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Fri, Apr 20

Philipp Oeser (lichtwerk) edited projects for T54459: Animation Jitter: Rigged Character with FBX Export, added: Addons, Import/Export; removed Game Animation, BF Blender.
Fri, Apr 20, 10:35 AM · Import/Export, Addons, Animation
William Reynish (billreynish) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

I & O conflict though. You could make it only work over the scroll bar, but may become unpredictable. Maybe left/right brackets? Or a modifier key + I / O?

Fri, Apr 20, 8:19 AM · Animation, Code Quest

Thu, Apr 19

Joshua Leung (aligorith) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

(Side note: I've just moved the relevant operators to the "anim" module - so now they'll be ANIM_OT_start_frame_set and ANIM_OT_end_frame_set respectively)

Thu, Apr 19, 5:02 PM · Animation, Code Quest
Pablo Vazquez (venomgfx) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

A common shortcut in video editors is [i] and [o], for In and Out points respectively. These could work when mouse over the scrollbar/frame numbers, and on RMB on the frame -> Set In/Out point. Also more of a general term since we are not always seeing frames (sometimes seconds when doing video editing).

Thu, Apr 19, 4:59 PM · Animation, Code Quest
Joshua Leung (aligorith) created T54728: Keymap for setting start/end frame from animation/timeline editors.
Thu, Apr 19, 4:43 PM · Animation, Code Quest
Brecht Van Lommel (brecht) changed Type from Bug to To Do on T54722: Migrate Timeline Editor to being a Dopesheet Editor mode.
Thu, Apr 19, 4:07 PM · Animation, Code Quest
Philipp Oeser (lichtwerk) claimed T54459: Animation Jitter: Rigged Character with FBX Export.

Confirmed on first sight, will have a look shortly.
Note: I checked by exporting with the settings the report suggest, resulting in

Thu, Apr 19, 3:19 PM · Import/Export, Addons, Animation
Alexander Gavrilov (angavrilov) edited projects for T54724: Workflow improvements for creating Animation Loops, added: Animation; removed BF Blender.
Thu, Apr 19, 1:29 PM · Animation, User Interface
Joshua Leung (aligorith) moved T54722: Migrate Timeline Editor to being a Dopesheet Editor mode from Backlog to Doing on the Code Quest board.
Thu, Apr 19, 12:38 PM · Animation, Code Quest
Joshua Leung (aligorith) triaged T54722: Migrate Timeline Editor to being a Dopesheet Editor mode as Normal priority.
Thu, Apr 19, 12:35 PM · Animation, Code Quest

Thu, Apr 5

Carlos (ModLunar) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

Also I forgot to add a visual -- This shows the animation in both Unity and Blender, and the differences are most obvious in the arms. The feet and legs here look pretty fine - I can't tell that there's anything wrong with them.

Thu, Apr 5, 12:52 AM · Import/Export, Addons, Animation

Tue, Apr 3

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Hi. After researching some more.

Tue, Apr 3, 10:58 AM · Animation, BF Blender

Fri, Mar 30

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

I think it has to do with this logic here:
https://github.com/dfelinto/blender/blob/master/source/blender/blenkernel/intern/armature.c#L778-L783

Fri, Mar 30, 12:56 PM · Animation, BF Blender

Thu, Mar 29

Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 6:41 AM · Import/Export, Addons, Animation
Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 6:41 AM · Import/Export, Addons, Animation
Carlos (ModLunar) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

To help narrow this down a little, when you say that there are little jumps/peaks, is this on any particular curves (i.e. rotation curves in particular), or just any/all of them? Could you include a screenshot of these?

Thu, Mar 29, 6:17 AM · Import/Export, Addons, Animation
Joshua Leung (aligorith) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

To help narrow this down a little, when you say that there are little jumps/peaks, is this on any particular curves (i.e. rotation curves in particular), or just any/all of them? Could you include a screenshot of these?

Thu, Mar 29, 5:59 AM · Import/Export, Addons, Animation
Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 5:37 AM · Import/Export, Addons, Animation
Carlos (ModLunar) renamed T54459: Animation Jitter: Rigged Character with FBX Export from Rigged Character Animation with FBX Export to Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 5:30 AM · Import/Export, Addons, Animation
Carlos (ModLunar) created T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 5:23 AM · Import/Export, Addons, Animation

Mon, Mar 26

Campbell Barton (campbellbarton) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Currently working on undo code, if this is merged soon I can check on this issue.

Mon, Mar 26, 5:51 PM · Animation, BF Blender
Sergey Sharybin (sergey) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

This is not a regression which is unlikely to have trivial fix. Such changes are not ending up in a corrective releases.

Mon, Mar 26, 5:50 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

this is kind of really annoying thing when you animate character) Is it impossible to fix it in 2.79b?

Mon, Mar 26, 5:45 PM · Animation, BF Blender
Vuk Gardašević (lijenstina) closed T54353: Armature as Archived.

More than a week passed without a reply.

Mon, Mar 26, 1:44 PM · Animation, BF Blender

Fri, Mar 23

Fonguazi James Collins (General_j) added a watcher for Animation: Fonguazi James Collins (General_j).
Fri, Mar 23, 7:45 PM

Mar 22 2018

Pedro (lnpedro) added a watcher for Animation: Pedro (lnpedro).
Mar 22 2018, 12:16 PM

Mar 20 2018

Joshua Leung (aligorith) claimed T54361: CTRL-Z(undo) in the graph editor select all fcurves.
Mar 20 2018, 11:47 PM · Animation, BF Blender

Mar 19 2018

Christophe SEUX (christophe.S) updated the task description for T54361: CTRL-Z(undo) in the graph editor select all fcurves.
Mar 19 2018, 3:57 PM · Animation, BF Blender
Christophe SEUX (christophe.S) added a project to T54361: CTRL-Z(undo) in the graph editor select all fcurves: Animation.
Mar 19 2018, 3:39 PM · Animation, BF Blender
Joshua Leung (aligorith) triaged T54353: Armature as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Mar 19 2018, 10:09 AM · Animation, BF Blender

Mar 18 2018

Christopher Anderssarian (Christopher_Anderssarian) edited projects for T54334: Blender 2.8 ignores object animation data, added: BF Blender: 2.8, Animation; removed BF Blender.
Mar 18 2018, 2:21 PM · Animation, BF Blender: 2.8
smilte (smiltejur) removed a watcher for Animation: smilte (smiltejur).
Mar 18 2018, 1:21 PM
smilte (smiltejur) added a watcher for Animation: smilte (smiltejur).
Mar 18 2018, 1:20 PM

Mar 14 2018

Sergey Sharybin (sergey) closed T54319: Crash after doubleclicking F-curve as Resolved by committing rBd0055155e86c: Fix T54319: Crash after double-clicking baked F-curve.
Mar 14 2018, 4:03 PM · Dependency Graph, Animation, BF Blender
Serge Lyatin (SergeL) created T54319: Crash after doubleclicking F-curve.
Mar 14 2018, 3:16 PM · Dependency Graph, Animation, BF Blender

Mar 8 2018

Joshua Leung (aligorith) closed T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence as Resolved.
Mar 8 2018, 11:54 AM · Animation, BF Blender
Joshua Leung (aligorith) renamed T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence from NLA Push to Track, switches Blend Mode and Extrapolation to NLA "Push Down" discards Blend Mode, Extrapolation, and Influence.
Mar 8 2018, 4:06 AM · Animation, BF Blender

Mar 6 2018

Sergey Sharybin (sergey) triaged T53700: Bendy bones and shape keys cause vertices to pop as Normal priority.

@Joshua Leung (aligorith) , any updates here?

Mar 6 2018, 4:02 PM · Animation, BF Blender

Mar 5 2018

Joshua Leung (aligorith) claimed T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence.

My first reaction is that this is probably a oversight. All of the settings you mention were actually introduced after the basic strip creation code was written, so there was no need to support these.

Mar 5 2018, 11:20 PM · Animation, BF Blender
¿? (edtion) created T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence.
Mar 5 2018, 4:12 PM · Animation, BF Blender

Feb 27 2018

Adam Janz (Copperplate) closed T54177: Impossible to Unlink Material Animation Data? as Invalid.

Praise God for showing me the solution! In the outliner, type "Animation", then right click on the object's animation data you want to remove and click "Clear Animation Data"; or just hit Spacebar and type "Clear Animation". It's too bad there's no interactive context for clearing this as we have with Actions, however, it's great that a simple solution is available. :-)

Feb 27 2018, 5:40 PM · Animation, BF Blender
Adam Janz (Copperplate) added a project to T54177: Impossible to Unlink Material Animation Data?: Animation.
Feb 27 2018, 5:18 PM · Animation, BF Blender
WuYiming (NicksBest) claimed T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender.

Hi, New dev here! I wanted to claim this task. I propose performing an armature scan after bone removal was done, reset or remove handle settings in affected bone.
I'll post my diff later.

Feb 27 2018, 2:45 AM · Animation, BF Blender

Feb 22 2018

Alexey (Inwader77) added a project to T54134: BGE Armature bug: Animation.
Feb 22 2018, 7:30 PM · Game Animation, Game Engine
Joshua Leung (aligorith) closed T53905: Keyframe snapping when scaling as Resolved.

Closing. The previous commits should implement the desired functionality now. (But somehow, I ended up quoting the wrong task number when making the commits)

Feb 22 2018, 3:16 PM · Animation, BF Blender
Joshua Leung (aligorith) closed T54129: Moving keyframes on top of other keyframes, removes both keyframes as Resolved by committing rBe83b9cde1a6c: Fix T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Feb 22 2018, 3:15 PM · Animation, BF Blender
Joshua Leung (aligorith) claimed T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Feb 22 2018, 2:10 PM · Animation, BF Blender
¿? (edtion) created T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Feb 22 2018, 1:12 PM · Animation, BF Blender

Feb 21 2018

Joshua Leung (aligorith) closed T54065: Changing UI menu corrupts NLA animated value as Resolved by committing rB4d966aa19c36: Fix T54065: NLA-Strip Control Curves would get disabled when name-based….
Feb 21 2018, 2:00 PM · Animation, User Interface, BF Blender

Feb 20 2018

Serge Lyatin (SergeL) created T54108: Child Of vertex group fails when controled by Particle System.
Feb 20 2018, 5:29 PM · Physics, Animation, BF Blender

Feb 19 2018

Julien DUROURE (julien) assigned T54100: Animal Horse rig to Lucio Rossi (luciorossi).

Can confirm the bug.

Feb 19 2018, 12:41 PM · Addons, Animation, BF Blender
Koichi Yamagishi (odieburger) created T54100: Animal Horse rig.
Feb 19 2018, 10:50 AM · Addons, Animation, BF Blender

Feb 16 2018

Christian SYLVOZ (Kriss) added a comment to T53996: blender is crashing.

Nothing changed with the opengl32.dll.
However, I couldn't say if the Intel graphical drivers are up to date (it's a company computer and I'm not admin on it).

Feb 16 2018, 2:38 PM · Animation, BF Blender: After Release, Cycles, BF Blender
ronan ducluzeau (zeauro) added a comment to T53996: blender is crashing.

Please :
Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Try to run Blender through Software OpenGL, this will be much slower however, if everything works then it means that the bug is spefic for your GPU/Driver and you should report the bug to your GPU vendor instead.

Feb 16 2018, 1:35 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Feb 13 2018

Joshua Leung (aligorith) raised the priority of T54065: Changing UI menu corrupts NLA animated value from Normal to Confirmed.
Feb 13 2018, 11:39 AM · Animation, User Interface, BF Blender
Joshua Leung (aligorith) claimed T54065: Changing UI menu corrupts NLA animated value.

Hmm.. that sound strange. Assigning to self to investigate

Feb 13 2018, 11:36 AM · Animation, User Interface, BF Blender
Serge Lyatin (SergeL) created T54065: Changing UI menu corrupts NLA animated value.
Feb 13 2018, 8:59 AM · Animation, User Interface, BF Blender

Feb 12 2018

-L0Lock- created T54058: Rigify - Cat setup suggestions/fix.
Feb 12 2018, 7:07 PM · Animation, Addons

Feb 9 2018

Christian SYLVOZ (Kriss) added a comment to T53996: blender is crashing.

System information:
Processor: i3-6100 @ 3.7GHz ; 64 bits
RAM: 8 Go
OS: Windows 7 Pro SP1
Graphics: Intel(R) HD Graphics 530 chipset

Feb 9 2018, 3:29 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Feb 8 2018

Joshua Leung (aligorith) triaged T53905: Keyframe snapping when scaling as Normal priority.

I've taken a look at what the code is currently doing. Basically, it makes several assumptions (based on the grabbing/translating keyframes case):

  1. You're only moving a few keyframes at once (and mostly not a whole set of consecutive points that may end up overlapping after the transform)
  2. You're more interested in the ones that you're currently moving (i.e. the selected ones) than the ones not moving, so it only keeps the selected ones if they come in conflict with anything
Feb 8 2018, 7:48 AM · Animation, BF Blender

Feb 6 2018

Joshua Leung (aligorith) added a project to T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender: Animation.
Feb 6 2018, 6:39 AM · Animation, BF Blender
Joshua Leung (aligorith) added a subtask for T52869: Zero size bone crashes blender when used as bendy bone handle: T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender.
Feb 6 2018, 6:37 AM · Animation, BF Blender

Feb 5 2018

Sergey Sharybin (sergey) triaged T53996: blender is crashing as Incomplete priority.

Please always follow bug report guidelines and provide exact steps needed to reproduce the issue. If the issue can not be reproduced within few steps from factory startup, attach .blend file.

Feb 5 2018, 5:29 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Feb 4 2018

Philipp Oeser (lichtwerk) placed T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors up for grabs.

Unfortunately I'll only be able to look at this in April again, so let others take over....

Feb 4 2018, 10:22 PM · Animation, BF Blender

Feb 3 2018

spandan acharyya (spandan) created T53996: blender is crashing.
Feb 3 2018, 8:33 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Jan 30 2018

Campbell Barton (campbellbarton) closed T53078: Object moving handles misplaced in animation as Resolved.
Jan 30 2018, 3:44 AM · BF Blender: 2.8, Animation

Jan 29 2018

Joshua Leung (aligorith) closed T53614: New Depsgraph currently ignores NLA tracks as Resolved by committing rB45fdea48c152: Fix T53614: New Depsgraph ignores NLA strips.
Jan 29 2018, 7:02 AM · Animation, Dependency Graph, BF Blender
Joshua Leung (aligorith) closed T53909: Joining armatures - Problems with same name on the bones as Resolved by committing rBd13b94385395: Fix T53909: Joining armatures did not remap names on merged action data.
Jan 29 2018, 5:23 AM · Animation, BF Blender
Joshua Leung (aligorith) added a comment to T53909: Joining armatures - Problems with same name on the bones .

Ok, so carefully re-reading the bug description, it sounds like there are two parts to this: 1) Animation Data, 2) Constraints

Jan 29 2018, 3:18 AM · Animation, BF Blender

Jan 26 2018

Philipp Oeser (lichtwerk) added a comment to T53891: Performance issue: Active Object (with a group) drops viewport fps.

Thanx for reporting back.
(That script was just a quick hack to have animation playing for 10secs and report back how many frames actually played...)

Jan 26 2018, 10:04 PM · Animation, BF Blender
Timmy Chan (timmychan301197) added a comment to T53909: Joining armatures - Problems with same name on the bones .

As written above, a workaround would be manually renaming the bones before joining the armatures. This means that it wouldn't be too difficult to make it automatically rename them for us when joining. Manually renaming all the bones would be a long lasting pain

Jan 26 2018, 9:46 PM · Animation, BF Blender
¿? (edtion) closed T53891: Performance issue: Active Object (with a group) drops viewport fps as Invalid.

Weird, I don't know what that script is supposed to do.

Jan 26 2018, 9:21 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) assigned T53909: Joining armatures - Problems with same name on the bones to Joshua Leung (aligorith).

I can confirm this behaviour (though this is probably a known limitation).

Jan 26 2018, 9:17 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T53891: Performance issue: Active Object (with a group) drops viewport fps as Incomplete priority.

Having a hard time reproducing this

Jan 26 2018, 7:35 PM · Animation, BF Blender
Timmy Chan (timmychan301197) created T53909: Joining armatures - Problems with same name on the bones .
Jan 26 2018, 1:19 PM · Animation, BF Blender

Jan 24 2018

¿? (edtion) updated the task description for T53891: Performance issue: Active Object (with a group) drops viewport fps.
Jan 24 2018, 11:31 PM · Animation, BF Blender
Campbell Barton (campbellbarton) moved T53078: Object moving handles misplaced in animation from Backlog to General Bugs on the BF Blender: 2.8 board.
Jan 24 2018, 2:37 AM · BF Blender: 2.8, Animation

Jan 13 2018

Adam Janz (Copperplate) added a comment to T52063: Bake Action inaccurate for Spline IK.

You're welcome! Glad you got it working. :-)

Jan 13 2018, 5:11 AM · Animation, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Adam! Thanks for the link!

Jan 13 2018, 5:09 AM · Animation, BF Blender
Adam Janz (Copperplate) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Juan, you might be encountering this issue? If so, I posted a workaround; and there is also a solution inside UE4 if you are using that game engine. I hope this helps!

Jan 13 2018, 4:58 AM · Animation, BF Blender

Jan 12 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I'm having the same problem when trying to export a complex rig to FBX. From what I can see, the problem could be related to the scaling of the bones. In other words, the scale of the parent bone affects the transforms of the child bone, thus, rotations end up looking totally sheared. I really don't know what kind of math could solve this, but it seems a pretty nasty issue if you are exporting things to a game engine.

Jan 12 2018, 8:53 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) closed T53353: A problem with armatures in Blender as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Jan 12 2018, 8:31 PM · OpenGL / Gfx, Animation, BF Blender

Jan 11 2018

Campbell Barton (campbellbarton) added a comment to T53455: Track To constraint makes object disappear.

Thanks for tracking down the commit. This is quite an edge case - while the vector is normalized it's so close to zero to begin with, a second call is needed to make it really normalized (which fixes the bug).

Jan 11 2018, 12:55 AM · BF Blender: Regressions, Animation, BF Blender
Campbell Barton (campbellbarton) closed T53455: Track To constraint makes object disappear as Resolved by committing rBac2ebf9c54a9: Fix T53455: Object disappear w/ TrackTo constraint.
Jan 11 2018, 12:52 AM · BF Blender: Regressions, Animation, BF Blender

Jan 10 2018

Philipp Oeser (lichtwerk) reassigned T53455: Track To constraint makes object disappear from Philipp Oeser (lichtwerk) to Campbell Barton (campbellbarton).

caused by rB16fbb47c8860b61694b2e08270d198f8d173b32a

Jan 10 2018, 9:19 PM · BF Blender: Regressions, Animation, BF Blender

Jan 9 2018

Philipp Oeser (lichtwerk) claimed T53455: Track To constraint makes object disappear.

only happens when camera is exactly above the Cube on the Z-Axis (constraint works normally when you start moving the cube away from that axis)
Not sure why the constraint actually affects scaling at all... will have a look...

Jan 9 2018, 9:29 PM · BF Blender: Regressions, Animation, BF Blender
Philipp Oeser (lichtwerk) claimed T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors.
Jan 9 2018, 9:19 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) assigned T53700: Bendy bones and shape keys cause vertices to pop to Joshua Leung (aligorith).

It indeed seems like a known limitation, but maybe @Joshua Leung (aligorith) can share his wisdom? move to TODO?

Jan 9 2018, 7:59 PM · Animation, BF Blender

Jan 8 2018

Philipp Oeser (lichtwerk) added a project to T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors: Animation.
Jan 8 2018, 5:06 PM · Animation, BF Blender

Jan 6 2018

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

@ronan ducluzeau (zeauro) Thank you for your observations. You're right, a sphere is not the best kind of mesh to show what I mean.
I'll try with a cylinder. So the same context as in those steps to reproduce the event from the report, but with a cylinder and some keyframes.

Jan 6 2018, 9:17 PM · Animation, BF Blender
Bastien Montagne (mont29) added a commit to T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled: rBAea721f7ec820: fix T53355: missing Rot2Pole switch operator when Rigify is disabled.
Jan 6 2018, 4:43 PM · Addons, Animation
ronan ducluzeau (zeauro) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Currently, Bendy Bones are not replacing bones chains. Unless you have several subdivisions, you have one weight group or one enveloppe with one head and one tail per bone.
So, closed vertices may be influenced by following segments pointing to different angles at maximum intensity.
Distortion is obvious without the shapekey. The shapekey is just emphasizing gap made by skinning.

Jan 6 2018, 3:57 PM · Animation, BF Blender

Jan 5 2018

Rafael Navega (RN) created T53700: Bendy bones and shape keys cause vertices to pop.
Jan 5 2018, 10:16 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T53353: A problem with armatures in Blender as Incomplete priority.

@Edwin Andres Martinez Suarez: since you were mentioning you upgraded linux (and thus propably nouveau as well): could you tell us if this problem still persists?

Jan 5 2018, 8:17 PM · OpenGL / Gfx, Animation, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T53353: A problem with armatures in Blender from Incomplete to Needs Triage.

since I guess both of the above didnt solve the problem, but the information was given: reopening

Jan 5 2018, 4:40 PM · OpenGL / Gfx, Animation, BF Blender

Jan 3 2018

Philipp Oeser (lichtwerk) triaged T53673: 3D object from Scene strip is missing when it is driven by animated strip data as Normal priority.

can confirm this [will have to check if this is a known limitation]

Jan 3 2018, 4:33 PM · Animation, Video Sequencer, BF Blender

Jan 1 2018

Serge Lyatin (SergeL) created T53673: 3D object from Scene strip is missing when it is driven by animated strip data.
Jan 1 2018, 9:52 PM · Animation, Video Sequencer, BF Blender

Dec 24 2017

Joshua Leung (aligorith) claimed T53614: New Depsgraph currently ignores NLA tracks.

DepsgraphRelationBuilder::build_animdata_curves_targets() is incorrect.

Dec 24 2017, 12:05 AM · Animation, Dependency Graph, BF Blender

Dec 23 2017

¿? (edtion) created T53614: New Depsgraph currently ignores NLA tracks.
Dec 23 2017, 4:11 AM · Animation, Dependency Graph, BF Blender

Dec 18 2017

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Stanislav Ovcharov (Stan1), this always helps a lot to attach simple .blend file, with as few steps as needed to reproduce the issue.

Dec 18 2017, 12:15 PM · Animation, BF Blender