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Jacques Lucke (JacquesLucke) added a project to T69753: Instanced Metaballs not rendering but showing up in Viewport: Rendering.
Thu, Sep 19, 5:23 PM · Rendering, BF Blender

Wed, Sep 18

Brecht Van Lommel (brecht) added a comment to T69994: Cycles denoiser: Don't denoise empty image parts on transparent film.

See:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Wed, Sep 18, 11:49 AM · Rendering, Cycles, Render & Cycles
Adam Preisler (Alphisto) added a comment to T69994: Cycles denoiser: Don't denoise empty image parts on transparent film.

I am afraid this is rather considered as user feedback and not a bug. Try to reach out through https://devtalk.blender.org/
Also the time it spends on those is rather minimal.

Wed, Sep 18, 11:19 AM · Rendering, Cycles, Render & Cycles

Tue, Sep 17

Wouter Stomp (wouterstomp) updated the task description for T69994: Cycles denoiser: Don't denoise empty image parts on transparent film.
Tue, Sep 17, 10:36 PM · Rendering, Cycles, Render & Cycles
Wouter Stomp (wouterstomp) created T69994: Cycles denoiser: Don't denoise empty image parts on transparent film.
Tue, Sep 17, 10:35 PM · Rendering, Cycles, Render & Cycles

Sun, Sep 15

Pedro Reis (veryprofessionaldodo) added a comment to T53768: Pixels and resolution not for multilayer EXR and Render Result.

Managed to do it, but it is a hacky solution, so hacky that I'm just gonna post it here instead of actually going through with a commit.

Sun, Sep 15, 11:48 PM · Rendering, Python, BF Blender
Richard Antalik (ISS) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Sorry, it wasn't as smooth as I would hope it would be, so early 2.82 it should be in.
D5524: VSE: Disk cache is diff implementing mostly same functionality.

Sun, Sep 15, 11:30 PM · Rendering, Images & Movies, Video Sequencer, BF Blender
sean (cedartea) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

I would love to see this implemented in 2.8.1! The inability to render a scene makes it impossible to composite and edit all in the same blender workflow because you're not able to cache to disk your composite work through proxies. Otherwise you'll have to depend on a cache to ram which gets very expensive very fast.

Sun, Sep 15, 3:19 PM · Rendering, Images & Movies, Video Sequencer, BF Blender

Fri, Sep 13

Clément Foucault (fclem) merged task T60851: EEVEE DOF blur abrupt/stepped changes into T68468: Depth of Field Refactor.
Fri, Sep 13, 5:52 PM · Rendering, Platform: Windows, GPU / Viewport, Eevee, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Fri, Sep 13, 3:56 PM · Render & Cycles, Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) closed T68823: GSoC 2019 - Cycles/EEVEE Improvements as Resolved.
Fri, Sep 13, 3:44 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Jeroen Bakker (jbakker) closed T61797: Cycles ignores 'Local View' mode during Prreview as Resolved.
Fri, Sep 13, 11:38 AM · BF Blender (2.81), Cycles, Rendering

Thu, Sep 12

Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Thu, Sep 12, 5:57 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Thu, Sep 12, 2:41 PM · Render & Cycles, Cycles, Rendering, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Thu, Sep 12, 1:14 PM · BF Blender (2.81), Nodes, Rendering, Cycles

Wed, Sep 11

Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Wed, Sep 11, 9:49 PM · BF Blender (2.81), Nodes, Rendering, Cycles
lucas veber (lucky3) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

2.81 release is scheduled for november as far as I remember, I'd bet they won't release a corrective 2.80a version but rather count on 2.81.

Wed, Sep 11, 2:44 PM · BF Blender (2.81), Python, Rendering
Sergey Sharybin (sergey) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

The fixes will be available in the net round of nightly builds and in 2.81.

Wed, Sep 11, 2:43 PM · BF Blender (2.81), Python, Rendering
Steve White (Steve_White) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

Thank you Sergey. Is the 2.8 build updated after the final release last month with these fixes? Should I reinstall the 2.8 version? Or is this fix only in the 2.81 version?

Wed, Sep 11, 2:31 PM · BF Blender (2.81), Python, Rendering
Sam Van Hulle (sam_vh) added a comment to T68926: Color Management Improvements.

In the Transform Preferences, Rendering Space should be labeled as Working Space as involving also the Compositor and Sequencer.

Correct.

The Image Editor needs a Viewing Transform option clearly visible since going back and forth to the Color Management panel is counterproductive.

Also correct. Just like the Save as Render flag, View as Render should make way for a more granular UI (Color Space is already there, but View Transform is not).
Note that the settings inside the Color Management panel don't even influence the view inside the Image Editor, as they only pertain to rendering and output.
View as Render is not only useless and badly named, it's also incorrect to use it. An image used as input should not have a transform used for viewing output slapped onto it. The checkbox should be replaced by a View Transform enum, also stored per image datablock.

LiftGammaGain should stay since many videos are composited, edited and graded in Rec.709, and many workflows involve this space but Lift should be fixed, it behaves as Lift+Power.

Just because your input material is Rec. 709, doesn't mean that it is display referred. On the contrary - the Blender compositor operates linearly, which is where Lift/Gamma/Gain breaks. The algorithm works on shadows, midtones and highlights, which are impossible to separate when using scene referred data.

Also LOG based controls should be included like a Contrast with a Pivot option (add Pivot to the contrast node?)
Shadow/Midtone/Highlight control wheels should be included for LOG based secondaries.

Again, compositing is a linear affair. The log controls you mention (including a shadows/midtones/highlights separation) are geared towards a grading workflow. Which should not happen on linear data, unless the tools use a log shaper if both input and output are stored linearly, like in an ACES workflow. But I digress.
It's beyond the scope of this task, but @Troy Sobotka (sobotka) did suggest a dedicated Grading Editor with correct controls for a log-based workflow. This editor would for example allow the colourist to work on NodeTrees linked to VSE strips, which is similar to e.g. DaVinci Resolve.
That Pivot option, however, is something that could very well be added to colour manipulation nodes already present in Blender, like Brightness/Contrast, but also Slope/Offset/Power.

A LUT node to apply different luts not only for artistic but also technical transforms, tonemappers, etc.

LUT nodes, enums for every node, .. all ways to prep data more adequately for the nodes they're about to go through.

Wed, Sep 11, 1:09 PM · Rendering
Jeroen Bakker (jbakker) added a revision to T61797: Cycles ignores 'Local View' mode during Prreview: D5753: Cycles: Initial Support For Local View.
Wed, Sep 11, 11:46 AM · BF Blender (2.81), Cycles, Rendering
Sergey Sharybin (sergey) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

Does it mean it may still crashes under certain circumstances?

Wed, Sep 11, 11:19 AM · BF Blender (2.81), Python, Rendering
lucas veber (lucky3) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

Great news, thanks @Sergey Sharybin (sergey) !

Wed, Sep 11, 11:14 AM · BF Blender (2.81), Python, Rendering
Sergey Sharybin (sergey) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

There are the following changes now made:

Wed, Sep 11, 11:07 AM · BF Blender (2.81), Python, Rendering
Sergey Sharybin (sergey) closed T63548: animated custom property does not change value when animation is rendered, a subtask of T60094: Render crash when using Python API to modify object data in frame_change_pre handler, as Resolved.
Wed, Sep 11, 11:04 AM · BF Blender (2.81), Python, Rendering
Jeroen Bakker (jbakker) claimed T61797: Cycles ignores 'Local View' mode during Prreview.
Wed, Sep 11, 8:15 AM · BF Blender (2.81), Cycles, Rendering

Tue, Sep 10

Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Tue, Sep 10, 6:15 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Jeroen Bakker (jbakker) added a comment to T61797: Cycles ignores 'Local View' mode during Prreview.

Was looking in my backlog and saw this ticket. Will engage :-)

Tue, Sep 10, 1:41 PM · BF Blender (2.81), Cycles, Rendering

Mon, Sep 9

Dalai Felinto (dfelinto) removed a project from T61797: Cycles ignores 'Local View' mode during Prreview: BF Blender: Regressions.
Mon, Sep 9, 9:20 PM · BF Blender (2.81), Cycles, Rendering
Dalai Felinto (dfelinto) removed a project from T60094: Render crash when using Python API to modify object data in frame_change_pre handler: BF Blender: Regressions.
Mon, Sep 9, 9:19 PM · BF Blender (2.81), Python, Rendering
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Mon, Sep 9, 9:15 PM · BF Blender (2.81), Nodes, Rendering, Cycles

Sun, Sep 8

Yaroslav Semeniuk (Yaroslav) edited projects for T69425: Eevee Motion Blur Bug (Mess with Background), added: BF Blender (2.81); removed BF Blender.
Sun, Sep 8, 11:57 PM · BF Blender, EEVEE & Viewport

Sat, Sep 7

Rafael Brum (RafaelBrum) added a comment to T42319: "Render Animation" doesn't refresh bone constraint to rendering frame.

@Rafael Brum (RafaelBrum) Please do not resurect old tasks, especially when they do not cover the same version of Blender at all. This requires a new report, with all needed info.

Sat, Sep 7, 2:52 PM · Rendering
Bastien Montagne (mont29) added a comment to T42319: "Render Animation" doesn't refresh bone constraint to rendering frame.

@Rafael Brum (RafaelBrum) Please do not resurect old tasks, especially when they do not cover the same version of Blender at all. This requires a new report, with all needed info.

Sat, Sep 7, 2:47 PM · Rendering

Fri, Sep 6

Jose (Dogway) added a comment to T68926: Color Management Improvements.

I subscribe most things noted here but I write some observations below.

Fri, Sep 6, 3:53 PM · Rendering
Philipp Oeser (lichtwerk) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

@Sergey Sharybin (sergey) : Just a note I have added this to 2.81 milestone (since it was set to "High"), I think you are on it already, right?

Fri, Sep 6, 12:49 PM · BF Blender (2.81), Python, Rendering
Philipp Oeser (lichtwerk) added a comment to T61797: Cycles ignores 'Local View' mode during Prreview.

@Brecht Van Lommel (brecht) : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?

Fri, Sep 6, 12:47 PM · BF Blender (2.81), Cycles, Rendering
Philipp Oeser (lichtwerk) edited projects for T60094: Render crash when using Python API to modify object data in frame_change_pre handler, added: BF Blender (2.81); removed BF Blender.
Fri, Sep 6, 12:25 PM · BF Blender (2.81), Python, Rendering
Philipp Oeser (lichtwerk) edited projects for T61797: Cycles ignores 'Local View' mode during Prreview, added: BF Blender (2.81); removed BF Blender.
Fri, Sep 6, 12:25 PM · BF Blender (2.81), Cycles, Rendering
Philipp Oeser (lichtwerk) added a project to T61797: Cycles ignores 'Local View' mode during Prreview: BF Blender: Regressions.
Fri, Sep 6, 9:35 AM · BF Blender (2.81), Cycles, Rendering
Philipp Oeser (lichtwerk) added a project to T60094: Render crash when using Python API to modify object data in frame_change_pre handler: BF Blender: Regressions.
Fri, Sep 6, 9:32 AM · BF Blender (2.81), Python, Rendering

Thu, Sep 5

Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Thu, Sep 5, 9:02 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Omar Emara (OmarSquircleArt) added a comment to T68823: GSoC 2019 - Cycles/EEVEE Improvements.

Hi @Dalai Felinto (dfelinto) , I can create patches for both task in the next two days.

Thu, Sep 5, 9:02 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Dalai Felinto (dfelinto) added a comment to T68823: GSoC 2019 - Cycles/EEVEE Improvements.

Hi @Omar Emara (OmarSquircleArt) I'm wondering if you have any timeline for:

Thu, Sep 5, 8:30 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Dalai Felinto (dfelinto) edited projects for T68823: GSoC 2019 - Cycles/EEVEE Improvements, added: BF Blender (2.81); removed BF Blender.
Thu, Sep 5, 8:26 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Rafael Brum (RafaelBrum) added a comment to T42319: "Render Animation" doesn't refresh bone constraint to rendering frame.

Hey, I'm having the same problem in 2.8, All my animations are with one constraint following another bone with 1 frame delay in the exports in Unreal and Unity. This Extra Object Update and Extra Data Update were working pefectly in 2.79, but I can't find it in 2.8.

Thu, Sep 5, 8:07 PM · Rendering
Sam Van Hulle (sam_vh) added a comment to T68926: Color Management Improvements.

Found a few more related tasks that might be worth listing here.
Some of them are quite old, but the fact that they are still marked as open, at least warrants a check for whether they should be. Especially the ones containing lengthy discussions that I'm not sure how valid they are today.

Thu, Sep 5, 12:48 PM · Rendering

Wed, Sep 4

Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Wed, Sep 4, 6:18 PM · BF Blender (2.81), Nodes, Rendering, Cycles

Tue, Sep 3

Yaroslav Semeniuk (Yaroslav) added projects to T69425: Eevee Motion Blur Bug (Mess with Background): EEVEE & Viewport, Rendering.
Tue, Sep 3, 10:26 AM · BF Blender, EEVEE & Viewport

Mon, Sep 2

Bastien Montagne (mont29) raised the priority of T68968: Render display mode failure from Needs Information from User to Needs Triage by Developer.
Mon, Sep 2, 7:09 PM · User Interface, Rendering, BF Blender
Bastien Montagne (mont29) added a comment to T68866: Blender crashes - tile size.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Sep 2, 7:06 PM · Rendering, Cycles, BF Blender

Fri, Aug 30

Vu Pham (VuPham) added a watcher for Rendering: Vu Pham (VuPham).
Fri, Aug 30, 12:14 PM

Thu, Aug 29

William (WillOfTheLand) closed T69225: Astoundingly different render sizes when rendering the same animation with the same render settings (from few hundred MB to 4GB) as Invalid.
Thu, Aug 29, 3:12 PM · Rendering, BF Blender
William (WillOfTheLand) added a comment to T69225: Astoundingly different render sizes when rendering the same animation with the same render settings (from few hundred MB to 4GB) .

That's interesting because in NEWFILE for me the dither says it's set to 1.0, although I don't remember touching dithering in either file I guess we can put this one down as user error as reducing that to zero did in fact fix the problem, thank you.

Thu, Aug 29, 3:11 PM · Rendering, BF Blender
Bastien Montagne (mont29) triaged T69225: Astoundingly different render sizes when rendering the same animation with the same render settings (from few hundred MB to 4GB) as Needs Information from User priority.
Thu, Aug 29, 11:22 AM · Rendering, BF Blender

Tue, Aug 27

Eitan (EitanSomething) claimed T45657: Add visual warning for links between incompatible node sockets.
Tue, Aug 27, 10:04 PM · Rendering, Nodes, User Interface
Tobias elixmann (animelix) added a comment to T69225: Astoundingly different render sizes when rendering the same animation with the same render settings (from few hundred MB to 4GB) .

Hi, i've tested it, there is a diffenrence in these two files:
Under 'Post Processing' in the NewFile 'Dither' is set to 0,5. I've set it to zero and the fileoutput was small.
Please test it on your files.

Tue, Aug 27, 9:06 PM · Rendering, BF Blender
William (WillOfTheLand) added a project to T69225: Astoundingly different render sizes when rendering the same animation with the same render settings (from few hundred MB to 4GB) : Rendering.
Tue, Aug 27, 7:13 PM · Rendering, BF Blender

Mon, Aug 26

Dalai Felinto (dfelinto) added a project to T66305: Render & Cycles Module: Render & Cycles.
Mon, Aug 26, 11:28 PM · Render & Cycles, Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) closed T68808: Multiple CPU cores limited to 60 on blender 2.80? as Resolved.
Mon, Aug 26, 6:42 PM · Rendering, Cycles, BF Blender

Sun, Aug 25

Michael P. (forest-house) added a comment to T66305: Render & Cycles Module.

Shadow Catcher Improvements: https://devtalk.blender.org/t/lets-finally-fix-the-shadowcatcher/691

Sun, Aug 25, 5:00 PM · Render & Cycles, Cycles, Rendering, BF Blender

Fri, Aug 23

Philipp Oeser (lichtwerk) added a comment to T69056: Problem to render a particle system with a weight paint set as a vertex group.

Glad to hear, closing then

Fri, Aug 23, 11:51 AM · Rendering, Physics, BF Blender
Federico Violin (federico.violin) added a comment to T69056: Problem to render a particle system with a weight paint set as a vertex group.

Your file work properly. So I check a lot of times my file and I find the problem: I've a copy of the surface without the weight paint and the copy was hide, but not disabled...
So now it work! Thank you very much!

Fri, Aug 23, 11:28 AM · Rendering, Physics, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Fri, Aug 23, 10:19 AM · BF Blender (2.81), Nodes, Rendering, Cycles
Johannes (JoeTheBlender) added a comment to T68808: Multiple CPU cores limited to 60 on blender 2.80?.

hello all,

Fri, Aug 23, 9:55 AM · Rendering, Cycles, BF Blender
Zach Hixson (zachThePerson) updated the task description for T69070: Look-dev volume shader glitch (zero scale object volume).
Fri, Aug 23, 2:20 AM · EEVEE & Viewport, BF Blender
Zach Hixson (zachThePerson) added projects to T69070: Look-dev volume shader glitch (zero scale object volume): Eevee, Rendering, GPU / Viewport.
Fri, Aug 23, 2:20 AM · EEVEE & Viewport, BF Blender

Thu, Aug 22

Troy Sobotka (sobotka) added a comment to T68926: Color Management Improvements.

OpenEXR reading and writing should use chromaticity metadata to determine the color space of the image, and convert it to and from the working color space.

Thu, Aug 22, 10:33 PM · Rendering
Philipp Oeser (lichtwerk) added projects to T69056: Problem to render a particle system with a weight paint set as a vertex group: Physics, Rendering.

cannot reproduce here in a simple test scene:

Thu, Aug 22, 6:54 PM · Rendering, Physics, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T69005: Cycles crashes and doesn't work until Blender is restarted..

If it is related to Blender, then it is definitely a separate bug. Closing this one.

Thu, Aug 22, 5:54 PM · Cycles, Rendering, BF Blender
Foxner (Foxner) added a comment to T69005: Cycles crashes and doesn't work until Blender is restarted..

Updating my GPU driver resolved the issue for me. I last updated them about a month ago, but I downloaded the studio ready Nvidia drivers this time. The issue is also absent from the latest experimental build. Instead the Windows toolbar flashes around the point that the bug usually appeared, but whatever it is that's causing it seems to be handled appropriately now.

Thu, Aug 22, 5:42 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) added a comment to D4971: added emission strength to the principled BSDF node..

You increase the subversion in BKE_blender_version.h, and then use that new value in MAIN_VERSION_ATLEAST instead of 0

Thu, Aug 22, 2:42 PM · Nodes, Rendering, Cycles, Eevee
Jacques Lucke (JacquesLucke) added a comment to T69005: Cycles crashes and doesn't work until Blender is restarted..

I cannot reproduce the issue here. Not sure if this is related; Please check if the same error happens in the newest nightly build and if you can update your GPU driver.

Thu, Aug 22, 2:31 PM · Cycles, Rendering, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Thu, Aug 22, 2:28 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Brecht Van Lommel (brecht) added a comment to T68866: Blender crashes - tile size.

Bigger tile sizes use more memory, especially when using denoising and render passes. If it runs out of memory because of that, it's not considered a bug.

Thu, Aug 22, 12:38 PM · Rendering, Cycles, BF Blender
Brecht Van Lommel (brecht) removed a project from T54656: Cycles/Eevee texture nodes for modifiers, painting and more: Cycles.
Thu, Aug 22, 12:29 PM · Sculpt, Paint, Texture, Rendering
Brecht Van Lommel (brecht) edited projects for T54656: Cycles/Eevee texture nodes for modifiers, painting and more, added: Sculpt, Paint, Texture; removed Eevee.
Thu, Aug 22, 12:28 PM · Sculpt, Paint, Texture, Rendering
Brecht Van Lommel (brecht) merged T68895: Replace texture nodes system with shading nodes for brushes and modifiers into T54656: Cycles/Eevee texture nodes for modifiers, painting and more.
Thu, Aug 22, 12:28 PM · Sculpt, Paint, Texture, Rendering
Brecht Van Lommel (brecht) added a comment to T68808: Multiple CPU cores limited to 60 on blender 2.80?.

Please try the latest daily 2.81 build, this may have been fixed by rB8f1a55831c89: Cycles: Fix wrong number of threads on multi-socket machines.

Thu, Aug 22, 12:08 PM · Rendering, Cycles, BF Blender
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

@Brecht Van Lommel (brecht) I have some questions. I'm working on the defaults improvements as suggested by @Carlo Andreacchio (candreacchio) using versioning_cycles.c but I'm not sure what to set MAIN_VERSION_ATLEAST() to.

Thu, Aug 22, 4:31 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

All conflicts should be fixed and this patch has been made ready for merge to 2.81.

Thu, Aug 22, 3:28 AM · Nodes, Rendering, Cycles, Eevee
Sam Mousa (Mrqozy) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

please fix this!
flip fluids is a must for any water sim in blender, the internal fluid simulation engine is a pain.
its a shame blender devs haven't fixed this bug already.

Thu, Aug 22, 1:42 AM · BF Blender (2.81), Python, Rendering

Aug 21 2019

Philipp Oeser (lichtwerk) added projects to T67829: Cycles shaders show up in EEVEE list (Properties > Material tab > Surface panel): Rendering, User Interface.

It is also the other way around (you can e.g. see Shader To RGB in cycles), so it is a general issue of uiTemplateNodeView I guess

Aug 21 2019, 9:12 PM · User Interface, Rendering, BF Blender
Foxner (Foxner) updated the task description for T69005: Cycles crashes and doesn't work until Blender is restarted..
Aug 21 2019, 8:51 PM · Cycles, Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T69005: Cycles crashes and doesn't work until Blender is restarted.: Rendering, Cycles.
Aug 21 2019, 8:49 PM · Cycles, Rendering, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68842: light not casting shadows at all.

Well this is really not a place to ask about blender usage, please use one of these for this:
https://www.blender.org/Community/

Aug 21 2019, 8:37 PM · Rendering, Eevee, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Aug 21 2019, 8:33 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Elan Evans (elanevans86) added a comment to T68842: light not casting shadows at all.

I have attached a jpeg of what im seeing on my screen. I circled in red the point that i want to cast light and the values of it. I want shadows to be cast on the figure that I created. Thank you for looking into this for me.

Aug 21 2019, 8:25 PM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68842: light not casting shadows at all.

There is no light in this file...

Aug 21 2019, 6:20 PM · Rendering, Eevee, BF Blender
Elan Evans (elanevans86) added a comment to T68842: light not casting shadows at all.

Is this a bug? Do you think an uninstall and reinstall would work?

Aug 21 2019, 5:40 PM · Rendering, Eevee, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Aug 21 2019, 5:34 PM · BF Blender (2.81), Nodes, Rendering, Cycles
Sam Van Hulle (sam_vh) updated subscribers of T68926: Color Management Improvements.

Great to see that the wiki document made it into a task. I would like to suggest this task to be made a parent task of all other open tasks regarding the subject. It's great that this task is finally here - it would be even better if we make it an overview of everything else - stuff like T46860, T34684, T68242, T67832, etc. Then at least we have a bird's eye view on the scope of what needs to be done.

Aug 21 2019, 5:07 PM · Rendering
Pinus added a comment to T68968: Render display mode failure.

@ dark
i do not use the file browser i load the file by drag and drop

Aug 21 2019, 4:12 PM · User Interface, Rendering, BF Blender
Brecht Van Lommel (brecht) added a comment to T68239: Cryptomatte affected by Color Space change in OpenEXR multilayer..

I'm not sure if and how this is handled by other software using Cryptomatte. Presumably there would be some metadata on the OpenEXR pass, or the names of channels are different than RGBA indicating that it is non-color data? We should try to match whatever the standard is if possible.

Aug 21 2019, 3:32 PM · Compositing, Rendering, BF Blender
Stefan Werner (swerner) added a comment to T68239: Cryptomatte affected by Color Space change in OpenEXR multilayer..

If I understand it correctly, the cryptomatte passes should never be modified by some color space transformation. Is that correct?

Aug 21 2019, 3:04 PM · Compositing, Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T68239: Cryptomatte affected by Color Space change in OpenEXR multilayer.: Rendering, Compositing.
Aug 21 2019, 2:19 PM · Compositing, Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T68968: Render display mode failure: Rendering, User Interface.

neither in the default viewport tab nor in the render tab, nowhere, but in the lower part of the window

Aug 21 2019, 1:58 PM · User Interface, Rendering, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Aug 21 2019, 1:57 PM · BF Blender (2.81), Nodes, Rendering, Cycles
dark999 (dark999) added a comment to T68866: Blender crashes - tile size.

IMO internal GPU problem as memory or maybe too data to elaborate or so, however this is not a forum or chat, this is a Bug Tracker.
To make some chat Blender related ,you can use https://blender.chat/home #support or #today channel for technical discussions you can go in https://devtalk.blender.org/

Aug 21 2019, 1:44 PM · Rendering, Cycles, BF Blender
Andrej Karol (mar-k-lar) added a comment to T68866: Blender crashes - tile size.

oh, didnt realise that, my bad, thank you for your help. yet I would still like to know what causes the error... is it memory issue than? just curious...

Aug 21 2019, 12:20 PM · Rendering, Cycles, BF Blender