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Today

Alexey (Inwader77) added a project to T54134: BGE Armature bug: Animation.
Thu, Feb 22, 7:30 PM · Animation, Game Engine, BF Blender
Joshua Leung (aligorith) closed T53905: Keyframe snapping when scaling as Resolved.

Closing. The previous commits should implement the desired functionality now. (But somehow, I ended up quoting the wrong task number when making the commits)

Thu, Feb 22, 3:16 PM · Animation, BF Blender
Joshua Leung (aligorith) closed T54129: Moving keyframes on top of other keyframes, removes both keyframes as Resolved by committing rBe83b9cde1a6c: Fix T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Thu, Feb 22, 3:15 PM · Animation, BF Blender
Joshua Leung (aligorith) claimed T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Thu, Feb 22, 2:10 PM · Animation, BF Blender
¿? (edtion) created T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Thu, Feb 22, 1:12 PM · Animation, BF Blender

Yesterday

Joshua Leung (aligorith) closed T54065: Changing UI menu corrupts NLA animated value as Resolved by committing rB4d966aa19c36: Fix T54065: NLA-Strip Control Curves would get disabled when name-based….
Wed, Feb 21, 2:00 PM · Animation, User Interface, BF Blender

Tue, Feb 20

Serge Lyatin (SergeL) created T54108: Child Of vertex group fails when controled by Particle System.
Tue, Feb 20, 5:29 PM · Physics, Animation, BF Blender

Mon, Feb 19

Julien DUROURE (julien) assigned T54100: Animal Horse rig to Lucio Rossi (luciorossi).

Can confirm the bug.

Mon, Feb 19, 12:41 PM · Addons, Animation, BF Blender
Koichi Yamagishi (odieburger) created T54100: Animal Horse rig.
Mon, Feb 19, 10:50 AM · Addons, Animation, BF Blender

Fri, Feb 16

Christian SYLVOZ (Kriss) added a comment to T53996: blender is crashing.

Nothing changed with the opengl32.dll.
However, I couldn't say if the Intel graphical drivers are up to date (it's a company computer and I'm not admin on it).

Fri, Feb 16, 2:38 PM · Animation, BF Blender: After Release, Cycles, BF Blender
ronan ducluzeau (zeauro) added a comment to T53996: blender is crashing.

Please :
Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Try to run Blender through Software OpenGL, this will be much slower however, if everything works then it means that the bug is spefic for your GPU/Driver and you should report the bug to your GPU vendor instead.

Fri, Feb 16, 1:35 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Tue, Feb 13

Joshua Leung (aligorith) raised the priority of T54065: Changing UI menu corrupts NLA animated value from Normal to Confirmed.
Tue, Feb 13, 11:39 AM · Animation, User Interface, BF Blender
Joshua Leung (aligorith) claimed T54065: Changing UI menu corrupts NLA animated value.

Hmm.. that sound strange. Assigning to self to investigate

Tue, Feb 13, 11:36 AM · Animation, User Interface, BF Blender
Serge Lyatin (SergeL) created T54065: Changing UI menu corrupts NLA animated value.
Tue, Feb 13, 8:59 AM · Animation, User Interface, BF Blender

Mon, Feb 12

-L0Lock- created T54058: Rigify - Cat setup suggestions/fix.
Mon, Feb 12, 7:07 PM · Animation, Addons

Fri, Feb 9

Christian SYLVOZ (Kriss) added a comment to T53996: blender is crashing.

System information:
Processor: i3-6100 @ 3.7GHz ; 64 bits
RAM: 8 Go
OS: Windows 7 Pro SP1
Graphics: Intel(R) HD Graphics 530 chipset

Fri, Feb 9, 3:29 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Thu, Feb 8

Joshua Leung (aligorith) triaged T53905: Keyframe snapping when scaling as Normal priority.

I've taken a look at what the code is currently doing. Basically, it makes several assumptions (based on the grabbing/translating keyframes case):

  1. You're only moving a few keyframes at once (and mostly not a whole set of consecutive points that may end up overlapping after the transform)
  2. You're more interested in the ones that you're currently moving (i.e. the selected ones) than the ones not moving, so it only keeps the selected ones if they come in conflict with anything
Thu, Feb 8, 7:48 AM · Animation, BF Blender

Tue, Feb 6

Joshua Leung (aligorith) added a project to T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender: Animation.
Tue, Feb 6, 6:39 AM · Animation, BF Blender
Joshua Leung (aligorith) added a subtask for T52869: Zero size bone crashes blender when used as bendy bone handle: T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender.
Tue, Feb 6, 6:37 AM · Animation, BF Blender

Mon, Feb 5

Sergey Sharybin (sergey) triaged T53996: blender is crashing as Incomplete priority.

Please always follow bug report guidelines and provide exact steps needed to reproduce the issue. If the issue can not be reproduced within few steps from factory startup, attach .blend file.

Mon, Feb 5, 5:29 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Sun, Feb 4

Philipp Oeser (lichtwerk) placed T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors up for grabs.

Unfortunately I'll only be able to look at this in April again, so let others take over....

Sun, Feb 4, 10:22 PM · Animation, BF Blender

Sat, Feb 3

spandan acharyya (spandan) created T53996: blender is crashing.
Sat, Feb 3, 8:33 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Tue, Jan 30

Campbell Barton (campbellbarton) closed T53078: Object moving handles misplaced in animation as Resolved.
Tue, Jan 30, 3:44 AM · BF Blender: 2.8, Animation

Mon, Jan 29

Joshua Leung (aligorith) closed T53614: New Depsgraph currently ignores NLA tracks as Resolved by committing rB45fdea48c152: Fix T53614: New Depsgraph ignores NLA strips.
Mon, Jan 29, 7:02 AM · Animation, Dependency Graph, BF Blender
Joshua Leung (aligorith) closed T53909: Joining armatures - Problems with same name on the bones as Resolved by committing rBd13b94385395: Fix T53909: Joining armatures did not remap names on merged action data.
Mon, Jan 29, 5:23 AM · Animation, BF Blender
Joshua Leung (aligorith) added a comment to T53909: Joining armatures - Problems with same name on the bones .

Ok, so carefully re-reading the bug description, it sounds like there are two parts to this: 1) Animation Data, 2) Constraints

Mon, Jan 29, 3:18 AM · Animation, BF Blender

Fri, Jan 26

Philipp Oeser (lichtwerk) added a comment to T53891: Performance issue: Active Object (with a group) drops viewport fps.

Thanx for reporting back.
(That script was just a quick hack to have animation playing for 10secs and report back how many frames actually played...)

Fri, Jan 26, 10:04 PM · Animation, BF Blender
Timmy Chan (timmychan301197) added a comment to T53909: Joining armatures - Problems with same name on the bones .

As written above, a workaround would be manually renaming the bones before joining the armatures. This means that it wouldn't be too difficult to make it automatically rename them for us when joining

Fri, Jan 26, 9:46 PM · Animation, BF Blender
¿? (edtion) closed T53891: Performance issue: Active Object (with a group) drops viewport fps as Invalid.

Weird, I don't know what that script is supposed to do.

Fri, Jan 26, 9:21 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) assigned T53909: Joining armatures - Problems with same name on the bones to Joshua Leung (aligorith).

I can confirm this behaviour (though this is probably a known limitation).

Fri, Jan 26, 9:17 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T53891: Performance issue: Active Object (with a group) drops viewport fps as Incomplete priority.

Having a hard time reproducing this

Fri, Jan 26, 7:35 PM · Animation, BF Blender
Timmy Chan (timmychan301197) created T53909: Joining armatures - Problems with same name on the bones .
Fri, Jan 26, 1:19 PM · Animation, BF Blender

Wed, Jan 24

¿? (edtion) updated the task description for T53891: Performance issue: Active Object (with a group) drops viewport fps.
Wed, Jan 24, 11:31 PM · Animation, BF Blender
Campbell Barton (campbellbarton) moved T53078: Object moving handles misplaced in animation from Backlog to General Bugs on the BF Blender: 2.8 board.
Wed, Jan 24, 2:37 AM · BF Blender: 2.8, Animation

Jan 13 2018

Adam Janz (Copperplate) added a comment to T52063: Bake Action inaccurate for Spline IK.

You're welcome! Glad you got it working. :-)

Jan 13 2018, 5:11 AM · Animation, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Adam! Thanks for the link!

Jan 13 2018, 5:09 AM · Animation, BF Blender
Adam Janz (Copperplate) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Juan, you might be encountering this issue? If so, I posted a workaround; and there is also a solution inside UE4 if you are using that game engine. I hope this helps!

Jan 13 2018, 4:58 AM · Animation, BF Blender

Jan 12 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I'm having the same problem when trying to export a complex rig to FBX. From what I can see, the problem could be related to the scaling of the bones. In other words, the scale of the parent bone affects the transforms of the child bone, thus, rotations end up looking totally sheared. I really don't know what kind of math could solve this, but it seems a pretty nasty issue if you are exporting things to a game engine.

Jan 12 2018, 8:53 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) closed T53353: A problem with armatures in Blender as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Jan 12 2018, 8:31 PM · OpenGL / Gfx, Animation, BF Blender

Jan 11 2018

Campbell Barton (campbellbarton) added a comment to T53455: Track To constraint makes object disappear.

Thanks for tracking down the commit. This is quite an edge case - while the vector is normalized it's so close to zero to begin with, a second call is needed to make it really normalized (which fixes the bug).

Jan 11 2018, 12:55 AM · BF Blender: Regressions, Animation, BF Blender
Campbell Barton (campbellbarton) closed T53455: Track To constraint makes object disappear as Resolved by committing rBac2ebf9c54a9: Fix T53455: Object disappear w/ TrackTo constraint.
Jan 11 2018, 12:52 AM · BF Blender: Regressions, Animation, BF Blender

Jan 10 2018

Philipp Oeser (lichtwerk) reassigned T53455: Track To constraint makes object disappear from Philipp Oeser (lichtwerk) to Campbell Barton (campbellbarton).

caused by rB16fbb47c8860b61694b2e08270d198f8d173b32a

Jan 10 2018, 9:19 PM · BF Blender: Regressions, Animation, BF Blender

Jan 9 2018

Philipp Oeser (lichtwerk) claimed T53455: Track To constraint makes object disappear.

only happens when camera is exactly above the Cube on the Z-Axis (constraint works normally when you start moving the cube away from that axis)
Not sure why the constraint actually affects scaling at all... will have a look...

Jan 9 2018, 9:29 PM · BF Blender: Regressions, Animation, BF Blender
Philipp Oeser (lichtwerk) claimed T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors.
Jan 9 2018, 9:19 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) assigned T53700: Bendy bones and shape keys cause vertices to pop to Joshua Leung (aligorith).

It indeed seems like a known limitation, but maybe @Joshua Leung (aligorith) can share his wisdom? move to TODO?

Jan 9 2018, 7:59 PM · Animation, BF Blender

Jan 8 2018

Philipp Oeser (lichtwerk) added a project to T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors: Animation.
Jan 8 2018, 5:06 PM · Animation, BF Blender

Jan 6 2018

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

@ronan ducluzeau (zeauro) Thank you for your observations. You're right, a sphere is not the best kind of mesh to show what I mean.
I'll try with a cylinder. So the same context as in those steps to reproduce the event from the report, but with a cylinder and some keyframes.

Jan 6 2018, 9:17 PM · Animation, BF Blender
Bastien Montagne (mont29) added a commit to T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled: rBAea721f7ec820: fix T53355: missing Rot2Pole switch operator when Rigify is disabled.
Jan 6 2018, 4:43 PM · Addons, Animation
ronan ducluzeau (zeauro) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Currently, Bendy Bones are not replacing bones chains. Unless you have several subdivisions, you have one weight group or one enveloppe with one head and one tail per bone.
So, closed vertices may be influenced by following segments pointing to different angles at maximum intensity.
Distortion is obvious without the shapekey. The shapekey is just emphasizing gap made by skinning.

Jan 6 2018, 3:57 PM · Animation, BF Blender

Jan 5 2018

Rafael Navega (RN) created T53700: Bendy bones and shape keys cause vertices to pop.
Jan 5 2018, 10:16 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T53353: A problem with armatures in Blender as Incomplete priority.

@Edwin Andres Martinez Suarez: since you were mentioning you upgraded linux (and thus propably nouveau as well): could you tell us if this problem still persists?

Jan 5 2018, 8:17 PM · OpenGL / Gfx, Animation, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T53353: A problem with armatures in Blender from Incomplete to Needs Triage.

since I guess both of the above didnt solve the problem, but the information was given: reopening

Jan 5 2018, 4:40 PM · OpenGL / Gfx, Animation, BF Blender

Jan 3 2018

Philipp Oeser (lichtwerk) triaged T53673: 3D object from Scene strip is missing when it is driven by animated strip data as Normal priority.

can confirm this [will have to check if this is a known limitation]

Jan 3 2018, 4:33 PM · Animation, Video Sequencer, BF Blender

Jan 1 2018

Serge Lyatin (SergeL) created T53673: 3D object from Scene strip is missing when it is driven by animated strip data.
Jan 1 2018, 9:52 PM · Animation, Video Sequencer, BF Blender

Dec 24 2017

Joshua Leung (aligorith) claimed T53614: New Depsgraph currently ignores NLA tracks.

DepsgraphRelationBuilder::build_animdata_curves_targets() is incorrect.

Dec 24 2017, 12:05 AM · Animation, Dependency Graph, BF Blender

Dec 23 2017

¿? (edtion) created T53614: New Depsgraph currently ignores NLA tracks.
Dec 23 2017, 4:11 AM · Animation, Dependency Graph, BF Blender

Dec 18 2017

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Stanislav Ovcharov (Stan1), this always helps a lot to attach simple .blend file, with as few steps as needed to reproduce the issue.

Dec 18 2017, 12:15 PM · Animation, BF Blender
Sergey Sharybin (sergey) triaged T53544: undo on bones in pose mode selects all channels in graph editor as Normal priority.

@Stanislav Ovcharov (Stan1), this always helps a lot to attach simple .blend file, with as few steps as needed to reproduce the issue.

Dec 18 2017, 11:50 AM · Animation, BF Blender

Dec 14 2017

Stanislav Ovcharov (Stan1) assigned T53544: undo on bones in pose mode selects all channels in graph editor to Joshua Leung (aligorith).
Dec 14 2017, 5:27 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) added a project to T53544: undo on bones in pose mode selects all channels in graph editor : Animation.
Dec 14 2017, 3:39 PM · Animation, BF Blender

Dec 5 2017

Lucio Rossi (luciorossi) closed T53356: Rigify generation broken on current master as Resolved by committing rBA1f2b51562370: fix T53356: update bbone_in bbone_out props to bbone_easein bbone_easeout.
Dec 5 2017, 2:06 PM · Addons, Animation
Lucio Rossi (luciorossi) closed T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled as Resolved by committing rBA1473e69bb8d2: fix T53355: missing Rot2Pole switch operator when Rigify is disabled.
Dec 5 2017, 1:28 PM · Addons, Animation
Joshua Leung (aligorith) raised the priority of T53455: Track To constraint makes object disappear from Incomplete to Confirmed.

Can confirm on the provided file. This only seems to affect the "TrackTo" constraint, and not the "Damped Track" or "Locked Track"

Dec 5 2017, 1:16 PM · BF Blender: Regressions, Animation, BF Blender
Joshua Leung (aligorith) merged T53466: Rigify doesn't work into T53356: Rigify generation broken on current master.
Dec 5 2017, 3:05 AM · Addons, Animation

Dec 4 2017

melle (melletec) added a watcher for Animation: melle (melletec).
Dec 4 2017, 6:20 PM
melle (melletec) added a watcher for Animation: melle (melletec).
Dec 4 2017, 6:20 PM
Sergey Sharybin (sergey) closed T53421: Can't directly edit blur size in Gauss strip settings as Archived.

Thanks for the report, but this is a known limitation, see https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Editors#Video_Sequencer

Dec 4 2017, 11:39 AM · Animation, Video Sequencer, BF Blender

Nov 30 2017

Lucio Rossi (luciorossi) added a comment to T53356: Rigify generation broken on current master.

@Joshua Leung (aligorith) the problem is with the property name and fixing it in Rigify is straightforward.

Nov 30 2017, 9:22 AM · Addons, Animation
Campbell Barton (campbellbarton) added a comment to T53410: Playback slow with large static Text Object.

@Damjan (Atair) fixed original report, please report separate issue.

Nov 30 2017, 6:58 AM · Animation, BF Blender
Campbell Barton (campbellbarton) closed T53410: Playback slow with large static Text Object as Resolved by committing rBdf7b9fa2eeb5: Fix T53410: 3D Text always recalculated.
Nov 30 2017, 6:57 AM · Animation, BF Blender
Joshua Leung (aligorith) added a comment to T53356: Rigify generation broken on current master.

@Lucio Rossi (luciorossi): Could you explain how/why the rigs get broken if the setting found in the pose bone settings gets reset to 0? What exactly is the problem?

Nov 30 2017, 4:55 AM · Addons, Animation
Joshua Leung (aligorith) merged T53423: Rigify can't generate in 2.79 Daily into T53356: Rigify generation broken on current master.
Nov 30 2017, 4:43 AM · Addons, Animation
Campbell Barton (campbellbarton) closed T37875: Select Similar for Bones, more options as Resolved.
Nov 30 2017, 4:32 AM · Quick Hacks, BF Blender, Animation

Nov 29 2017

Serge Lyatin (SergeL) created T53421: Can't directly edit blur size in Gauss strip settings.
Nov 29 2017, 2:36 PM · Animation, Video Sequencer, BF Blender
Damjan (Atair) added a comment to T53410: Playback slow with large static Text Object.

With the new depsgraph the playback lag is gone, but a new problem is introduced:
Transforming (Moving) The Textobject is now very slow / choppy.
Easily noticeable with 250+ Words
Should this go into a separate task?

Nov 29 2017, 1:39 AM · Animation, BF Blender

Nov 28 2017

ronan ducluzeau (zeauro) triaged T53410: Playback slow with large static Text Object as Confirmed priority.

Confirmed on ubuntu with master 7c64e33 and official 2.79

Nov 28 2017, 4:36 PM · Animation, BF Blender
Damjan (Atair) created T53410: Playback slow with large static Text Object.
Nov 28 2017, 9:15 AM · Animation, BF Blender

Nov 27 2017

Joel Godin (FloridaJo) added a comment to T53251: Armature modifier on hidden objects.

Just dummy objects. That's what I thought you meant by "alternatively, delete hidden objects. "

Nov 27 2017, 1:07 PM · Modifiers, Animation, BF Blender
Edwin Andres Martinez Suarez (DMcCoyStudios1) added a comment to T53353: A problem with armatures in Blender.

I followed the instructions and the result, is a failrure.
Sorry, but I have to reinstall Linux and resolve this problem, because the cause is the crashes in linux caused by inflated software that i dont support any more, and the single-core prosessor is more insufficient for editing armatures in blender

Nov 27 2017, 4:01 AM · OpenGL / Gfx, Animation, BF Blender
Mike Curdie (cmallen) added a comment to T53251: Armature modifier on hidden objects.

Played at about 5 fps,
then deleted Dummy Hair and Dummy Clothing, no difference in playback.
That was with 2.79

Nov 27 2017, 1:15 AM · Modifiers, Animation, BF Blender
GOMES DA SILVA (peido61) added a watcher for Animation: GOMES DA SILVA (peido61).
Nov 27 2017, 12:37 AM

Nov 26 2017

Joel Godin (FloridaJo) added a comment to T53251: Armature modifier on hidden objects.

Played at about 5 fps,
then deleted Dummy Hair and Dummy Clothing, no difference in playback.
That was with 2.79

Nov 26 2017, 7:57 PM · Modifiers, Animation, BF Blender
Joshua Leung (aligorith) added a project to T53353: A problem with armatures in Blender: OpenGL / Gfx.
Nov 26 2017, 6:50 AM · OpenGL / Gfx, Animation, BF Blender
Joshua Leung (aligorith) added a comment to T53353: A problem with armatures in Blender.

@Edwin Andres Martinez Suarez (DMcCoyStudios1) Again, have you tried the setting I suggested?

Nov 26 2017, 6:50 AM · OpenGL / Gfx, Animation, BF Blender
Joshua Leung (aligorith) merged T53395: Problem with armatures in blender into T53353: A problem with armatures in Blender.
Nov 26 2017, 6:46 AM · OpenGL / Gfx, Animation, BF Blender

Nov 24 2017

colin (col-one) added a revision to T37875: Select Similar for Bones, more options: D2931: Select similar for bones by action group index.
Nov 24 2017, 7:02 PM · Quick Hacks, BF Blender, Animation

Nov 22 2017

David N (sirseko) closed T53279: FBX export resets Rigify root/parent and IK_Stretch sliders to their defaults as Invalid.

Thanks, let me set my report to Invalid in that case. If you can't reproduce it then it might be something else that's messed up on my end. Thanks for your time.

Nov 22 2017, 4:50 PM · Import/Export, Animation, BF Blender

Nov 21 2017

colin (col-one) reopened T37875: Select Similar for Bones, more options as "Open".
Nov 21 2017, 7:25 PM · Quick Hacks, BF Blender, Animation
Edwin Andres Martinez Suarez (DMcCoyStudios1) added a comment to T53353: A problem with armatures in Blender.

Ok, I update the Blender program to the latest version 2.79, and now I create this report for resolve this problem and more:

Nov 21 2017, 6:36 PM · OpenGL / Gfx, Animation, BF Blender
premthilak (premthilak) added a watcher for Animation: premthilak (premthilak).
Nov 21 2017, 10:33 AM

Nov 20 2017

colin (col-one) closed T37875: Select Similar for Bones, more options as Resolved.
Nov 20 2017, 9:32 PM · Quick Hacks, BF Blender, Animation
KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

Running into this issue again. Could this be possibly be fixed with the new depsgraph or something?

Nov 20 2017, 8:56 PM · Animation, BF Blender
Julien DUROURE (julien) added a comment to T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled.

@Lucio Rossi (luciorossi) :
Thanks !
Don't worry, I know how to patch.

Nov 20 2017, 4:05 PM · Addons, Animation
Lucio Rossi (luciorossi) added a comment to T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled.

@Julien DUROURE (julien)
Here's a patch solving the issue. If you don't know how to patch, I attached the two files you have to overwrite.
Please note that:

  • ui.py belongs to /rigify/rigs/limbs/ folder
  • rigify_ui_template.py is in /rigify/ main folder
Nov 20 2017, 3:57 PM · Addons, Animation
Julien DUROURE (julien) triaged T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled as Confirmed priority.
Nov 20 2017, 1:41 PM · Addons, Animation
Lucio Rossi (luciorossi) claimed T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled.

I can confirm the issue. I'm working on it

Nov 20 2017, 1:29 PM · Addons, Animation
Lucio Rossi (luciorossi) claimed T53356: Rigify generation broken on current master.
Nov 20 2017, 12:20 PM · Addons, Animation
Lucio Rossi (luciorossi) placed T53356: Rigify generation broken on current master up for grabs.

Yes I confirm it's related to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/a819ef65c07131ddb203a55bd8dc4e3207130b64

Nov 20 2017, 12:12 PM · Addons, Animation
Joshua Leung (aligorith) triaged T53356: Rigify generation broken on current master as Confirmed priority.
NOTE: I started looking into fixing this, and quickly found that there were quite a few occurrences of this. So, I'll leave this for you guys to handle.
Nov 20 2017, 11:50 AM · Addons, Animation
Joshua Leung (aligorith) added a comment to T53356: Rigify generation broken on current master.

See rBa819ef65c07

Nov 20 2017, 11:49 AM · Addons, Animation