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Tue, Nov 13

Aaron Carlisle (Blendify) abandoned D3149: Manual: Remove main bge python api docs.
Tue, Nov 13, 4:09 AM · Python, Game Engine, BF Blender, Documentation

Nov 10 2018

3dUSSR (Gaidukevich) added a comment to D1338: BGE: Adding geometry shader API.

Hello! Please help me to make 3d models in correct way with only one rendered detail and all other should not be rendered achiving millions of details!!! I will make 3d model of big school for example from only 15 simple details... I have to use Geometry shader for this... But I do not know from what to start please help me and explane in simple cube example. Thank You! (I work already 8 years in 3d only do 3d models... But need to redo them with Geometry Shader) Please help... I do not see answers in internet for this modelling my email 3dkoktebel@gmail.com Will wait from You help for future work! Thanks a lot!

Nov 10 2018, 8:44 PM · Game Python, Game Rendering, Game Engine

Sep 30 2018

Aaron Carlisle (Blendify) triaged T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties as Low priority.
Sep 30 2018, 10:42 PM · Game Engine
Aaron Carlisle (Blendify) closed T18987: alignAxisToVect() Factor Bug as Archived.
Sep 30 2018, 6:29 PM · Game Python, Game Engine
Aaron Carlisle (Blendify) closed T17869: Geometry Node Material doesn't work properly with shared mesh in BGE as Archived.
Sep 30 2018, 6:28 PM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) triaged T53955: Issue in changing Radar Sensor Parameters with python dynamically as Low priority.
Sep 30 2018, 3:59 AM · Game Engine
Aaron Carlisle (Blendify) triaged T54238: bge.render.setMousePosition fails silently with Xwayland as Low priority.
Sep 30 2018, 3:57 AM · Game Engine

Sep 29 2018

Aaron Carlisle (Blendify) closed T54042: Blender Game Engine Game Actuator as Archived.
Sep 29 2018, 3:48 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Aaron Carlisle (Blendify) closed T18081: 2D Filter - custom uniform textures as Archived.
Sep 29 2018, 3:48 PM · Game Engine
Aaron Carlisle (Blendify) closed T22482: BGE 2.50: replace all material properties (strings) by datablock pointers (Material *) - (may affect ext. blend libraries) as Archived.
Sep 29 2018, 3:47 PM · Game Engine

Sep 3 2018

Mario Mey (mariomey) added a comment to T56617: bge.types.KX_BlenderMaterial.emit doesn't work..

Ok. I reported it "just in case".

Sep 3 2018, 3:29 PM · Game Engine

Sep 2 2018

Jacob Merrill (blueprintrandom) added a comment to T56617: bge.types.KX_BlenderMaterial.emit doesn't work..

UPBGE is where active bge development takes place.

Sep 2 2018, 6:12 PM · Game Engine
Bastien Montagne (mont29) closed T56617: bge.types.KX_BlenderMaterial.emit doesn't work. as Archived.

Thanks for the report, but BGE has been removed from upcoming 2.8, and is then not maintained anymore.

Sep 2 2018, 4:18 PM · Game Engine

Aug 30 2018

Mario Mey (mariomey) updated subscribers of T56617: bge.types.KX_BlenderMaterial.emit doesn't work..
Aug 30 2018, 3:39 PM · Game Engine
Mario Mey (mariomey) created T56617: bge.types.KX_BlenderMaterial.emit doesn't work..
Aug 30 2018, 3:33 PM · Game Engine

Aug 27 2018

(jimy-byerley) added a comment to T41829: Normal Map in Material Node going wrong.

Will this issue be fixed in a next version ?

Aug 27 2018, 8:30 AM · Game Engine

Jul 12 2018

j goe (Joit) added a comment to T55874: More "Groups" at the BGE Logic.

@ Jacob Merrill
Hi Thanks for your reply.
I am not sure now, if they now really want to change the whole UI and Game logic,
as some mention since years, but it never happens. "Next major Update" When is this. There been allready a few major updates.
There is a new Interview with Ton Roosendaal where he talks about new stuff, https://www.youtube.com/watch?v=qJEWOTZnFeg
but still not sure, if the gamelogic will change that soon or work simple with a node system, there will need to be an action system, as it has right now.
I dont think, they will leave it for coding only with nodes.
And maybe it will be a mix of both again, but i think, right now, no one has really a picture of it, how you can make the game logic efficiency but simple.
I can figure, it should be able to combine a lot things, and can link a lot together, like whole functions of animations and physical behavior.
But how to code that.
Anyway, i going to take a look into the UpBge, and see how things will turn out.

Jul 12 2018, 12:33 PM · Game Engine
Bastien Montagne (mont29) closed T53964: Display flickers if I run the Game Engine as Archived.

Thanks for the report, but BGE has been removed from blender2.8 (feature will be brought back in a different way), so time to archive.

Jul 12 2018, 11:34 AM · Game Engine, BF Blender

Jul 10 2018

Jacob Merrill (blueprintrandom) added a comment to T55874: More "Groups" at the BGE Logic.

Upbge is quite active - with recently adding support for multiple render targets, bullet 3, and much more.

Jul 10 2018, 12:07 PM · Game Engine

Jul 9 2018

Brecht Van Lommel (brecht) closed T55874: More "Groups" at the BGE Logic as Archived.

For feature requests and ideas, please use https://blender.community/c/rightclickselect/.

Jul 9 2018, 10:47 PM · Game Engine
Vuk Gardašević (lijenstina) added a project to T55874: More "Groups" at the BGE Logic: Game Engine.
Jul 9 2018, 10:45 PM · Game Engine

May 21 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

here is upbge updated to 2.79c Or whatever master was 1.5 weeks ago or so.

May 21 2018, 6:22 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

lordloki contributed to upbge yesterday.

May 21 2018, 6:19 AM · Game Engine
Caden Mitchell (CadenMitchell) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

BGE bug reports are redundant at this point. The next version of Blender (2.8) will not have a game engine so reporting bugs will not be beneficial. I'd suggest you use UPBGE, although I'm pretty sure that the project is dead now because all the developers have left. You may need to look into developing on a new platform such as Godot Engine, Unreal Engine, or Unity. Farewell BGE!

May 21 2018, 5:54 AM · Game Engine

May 2 2018

Philipp Oeser (lichtwerk) closed T54903: Velocity doesn't work in Edit Object Actuator, Add Object in Blender Game Engine as Resolved.
  • You have to make sure your spawned object has a Dynamic Physics type, (see the manual), also see stackexchange here
  • Yes, object scale of original object gets multiplied, so if you apply scale on Tooblet.Worm Gear it should behave as expected.

May 2 2018, 12:55 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) added a project to T54903: Velocity doesn't work in Edit Object Actuator, Add Object in Blender Game Engine: Game Engine.
May 2 2018, 12:02 PM · Game Engine, BF Blender

Apr 30 2018

alejandro (elavansolovash) added a watcher for Game Engine: alejandro (elavansolovash).
Apr 30 2018, 7:16 AM

Apr 21 2018

jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

In version 2.76 or below work without no shadows this prove its a BUG in 2.76a and new versions for shadows not work it crash

Apr 21 2018, 4:33 PM · Game Engine

Apr 19 2018

Hugo Barreira (hbar) added a watcher for Game Engine: Hugo Barreira (hbar).
Apr 19 2018, 10:50 PM
jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

I resume a blend to enemies and player have all lights and with shadows enable on render properties animations of player stay fine can walk running all fine.But with no shadows crash animations and game after. The problem is here. I try before erase material from player and nothing.

Apr 19 2018, 1:22 PM · Game Engine

Apr 18 2018

jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

I discover today if i made arm(mesh of player) to invisible can play normally with no shadows but lost weapon and obviously animation too.

Apr 18 2018, 9:56 PM · Game Engine
LazyDodo (LazyDodo) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from High to Needs Triage.

please stop triaging your own ticket, I put it to the right status for you, in the future just leave it be, the people triaging the tracker will assign it for you.

Apr 18 2018, 2:56 AM · Game Engine
jacob lerry (linuxfree) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Incomplete to High.
Apr 18 2018, 2:51 AM · Game Engine
jacob lerry (linuxfree) lowered the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Confirmed to Incomplete.
Apr 18 2018, 2:51 AM · Game Engine
jacob lerry (linuxfree) lowered the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from High to Confirmed.
Apr 18 2018, 2:50 AM · Game Engine
jacob lerry (linuxfree) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Incomplete to High.
Apr 18 2018, 2:50 AM · Game Engine
jacob lerry (linuxfree) updated the task description for T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.
Apr 18 2018, 12:58 AM · Game Engine

Apr 17 2018

Aaron Carlisle (Blendify) edited projects for T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties, added: Game Engine; removed BF Blender.
Apr 17 2018, 11:45 PM · Game Engine
Mark (Mysticmarks) added a watcher for Game Engine: Mark (Mysticmarks).
Apr 17 2018, 10:39 PM

Apr 16 2018

Aaron Carlisle (Blendify) abandoned D2711: PYAPI: Add more information to bge video texture docs.

Committed rBee2aa319821fdf8be869fc2800711d01b6350f41

Apr 16 2018, 7:36 PM · Game Engine, Python, Documentation, BF Blender
Aaron Carlisle (Blendify) updated the summary of D3149: Manual: Remove main bge python api docs.
Apr 16 2018, 2:24 PM · Python, Game Engine, BF Blender, Documentation
Aaron Carlisle (Blendify) added a comment to D3149: Manual: Remove main bge python api docs.

@Max Voss (max12345) the content was basically duplicated between the manual and the api docs so in rBee2aa319821fdf8be869fc2800711d01b6350f41 and rB73dfd3d38241735c7182862cd43a6fb5df6e054b I merged the two documents into the API docs. Now we will have one place to keep this information.

Apr 16 2018, 2:10 PM · Python, Game Engine, BF Blender, Documentation
Max Voss (max12345) added a comment to D3149: Manual: Remove main bge python api docs.

Maybe I missed something, but why is this being done?

Apr 16 2018, 9:29 AM · Python, Game Engine, BF Blender, Documentation

Apr 15 2018

Aaron Carlisle (Blendify) added a comment to D3149: Manual: Remove main bge python api docs.

@Campbell Barton (campbellbarton) @Bastien Montagne (mont29) would either of you be up for 2? I can cherrypick the commits if you want but I dont have access to upload.

Apr 15 2018, 6:07 PM · Python, Game Engine, BF Blender, Documentation
Aaron Carlisle (Blendify) created D3149: Manual: Remove main bge python api docs.
Apr 15 2018, 6:05 PM · Python, Game Engine, BF Blender, Documentation
Vuk Gardašević (lijenstina) closed T54303: wall bug as Archived.

More than a week passed without a reply.

Apr 15 2018, 12:57 AM · Game Engine, BF Blender

Apr 13 2018

Pierrick Koch (pierriko) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

another workaround is to disable Wayland:
add "WaylandEnable=false" in /etc/gdm/custom.conf under the [daemon] field, or run:

Apr 13 2018, 4:12 PM · Game Engine

Apr 6 2018

Philipp Oeser (lichtwerk) triaged T54303: wall bug as Incomplete priority.

I guess we really need the .blend file to look into this, marking as incomplete until the file is uploaded here

Apr 6 2018, 12:54 PM · Game Engine, BF Blender

Mar 29 2018

Aaron Carlisle (Blendify) updated the diff for D2711: PYAPI: Add more information to bge video texture docs.
  • Updates and some self review
Mar 29 2018, 11:52 PM · Game Engine, Python, Documentation, BF Blender
Aaron Carlisle (Blendify) added inline comments to D2711: PYAPI: Add more information to bge video texture docs.
Mar 29 2018, 10:43 PM · Game Engine, Python, Documentation, BF Blender
Vuk Gardašević (lijenstina) closed T54350: Blender turns off when change scene in Blender Game Engine as Archived.

More than a week passed without a reply.

Mar 29 2018, 12:46 AM · Game Engine

Mar 20 2018

Pierrick Koch (pierriko) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

Follow up, my ticket might have lack details. The problem is that the mouse used to be looked to the viewer using ""mouse look" script.

Mar 20 2018, 9:27 AM · Game Engine

Mar 19 2018

Brecht Van Lommel (brecht) added a comment to T54350: Blender turns off when change scene in Blender Game Engine.

Please specify all information requested on the bug submission form:
https://developer.blender.org/maniphest/task/edit/form/1/

Mar 19 2018, 8:04 PM · Game Engine
Brecht Van Lommel (brecht) triaged T54350: Blender turns off when change scene in Blender Game Engine as Incomplete priority.
Mar 19 2018, 8:03 PM · Game Engine

Mar 18 2018

Christopher Anderssarian (Christopher_Anderssarian) added a project to T54350: Blender turns off when change scene in Blender Game Engine: Game Engine.
Mar 18 2018, 2:26 PM · Game Engine

Mar 15 2018

Caden Mitchell (CadenMitchell) added a comment to T54303: wall bug .

Hmmm. Make sure that your camera isn't scaled. Select your camera and press Alt+S. Also, is your door part of the wall or is it a separate object?

Mar 15 2018, 6:22 PM · Game Engine, BF Blender

Mar 14 2018

abderrahmane (abdo-batal) added a comment to T54303: wall bug .

Try entering edit mode on the wall and selecting everything and pressing Ctrl+T. It will triangulate everything. The Blender Game Engine converts everything to tris before the game starts and it uses a bad method.

Mar 14 2018, 5:52 PM · Game Engine, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T54303: wall bug .

Try entering edit mode on the wall and selecting everything and pressing Ctrl+T. It will triangulate everything. The Blender Game Engine converts everything to tris before the game starts and it uses a bad method.

Mar 14 2018, 12:03 AM · Game Engine, BF Blender

Mar 13 2018

Campbell Barton (campbellbarton) added a project to T54303: wall bug : Game Engine.
Mar 13 2018, 2:40 AM · Game Engine, BF Blender

Mar 7 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

a temp workaround is to place a object that is a mouse representative,
use simpleMouse or your own code to manage your own X offset and Y offset from frame to frame,

Mar 7 2018, 3:26 AM · Game Engine

Mar 6 2018

Aaron Carlisle (Blendify) removed a project from T54238: bge.render.setMousePosition fails silently with Xwayland: BF Blender.
Mar 6 2018, 9:05 PM · Game Engine
Pierrick Koch (pierriko) created T54238: bge.render.setMousePosition fails silently with Xwayland.
Mar 6 2018, 10:09 AM · Game Engine

Feb 27 2018

Aaron Carlisle (Blendify) triaged T54042: Blender Game Engine Game Actuator as Low priority.
Feb 27 2018, 4:59 AM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Aaron Carlisle (Blendify) triaged T54047: BGE getActionName bug as Low priority.
Feb 27 2018, 4:58 AM · Game Engine
Aaron Carlisle (Blendify) triaged T54134: BGE Armature bug as Low priority.
Feb 27 2018, 4:57 AM · Game Animation, Game Engine
Aaron Carlisle (Blendify) edited projects for T54134: BGE Armature bug, added: Game Animation; removed Animation, BF Blender.
Feb 27 2018, 4:49 AM · Game Animation, Game Engine

Feb 22 2018

Alexey (Inwader77) added a project to T54134: BGE Armature bug: Animation.
Feb 22 2018, 7:30 PM · Game Animation, Game Engine
Alexey (Inwader77) created T54134: BGE Armature bug.
Feb 22 2018, 7:29 PM · Game Animation, Game Engine

Feb 10 2018

Aaron Carlisle (Blendify) removed a project from T54047: BGE getActionName bug: BF Blender.
Feb 10 2018, 8:17 PM · Game Engine
Alexey (Inwader77) created T54047: BGE getActionName bug.
Feb 10 2018, 4:32 PM · Game Engine
Silas Damberg (ZCGamer) lowered the priority of T54042: Blender Game Engine Game Actuator from Unbreak Now! to Needs Triage.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Silas Damberg (ZCGamer) triaged T54042: Blender Game Engine Game Actuator as Unbreak Now! priority.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 9 2018

Silas Damberg (ZCGamer) created T54042: Blender Game Engine Game Actuator.
Feb 9 2018, 8:46 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 1 2018

Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Hi everyone, as I suspected this new version of opengl32.dll did not work properly after all...
I tested it for a more complex scene and the flickering came back... Not as strong as before. It only affected some geometries, making them disappear. The rest of the scene remains there.
My last option was to update the drivers for my graphic card so I did. First I asked Windows to do it. It did not find any new versions. Everything was up to date according to Windows.
Searching the web I found a YouTube video of a guy with a similar problem and he suggested some software from 3DP Chip that checks the system and finds the best and most updated
version for every driver. II thought "what the hell, lets try it !" And here I'm, updated and running ! I'm now testing this new updated driver and so far so good. Everything seems to
work fine.
As for the Blender and my game I have some comments:
1 - Blender itself seems ok. Works fine and fast as allways.
2 - The stand alone player works fine too. The application runs smoothly and with no flickering or geometries disappearing.
2 - The exported version of the application also is working fine and smoothly, meaning fast.
3 - BUT ! The embedded player ( the one that start with the P shortcut ) still flickers like the first time. I don't know why ! It should work the same way as the embedded player and the
exported version but it doesn't.
As I expected, the problem was in MY system. But even after trying different versions of opengl32.dll and updating everything, the embedded player shows some problems.
I think there must be some issue there that needs debugging. Not a critical issue, after all my system is 6 years old, but It could be if the bug remains there.

Feb 1 2018, 5:30 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Hi everyone, searching the web for a better opengl32.dll version I found this one than seams to solve the flicker problem and the speed is fine.
The page to download it is HERE and you can choose the OS you like. I'm on Windows 7 64 bit so I tested it and it looks fine to me.
I will test for a while and if you don't here anything from me about this issue, then you can assume the problem was solved.
Thank you @Philipp Oeser (lichtwerk) for pointing me to the right direction.

Feb 1 2018, 1:16 PM · Game Engine, BF Blender

Jan 31 2018

Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Philipp, thanks for your answer.
I downloaded opengl32.dll but instead of copying it into Blenders directory, I copied into my application .exe directory.
It should work either way. And indeed, it works ! Much much slower but no flickering ! Great job !!!

Jan 31 2018, 9:31 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53964: Display flickers if I run the Game Engine.

BTW, that DLL file you are sending, where does it come from ?

Jan 31 2018, 8:33 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Bad news.. the problem is still there. I added more geometries and for a while everything worked fine.
But after playing around with the game, nothing changed, turning the geometries make the screen flicker like the first time.
A specific angle and some timer 2 different angles.
I guess someone at Blender must check this issue out.
Hop for a solution soon.
And again, thanks for the great work guys.

Jan 31 2018, 7:58 PM · Game Engine, BF Blender
Jithin Jose (jithinkoluthara) added a comment to T53955: Issue in changing Radar Sensor Parameters with python dynamically.

It could be nice, if it is implemented as basic feature to blender game engine instead of all mods.

Jan 31 2018, 6:53 PM · Game Engine
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

I would like to add something I discovered playing with the problem.
The flickering starts only when I make the cube turn and always at the same angle.
If I keep turning ( pressing left arrow key ) the effect disappears and if you keep pressing until the cube is again rotated to the same angle, it appears again.
Nothing happens when you just move forward...
I played with different settings to see if somehow I can make it go away but it persist.

Jan 31 2018, 6:24 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

I tried your .blend on my computer and I get the same results: gray flickering screen.
I'm attaching my own blend file and 2 screenshots of the problem.

Jan 31 2018, 5:47 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) triaged T53964: Display flickers if I run the Game Engine as Incomplete priority.

Afraid I cannot reproduce this.
Note: it always helps if you attach a simple .blend, but I've done this based on your description:

Jan 31 2018, 5:17 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) updated the task description for T53964: Display flickers if I run the Game Engine.
Jan 31 2018, 4:59 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) assigned T53955: Issue in changing Radar Sensor Parameters with python dynamically to Jorge Bernal (lordloki).

not sure if this could be considered a bug. See D951 also.

Jan 31 2018, 4:57 PM · Game Engine
Albert Bonomo (apeto2104) created T53964: Display flickers if I run the Game Engine.
Jan 31 2018, 4:54 PM · Game Engine, BF Blender
Jithin Jose (jithinkoluthara) created T53955: Issue in changing Radar Sensor Parameters with python dynamically.
Jan 31 2018, 1:19 AM · Game Engine

Jan 24 2018

josias Assunção da Costa (josias878) added a watcher for Game Engine: josias Assunção da Costa (josias878).
Jan 24 2018, 1:48 PM

Jan 9 2018

Gilles R (Firehands) added a comment to T33730: Node Materials Won't Display Multiple UVs.

I tried with sample files submitted in T43086 and T42111 in blender 2.79.
Adding a modifier (eg: subsurf, array, decimate, triangulate, mirror) worked for me.
I set parameters so there is no effective modification of the mesh. Even if modifier appear red. It's OK.
Works both in internal player and standalone player.

Jan 9 2018, 7:16 PM · Game Rendering, Game Engine

Jan 4 2018

thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

The workaround (adding a modifier) did not work for me in blender 2.79.
This makes it impossible to use light maps along with tiles texture in BGE because UV map for light maps are not convinient for tiles as far as I know.
Hope this will be fixed some day

Jan 4 2018, 1:07 PM · Game Rendering, Game Engine
thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

Bug is still present in blender 2.79 :-\

Jan 4 2018, 12:50 PM · Game Rendering, Game Engine

Jan 1 2018

Fable Fox (fablefox) closed T53345: bug in game engine python scripting environment as Invalid.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Jan 1 2018, 1:12 PM · Game Engine

Dec 18 2017

Sergey Sharybin (sergey) triaged T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy as Normal priority.
Dec 18 2017, 3:18 PM · Game Engine
Sergey Sharybin (sergey) triaged T53222: Using LibLoad with a file containing a "near" sensor will cause crashes. as Normal priority.
Dec 18 2017, 3:15 PM · Game Python, Game Engine
Sergey Sharybin (sergey) triaged T53345: bug in game engine python scripting environment as Incomplete priority.

@barak (barak_dev), what are the steps to reproduce the issue with attached .blend file? Does the crash happen with 2.79 release? Does it happen with latest builds from builder.blender.org?

Dec 18 2017, 2:18 PM · Game Engine
Sergey Sharybin (sergey) triaged T53563: BGE X any Y doesn't work right as Normal priority.
Dec 18 2017, 11:44 AM · Game Engine

Dec 16 2017

Aaron Carlisle (Blendify) edited projects for T53563: BGE X any Y doesn't work right, added: Game Engine; removed BF Blender.
Dec 16 2017, 2:48 AM · Game Engine

Dec 10 2017

Fernando Rojas (korky) added a watcher for Game Engine: Fernando Rojas (korky).
Dec 10 2017, 6:09 PM
nicolas (nicosanchezzz_) added a watcher for Game Engine: nicolas (nicosanchezzz_).
Dec 10 2017, 3:33 PM

Dec 7 2017

Paul Maréchal (WKnight02) added a comment to T53454: Deleting the active camera stops scene callbacks.

When thinking back about it, I wonder if its really a bug...

Dec 7 2017, 6:06 PM · Game Engine

Dec 6 2017

rowling (rowling) added a comment to T53454: Deleting the active camera stops scene callbacks.
Dec 6 2017, 7:48 AM · Game Engine