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Today

Harley Acheson (harley) created D4226: Action Zone Direction Issue.
Sat, Jan 19, 3:06 AM · BF Blender: 2.8, BF Blender

Yesterday

William Reynish (billreynish) assigned T60633: Sculpting does not display correctly in Eevee under specific circumstances to Clément Foucault (fclem).

@Clément Foucault (fclem): Any idea why the changes inside sculpt mode aren't visible in Eevee if Dyntopo is disabled?

Fri, Jan 18, 11:30 PM · BF Blender: 2.8
Robert S (eobet) added a comment to T58969: Outliner Improvements.

Since I had what I thought was a bug labeled as a feature request, I guess I'll add that here then instead:

Fri, Jan 18, 8:43 PM · User Interface, BF Blender: 2.8
Frederick Burbidge (Interference) created T60633: Sculpting does not display correctly in Eevee under specific circumstances.
Fri, Jan 18, 8:14 PM · BF Blender: 2.8
Adrian Rutkowski (rrtk) created T60631: Pressing ALT bloks modal operators release confirm when emulate 3d button mouse and release confirm are enabled.
Fri, Jan 18, 7:23 PM · BF Blender: 2.8
Riley Brown (RileyBrown) created T60630: 2.8 crash - does not complete cycles texture bake.
Fri, Jan 18, 7:07 PM · Cycles, BF Blender: 2.8, BF Blender
Henrique Balduino Gonzaga (henriquebg88) added a comment to T60624: Linked objects misplaced.

As i was deleting things, i figured out that the grilles are parented to another object.
If i delete the parent, the grilles move to the position considered wrong.
But what seems to be happening is that if both collections are linked togheter, the parent works.
If the collections are imported separately, the parent doesnt't works because they were on different collections.

Fri, Jan 18, 5:35 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T60625: Cannot exclude/include specific collection for freestyle from Incomplete to Confirmed.

@Daniel Oakey (doakey3): my bad [was accidently on an older revision rB7c438e536 to check another report], sorry.

Fri, Jan 18, 4:56 PM · BF Blender: 2.8, Freestyle
Daniel Oakey (doakey3) added a comment to T60625: Cannot exclude/include specific collection for freestyle.

I have tried your file. If I set the collection to "Inclusive", neither cube will be freestyled. If I set it to exclusive, then both cubes will have freestyled edges. The issue I'm having is that I cannot make it so one cube is freestyled and the other not be.

Fri, Jan 18, 4:43 PM · BF Blender: 2.8, Freestyle
Philipp Oeser (lichtwerk) added a comment to T60625: Cannot exclude/include specific collection for freestyle.

Well, like I said: in the file I posted I cannot reproduce the issue, both inclusive/exclusive collection do work on my side, have you checked that file (if that works for you as well, it gives us a hint on how to proceed)

Fri, Jan 18, 4:34 PM · BF Blender: 2.8, Freestyle
Daniel Oakey (doakey3) added a comment to T60625: Cannot exclude/include specific collection for freestyle.

This bug occurs with both Eevee and cycles.

Fri, Jan 18, 4:08 PM · BF Blender: 2.8, Freestyle
Philipp Oeser (lichtwerk) triaged T60625: Cannot exclude/include specific collection for freestyle as Incomplete priority.

Cannot really reproduce here.

Fri, Jan 18, 3:58 PM · BF Blender: 2.8, Freestyle
Jacques Lucke (JacquesLucke) triaged T60624: Linked objects misplaced as Confirmed priority.

I can reproduce that.
@Henrique Balduino Gonzaga (henriquebg88): could you try to remove all the objects that are not necessary to reproduce the bug? That would make it easier to solve.

Fri, Jan 18, 3:35 PM · BF Blender: 2.8, BF Blender
Daniel Oakey (doakey3) created T60625: Cannot exclude/include specific collection for freestyle.
Fri, Jan 18, 3:33 PM · BF Blender: 2.8, Freestyle
Henrique Balduino Gonzaga (henriquebg88) updated the task description for T60624: Linked objects misplaced.
Fri, Jan 18, 3:12 PM · BF Blender: 2.8, BF Blender
Henrique Balduino Gonzaga (henriquebg88) created T60624: Linked objects misplaced.
Fri, Jan 18, 3:11 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) merged task T60618: No devices listed in bpy.context.preferences.addons['cycles'].preferences.devices when running in background mode into T53242: GPU devices not reported correctly.
Fri, Jan 18, 1:55 PM · BF Blender
Brecht Van Lommel (brecht) added a comment to T60618: No devices listed in bpy.context.preferences.addons['cycles'].preferences.devices when running in background mode.

You need to call prefs.addons['cycles'].preferences.get_devices() to refresh the list.

Fri, Jan 18, 1:54 PM · BF Blender
Kent Davis (mac4kent) created T60620: Boolean error.
Fri, Jan 18, 1:22 PM · Addons, BF Blender
Dmytro Kharchenko (unclenorton) updated the task description for T60618: No devices listed in bpy.context.preferences.addons['cycles'].preferences.devices when running in background mode.
Fri, Jan 18, 12:58 PM · BF Blender
Dmytro Kharchenko (unclenorton) updated the task description for T60618: No devices listed in bpy.context.preferences.addons['cycles'].preferences.devices when running in background mode.
Fri, Jan 18, 12:58 PM · BF Blender
Dmytro Kharchenko (unclenorton) updated the task description for T60618: No devices listed in bpy.context.preferences.addons['cycles'].preferences.devices when running in background mode.
Fri, Jan 18, 12:53 PM · BF Blender
William Reynish (billreynish) added a comment to T58969: Outliner Improvements.

@Julien Kaspar (JulienKaspar): it’s a good list. It’s often times getting these kinds of smaller details right that make a real big difference. I would hope there’s time before release to look at improving the Outliner. We are relying on it more now, and it has some real annoyances still.

Fri, Jan 18, 12:53 PM · User Interface, BF Blender: 2.8
Dmytro Kharchenko (unclenorton) created T60618: No devices listed in bpy.context.preferences.addons['cycles'].preferences.devices when running in background mode.
Fri, Jan 18, 12:52 PM · BF Blender
Julien Kaspar (JulienKaspar) added a comment to T58969: Outliner Improvements.

I have some more notes on improving the Outliner usability:

Fri, Jan 18, 12:21 PM · User Interface, BF Blender: 2.8
Jacques Lucke (JacquesLucke) triaged T60611: LookDev mode not changing colors of object as Incomplete priority.

Can you start Blender using a terminal with the --debug --debug-gpu options and post the output here?

Fri, Jan 18, 11:58 AM · BF Blender
Jacques Lucke (JacquesLucke) assigned T60612: Blender 2.8 Beta, Motion Blur Flag disables soft shadows in Camera View. to Clément Foucault (fclem).

Can confirm this. Didn't see it mentioned on https://docs.blender.org/manual/en/dev/render/eevee/limitations.html, so I guess it's a bug.

Fri, Jan 18, 11:47 AM · BF Blender
Kent Davis (mac4kent) added a comment to T60616: Flip rotate view3D.

Edit > Preferences
Input tab
View Navigation > Orbit & Pan
Natural Trackpad Direction [√]
That answer. Thank you Brecht Van Lommel

Fri, Jan 18, 11:41 AM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T60616: Flip rotate view3D.

Navigation > Orbit & Pan > Natural Trackpad Direction

Fri, Jan 18, 11:36 AM · BF Blender: 2.8
Kent Davis (mac4kent) added a comment to T60616: Flip rotate view3D.

Oh well please transfer to focus Macintosh.

Fri, Jan 18, 11:35 AM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) added a comment to T60616: Flip rotate view3D.

I'm on Ubuntu.

Fri, Jan 18, 11:33 AM · BF Blender: 2.8
Kent Davis (mac4kent) added a comment to T60616: Flip rotate view3D.

Did you inspect on your own Macintosh Not use Windows yet?

Fri, Jan 18, 11:26 AM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) closed T60616: Flip rotate view3D as Archived.

I don't know if that is possible.

Fri, Jan 18, 11:24 AM · BF Blender: 2.8
Kent Davis (mac4kent) added a comment to T60616: Flip rotate view3D.

Oh no that is not talk about ZOOM. I talk about Rotate view3D.

Fri, Jan 18, 11:18 AM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) added a comment to T60616: Flip rotate view3D.

Edit -> Preferences -> Input -> View Navigation -> Zoom -> Invert Wheel Zoom Direction

Fri, Jan 18, 11:16 AM · BF Blender: 2.8
Kent Davis (mac4kent) added a comment to T60616: Flip rotate view3D.

Normal:
When MagicMouse scroll down cause rotate view3D make up.

Fri, Jan 18, 11:07 AM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) triaged T60616: Flip rotate view3D as Incomplete priority.

I'm not sure if I understand correctly. Are you trying to change the keymap? What is special about the MagicMouse?

Fri, Jan 18, 11:02 AM · BF Blender: 2.8
Kent Davis (mac4kent) created T60616: Flip rotate view3D.
Fri, Jan 18, 10:39 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) closed T60610: Vertex Snap not working with scale. as Invalid.

This is intentional, see Affects section of popup. D4022

Fri, Jan 18, 3:53 AM · Mesh Modeling, BF Blender: 2.8, BF Blender
Ilari Männistö (Lattapotta) created T60612: Blender 2.8 Beta, Motion Blur Flag disables soft shadows in Camera View..
Fri, Jan 18, 3:32 AM · BF Blender
Steven (smwalton) created T60611: LookDev mode not changing colors of object.
Fri, Jan 18, 3:28 AM · BF Blender
Itsmelol (Udjani02) created T60610: Vertex Snap not working with scale..
Fri, Jan 18, 3:02 AM · Mesh Modeling, BF Blender: 2.8, BF Blender
Campbell Barton (campbellbarton) changed the status of T60554: Object Viewport Display Color Reverts To Default After Using Color Picker from Resolved to Invalid.

Note that there were a few issues with the color picker and undo. See: rBa3f312dcd138e0e8404598f5d104d75bc439d7b8 rB3c2126c6f11d4f1d912afb1ccfdab213255f39af, T60609.

Fri, Jan 18, 2:16 AM · BF Blender: 2.8, BF Blender

Thu, Jan 17

Magnus Dilling (D1ll1ng) created T60599: I believe there is a problem with having dynamesh and multires on the object at the same time. #Blender consistent crash.
Thu, Jan 17, 9:40 PM · BF Blender
Martin Capitanio (capnm) added a comment to D4189: TopologyRake for dyntopo..

I have only made a few formatting adjustments and rebase to master. Do whatever you want with it :-)

Thu, Jan 17, 9:23 PM · Sculpting and Painting, BF Blender: 2.8
William Reynish (billreynish) added a comment to T56949: Blender 2.8: Pie menu improvements.

Complex Pie Menus for testing?
Are there any test pie menus hidden away... something involving pie menus with inner block menus/pie menus etc?

Thu, Jan 17, 8:26 PM · User Interface, BF Blender: 2.8
Nicolas Jarraud (scrubs) created T60597: Material Shader Crashes Cycles.
Thu, Jan 17, 8:23 PM · BF Blender, Cycles
Brecht Van Lommel (brecht) updated subscribers of T56949: Blender 2.8: Pie menu improvements.

D4220: Action With Second Press of Pie Shortcut Key

Thu, Jan 17, 8:06 PM · User Interface, BF Blender: 2.8
Sergey Sharybin (sergey) added a comment to T59758: Multires spikes when pressing Subdivide.

For some reason only happens in sculpt mode. Subdividing in object mode seems to work fine.

Thu, Jan 17, 7:05 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to D4189: TopologyRake for dyntopo..

We are in beta phase, focus is not on new features but stability. So there's things with higher priority and it can take a while to get to this.

Thu, Jan 17, 6:42 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to D4189: TopologyRake for dyntopo..

@Campbell Barton (campbellbarton), @Brecht Van Lommel (brecht)
sorry annoying you guys, I wish I could get a second review on this. This is not such a big feature but I really believe it could make blender sculpting more competitive.
For some reason, some reviews neither get rejected nor approved, just stay stagnated.

Thu, Jan 17, 6:27 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

I missed to fix the speeling from one comment... again ><

Thu, Jan 17, 6:17 PM · Sculpting and Painting, BF Blender: 2.8
Brecht Van Lommel (brecht) abandoned D4218: Template Tabs Vertical Alignment.
Thu, Jan 17, 6:05 PM · BF Blender: 2.8, BF Blender
Harley Acheson (harley) added a comment to D4218: Template Tabs Vertical Alignment.

No worries.

Thu, Jan 17, 4:11 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) closed T60594: Issues with Look Dev mode in version 2.80.41 as Invalid.

Please use the bug submission form and provide all the requested information, so we have enough information to investigate:
https://developer.blender.org/maniphest/task/edit/form/1/

Thu, Jan 17, 4:10 PM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) triaged T60594: Issues with Look Dev mode in version 2.80.41 as Incomplete priority.

Please provide more information:

  • Which Blender version do you use exactly?
  • Which operating system do you use?
  • Which GPU do you use?
  • Does it happen in a specific file or on general?
  • Please upload a .blend file that we can use to reproduce the issue.
Thu, Jan 17, 4:09 PM · BF Blender: 2.8
Steven (smwalton) created T60594: Issues with Look Dev mode in version 2.80.41.
Thu, Jan 17, 3:29 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to D4218: Template Tabs Vertical Alignment.

I would tend to agree with @Brecht Van Lommel (brecht) here. Because the tabs are inside the visual squares, they are different from the menus on the left. You notice the lack of vertical centering more than the difference in baseline.

Thu, Jan 17, 1:38 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added reviewers for D4218: Template Tabs Vertical Alignment: Pablo Vazquez (pablovazquez), William Reynish (billreynish).

To me this looks worse to be honest, I think centering in the button has priority.

Thu, Jan 17, 1:34 PM · BF Blender: 2.8, BF Blender
Jacques Lucke (JacquesLucke) triaged T60577: 2.8 Color code as Confirmed priority.
Thu, Jan 17, 11:23 AM · BF Blender
Jacques Lucke (JacquesLucke) assigned T60577: 2.8 Color code to Brecht Van Lommel (brecht).

There are some weird things going on indeed.

Thu, Jan 17, 11:22 AM · BF Blender
Justin Jones (jjones780) added a comment to T56949: Blender 2.8: Pie menu improvements.

Complex Pie Menus for testing?
Are there any test pie menus hidden away... something involving pie menus with inner block menus/pie menus etc?

Thu, Jan 17, 11:10 AM · User Interface, BF Blender: 2.8
Justin Jones (jjones780) added a comment to T56949: Blender 2.8: Pie menu improvements.

Default Pie Menu Action.
Also... I'm experimenting on ways to allow the short 'tap' of a pie-menu key to perform an action ( instead of sticking the pie menu ).
For example, z held down brings up the Shading Pie menu however tapping it would simply toggle wireframe mode.

Thu, Jan 17, 11:05 AM · User Interface, BF Blender: 2.8
Philipp Oeser (lichtwerk) closed T60563: Hook seems to get double the value when using armature/bones as Invalid.

I am also not sure what the exact usecase is here?
It is kind of expected to get double transform (one from the armature, one from the hook)
Why not just use the bone CTRL_HOOK to influence that one vertex and be done with it?

Thu, Jan 17, 10:39 AM · BF Blender: 2.8, BF Blender
Daniel Paul (DaPaulus) added a comment to D4139: Incorrect Splitter Zone Shapes.
Thu, Jan 17, 10:22 AM · BF Blender: 2.8
Justin Jones (jjones780) added a comment to T56949: Blender 2.8: Pie menu improvements.

D4220: Action With Second Press of Pie Shortcut Key
I've been trying out another change and have made a patch here

Thu, Jan 17, 10:20 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T60554: Object Viewport Display Color Reverts To Default After Using Color Picker as Resolved by committing rBc8e75c2b00cf: Fix T60554: Missing undo push changing color.
Thu, Jan 17, 6:43 AM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T60582: 2.8 Color management.

It's the trade-off you make for physically based rendering, things are more complicated.

Thu, Jan 17, 2:12 AM · BF Blender: 2.8, BF Blender
pistol ioan (pistoltoto) added a comment to T60582: 2.8 Color management.

I suppose this is another bug, or a bad design haha

Thu, Jan 17, 2:05 AM · BF Blender: 2.8, BF Blender
pistol ioan (pistoltoto) added a comment to T60582: 2.8 Color management.

Regard to this, also if you make a print-screen the RGB color in Blender and put in Photoshop or Gimp and make Eyedropper to the color, will be a different color from Blender.

Thu, Jan 17, 2:04 AM · BF Blender: 2.8, BF Blender
Harley Acheson (harley) created D4218: Template Tabs Vertical Alignment.
Thu, Jan 17, 1:52 AM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) closed T60582: 2.8 Color management as Archived.

This is by design. If you want to be able to see colors with values > 1.0 as you can with Filmic, colors with smaller values need to become darker.

Thu, Jan 17, 1:13 AM · BF Blender: 2.8, BF Blender
pistol ioan (pistoltoto) added a project to T60577: 2.8 Color code: BF Blender: 2.8.
Thu, Jan 17, 12:28 AM · BF Blender
pistol ioan (pistoltoto) added a comment to T60441: 2.8 Color code .

Regard to this bug, I think it may have a correlation: https://developer.blender.org/T60582

Thu, Jan 17, 12:23 AM · BF Blender
pistol ioan (pistoltoto) added a comment to T60582: 2.8 Color management.

I think is normal that the inputs from nodes to be the same no matter what Color managements you may use.
Or at least to have an option to choose.

Thu, Jan 17, 12:22 AM · BF Blender: 2.8, BF Blender
pistol ioan (pistoltoto) added a comment to T60582: 2.8 Color management.

Also, I guess because of this the color spectrum is also different which can result in bigger problems when you want to use harmony colors.

Thu, Jan 17, 12:19 AM · BF Blender: 2.8, BF Blender
pistol ioan (pistoltoto) updated the task description for T60582: 2.8 Color management.
Thu, Jan 17, 12:00 AM · BF Blender: 2.8, BF Blender

Wed, Jan 16

pistol ioan (pistoltoto) updated the task description for T60582: 2.8 Color management.
Wed, Jan 16, 11:58 PM · BF Blender: 2.8, BF Blender
pistol ioan (pistoltoto) created T60582: 2.8 Color management.
Wed, Jan 16, 11:58 PM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) assigned T60568: Mesh Analysis shading options don't work to Clément Foucault (fclem).

Confirmed. Could be related to recent changes in Workbench drawing? I'm fairly sure this worked in earlier versions of 2.8.

Wed, Jan 16, 11:31 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T60441: 2.8 Color code .

And another problem, base on this matter, is that the black/white value is different when you click on the color.

Wed, Jan 16, 10:05 PM · BF Blender
Campbell Barton (campbellbarton) closed T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso as Invalid.

Closing since this isn't a bug.

Wed, Jan 16, 9:34 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) accepted D3930: Swapped new checkbox icon for F-Curve Modifier property 'mute' so it shows checked if unmuted (=enabled)..
Wed, Jan 16, 8:25 PM · User Interface, BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Having no active item is a idiosyncrasy I have found before in previous versions of Blender, never been an actual problem, but is curious case to tackle.
Here is a more complete laydown of all the distinct cases I could think of, hope it helps you get this right.

Wed, Jan 16, 6:22 PM · User Interface, BF Blender: 2.8
Jacques Lucke (JacquesLucke) added a comment to T60563: Hook seems to get double the value when using armature/bones.

Ok, I see the problem. I'm just not sure if I'd consider this a bug. Could you just change the weights of the large bone so that it does not influence the vertex that is controlled by the hook?

Wed, Jan 16, 6:13 PM · BF Blender: 2.8, BF Blender
Lidsel Arvinsen (Lidsel) created T60568: Mesh Analysis shading options don't work.
Wed, Jan 16, 6:10 PM · BF Blender
Antoine Clénet (boucles-d-arts.com) added a comment to T60564: Sky Texture does not work with EEVEE as on Cycles..

Thank you for your reply.

Wed, Jan 16, 5:10 PM · BF Blender: 2.8, Eevee
Katsuya Tomono (k.tomono) added a project to T60566: Warning is displayed when disabling viewport of constraint object: BF Blender: 2.8.
Wed, Jan 16, 4:50 PM · BF Blender
Kenn Nyström (Frozen_Death_Knight) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Sounds good to me! It will make it a lot less likely to end in the bad state of having active object not be selected, or no active object at all.

Wed, Jan 16, 4:32 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T60564: Sky Texture does not work with EEVEE as on Cycles. as Archived.

It's not supported yet in EEVEE:
https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html

Wed, Jan 16, 4:13 PM · BF Blender: 2.8, Eevee
Antoine Clénet (boucles-d-arts.com) created T60564: Sky Texture does not work with EEVEE as on Cycles..
Wed, Jan 16, 3:37 PM · BF Blender: 2.8, Eevee
Jacques Lucke (JacquesLucke) raised the priority of T60563: Hook seems to get double the value when using armature/bones from Incomplete to Needs Triage.
Wed, Jan 16, 3:37 PM · BF Blender: 2.8, BF Blender
Henrique Balduino Gonzaga (henriquebg88) added a comment to T60563: Hook seems to get double the value when using armature/bones.

It looks like the hook uses global location instead of local location, and i am not sure if there is a way to change it.
If you change the hook from using the empty to use the bone, the result is the same.

Wed, Jan 16, 3:34 PM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Sounds good to me! It will make it a lot less likely to end in the bad state of having active object not be selected, or no active object at all.

Wed, Jan 16, 3:33 PM · User Interface, BF Blender: 2.8
Jacques Lucke (JacquesLucke) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Ok, let's do it. :D

Wed, Jan 16, 3:30 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Overall I agree - it's just that the active object is quite important. The active object is the one whose properties you see in the Properties Editor. If it makes a random one active, you'll see a random set of properties here. IMO it's slightly nicer, although admittedly still weak, if we at least try and do something more deterministic, such as the object that was closest when starting or ending the box selection, if the active object is outside the selection box.

Wed, Jan 16, 3:14 PM · User Interface, BF Blender: 2.8
Jacques Lucke (JacquesLucke) triaged T60563: Hook seems to get double the value when using armature/bones as Incomplete priority.

Can you prepare and update an as-simple-as-possible .blend file to showcase the bug?

Wed, Jan 16, 3:10 PM · BF Blender: 2.8, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Right, I don't want it to be repeatable, because then users start relying on it ;D If someone has a perfect plan on how to make it very predictable, the behavior can be changed later on.
Also if you want to merge/join, the user should be explicit anyway by selecting the new active object individually.

Wed, Jan 16, 3:09 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

We could do that - but it would indeed be random, which is not nice. If you then do a merge or join, it will happen relative to a completely random object in your scene. The more deterministic solutions are also weak, but at least repeatable.

Wed, Jan 16, 2:58 PM · User Interface, BF Blender: 2.8
Henrique Balduino Gonzaga (henriquebg88) created T60563: Hook seems to get double the value when using armature/bones.
Wed, Jan 16, 2:58 PM · BF Blender: 2.8, BF Blender