Cycles resets manually set affinity.

Our current goal is to give best performance for artist on a machine with lots of cores (> 64) and on CPUs with non-trivial topology (i.e. Threadripper2 and certain configurations of EPYC computers). Currently this implies following aspects:

Fri, Jan 4, 12:14 PM · Cycles, Rendering, BF Blender
Robert Iagar (robertiagar) added a comment to T58232: When rendering it seems that the focal length of the camera is different.

Oh. I forgot about that. I usually set them both to the same value so this won't happen. I guess I missed this one. Sorry for the fake bug.

Fri, Jan 4, 12:07 PM · BF Blender, Rendering
Sebastian Parborg (zeddb) closed T58232: When rendering it seems that the focal length of the camera is different as Resolved.

This is not an issue. You have different subdivision counts on view port and render in you first subd modifier. So the result is different in viewport and the actual render.

Fri, Jan 4, 12:02 PM · BF Blender, Rendering
Brecht Van Lommel (brecht) raised the priority of T60145: Cycles resets manually set affinity from Incomplete to Normal.
Fri, Jan 4, 11:23 AM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) assigned T60145: Cycles resets manually set affinity to Sergey Sharybin (sergey).

We do change the affinity, it's important for Cycles to use all available CPU cores efficiently. Eevee and workbench are not CPU renderers.

Fri, Jan 4, 11:23 AM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) closed T60146: Blender 2.80: Not possible to Render ViewLayers as expected as Archived.

Please see here:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Layers#View_Layers

Fri, Jan 4, 11:12 AM · Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T60145: Cycles resets manually set affinity: Rendering, Cycles.
Fri, Jan 4, 9:50 AM · Cycles, Rendering, BF Blender
Michael P. (forest-house) created T60146: Blender 2.80: Not possible to Render ViewLayers as expected.
Fri, Jan 4, 9:42 AM · Rendering, BF Blender
Rachit Jain (j-rachit) added a comment to T37953: Separate sun lamp size as angular diameter.

Just a follow-up, I'm still working on this. I've managed to get to the point where Samarth Mediratta reached with their diff, and also managed to make the property show up in the UI. I'm looking into how to affect the size variable right now.

Fri, Jan 4, 6:29 AM · Rendering, Quick Hacks, Cycles, BF Blender

Thu, Jan 3

Brecht Van Lommel (brecht) closed T54962: Material combination causing crash on CPU render or CUDA error on GPU render with modifier index offset as Resolved by committing rBfffdedbcc13a: Fix T54962: Cycles crash using subsurface scattering texture blur..
Thu, Jan 3, 5:22 PM · Rendering, Cycles, BF Blender

Wed, Jan 2

Brecht Van Lommel (brecht) closed T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? as Archived.

We don't guarantee exact accurate ray-triangle intersections, mainly for performance reasons. It's always interesting to investigate how to get more accurate without affecting performance too much, but that's outside the scope of the bug tracker, more like continuous things we can improve in Cycles.

Wed, Jan 2, 5:59 PM · Nodes, Rendering, Cycles
Brecht Van Lommel (brecht) added a comment to T60062: Memory leak on fluid simulation.

Please follow the bug submission guidelines:

If there are multiple bugs, make multiple bug reports.

Wed, Jan 2, 4:14 PM · Physics, BF Blender
Brecht Van Lommel (brecht) renamed T60062: Memory leak on fluid simulation from Memory leak on fluid simulation AND Particle Info node doesn't work on Eevee to Memory leak on fluid simulation.
Wed, Jan 2, 4:14 PM · Physics, BF Blender
Vitaly Egorov (vitos23) added projects to T60062: Memory leak on fluid simulation: Rendering, Eevee, Physics.
Wed, Jan 2, 10:53 AM · Physics, BF Blender

Sat, Dec 29

Christopher Anderssarian (Christopher_Anderssarian) created T59965: Render Preview disappears.
Sat, Dec 29, 9:49 PM · User Interface, Rendering, Video Sequencer, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) renamed T59964: Crash rendering text strip with Camera marker bind from Crash Rendering Text Strip to Crash rendering text strip.
Sat, Dec 29, 7:37 PM · Rendering, Video Sequencer, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) changed the visibility for T59964: Crash rendering text strip with Camera marker bind.
Sat, Dec 29, 7:26 PM · Rendering, Video Sequencer, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) created T59964: Crash rendering text strip with Camera marker bind.
Sat, Dec 29, 7:25 PM · Rendering, Video Sequencer, BF Blender
Marcel Ladwig (marcelago231101) added a project to T59961: unwanted lighting behaviour on the Earth model in EEVEE : Rendering.
Sat, Dec 29, 6:29 PM · Rendering, BF Blender

Fri, Dec 28

yesuu (yesuu) added a comment to D4119: Multi-threaded multi-frame rendering for VSE export.

I don't think we would accept another thread pool API unless it fully replaces the existing one, and I don't really see a justification for us investing the time to work on that.

Fri, Dec 28, 10:12 PM · Rendering, Video Sequencer
Brecht Van Lommel (brecht) added a comment to D4119: Multi-threaded multi-frame rendering for VSE export.

The problem with adding a second way to do things is that you often end up with two systems, and threading code is already hard enough to understand as it is. I don't think we would accept another thread pool API unless it fully replaces the existing one, and I don't really see a justification for us investing the time to work on that.

Fri, Dec 28, 7:17 PM · Rendering, Video Sequencer
yesuu (yesuu) planned changes to D4119: Multi-threaded multi-frame rendering for VSE export.
Fri, Dec 28, 6:04 PM · Rendering, Video Sequencer
yesuu (yesuu) added a comment to D4119: Multi-threaded multi-frame rendering for VSE export.

Thank you for your comment. @Brecht Van Lommel (brecht)

Fri, Dec 28, 5:53 PM · Rendering, Video Sequencer
Brecht Van Lommel (brecht) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

@shawn (noahnoah), that's unrelated to this bug report. Possibly the path you are rendering to does not exist.

Fri, Dec 28, 10:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
shawn (noahnoah) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

what is the solution to this? i just downloaded 2.79b to my mac 2011 and now i get error; 'could not open file for writing'.
any suggestions to a work around in order to render work?

Fri, Dec 28, 10:11 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Thu, Dec 27

artem ivanov (ixd) added a comment to T59899: Banding Issue.

It is too late for this comment but I decided to check 32-bit .exr and yep, there is no banding there as expected

Thu, Dec 27, 7:28 PM · Cycles, Rendering, BF Blender: 2.8, Addons
Mitesh Mhatre (Design-Circle) added a comment to T59899: Banding Issue.

ahh! It solved as i increased samples and use dither (Didn't knew it exists in Blender)

Thu, Dec 27, 7:12 PM · Cycles, Rendering, BF Blender: 2.8, Addons
William Reynish (billreynish) added a comment to T59899: Banding Issue.

Dithering is, afaik, only for 8-bit formats. When rendering out in 16 bit or higher, you may see banding, but that is due to the display, not the output file.

Thu, Dec 27, 5:15 PM · Cycles, Rendering, BF Blender: 2.8, Addons
Steffen Dünner (SteffenD) added a comment to T59899: Banding Issue.

Can you attach a PNG showing that problem? I have no problems here (2.79 and 2.80 no matter what version). I suspect it's an issue with your display driver (or its settings) or another piece of software that changes the display of images on your laptop.
Do the images @artem ivanov (ixd) posted look OK for you or do they also show banding?

Thu, Dec 27, 5:10 PM · Cycles, Rendering, BF Blender: 2.8, Addons
Brecht Van Lommel (brecht) closed T59899: Banding Issue as Archived.

Right, dithering should be used to solve these kinds of issues. It is now enabled by default in 2.80 too.

Thu, Dec 27, 5:09 PM · Cycles, Rendering, BF Blender: 2.8, Addons
artem ivanov (ixd) added a comment to T59899: Banding Issue.

I don't see any substantial regression in 2.80 or 2.79b compared to 2.78.

Thu, Dec 27, 5:02 PM · Cycles, Rendering, BF Blender: 2.8, Addons
Mitesh Mhatre (Design-Circle) updated the task description for T59899: Banding Issue.
Thu, Dec 27, 3:53 PM · Cycles, Rendering, BF Blender: 2.8, Addons
Mitesh Mhatre (Design-Circle) created T59899: Banding Issue.
Thu, Dec 27, 3:52 PM · Cycles, Rendering, BF Blender: 2.8, Addons
Brecht Van Lommel (brecht) requested changes to D4119: Multi-threaded multi-frame rendering for VSE export.

Why not use the existing thread pool API? It may not be lock-free, but that seems unlikely to be a bottleneck in this case? We want to avoid having too many different threading APIs.

Thu, Dec 27, 1:46 PM · Rendering, Video Sequencer

Mon, Dec 24

Rachit Jain (j-rachit) claimed T37953: Separate sun lamp size as angular diameter.

Since it currently seems that no one is working on this, I will try to pick it up. A lot has changed in the code since the last patch was submitted so:
I will use Samarth Mediratta's diff as a starting point and write the code wherever it lives now. I'll try to finish this over the next 10 days, and will hand this back if I am unable.

Mon, Dec 24, 7:00 PM · Rendering, Quick Hacks, Cycles, BF Blender
Ravindra (ravindrasuthar) added a comment to T57890: Blender 2.8 crashes when attempting to render. EEVEE.

I have same problems i.e. Blender simply crashes within few seconds after i attempt to render the scene in eevee also on clicking on Render icon.
I m using Blender 2.8 Beta , release date 22.12.2018 in my Laptop Window 7 professional, 4 GB RAM.

Mon, Dec 24, 10:55 AM · BF Blender, Rendering, Eevee

Sat, Dec 22

Christopher Anderssarian (Christopher_Anderssarian) edited reviewers for D4119: Multi-threaded multi-frame rendering for VSE export, added: Video Sequencer; removed: BF Blender: 2.8.
Sat, Dec 22, 8:54 PM · Rendering, Video Sequencer

Fri, Dec 21

Riley Brown (RileyBrown) added a comment to T59687: Crash: Render Animation.

Thanks for the pro tip @Sergey Sharybin (sergey). I'll make sure to do that next time. Thanks for all of your work everyone.

Fri, Dec 21, 4:05 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Sergey Sharybin (sergey) closed T59687: Crash: Render Animation as Resolved by committing rB494d13115cbb: Fix T59687: Crash when rendering animation.
Fri, Dec 21, 2:40 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Sergey Sharybin (sergey) added a comment to T59687: Crash: Render Animation.

Eh, was meant to also upload file here. Here it is

Fri, Dec 21, 12:06 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Sergey Sharybin (sergey) added a comment to T59687: Crash: Render Animation.

@Riley Brown (RileyBrown), In the future please attach a single file which demonstrates the issue. Linking the whole project is not helpful, just means we'll be spending more time isolating the issue. This also allows to attach file directly here, so it's always available in cases we need to look into this issue in 10 years (yes, we do time to time look into 10 years old reports, to ensure our new designs don't break something).

Fri, Dec 21, 12:05 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) assigned T59687: Crash: Render Animation to Sergey Sharybin (sergey).
Thread 69 "blender" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffcc7ff700 (LWP 10906)]
0x0000555557e3c60b in animsys_evaluate_fcurves (depsgraph=0x0, ptr=0x7fffcc7fd250, list=0x7fffcc821da0, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1708
1708			if ((fcu->grp != NULL) && (fcu->grp->flag & AGRP_MUTED)) {
(gdb) bt
#0  0x0000555557e3c60b in animsys_evaluate_fcurves (depsgraph=0x0, ptr=0x7fffcc7fd250, list=0x7fffcc821da0, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1708
#1  0x0000555557e3ca35 in animsys_evaluate_action_ex (depsgraph=0x0, ptr=0x7fffcc7fd250, act=0x7fffcc821d08, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1840
#2  0x0000555557e3eb09 in BKE_animsys_evaluate_animdata (depsgraph=0x0, scene=0x7fffd2a81008, id=0x7fffcca8e548, adt=0x7fffcc828868, ctime=4, recalc=2)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:2870
#3  0x0000555557e3f18c in BKE_animsys_evaluate_all_animation (main=0x7fffd479ce08, depsgraph=0x0, scene=0x7fffd2a81008, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:2984
#4  0x000055555773d940 in do_render_all_options (re=0x7fffcdbd4008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1640
#5  0x0000555557740958 in RE_BlenderAnim (re=0x7fffcdbd4008, bmain=0x7fffd479ce08, scene=0x7fffd2a81008, single_layer=0x0, camera_override=0x0, sfra=1,
    efra=120, tfra=1) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2530
#6  0x000055555763a603 in render_startjob (rjv=0x7fffd48d4c08, stop=0x7fffd47d197c, do_update=0x7fffd47d197a, progress=0x7fffd47d1980)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:620
#7  0x00005555570618d9 in do_job_thread (job_v=0x7fffd47d1908)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338
#8  0x00005555583ebe88 in tslot_thread_start (tslot_p=0x7fffd2919108)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259
#9  0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0
#10 0x00007ffff4651edf in clone () from /lib64/libc.so.6
Fri, Dec 21, 11:42 AM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender

Thu, Dec 20

Benjamin Humpherys (brhumphe) raised the priority of T59687: Crash: Render Animation from Confirmed to Needs Triage.
Thu, Dec 20, 10:01 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Benjamin Humpherys (brhumphe) triaged T59687: Crash: Render Animation as Confirmed priority.

Other things worth noting:

Thu, Dec 20, 9:52 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Benjamin Humpherys (brhumphe) added a comment to T59687: Crash: Render Animation.

Confirmed on b49699b1ec6d. Here's my traceback:

Thu, Dec 20, 8:12 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Riley Brown (RileyBrown) added a project to T59687: Crash: Render Animation: Platform: Windows.
Thu, Dec 20, 7:42 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Riley Brown (RileyBrown) added projects to T59687: Crash: Render Animation: BF Blender: 2.8, Rendering.
Thu, Dec 20, 7:41 PM · Platform: Windows, Rendering, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) edited projects for T54720: Tasks after BI removal, added: Rendering; removed Code Quest.
Thu, Dec 20, 2:14 PM · Rendering

Dec 17 2018

Jacques Lucke (JacquesLucke) triaged T59299: Recognizing too much GPU's as Incomplete priority.
Dec 17 2018, 4:30 PM · Rendering, Cycles, BF Blender
Brecht Van Lommel (brecht) removed a project from T59299: Recognizing too much GPU's: BF Blender: 2.8.
Dec 17 2018, 11:44 AM · Rendering, Cycles, BF Blender

Dec 16 2018

Quargzon (Quargzon) added a comment to T59441: Grease pencil strokes do not render correctly in perspective situations.

I think we cannot consider this is a bug. Grease Pencil draws always aligned to view the strokes, so if you rotate the view, the strokes are rotated to face always your point of view (Billboarding). Try with a Suzanne 2D and you will see the effect, the lines are facing always the pov and you get weird effects.

Remember that GP is 2D drawing inside a 3D world so when you move the viewport or camera to extreme angles or zoom, the view can be distorted, this is the problem you are getting now.

If you want to rotate the camera, you could bend the strokes as it's done in this example (previous blender versions) done by @Daniel Lara (Pepeland) (pepeland): https://vimeo.com/168843957

Dec 16 2018, 11:56 PM · Rendering, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) triaged T59441: Grease pencil strokes do not render correctly in perspective situations as Low priority.

I think we cannot consider this is a bug. Grease Pencil draws always aligned to view the strokes, so if you rotate the view, the strokes are rotated to face always your point of view (Billboarding). Try with a Suzanne 2D and you will see the effect, the lines are facing always the pov and you get weird effects.

Dec 16 2018, 1:02 PM · Rendering, Grease Pencil, BF Blender
Quargzon (Quargzon) renamed T59441: Grease pencil strokes do not render correctly in perspective situations from Grease pencil strokes do not render correctly in extreme-perspective situations to Grease pencil strokes do not render correctly in perspective situations.
Dec 16 2018, 8:50 AM · Rendering, Grease Pencil, BF Blender