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Angel Bueno (angelbpineda) added a comment to T56854: F-Curve Modifiers are not animatable..

ok, thank you

Fri, Sep 21, 11:37 AM · Animation, BF Blender

Thu, Sep 20

Bastien Montagne (mont29) renamed T56854: F-Curve Modifiers are not animatable. from F-Curve Modifiers, no keyframe to F-Curve Modifiers are not animatable..
Thu, Sep 20, 2:06 PM · Animation, BF Blender
Bastien Montagne (mont29) assigned T56854: F-Curve Modifiers are not animatable. to Joshua Leung (aligorith).

@Joshua Leung (aligorith) not sure about that one, animation of those properties is not explicitly disabled in RNA code, so I guess animation is prevented by missing valid RNA path handling for FCurve modifiers? But I kind of doubt we'd want to support that, would be some sort of inception (animation within animation)…

Thu, Sep 20, 2:05 PM · Animation, BF Blender

Wed, Sep 19

Brecht Van Lommel (brecht) closed T56697: Moving new keys in the dopesheet editor doesn't update as Resolved by committing rBd5e29f41403c: Fix T56697: missing viewport update after keyframe edits in animation editors..
Wed, Sep 19, 4:23 PM · Animation, Code Quest, BF Blender: 2.8

Mon, Sep 17

Bastien Montagne (mont29) assigned T56818: Hair Dynamics does not work for all strands when hair has been cut to Sergey Sharybin (sergey).

@Sergey Sharybin (sergey) you worked on hair recently, maybe you can check on that one? Thanks.

Mon, Sep 17, 3:33 PM · Physics, Animation, BF Blender
Part Ago (Partago) updated the task description for T56818: Hair Dynamics does not work for all strands when hair has been cut.
Mon, Sep 17, 12:07 PM · Physics, Animation, BF Blender
Part Ago (Partago) added a comment to T56818: Hair Dynamics does not work for all strands when hair has been cut.

Thanks for your response.

Mon, Sep 17, 12:05 PM · Physics, Animation, BF Blender
Bastien Montagne (mont29) triaged T56818: Hair Dynamics does not work for all strands when hair has been cut as Incomplete priority.

Does this still happen within 2.8? Otherwise there is very little chance this get fixed in 2.7x series now… ;)

Mon, Sep 17, 9:49 AM · Physics, Animation, BF Blender

Sun, Sep 16

TG McLean (Zlyx) added a comment to T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve.

Crash still occurs, but very intermittently. Hard to see an obvious cause.

Sun, Sep 16, 9:53 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
Part Ago (Partago) updated the task description for T56818: Hair Dynamics does not work for all strands when hair has been cut.
Sun, Sep 16, 7:57 PM · Physics, Animation, BF Blender
Part Ago (Partago) updated the task description for T56818: Hair Dynamics does not work for all strands when hair has been cut.
Sun, Sep 16, 12:13 PM · Physics, Animation, BF Blender
Part Ago (Partago) added projects to T56818: Hair Dynamics does not work for all strands when hair has been cut: Animation, Physics, Platform: Linux.
Sun, Sep 16, 12:10 PM · Physics, Animation, BF Blender

Mon, Sep 10

Bastien Montagne (mont29) closed T56736: Mesh from group is still calculated off screen as Archived.

Thanks for the report, but bugs about new depsgraph in old 2.7x series are really not relevant at all now, new deg is only developed and maintained in 2.8 branch.

Mon, Sep 10, 3:39 PM · Animation, Dependency Graph, BF Blender
¿? (edtion) created T56736: Mesh from group is still calculated off screen.
Mon, Sep 10, 9:52 AM · Animation, Dependency Graph, BF Blender

Sun, Sep 9

Bastien Montagne (mont29) triaged T56729: Crash while interacting with Graph Editor as Confirmed priority.

One have to wiggle a lot to make it crash indeed… Looks like yet another COW/threading issue (threaded code from deg evaluation using some COW data already freed from somewhere else)…

Sun, Sep 9, 3:06 PM · Animation, Dependency Graph, BF Blender: 2.8

Sat, Sep 8

Bastien Montagne (mont29) assigned T56697: Moving new keys in the dopesheet editor doesn't update to Joshua Leung (aligorith).

@Joshua Leung (aligorith) not sure how to fix this, looks like recalcData_actedit() does not have access to fcurves, so it cannot check whether re-ordering of keyframes is actually needed… Maybe we should just always call remake_graph_transdata() there?

Sat, Sep 8, 5:11 PM · Animation, Code Quest, BF Blender: 2.8

Mon, Sep 3

Bastien Montagne (mont29) triaged T56636: Custom property cannot be animated as Confirmed priority.

Reminds me of similar issue with some VSE properties in 2.7x… IIRC, animation gets re-evaluated when editing those values, hence they get reset to animated value immediately…

Mon, Sep 3, 4:22 PM · Animation, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56635: Driver property does not update viewport to Sergey Sharybin (sergey).

Seems to be an update issue, clicking on the show/hide 'eye' icon, or on the render 'camera' one in the outliner fixes to visibility too, but clicking again on the viewport 'grid' one exhibits again the problem. As if driver eval was not updating things properly. not suer what exactly is the problem here, would suspect again some COW/depsgraph thingy, @Sergey Sharybin (sergey)?

Mon, Sep 3, 4:18 PM · Animation, BF Blender: 2.8
mario (ziomario) added a comment to T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..

ok. you are the coder.

Mon, Sep 3, 1:31 PM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) closed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as Invalid.

That’s the last time I say it: THIS BUGTRACKER IS NOT A USER SUPPORT SERVICE!

Mon, Sep 3, 11:13 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) reopened T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as "Open".
Mon, Sep 3, 9:51 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) added a comment to T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..

I think that it not necessary to look into the code as first thing to check. Maybe I used wrong configuration on the settings of the FBX panel,or it's necessary to use a "special" combination of settings,that I don't know. The best solution I think could be to make some attempts by the cross users,users who uses/know blender and nuke. I think that it worth trying before to close this post. It was not strictly a bug,but it was very close to be a bug,because each combination of setting should produce a different kind of effect,but since it could work only in some circumstances,it could be a bug.

Mon, Sep 3, 9:49 AM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) closed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as Invalid.

You’ll have to give proof that issue is from Blender side, not from Nuke side first… afaik meshes are pretty reliable in our FBX io addon. Not our job to investigate that kind of issue, especially not with a closed-source software we don’t have access to.

Mon, Sep 3, 9:05 AM · Import/Export, Animation, Alembic, BF Blender

Sun, Sep 2

Antonio Vazquez (antoniov) added a project to T56635: Driver property does not update viewport: Animation.
Sun, Sep 2, 8:09 PM · Animation, BF Blender: 2.8
Antonio Vazquez (antoniov) added a project to T56636: Custom property cannot be animated: Animation.
Sun, Sep 2, 8:09 PM · Animation, BF Blender: 2.8
mario (ziomario) reopened T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as "Open".
Sun, Sep 2, 5:13 PM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) added a comment to T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..

ok for the armature,but not good for the mesh. Nuke should import correctly the FBX file format.

Sun, Sep 2, 5:11 PM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) closed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as Archived.

Thanks for the report, but this sounds more like user support than bug to me - we don’t even know whether Nuke supports rigging at all, even less if it can import it correctly from FBX…

Sun, Sep 2, 4:32 PM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) triaged T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve as Normal priority.

Cannot confirm here on linux, might be something specific to OSX… @Arto Kitula (akitula), maybe you can check? Thanks.

Sun, Sep 2, 4:24 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) updated the task description for T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve.
Sun, Sep 2, 4:19 PM · Animation, Platform: Mac OS X, BF Blender: 2.8

Wed, Aug 29

TG McLean (Zlyx) placed T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve up for grabs.
Wed, Aug 29, 8:09 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) reopened T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve as "Open".
Wed, Aug 29, 6:13 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) closed T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve as Resolved.
Wed, Aug 29, 6:11 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) updated the task description for T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve.
Wed, Aug 29, 5:58 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) added a project to T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve: Animation.
Wed, Aug 29, 5:46 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
mario (ziomario) renamed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. from mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NJKE 11 does not work well. to mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 12:29 PM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) renamed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. from mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and in Alembic and imported in NJKE 11 does not work well. to mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NJKE 11 does not work well..
Wed, Aug 29, 12:29 PM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:52 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:51 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:50 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:35 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:30 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) created T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:29 AM · Import/Export, Animation, Alembic, BF Blender

Thu, Aug 23

Bastien Montagne (mont29) closed T56347: Driven values not supported in node groups as Resolved by committing rBa9ecfc965349: Fix T56347: Driven values not supported in node groups..
Thu, Aug 23, 3:21 PM · Nodes, Animation, BF Blender: 2.8
Bastien Montagne (mont29) claimed T56347: Driven values not supported in node groups.

@Yevgeny Makarov (jenkm) am beyond being tired to repeat the same over and over and over, this has already been explained gazillions of times.

Thu, Aug 23, 2:54 PM · Nodes, Animation, BF Blender: 2.8

Aug 18 2018

Joshua Leung (aligorith) closed T48773: bpy.ops.action.clean() resets fcurve Bezier handlers' types as Archived.

Closing. I fixed it in another, much better way.

Aug 18 2018, 2:31 PM · Animation, BF Blender

Aug 16 2018

Michael Ovens (nonsomnium) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

Registered specifically to say that I found a solution for the same problem I was having with a different animation.

Aug 16 2018, 7:12 AM · Import/Export, Addons, Animation

Aug 13 2018

Brecht Van Lommel (brecht) lowered the priority of T55145: Implement Driver Workflow Changes from Normal to Low.
Aug 13 2018, 11:49 AM · BF Blender: 2.8, User Interface, Animation, Code Quest

Aug 9 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Currently working on undo code, if this is merged soon I can check on this issue.

Aug 9 2018, 4:48 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T56206: crash when I try to delete keyframes of armature in dopesheet as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Aug 9 2018, 11:59 AM · Animation, BF Blender

Aug 7 2018

Antonio Vazquez (antoniov) added a comment to T56263: Crash when sculpting a GP object with animation.

Not sure if this is something we need limit. What is the point to sculpt or edit while you play animation?

Aug 7 2018, 1:43 PM · Restricted Project, BF Blender: 2.8
Antonio Vazquez (antoniov) triaged T56263: Crash when sculpting a GP object with animation as Confirmed priority.
Aug 7 2018, 1:42 PM · Restricted Project, BF Blender: 2.8
Antonio Vazquez (antoniov) claimed T56263: Crash when sculpting a GP object with animation.
Aug 7 2018, 1:40 PM · Restricted Project, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) created T56263: Crash when sculpting a GP object with animation.
Aug 7 2018, 1:39 PM · Restricted Project, BF Blender: 2.8

Aug 5 2018

Bastien Montagne (mont29) assigned T56062: Deleting Node with driver attach causes crash to Joshua Leung (aligorith).

Thanks, can confirm. Crash happens in BKE_animsys_eval_driver() during depsgraph eval, looks like some update/rebuild is missing, @Joshua Leung (aligorith), care to check? Thanks.

Aug 5 2018, 9:31 AM · Dependency Graph, Animation, BF Blender: 2.8

Aug 4 2018

Bastien Montagne (mont29) closed T55919: Auto-keying is broken (needs a refresh) as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Aug 4 2018, 2:58 PM · Animation, Code Quest, BF Blender: 2.8

Aug 3 2018

Bastien Montagne (mont29) assigned T55752: Validated Action on NLA Track with Blender 2.79b will be blocked the animation on Blender 2.80 to Joshua Leung (aligorith).

I can confirm the second issue, opening this file in 2.8 and hitting shift-space, monkey does not move. @Joshua Leung (aligorith), think that one is for you?

Aug 3 2018, 11:54 AM · Animation, BF Blender: 2.8, BF Blender
Bastien Montagne (mont29) assigned T56088: Multiple Objects + Motion Paths + Autokeyframe = Reset transforms to Joshua Leung (aligorith).
Aug 3 2018, 10:54 AM · Animation, BF Blender

Aug 2 2018

Joshua Leung (aligorith) triaged T56206: crash when I try to delete keyframes of armature in dopesheet as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report,
with required info, precise description of the issue, precise steps to reproduce it,
small and simple .blend and/or other files to do so if needed, etc.

Aug 2 2018, 5:54 AM · Animation, BF Blender
Brehiner Moreno Zúñiga (brehiner) created T56206: crash when I try to delete keyframes of armature in dopesheet.
Aug 2 2018, 3:59 AM · Animation, BF Blender

Jul 30 2018

Clément Foucault (fclem) closed T55996: Playback in "Active Editor Only" doesn't work as Resolved by committing rB6d6deeb70086: Workbench: Use FXAA instead of TAA when viewport is animated..
Jul 30 2018, 4:57 PM · Animation, BF Blender: 2.8, Code Quest
Bastien Montagne (mont29) closed T56127: Copy Location Constraint has bug with parent (after rotated). as Archived.

This is not a valid set-up, it generates some dependency cycles, even in 2.8’s new depsgraph:

Jul 30 2018, 11:06 AM · Animation, BF Blender
Danyang Yi (nirenyang) assigned T56127: Copy Location Constraint has bug with parent (after rotated). to Joshua Leung (aligorith).

Hi! Aligorith! Hope you have time to join this session. Thanks!

Jul 30 2018, 3:45 AM · Animation, BF Blender

Jul 28 2018

Danyang Yi (nirenyang) created T56127: Copy Location Constraint has bug with parent (after rotated)..
Jul 28 2018, 9:24 AM · Animation, BF Blender

Jul 27 2018

Clément Foucault (fclem) merged T55724: Playing animation in "Active Editor Only" stopped working into T55996: Playback in "Active Editor Only" doesn't work.
Jul 27 2018, 6:24 PM · Animation, BF Blender: 2.8, Code Quest

Jul 26 2018

Max (MaxNMotion) added a comment to T55599: Animation Playback Instant Crash!.

I'm not sure what you're saying. I don't know about this "master" or "psys threading code".

Jul 26 2018, 9:40 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T56035: Blender 2.79 - New Despgraph - Animation gets out of sync when dealing with visibility. as Archived.

Welll then… will archive for now. Am sorry, but 2.79 won’t get any new fixes (especially not regarding non-finalized features like new depsgraph), so if this is not reproducible in 2.8 there is no point to keep it open really. Thanks for the report anyway.

Jul 26 2018, 5:01 PM · Dependency Graph, Animation, BF Blender
Carlo Andreacchio (candreacchio) raised the priority of T56035: Blender 2.79 - New Despgraph - Animation gets out of sync when dealing with visibility. from Incomplete to Needs Triage.

EDIT: I tried to make a blend file and though it summarised the problem. seems like I can only provide a blank scene to ensure this bug is seen in a consistant manner. Can you please tell me which of hte steps I listed out are not precise enough? I can provide a blank blender scene if required, but it seems pretty pointless.

Jul 26 2018, 12:44 PM · Dependency Graph, Animation, BF Blender
Bastien Montagne (mont29) triaged T56035: Blender 2.79 - New Despgraph - Animation gets out of sync when dealing with visibility. as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Jul 26 2018, 11:16 AM · Dependency Graph, Animation, BF Blender
Sergey Sharybin (sergey) reassigned T55996: Playback in "Active Editor Only" doesn't work from Joshua Leung (aligorith) to Clément Foucault (fclem).

This is nothing to do with neither dependency graph nor animation system. The issue is caused by TAA. Setting viewport quality to 0 in User Preferences -> System works this issue around.

Jul 26 2018, 10:22 AM · Animation, BF Blender: 2.8, Code Quest
Bastien Montagne (mont29) assigned T55996: Playback in "Active Editor Only" doesn't work to Joshua Leung (aligorith).

Confirmed. @Joshua Leung (aligorith), @Sergey Sharybin (sergey), not sure whether this is supposed to be working currently? Or does it depend on multi-depsgraph work?

Jul 26 2018, 10:09 AM · Animation, BF Blender: 2.8, Code Quest
Rombout Versluijs (rombout) added a comment to T50864: Image Sequence Textures for Particles failing.

To bad this is an ongoing issue with 2.79 i was already wondering why the particles where not following.

Jul 26 2018, 8:29 AM · Cycles, Physics, Images & Movies, Animation, BF Blender

Jul 25 2018

Bastien Montagne (mont29) assigned T55919: Auto-keying is broken (needs a refresh) to Joshua Leung (aligorith).

Looks like this has already been fixed? At least, cannot reproduce with latest 2.8branch…

Jul 25 2018, 3:07 PM · Animation, Code Quest, BF Blender: 2.8
Carlo Andreacchio (candreacchio) updated the task description for T56035: Blender 2.79 - New Despgraph - Animation gets out of sync when dealing with visibility..
Jul 25 2018, 12:47 AM · Dependency Graph, Animation, BF Blender

Jul 24 2018

MONTEILLARD Damien (lastrodamo) added a comment to T55752: Validated Action on NLA Track with Blender 2.79b will be blocked the animation on Blender 2.80.

But if i validate the action on 2.79b and save. Then open the file on 2.8 the bug will be here again.
No movement of the monkey !

Jul 24 2018, 11:47 AM · Animation, BF Blender: 2.8, BF Blender
MONTEILLARD Damien (lastrodamo) added a comment to T55752: Validated Action on NLA Track with Blender 2.79b will be blocked the animation on Blender 2.80.

I download the latest blender : blender-2.80-b466c09c305
And I confirm the animation work with 2.8

Jul 24 2018, 11:44 AM · Animation, BF Blender: 2.8, BF Blender
Bastien Montagne (mont29) triaged T55752: Validated Action on NLA Track with Blender 2.79b will be blocked the animation on Blender 2.80 as Incomplete priority.

I believe this has been fixed? At least here with latest 2.8, I open your file, hit shift-space, and see the monkey moving. ;)

Jul 24 2018, 10:31 AM · Animation, BF Blender: 2.8, BF Blender
Hoang Duy Tran (hoangduytran) added a comment to T55608: NLA action strip doesn't perform full rotation as originally keyed stashed action.

You're right, I don't need the action turn, however, the armature doesn't turn as originally keyed, as shown in the below image:

Jul 24 2018, 5:55 AM · Animation, BF Blender
¿? (edtion) added a comment to T56088: Multiple Objects + Motion Paths + Autokeyframe = Reset transforms.

Master .
Actually, in 2.8, only the object WITH the curve will update. The second object without a curve will reset, as though it did have motion paths.
So worse in 2.8 than in master but problem still exists in both.

Jul 24 2018, 5:13 AM · Animation, BF Blender
Joshua Leung (aligorith) triaged T56088: Multiple Objects + Motion Paths + Autokeyframe = Reset transforms as Incomplete priority.

Is this with master/2.7 or 2.8?

Jul 24 2018, 3:51 AM · Animation, BF Blender

Jul 23 2018

¿? (edtion) created T56088: Multiple Objects + Motion Paths + Autokeyframe = Reset transforms.
Jul 23 2018, 11:15 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T55691: Curve animation stays linked after separation as Invalid.

We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com should be used for that matter.

Jul 23 2018, 9:08 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T55608: NLA action strip doesn't perform full rotation as originally keyed stashed action as Archived.

You’ll have to explain me why you key the location for your 'rotate' actions, and the rotation of root bone (why root baone at all actually, since it doesn’t move) for your 'walk' action…

Jul 23 2018, 10:31 AM · Animation, BF Blender

Jul 22 2018

Carlo Andreacchio (candreacchio) added a comment to T56035: Blender 2.79 - New Despgraph - Animation gets out of sync when dealing with visibility..

Would someone be able to confirm this bug please?

Jul 22 2018, 3:05 AM · Dependency Graph, Animation, BF Blender

Jul 21 2018

naresh (nc79188) removed a watcher for Animation: naresh (nc79188).
Jul 21 2018, 5:29 AM
naresh (nc79188) added a watcher for Animation: naresh (nc79188).
Jul 21 2018, 5:29 AM

Jul 19 2018

Carlo Andreacchio (candreacchio) added projects to T56035: Blender 2.79 - New Despgraph - Animation gets out of sync when dealing with visibility.: Animation, Dependency Graph.
Jul 19 2018, 1:24 AM · Dependency Graph, Animation, BF Blender

Jul 17 2018

Bastien Montagne (mont29) assigned T56006: NLA Add acts as Replace without previous tracks to Joshua Leung (aligorith).

@Joshua Leung (aligorith) not sure whether this is actually a bug or expected behavior… Will let you handle it. ;)

Jul 17 2018, 12:04 PM · Animation, BF Blender
¿? (edtion) created T56006: NLA Add acts as Replace without previous tracks.
Jul 17 2018, 4:38 AM · Animation, BF Blender

Jul 13 2018

Bastien Montagne (mont29) assigned T55599: Animation Playback Instant Crash! to Sergey Sharybin (sergey).

Please do not paste walls of text like that directly in reports/comments, such reports must be attached as text files instead.

Jul 13 2018, 4:46 PM · Animation, BF Blender
Bastien Montagne (mont29) updated the task description for T55599: Animation Playback Instant Crash!.
Jul 13 2018, 4:43 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T55603: Combine different armatures as Invalid.

Definitively not a bug, user forums like blenderartists.org or blender.stackexchange.com should be used for that matter.

Jul 13 2018, 4:43 PM · Animation, Mesh Modeling, Import/Export, BF Blender
Joshua Leung (aligorith) closed T55951: Crash with Repeat Action on NLA as Resolved.

This should have been fixed in 4116435e2be139d40b27df827cdc9825cedd90f1 already

Jul 13 2018, 6:09 AM · Animation, BF Blender: 2.8
Joshua Leung (aligorith) closed T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION as Archived.

Yes, we know about this, and there are already plans & tasks for tackling the required work to get this working. In futuere, for feature requests like this, please use Right Click Select (https://blender.community/c/rightclickselect/)

Jul 13 2018, 6:00 AM · Animation, User Interface
Andrei Nadin (AnadinX) added a comment to T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION .

I have a feeling there is a plan to do this post Code Quest. Some ground work has been laid for this (I know it required the new Depsgraph for instance)

Jul 13 2018, 5:38 AM · Animation, User Interface

Jul 12 2018

Vinícius Fidelis (SrFidelis) created T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION .
Jul 12 2018, 10:44 PM · Animation, User Interface
Vuk Gardašević (lijenstina) removed a project from T55951: Crash with Repeat Action on NLA: BF Blender.
Jul 12 2018, 4:09 PM · Animation, BF Blender: 2.8
MONTEILLARD Damien (lastrodamo) created T55951: Crash with Repeat Action on NLA.
Jul 12 2018, 2:47 PM · Animation, BF Blender: 2.8
Bastien Montagne (mont29) closed T53996: blender is crashing as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Jul 12 2018, 11:36 AM · Animation, BF Blender: After Release, Cycles, BF Blender
Joshua Leung (aligorith) closed T55928: Dopesheet "show slider" is switch on when switching dopesheet mode to shapekey editor, and back to dopesheet mode as Archived.

Technically not a bug.

Jul 12 2018, 2:42 AM · Animation, BF Blender