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Satoshi Doita (File_xor) added a comment to T60672: Shape Key animation breaks basis mesh.

Step 9 is mandatory and doing this causes editing deleted Shape Key "Key 1".
Since editing Shape Key "Basis" should be equivalent to be editing mesh without any Shape Key, this is clearly bug.

Mon, Jan 21, 4:06 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60672: Shape Key animation breaks basis mesh.

@Jacques Lucke (JacquesLucke) was quicker (and I agree...)

Mon, Jan 21, 3:03 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T60672: Shape Key animation breaks basis mesh.

This is for reusing same cloth simulation setup.

you can also swap the mesh datablock to another mesh datablock (which has its shapekeys setup correctly)

Mon, Jan 21, 3:01 PM · Animation, BF Blender
Jacques Lucke (JacquesLucke) closed T60672: Shape Key animation breaks basis mesh as Archived.

I don't think that this is a bug. Why should shape keys of vertices that have been removed be stored?
https://blender.stackexchange.com/a/19297/5449

Mon, Jan 21, 2:57 PM · Animation, BF Blender
Satoshi Doita (File_xor) added a comment to T60672: Shape Key animation breaks basis mesh.

This is for reusing same cloth simulation setup.
And strange steps were actually meant to be workaround, but it was useless though.

Mon, Jan 21, 12:51 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60672: Shape Key animation breaks basis mesh.

This is true in 2.79 as well.
This is also true if shapekeys are not animated (and you dont need to remove the second shapekey as well)
[So basically you could skip steps 5, 6, 7, 8, 9 and still have a "broken" basis here]

Mon, Jan 21, 10:39 AM · Animation, BF Blender

Sun, Jan 20

Satoshi Doita (File_xor) created T60672: Shape Key animation breaks basis mesh.
Sun, Jan 20, 5:58 PM · Animation, BF Blender

Sat, Jan 19

William Reynish (billreynish) closed T60621: Greace Pencil 2.8, keyframes problems as Invalid.
Sat, Jan 19, 5:41 PM · Animation, Grease Pencil, BF Blender
William Reynish (billreynish) added a comment to T60621: Greace Pencil 2.8, keyframes problems.
  • Key frames don't show in the Dope sheet but only in the Graph Editor:
Sat, Jan 19, 5:41 PM · Animation, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) merged T58593: Blender 2.8 - Viewport Display Animation doesnt work / hard crashes blender into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:12 AM · Dependency Graph, BF Blender, Animation
Brecht Van Lommel (brecht) merged task T58593: Blender 2.8 - Viewport Display Animation doesnt work / hard crashes blender into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:12 AM · Animation, BF Blender
Brecht Van Lommel (brecht) merged T60642: Cannot animate "Disable object in renders" property into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:11 AM · Dependency Graph, BF Blender, Animation
Brecht Van Lommel (brecht) merged T58817: Visibility driver don't work in linked file into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:11 AM · Dependency Graph, BF Blender, Animation

Fri, Jan 18

Philipp Oeser (lichtwerk) raised the priority of T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value from Incomplete to Confirmed.

Can confirm in that file indeed....

Fri, Jan 18, 8:46 PM · Animation, BF Blender
Yariv (donbonbon) added a comment to T60621: Greace Pencil 2.8, keyframes problems.

Thanks Philipp,

Fri, Jan 18, 7:53 PM · Animation, Grease Pencil, BF Blender
Chris Steinberger (CStein) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

Sure. I simplified the project a bit and just left the object I'm having issues with. Gave it another test and it's still coming up with the same problem.

Fri, Jan 18, 5:53 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added projects to T60621: Greace Pencil 2.8, keyframes problems: Grease Pencil, Animation.
Fri, Jan 18, 2:57 PM · Animation, Grease Pencil, BF Blender
Philipp Oeser (lichtwerk) triaged T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value as Incomplete priority.

Cannot reproduce here [doing this from scratch]

Fri, Jan 18, 12:08 PM · Animation, BF Blender
Chris Steinberger (CStein) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

Oddly enough I found one exception. I had an audio track in the video sequencer so I could time the animation to the audio. When I deleted the audio and tried to make a new keyframe with a different value, Blender let me make the adjustment. But now it's back to how it was before, snapping back to whatever value it's currently set to.

Fri, Jan 18, 4:55 AM · Animation, BF Blender
Chris Steinberger (CStein) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

Thanks for the response but I don't think that's what's happening here. Coming from video, I'm familiar with keyframes and auto-keying, and this is odd behavior. I'm saying when I try to adjust the value at any point in the timeline after the first keyframe is set, the value will snap back immediately. Blender will not let me adjust the value at all. It doesn't matter if I set the second keyframe before or after adjusting the shape key value, or whether or not I use auto-keying. The value will not change.

Fri, Jan 18, 4:50 AM · Animation, BF Blender

Thu, Jan 17

Mets 3D (Mets) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

This seems like normal behaviour, and should be affecting all types of animation, not just shape keys.

Thu, Jan 17, 11:06 PM · Animation, BF Blender
Chris Steinberger (CStein) created T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.
Thu, Jan 17, 9:37 PM · Animation, BF Blender
Bastien Montagne (mont29) edited projects for T60481: The ghost bones do not appear, added: BF Blender; removed BF Blender: 2.8.
Thu, Jan 17, 2:07 PM · BF Blender, Animation

Wed, Jan 16

Philipp Oeser (lichtwerk) added a comment to T60559: Color for Viewport Display cannot be changed the value from keyframed value.

T59178 as well

Wed, Jan 16, 3:44 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a project to T59178: Insert and modify keyframes on evaluation time for path animation with linear interpolation impossible: Animation.
Wed, Jan 16, 3:27 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60559: Color for Viewport Display cannot be changed the value from keyframed value.

there are T59904, T59992, T60318 for example

Wed, Jan 16, 3:26 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a project to T60318: can't change location of camera in camera view in Eevee when camera has keyframes: Animation.
Wed, Jan 16, 3:25 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T59992: Issues when trying to keyframe force field properties as Confirmed priority.
Wed, Jan 16, 3:22 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) edited projects for T60559: Color for Viewport Display cannot be changed the value from keyframed value, added: Animation; removed BF Blender: 2.8.

Think there are a couple of reported instances of "this cannot be changed once it has a keyframe"
Will try to put them all together [and tag them with Animation]...

Wed, Jan 16, 3:11 PM · Animation, BF Blender

Tue, Jan 15

Philipp Oeser (lichtwerk) closed T59841: Armature Rigging bugs as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Tue, Jan 15, 12:41 PM · Animation, BF Blender
Jacques Lucke (JacquesLucke) triaged T60518: Grease pencil layer drivers are not updating at render time. as Confirmed priority.
Tue, Jan 15, 11:12 AM · Animation, Grease Pencil, BF Blender
Philipp Oeser (lichtwerk) added a project to T60518: Grease pencil layer drivers are not updating at render time.: Animation.
Tue, Jan 15, 10:15 AM · Animation, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) merged T60521: Keyframe viewable objects not working correctly into T56635: Driver/Keyframes on object visibility do not update viewport.
Tue, Jan 15, 8:57 AM · Dependency Graph, BF Blender, Animation

Mon, Jan 14

K Wolf (Wolfie138) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

i've just found this problem - keyframing renderability for a Plane object and a Point Lamp are not working in an animation file that worked at 2.79

Mon, Jan 14, 8:21 PM · Dependency Graph, BF Blender, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

The animator doesn't need to see the whole path all the time, its like onion skin, so this could be solved by limiting the number of frames evaluated, adding a start_clip and end_clip, maybe even with a pretty fading gradient.

Mon, Jan 14, 5:17 PM · BF Blender, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

The drawing is the easy part, it's efficiently evaluating the pose at many frames that is complicated.

Mon, Jan 14, 5:05 PM · BF Blender, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Mon, Jan 14, 4:53 PM · BF Blender, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Honestly, I use more in 2d animations, it's not an essential tool for me, but it helps in a few moments. Really, ghosts based on geometry would be interesting! I adapted using custom shapes to help in the silhouette, because my focus is to use sprites in the bones on Unity3D. Another thing, I think it would be interesting to have an option to recursively show the ghost bones, for example: with the "Selected Only" and "Recursive" options activated, selecting only the shoulder bone, you would see the ghost silhouette of the whole arm. But I understand if this tool needs to be removed. Thank you!

Mon, Jan 14, 4:42 PM · BF Blender, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

No one seems to be using the ghosting currently, or really considered it. Performance is really poor and it doesn't work correctly with the depsgraph, so difficult to judge.

Mon, Jan 14, 4:35 PM · BF Blender, Animation
Jean-Christophe Romain (alewinn) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

Still don't work with today build (downloaded from blender.org / beta section / windows 64).

Mon, Jan 14, 3:40 PM · Dependency Graph, BF Blender, Animation
Joshua Leung (aligorith) added a comment to T60481: The ghost bones do not appear.

The plan here was initially that we'd move all the ghosting settings out of armature into the bAnimViz ones, so that, like Motion Paths, we could have the same set of functionality available for both Objects and Armatures/Bones. That is why they were marked as deprecated. (Unfortunately, within about a month of doing that, "Life" (TM) happened and I didn't get around to putting in place the necessary changes then)

Mon, Jan 14, 1:09 PM · BF Blender, Animation
Brecht Van Lommel (brecht) updated subscribers of T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Mon, Jan 14, 12:46 PM · BF Blender, Animation
Jacques Lucke (JacquesLucke) added a comment to T60481: The ghost bones do not appear.

@Brecht Van Lommel (brecht), actually, in Blender 2.79b, ghost_step is still doing something...

Mon, Jan 14, 12:41 PM · BF Blender, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

@Jacques Lucke (JacquesLucke), indeed, ghost_step should be removed since it has done nothing for many years. I guess this comment was added during 2.5 development with the intent of updating/replacing it, but that never happened.

Mon, Jan 14, 12:38 PM · BF Blender, Animation
Jacques Lucke (JacquesLucke) updated subscribers of T60481: The ghost bones do not appear.

Looking at the code it seems like this property is deprecated since 6 years at least.
@Brecht Van Lommel (brecht), do you know why e.g. the ghost_step property still exists even though the comments say it is deprecated for such a long time already?

Mon, Jan 14, 12:29 PM · BF Blender, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Of course! But I did in linux, where I am there is no Windows.

Mon, Jan 14, 12:22 PM · BF Blender, Animation
Jacques Lucke (JacquesLucke) added a comment to T60481: The ghost bones do not appear.

Ah I see, maybe there was a bug in 2.79b as well then. Could you prepare a simple .blend file that shows the issue? Just to make it easier to reproduce the issue for others.

Mon, Jan 14, 11:54 AM · BF Blender, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Hi! To me both modes are with bugs. I said in 2 bones or more because I tested it in Blender 2.79b and with only one bone it did not show the ghost.

Mon, Jan 14, 11:47 AM · BF Blender, Animation
Jacques Lucke (JacquesLucke) triaged T60481: The ghost bones do not appear as Confirmed priority.

To me it looks like this Ghost feature is not working at all currently? Is there any reason why you need "2 or more bones" to reproduce this bug?
Do the other Ghost modes ("In Range" and "On Keyframes") work for you?

Mon, Jan 14, 11:00 AM · BF Blender, Animation
Raphael Victal (Blenderaiser) created T60481: The ghost bones do not appear.
Mon, Jan 14, 12:05 AM · BF Blender, Animation

Wed, Jan 9

Mafer M (MaferM) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

Really hoping this is fixed soon. It feels like a basic feature for all animators.

Wed, Jan 9, 9:51 PM · Dependency Graph, BF Blender, Animation

Sat, Jan 5

Stanislav Ovcharov (Stan1) added a comment to T60203: Flip bone extend bug.

Indeed, it did the trick!

Sat, Jan 5, 6:58 PM · Animation
Bastien Montagne (mont29) closed T60203: Flip bone extend bug as Invalid.

That’s not a bug, your first (custom) shortcut has 'default' value for extend parameter (option is greyed out), just click twice on it to explicitly disable extend on that one, and you'll have it working.

Sat, Jan 5, 6:51 PM · Animation
Stanislav Ovcharov (Stan1) assigned T60203: Flip bone extend bug to Campbell Barton (campbellbarton).
Sat, Jan 5, 6:08 PM · Animation
Stanislav Ovcharov (Stan1) created T60203: Flip bone extend bug.
Sat, Jan 5, 6:04 PM · Animation
Philipp Oeser (lichtwerk) closed T57556: Interpolated text properties do not animate in the viewport as Resolved.

Seems like @Sergey Sharybin (sergey) fixed this in rB8e9c16b0cf48.

Sat, Jan 5, 11:02 AM · Animation

Fri, Jan 4

Brecht Van Lommel (brecht) merged T60162: Collections issues when keyframed into T56635: Driver/Keyframes on object visibility do not update viewport.
Fri, Jan 4, 6:05 PM · Dependency Graph, BF Blender, Animation

Thu, Jan 3

Sergey Sharybin (sergey) placed T56818: Hair Dynamics does not work for all strands when hair has been cut up for grabs.
Thu, Jan 3, 4:11 PM · Physics, Animation, BF Blender
Sergey Sharybin (sergey) updated subscribers of T56818: Hair Dynamics does not work for all strands when hair has been cut.

I am not really willing to look into particle issues which never worked, i can only look into making particles to work within new dependency graph.

Thu, Jan 3, 4:10 PM · Physics, Animation, BF Blender

Wed, Jan 2

Philipp Oeser (lichtwerk) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

@Sergey Sharybin (sergey): just letting you know this gets reported quite often...

Wed, Jan 2, 10:01 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) added a comment to T58593: Blender 2.8 - Viewport Display Animation doesnt work / hard crashes blender.

T56635 is related

Wed, Jan 2, 9:59 AM · Animation, BF Blender
Philipp Oeser (lichtwerk) merged T58187: object visibility controlled by driver bug into T56635: Driver/Keyframes on object visibility do not update viewport.
Wed, Jan 2, 9:59 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) added a project to T56635: Driver/Keyframes on object visibility do not update viewport: Dependency Graph.
Wed, Jan 2, 9:57 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) renamed T56635: Driver/Keyframes on object visibility do not update viewport from Driver property does not update viewport to Driver/Keyframes on object visibility do not update viewport.
Wed, Jan 2, 9:57 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) merged T60042: disable\enable render not working in animation into T56635: Driver/Keyframes on object visibility do not update viewport.
Wed, Jan 2, 9:55 AM · Dependency Graph, BF Blender, Animation

Sat, Dec 29

Umar Guc (UmarGuc) added a comment to T59841: Armature Rigging bugs.

ok

Sat, Dec 29, 12:18 PM · Animation, BF Blender

Fri, Dec 28

Sebastian Parborg (zeddb) merged T59820: Keyframe convenience not working into T58721: Keyframing one transform option reset other transforms.
Fri, Dec 28, 1:16 PM · BF Blender, Animation
Sebastian Parborg (zeddb) triaged T59841: Armature Rigging bugs as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Fri, Dec 28, 12:56 PM · Animation, BF Blender
Martin Capitanio (capnm) added a comment to T59904: Cannot change input field after changing value in Graph Editor.

Seems to be an old bug, e.g. I checked that it works in 2017-12 rBdc848e9a8b and is broken in 2018-05 rB4e5d5b3a9e5

Fri, Dec 28, 12:33 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T59904: Cannot change input field after changing value in Graph Editor.

Havent looked at the code (yet), also cannot find a duplicate atm.

Fri, Dec 28, 10:04 AM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T59904: Cannot change input field after changing value in Graph Editor as Confirmed priority.

Can confirm (think this has been reported before, will try to find it)

Fri, Dec 28, 9:58 AM · Animation, BF Blender

Thu, Dec 27

user1 (user1) added a comment to T59894: Mesh is exaggerating armature movements.

i found out that i still had the vertex group filtering on (but hidden since last blendfile closure), so only groups with f were shown. I'm very sorry for having stolen your time. I deleted all groups, the armature modifier and the parenting, and then re-parented with automatic weights, and apart from a not so great binding of the head and some of the eyes, the mesh now behaves more or less as expected. Only minor weight painting is now to be done. Many thanks for the push in the right direction, and thanks also in general for helping making Blender so awesome!

Thu, Dec 27, 4:13 PM · Animation, BF Blender
Sebastian Parborg (zeddb) added a comment to T59894: Mesh is exaggerating armature movements.

Oh, my bad then. I just removed all the vertex groups and the mesh still moved when I posed the bones, so I assumed it was envelopes.

Thu, Dec 27, 3:28 PM · Animation, BF Blender
user1 (user1) added a comment to T59894: Mesh is exaggerating armature movements.

Great news. Thanks for that. I disabled "only origins". But when i tried to fix the double assignment of bone movement, i didn't find a envelope/weight switch but the one in the armature modifier of the mesh

Thu, Dec 27, 2:09 PM · Animation, BF Blender
Sebastian Parborg (zeddb) merged T59892: Spider full of bugs: 1-rotate/scale not functional into T59894: Mesh is exaggerating armature movements.
Thu, Dec 27, 1:15 PM · Animation, BF Blender
Sebastian Parborg (zeddb) closed T59894: Mesh is exaggerating armature movements as Invalid.
  1. You had "only origins" selected for pivot point. That is why the plane does not scale or rotate.
  2. It seems like you are using vertex groups AND bone envelopes to deform the body. So the transformations gets applied twice.
  3. The view does show the active collection selected in the outliner, not the collection the object belongs to.
Thu, Dec 27, 1:13 PM · Animation, BF Blender
user1 (user1) renamed T59894: Mesh is exaggerating armature movements from Mesh is exagerating armature movements to Mesh is exaggerating armature movements.
Thu, Dec 27, 12:52 PM · Animation, BF Blender
user1 (user1) updated the task description for T59894: Mesh is exaggerating armature movements.
Thu, Dec 27, 12:04 PM · Animation, BF Blender
user1 (user1) created T59894: Mesh is exaggerating armature movements.
Thu, Dec 27, 12:04 PM · Animation, BF Blender

Tue, Dec 25

Umar Guc (UmarGuc) created T59841: Armature Rigging bugs.
Tue, Dec 25, 8:16 AM · Animation, BF Blender

Dec 21 2018

Sebastian Parborg (zeddb) assigned T59627: Joining bones crashes Blender to Joshua Leung (aligorith).
Dec 21 2018, 6:35 PM · Animation, BF Blender: 2.8
Brecht Van Lommel (brecht) updated subscribers of T59627: Joining bones crashes Blender.

@Joshua Leung (aligorith) or @Alexander Gavrilov (angavrilov) are the most active animation system maintainers.

Dec 21 2018, 6:07 PM · Animation, BF Blender: 2.8
Campbell Barton (campbellbarton) raised the priority of T53544: undo on bones in pose mode selects all channels in graph editor from Normal to Confirmed.
Dec 21 2018, 12:17 AM · Animation, BF Blender
Campbell Barton (campbellbarton) merged task T54361: CTRL-Z(undo) in the graph editor select all fcurves into T53544: undo on bones in pose mode selects all channels in graph editor .
Dec 21 2018, 12:17 AM · Animation, BF Blender
Campbell Barton (campbellbarton) merged T54361: CTRL-Z(undo) in the graph editor select all fcurves into T53544: undo on bones in pose mode selects all channels in graph editor .
Dec 21 2018, 12:17 AM · Animation, BF Blender
Campbell Barton (campbellbarton) reopened T53544: undo on bones in pose mode selects all channels in graph editor as "Open".
Dec 21 2018, 12:16 AM · Animation, BF Blender
Campbell Barton (campbellbarton) raised the priority of T54361: CTRL-Z(undo) in the graph editor select all fcurves from Normal to Confirmed.
Dec 21 2018, 12:13 AM · Animation, BF Blender
Campbell Barton (campbellbarton) added a comment to T54361: CTRL-Z(undo) in the graph editor select all fcurves.

Duplicate reported here, resolved graph editor case (since refresh only needed to recalculate fcurve colors), but time line still causes selection. T53544

Dec 21 2018, 12:12 AM · Animation, BF Blender
Campbell Barton (campbellbarton) merged task T53544: undo on bones in pose mode selects all channels in graph editor into T54361: CTRL-Z(undo) in the graph editor select all fcurves.
Dec 21 2018, 12:12 AM · Animation, BF Blender
Campbell Barton (campbellbarton) merged T53544: undo on bones in pose mode selects all channels in graph editor into T54361: CTRL-Z(undo) in the graph editor select all fcurves.
Dec 21 2018, 12:11 AM · Animation, BF Blender

Dec 19 2018

Brecht Van Lommel (brecht) merged T59639: Unable to add Keyframes to object visibility (eye in the outliner) into T56635: Driver/Keyframes on object visibility do not update viewport.
Dec 19 2018, 11:54 PM · Dependency Graph, BF Blender, Animation
Thariq Mirza (thariqmirza94) added a comment to T59611: Can't turn on Animation Nodes in 2.8.

Sorry I'm new at this :(

Dec 19 2018, 7:42 PM · Nodes, Animation, Addons
Sebastian Parborg (zeddb) triaged T59627: Joining bones crashes Blender as Confirmed priority.

Backtrace:

Thread 1 "blender" received signal SIGSEGV, Segmentation fault.
0x0000555557e30d37 in BKE_pose_channel_find_name (pose=0x7b, name=0x7fffcc21c260 "eye controller")
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/action.c:407
407		if (pose->chanhash)
(gdb) bt
#0  0x0000555557e30d37 in BKE_pose_channel_find_name (pose=0x7b, name=0x7fffcc21c260 "eye controller")
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/action.c:407
#1  0x0000555557e88c68 in constraint_target_to_mat4 (ob=0x7fffefbea008, substring=0x7fffcc21c260 "eye controller", mat=0x7fffcc21c2a0, from=0, to=1,
    flag=2065, headtail=0) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/constraint.c:581
#2  0x0000555557e89232 in default_get_tarmat (UNUSED_depsgraph=0x7fffeaae2008, con=0x7fffe8e22508, UNUSED_cob=0x7fffcc21c3c8, ct=0x7fffcc21c248,
    UNUSED_ctime=1) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/constraint.c:714
#3  0x0000555557c99a56 in DRW_shgroup_relationship_lines (sgl=0x7fffdca5b408, depsgraph=0x7fffeaae2008, scene=0x7fffdc92d008, ob=0x7fffefbea608)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/modes/object_mode.c:2336
#4  0x0000555557c9b94e in OBJECT_cache_populate (vedata=0x7fffd23e5c08, ob=0x7fffefbea608)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/modes/object_mode.c:2834
#5  0x0000555557c73cf1 in drw_engines_cache_populate (ob=0x7fffefbea608)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1017
#6  0x0000555557c74f51 in DRW_draw_render_loop_ex (depsgraph=0x7fffeaae2008, engine_type=0x55555d0d0fe0 <DRW_engine_viewport_eevee_type>, ar=0x7fffd23e33c8,
    v3d=0x7fffd3fe9608, viewport=0x7fffd3d8dce8, evil_C=0x7fffefc30288)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1483
#7  0x0000555557c74b5d in DRW_draw_view (C=0x7fffefc30288) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1409
#8  0x000055555719101e in view3d_draw_view (C=0x7fffefc30288, ar=0x7fffd23e33c8)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1334
#9  0x00005555571910ce in view3d_main_region_draw (C=0x7fffefc30288, ar=0x7fffd23e33c8)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1355
#10 0x0000555557648a1c in ED_region_do_draw (C=0x7fffefc30288, ar=0x7fffd23e33c8)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/screen/area.c:529
#11 0x0000555557049d00 in wm_draw_window_offscreen (C=0x7fffefc30288, win=0x7fffd2370908, stereo=false)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:580
#12 0x000055555704a27e in wm_draw_window (C=0x7fffefc30288, win=0x7fffd2370908)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:712
#13 0x000055555704a78a in wm_draw_update (C=0x7fffefc30288)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:866
#14 0x0000555557047441 in WM_main (C=0x7fffefc30288) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm.c:433
#15 0x0000555557041d8e in main (argc=1, argv=0x7fffffffdd28) at /home/zed/programmering/blender_master/blender/source/creator/creator.c:521
Dec 19 2018, 6:20 PM · Animation, BF Blender: 2.8
user1 (user1) created T59627: Joining bones crashes Blender.
Dec 19 2018, 5:25 PM · Animation, BF Blender: 2.8
Sebastian Parborg (zeddb) merged task T59209: While rendering animation, physics simulations are not applied in render. into T59339: Particle render without baking issues.
Dec 19 2018, 3:26 PM · BF Blender, Physics, Animation
Philipp Oeser (lichtwerk) updated subscribers of T59062: Keyframed node properties stay linked after shading network duplication.

T59390 was also reported (which I think has the same roots)

Dec 19 2018, 2:43 PM · Nodes, Animation, BF Blender
Philipp Oeser (lichtwerk) closed T58643: Crashing while extruding bones on Animation Tab as Resolved.

Ah, glad to hear, closing then...

Dec 19 2018, 2:06 PM · Animation, BF Blender
Jacques Lucke (JacquesLucke) closed T59611: Can't turn on Animation Nodes in 2.8 as Archived.

This is not the right place for AN bug reports. Please do those here: https://github.com/JacquesLucke/animation_nodes/issues.

Dec 19 2018, 11:02 AM · Nodes, Animation, Addons
Thariq Mirza (thariqmirza94) updated the task description for T59611: Can't turn on Animation Nodes in 2.8.
Dec 19 2018, 10:56 AM · Nodes, Animation, Addons
Thariq Mirza (thariqmirza94) created T59611: Can't turn on Animation Nodes in 2.8.
Dec 19 2018, 10:55 AM · Nodes, Animation, Addons