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Bastien Montagne (mont29) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

If you cannot send original issue file, you should be able to recreate a dummy one reproducing the same problem. Or take original one, make a copy, remove all textures, replace all meshes with dummy cube, etc. There are always ways to make a production file useless/meaningless and hence shareable.

Tue, Jul 23, 11:41 AM · BF Blender: 2.8, BF Blender

Mon, Jul 22

Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

If anyone else with my exact specs and Linux (preferably Ubuntu 18.10) can confirm, that'd be great!

Mon, Jul 22, 9:24 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) reopened T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics as "Open".
Mon, Jul 22, 8:26 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Oops, I got it wrong (the description that was fixed)

Mon, Jul 22, 8:25 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Good to know :)

Mon, Jul 22, 8:23 PM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

@Germano Cavalcante (mano-wii) Fixed! ;-)

Mon, Jul 22, 8:06 PM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Mon, Jul 22, 8:05 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Can you simplify the steps? The steps here don't help much to identify the problem and are time consuming. There are also several other bugs on the list to pay attention to.

Mon, Jul 22, 4:43 PM · Eevee, BF Blender: 2.8, BF Blender

Sun, Jul 21

Masayuki Osaka (oimo1979) added a comment to T58547: EEVEE Reflection plane probe does not work correctly in final render. The preview render okay..

@Maria (MariaP_)
Here.
Render > Screen Space Reflections > Edge Fading

Sun, Jul 21, 6:49 PM · Eevee, BF Blender: 2.8

Sat, Jul 20

Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Sat, Jul 20, 6:14 PM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Sat, Jul 20, 11:07 AM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

This is a serious issue and I've replicated it twice on this PC.

Sat, Jul 20, 11:04 AM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added projects to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics: BF Blender: 2.8, Eevee.
Sat, Jul 20, 11:04 AM · Eevee, BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

"bpy.ops.armature.bone_layers()" could up-date, without change current each bone layer.

Sat, Jul 20, 9:51 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

As Dillon Gu said, When generate armature as single bone from blender UI , bone can not show dot (though it is located layers[0])
so to show bone dot, I must need to change bone layer from blender UI. (3d view topmenu > Armature >change bone layers once)

Sat, Jul 20, 9:21 AM · BF Blender: 2.8, BF Blender
Dillon Gu (dillongoo) added a comment to T59713: Armature layer dots not updated on changes.

This works great now, thank you! The only remaining issue is that upon creation of the armature, the bone layer still does not display there being a bone in the first layer by default. Everything else works great!

Sat, Jul 20, 1:43 AM · BF Blender: 2.8, BF Blender

Thu, Jul 18

William Reynish (billreynish) added a comment to T59975: Invisible button when Light interface theme used..

Yep it’s a problem to mix values as Blender Light does. @Pablo Vazquez (pablovazquez) will you take a look?

Thu, Jul 18, 6:15 PM · BF Blender: 2.8, User Interface
Harley Acheson (harley) added a comment to T59975: Invisible button when Light interface theme used..

The "Blender Light" theme really needs to go a bit more "all in" with the lightness....

Thu, Jul 18, 6:06 PM · BF Blender: 2.8, User Interface
Loris Libero (lorislibero) added a comment to T59975: Invisible button when Light interface theme used..

Hello, I've found a similar issue in the Transformation Orientations, just to be sure will be modified too, thank you!

Thu, Jul 18, 12:29 PM · BF Blender: 2.8, User Interface

Wed, Jul 17

Germano Cavalcante (mano-wii) closed T59713: Armature layer dots not updated on changes as Resolved by committing rB709f126e8143: Fix T59713: Armature layer dots not updated on changes.
Wed, Jul 17, 7:21 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a revision to T59713: Armature layer dots not updated on changes: D5281: Fix T59713: Armature layer dots not updated on changes.
Wed, Jul 17, 3:41 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) reopened T59713: Armature layer dots not updated on changes as "Open".
Wed, Jul 17, 3:34 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) closed T59713: Armature layer dots not updated on changes as Resolved by committing rB58db64a3b638: Revert "Fix T59713: Moving bones between layers in edit mode doesn't show the….
Wed, Jul 17, 3:33 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T59713: Armature layer dots not updated on changes.

This only fixes the case for joining armatures, there is a deeper problem here.

Wed, Jul 17, 3:30 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) closed T59713: Armature layer dots not updated on changes as Resolved by committing rB580acab1737c: Fix T59713: Moving bones between layers in edit mode doesn't show the dot icon….
Wed, Jul 17, 3:17 PM · BF Blender: 2.8, BF Blender
Pablo Vazquez (pablovazquez) added a comment to T59713: Armature layer dots not updated on changes.

The description of the issue can be much simpler:

Moving bones between layers in edit mode doesn't show the dot icon in the layers UI. Works fine in Pose mode.

Wed, Jul 17, 12:19 PM · BF Blender: 2.8, BF Blender
Pablo Vazquez (pablovazquez) merged T67031: Bone Layers UI not updating except with Pose Mode into T59713: Armature layer dots not updated on changes.
Wed, Jul 17, 12:14 PM · BF Blender: 2.8, BF Blender

Tue, Jul 16

Leonard Siebeneicher (siebeneicher) removed a project from T67068: Multires Modifier - Artifacts occour on high subdiv data, if you sculpt on low subdiv detail.: BF Blender.
Tue, Jul 16, 5:45 PM · Modifiers, BF Blender
Leonard Siebeneicher (siebeneicher) added a project to T67068: Multires Modifier - Artifacts occour on high subdiv data, if you sculpt on low subdiv detail.: BF Blender: 2.8.
Tue, Jul 16, 5:44 PM · Modifiers, BF Blender
Leonard Siebeneicher (siebeneicher) added a comment to T59758: Multires spikes when pressing Subdivide.

Hi AIRedd

Tue, Jul 16, 5:10 PM · BF Blender: 2.8
Red Mser (RedMser) added a comment to T57338: Saving a file with the viewport in Rendered shading mode ( in Eevee or Cycles ) and reloading shows the viewport in Solid mode.

While this issue is pretty old, I'd also like to add my two cents (as it caught me by surprise and I totally expected it to be a bug at first).

Tue, Jul 16, 4:43 PM · BF Blender: 2.8
Sergey Sharybin (sergey) merged T66935: quick explode + rigid body into T58044: Issue with rigid body and modifiers dependent on transform.
Tue, Jul 16, 2:15 PM · BF Blender: 2.8, Physics
Jon Ross (zlsa) added a revision to T61286: Viewport grid units should be visible: D5265: Restore grid spacing info in 3D views (as present in 2.79).
Tue, Jul 16, 8:39 AM · BF Blender: 2.8, BF Blender

Mon, Jul 15

Sebastian Parborg (zeddb) merged T66828: particles keep emitting from first frame location of emitter and also the first few particles appear to freeze in mid air.blend into T58044: Issue with rigid body and modifiers dependent on transform.
Mon, Jul 15, 1:55 PM · BF Blender: 2.8, Physics
jeremy joe (blenderjoe) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

@Dalai Felinto (dfelinto) Yes. It shows the problem :/ Maybe I didnt described it well sory :( Outliner doesn't show selected object (in 3D viewpot) on the top of the list like it used to show it. When it comes to changing visibility of an object - in render or in the viewport - you just use sorting by "selected object" and it normaly shows you what you want at the first place. This speeds up finding and disabling searched object in render or wherever you want. But Istead of showing selected object shows allso other objects in the list not conected to it and allso makes it difficult to find it between other object that it shows even after specyfide search - "by selected object". The has a lagre ammount of objects and on that kind of scale the bug ocures - at least a Show that on this film. Don't know if it helps :P

Mon, Jul 15, 3:28 AM · BF Blender: 2.8, BF Blender

Sun, Jul 14

Brecht Van Lommel (brecht) added a comment to D4948: Implementing Multi Object Properties Editing.

Trying to get a handle on what parts felt funny to you. As far as I can tell the bare minimum highlighting we could do (besides none) is the following. Not in your face, and highlights the only state where an accident is destructive - changing multiples when your intent was to edit just one.

Sun, Jul 14, 2:31 PM · User Interface, BF Blender: 2.8
Bob Smith (uvwxyz) added a comment to T52179: Black objects in Eevee.

I thought I should let you know this problem still exists in latest builds and latest Nvidia driver (340.107). It doesn't happen with the sun lamp though, which works fine. Setting the shadows to VSM cube size 128 causes some glitched shadows which look like some of Blender's icons, like in these screenshots using an area lamp:

Sun, Jul 14, 12:29 AM · BF Blender: 2.8

Sat, Jul 13

Harley Acheson (harley) added a comment to D4948: Implementing Multi Object Properties Editing.

There are a large number of in-betweens as well that are fairly logically consistent - which is why I added that blank template above.

Sat, Jul 13, 9:13 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to D4948: Implementing Multi Object Properties Editing.

@Brecht Van Lommel (brecht) : ...seems quite random that some buttons apply to all selected and some don't. Coloring the buttons is not enough...super confusing...

Sat, Jul 13, 8:25 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to D4948: Implementing Multi Object Properties Editing.

To help in experimenting with the design, here is a template that can be mocked up with how you might like indication to work. Three rows, showing a single object selection, multiple object selection, and multiple while holding ALT to indicate intention to edit only the active object. For each there are two properties, one that is capable of editing multiple and the other not. And for each showing regular, hover, and active states.

Sat, Jul 13, 6:18 PM · User Interface, BF Blender: 2.8
jeremy joe (blenderjoe) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

The problem is that in a simple blend file the bug doesn't ocure and I'm not able to send lagrer files that I refered to. Sory.

Sat, Jul 13, 2:26 AM · BF Blender: 2.8, BF Blender

Fri, Jul 12

Dalai Felinto (dfelinto) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

Hi @jeremy joe (blenderjoe) please provide a simple .blend file with specific instructions on how to reproduce the issue. Without that there is not much we can do.

Fri, Jul 12, 11:38 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) updated subscribers of T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

It is difficult to investigate the problem without being able to reproduce.
@Dalai Felinto (dfelinto), does the video indicate anything that can help to understand what is happening?

Fri, Jul 12, 11:06 PM · BF Blender: 2.8, BF Blender
jeremy joe (blenderjoe) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

Sory, I can't make it... . The object apears but - not on the first place on the top of the list - like it used to, but all over the place with some other objects - not knowing why and where did they come from. :P You just still have to scroll and search it between those other objects. Its easier because the list is shorter yeah, but it doesn't work like it used to - always on the first place saving a lot of time. :( Check it out:

Fri, Jul 12, 10:56 PM · BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to T55194: Shortcut Keys Changed in 2.8x.

The release notes that point to this task say:

Fri, Jul 12, 10:35 PM · User Interface, Code Quest, BF Blender: 2.8
michael campbell (3di) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

Just tested the release candidate and the bug is still here. Strangely it did appear to work once, with strange results, but after that it went back to only taking into account frame one of the rigid body simulation.

Fri, Jul 12, 8:46 PM · BF Blender: 2.8, Physics
Germano Cavalcante (mano-wii) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

I can not reproduce the bug. The selected object filter is working fine here.
Can you provide a .blend file showing the proplem?
Or, describe the steps in more detail from the default file.

Fri, Jul 12, 5:02 PM · BF Blender: 2.8, BF Blender
Erick Tukuniata (erickblender) added a comment to T55347: Sculpting brush shortcut improvements.

D is still used for annotate (although we could have an exception and override this).
W is used for context menu when select is set to right mouse select.

Fri, Jul 12, 10:11 AM · Sculpting and Painting, User Interface, BF Blender: 2.8
jeremy joe (blenderjoe) added a project to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections: BF Blender: 2.8.
Fri, Jul 12, 6:08 AM · BF Blender: 2.8, BF Blender

Thu, Jul 11

Brecht Van Lommel (brecht) added a comment to T57699: Doubled Animation Render Output using Output Nodes.

We haven't agreed on an exact UI design for this yet, it's not really ready to be picked up by someone.

Thu, Jul 11, 6:13 PM · BF Blender: 2.8, Compositing, BF Blender

Tue, Jul 9

Kalyan (coder.kalyan) added a comment to T57699: Doubled Animation Render Output using Output Nodes.

Is this open to be worked on? If so, a few questions since I'm somewhat new to the code base:

  1. Should I disable the output panel output path, and how do I do this?
  2. Where is the code that writes image output?
  3. Where would I actually place the code that implements this issue?
Tue, Jul 9, 9:03 PM · BF Blender: 2.8, Compositing, BF Blender
Clément Foucault (fclem) closed T62580: Blender 2.8. Shadow glitch in viewport (and same in Workbench render at once) as Resolved by committing rB2893417d670c: Fix T62580 Workbench: Shadow glitch due to degenerate threshold.
Tue, Jul 9, 8:39 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) merged T66566: Shadow artefacts in WorkBench shadows into T62580: Blender 2.8. Shadow glitch in viewport (and same in Workbench render at once).
Tue, Jul 9, 6:41 PM · BF Blender: 2.8, BF Blender
Sergey Sharybin (sergey) renamed T58044: Issue with rigid body and modifiers dependent on transform from Issue with adding hair to rigid body to Issue with rigid body and modifiers dependent on transform.
Tue, Jul 9, 11:06 AM · BF Blender: 2.8, Physics
Sergey Sharybin (sergey) merged T60079: BLender 2.8 cloth and rigid body into T58044: Issue with rigid body and modifiers dependent on transform.
Tue, Jul 9, 11:06 AM · BF Blender: 2.8, Physics
Campbell Barton (campbellbarton) added a comment to T55347: Sculpting brush shortcut improvements.

Currently the "X" and "I" shortcuts for SculptDraw and Inflate & Blob are not working anymore

Tue, Jul 9, 4:50 AM · Sculpting and Painting, User Interface, BF Blender: 2.8
Jer Bot (verbal007) added a comment to T57455: Laggy, freezing UI with Linux and Intel UHD 620.

@Brecht Van Lommel (brecht) , yes... ALL IS GOOD. I haven't had any stalling issues since I tried out the first patch. I'd say this bug is resolved. Thanks (everyone).

Tue, Jul 9, 12:55 AM · BF Blender: 2.8

Mon, Jul 8

Georges Dahdouh (georgesD) added a comment to T60610: Vertex Snap not working with scale..

Nice, I've been using Blender 2.8 for almost 6 months now on a daily basis, I thought the snap to vertex is not working or it's something on the TODO list, till I passed by this report. I guess old habits die hard, I totally overlooked the AFFECT tab.

Mon, Jul 8, 6:44 PM · Mesh Modeling, BF Blender: 2.8, BF Blender
Tamas Toth (ebola) added a comment to T57455: Laggy, freezing UI with Linux and Intel UHD 620.

@Brecht Van Lommel (brecht) yes! Sorry for the delay, but some weeks earlier I tried the actual build and there were not more problems with it. So independently from what was the solution but thank(s) for the developer(s) who made/correct it:)

Mon, Jul 8, 3:57 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) removed a project from T54943: Blender 2.8 Defaults: Code Quest.
Mon, Jul 8, 3:20 PM · BF Blender: 2.8, User Interface
Brecht Van Lommel (brecht) removed a project from T55438: Blender 2.8 UI designs (parent task): Code Quest.
Mon, Jul 8, 3:19 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) edited projects for T55347: Sculpting brush shortcut improvements, added: User Interface, Sculpting and Painting; removed Code Quest.
Mon, Jul 8, 3:19 PM · Sculpting and Painting, User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) archived BF Blender: 2.8.
Mon, Jul 8, 3:16 PM
Brecht Van Lommel (brecht) edited Description on BF Blender: 2.8.
Mon, Jul 8, 3:16 PM
Brecht Van Lommel (brecht) added a comment to T66136: Crash when add too much loop cut.

Not a crash if it's just running out of memory or working very slow.

Mon, Jul 8, 3:08 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T65675: Lookdev display not working on EEVEE and CYCLES..

The driver version is much too old, install the latest drivers from the NVIDIA website.

Mon, Jul 8, 3:07 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) closed T64946: Inconsistent viewport display of Stroke objects with visual effects as Archived.
Mon, Jul 8, 3:05 PM · BF Blender: 2.8, Grease Pencil
Brecht Van Lommel (brecht) closed T63208: Artifacts when texture painting. as Archived.
Mon, Jul 8, 3:04 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) merged task T61580: Import/Export in Collada(.dae) with Shape Keys into T50807: Collada Export should create <instance_controller> elements for Blender Shape Keys on nodes without armature.
Mon, Jul 8, 3:03 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T57455: Laggy, freezing UI with Linux and Intel UHD 620.

As far as I know this was resolved.

Mon, Jul 8, 3:01 PM · BF Blender: 2.8
john steave (allked) edited projects for T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory., added: BF Blender: 2.8; removed BF Blender.
Mon, Jul 8, 6:57 AM · Eevee, BF Blender

Sat, Jul 6

ach med (ach) edited projects for T66512: Node tree data path does not exist, added: BF Blender: 2.8; removed BF Blender.
Sat, Jul 6, 9:31 PM · BF Blender
Andrew Dies (realphoenix2233) added a comment to T66509: Extruding Along Normals Not Working.

I don't know why it happened, but it seems to have fixed itself. Sorry for the inconvenience.

Sat, Jul 6, 7:55 PM · Mesh Modeling, BF Blender
Germano Cavalcante (mano-wii) added a comment to T66509: Extruding Along Normals Not Working.

Thanks for the report but we require a .blend file and steps to reproduce the problem.

Sat, Jul 6, 7:27 PM · Mesh Modeling, BF Blender
dark999 (dark999) added a comment to T66509: Extruding Along Normals Not Working.

on linux dailybuild 2019-07-05 Extrude Faces Along Normal and Extrude Individual Faces work fine

Sat, Jul 6, 6:49 PM · Mesh Modeling, BF Blender
Andrew Dies (realphoenix2233) updated the task description for T66509: Extruding Along Normals Not Working.
Sat, Jul 6, 6:20 PM · Mesh Modeling, BF Blender

Fri, Jul 5

Alessio Monti di Sopra (a.monti) abandoned D4880: UI: Proposal to collapse search field in the outliner header.
Fri, Jul 5, 4:52 PM · BF Blender: 2.8, User Interface
Anthony Attwood (Abacabb) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Just here to repoer that it still doesn't work but a work-around is to select the beveled curves, export selection as obj then import the obj.

Fri, Jul 5, 12:09 PM · Mesh Modeling, BF Blender: 2.8

Thu, Jul 4

Michael Soluyanov (crantisz) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I noted that there is no U (make single user menu) in the list. Actually it was removed. Why it missed in the list?

Thu, Jul 4, 12:51 PM · User Interface, Code Quest, BF Blender: 2.8

Wed, Jul 3

LazyDodo (LazyDodo) added a comment to T66386: Can I get previous build of blender 2.8? .

Blender 2.79b as listed on the blender homepage should still support your card. However, this is a bug tracker, not a support site so I'm going to have to close your ticket.

Wed, Jul 3, 7:38 PM · BF Blender: 2.8, BF Blender
erseusus (Erse_us) added a project to T66386: Can I get previous build of blender 2.8? : BF Blender: 2.8.
Wed, Jul 3, 7:36 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T61710: Render crashes every 400 to 700 frames.

Alembic crashes like this should be fixed now after rB89826e0a0d8a: Alembic: integrate cache file into the dependency graph.

Wed, Jul 3, 7:34 PM · Rendering, BF Blender: 2.8, BF Blender
William Reynish (billreynish) updated the task description for T57210: Create Object Tools Todo.
Wed, Jul 3, 9:28 AM · BF Blender: 2.8, User Interface, Code Quest

Tue, Jul 2

Philipp Oeser (lichtwerk) added a comment to T61777: Proportional editing does not influence all objects in edit mode.

note: there are D3993 and D5163 to check on as well...

Tue, Jul 2, 9:08 AM · BF Blender
Fahad Hasan (cgvirus) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hello, me again.
We used to have shift+uparrow and downarrow for delta frame offset . This is an essential key binding for compositing and rotoscoping works.
I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright.

Tue, Jul 2, 3:37 AM · User Interface, Code Quest, BF Blender: 2.8

Mon, Jul 1

Brecht Van Lommel (brecht) lowered the priority of T66297: Blender 2.80 can not be opened on case sensitive file systems (macOS) from Unbreak Now! to Needs Triage by Developer.
Mon, Jul 1, 12:16 PM · BF Blender, Platform: macOS
Alexander Meißner (Lichtso) created T66297: Blender 2.80 can not be opened on case sensitive file systems (macOS).
Mon, Jul 1, 12:12 PM · BF Blender, Platform: macOS
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Nope, it is used for both convert to mesh (apply mosifiers) and convert to spline.
There is no "mostly".
Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be even more convenient.

Mon, Jul 1, 12:09 PM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Leroy (Leroy) these were intentionally removed, See: T55666: Minimal Keymap Proposal.

Mon, Jul 1, 4:21 AM · User Interface, Code Quest, BF Blender: 2.8

Sun, Jun 30

yain vieyra (chaos) added a comment to T66259: Custom gizmos are lacking alpha and antialiasing.

I did a compilation test and it works fine when adding GPU_blend(true) and GPU_blend(false) to the file ../source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c at the line 446, in the part that forces the antialiasing for gizmos.
I don't have any experience with C nor Blender architecture, so I don't know if that is the proper place for that change.

Sun, Jun 30, 11:54 PM · BF Blender
Giacomo Marchetti (tusso) edited projects for T66275: Cannot edit some grease pencil strokes anymore, added: BF Blender: 2.8, Grease Pencil; removed BF Blender.
Sun, Jun 30, 2:21 PM · BF Blender, Grease Pencil
Leroy (Leroy) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) If possible, I would very much like to be able to add a new shortcut preset, which includes the current 2.8, and the old 2.7x. I mean, if there is no shortcut operation in the 2.8 version, use the old 2.7 shortcut. . Such as alt+c conversion mode. thanks.

Sun, Jun 30, 7:34 AM · User Interface, Code Quest, BF Blender: 2.8

Sat, Jun 29

yain vieyra (chaos) added a project to T66259: Custom gizmos are lacking alpha and antialiasing: BF Blender: 2.8.
Sat, Jun 29, 9:13 PM · BF Blender
yain vieyra (chaos) added a project to T66256: Display Mode > New Window is crashing: BF Blender: 2.8.
Sat, Jun 29, 6:20 PM · BF Blender
Keavon Chambers (keavon) added a comment to T58573: Camera lens sensor gizmo issues.

Apologies, I am not sure if I need to tag @Campbell Barton (campbellbarton) in order to see this (the comment I left above).

Sat, Jun 29, 9:25 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Sat, Jun 29, 12:16 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

Sat, Jun 29, 12:15 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Sat, Jun 29, 12:14 AM · User Interface, Code Quest, BF Blender: 2.8

Fri, Jun 28

Brecht Van Lommel (brecht) added a comment to T55232: Pose library addon not working.

Please create a new report if you think you found a bug, it's unlikely to have the same cause as this old report.

Fri, Jun 28, 6:38 PM · Code Quest, BF Blender: 2.8
iurimonteiro (iurimonteiro) added a comment to T55232: Pose library addon not working.

this is still bugged.

Fri, Jun 28, 6:35 PM · Code Quest, BF Blender: 2.8