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Today

Richard Antalik (ISS) changed the status of T78600: Crash (segfault) when scaling with mirroring on. from Needs Triage to Confirmed.
Wed, Jul 8, 3:22 AM · Modeling, BF Blender

Yesterday

Vyacheslav (hitrpr) added a comment to T78536: Crash in poll() function of object.modifier_apply.

@Richard Antalik (ISS) okay, got it!

Tue, Jul 7, 11:11 PM · Modifiers, Modeling, BF Blender
Germano Cavalcante (mano-wii) changed the status of T78592: Shear operator fails to affect curve control point handles from Needs Triage to Confirmed.

I imagine that the original code was not made to support this case.
But I will confirm for now.

Tue, Jul 7, 10:36 PM · Modeling, BF Blender
Philipp Oeser (lichtwerk) changed the status of T78701: Switching Curve Shapekeys in Edit Mode go haywire if relative to one another from Needs Triage to Confirmed.

Can confirm, this dates back to 2.79 even.

Tue, Jul 7, 2:22 PM · Modeling, BF Blender
Juju Boohoo (jujuboohoo) changed the status of T78661: file crashes from Invalid to Resolved.
Tue, Jul 7, 9:07 AM · Modeling, BF Blender
Richard Antalik (ISS) updated the task description for T78536: Crash in poll() function of object.modifier_apply.
Tue, Jul 7, 4:24 AM · Modifiers, Modeling, BF Blender
Richard Antalik (ISS) renamed T78536: Crash in poll() function of object.modifier_apply from Crash with selected empty and Ctrl+RMB hotkey for object.modifier_apply to Crash in poll() function of object.modifier_apply.
Tue, Jul 7, 4:23 AM · Modifiers, Modeling, BF Blender
Richard Antalik (ISS) changed the status of T78536: Crash in poll() function of object.modifier_apply from Needs Information from User to Confirmed.
Tue, Jul 7, 4:20 AM · Modifiers, Modeling, BF Blender

Mon, Jul 6

Juju Boohoo (jujuboohoo) added a comment to T78661: file crashes.

Thank you, Philipp, for having a look, attaching the working file and wow that was quick.
You guys rock.

Mon, Jul 6, 11:27 PM · Modeling, BF Blender
Bastien Montagne (mont29) merged task T78546: Crash on entering editmode on a mesh used in two other meshes' shrinkwrap modifier (in a specific file) into T78285: If object is reference for 2 shrinkwraps, entering it`s edit mode crashes Blender..
Mon, Jul 6, 6:39 PM · Modeling, BF Blender
Bastien Montagne (mont29) merged T78546: Crash on entering editmode on a mesh used in two other meshes' shrinkwrap modifier (in a specific file) into T78285: If object is reference for 2 shrinkwraps, entering it`s edit mode crashes Blender..
Mon, Jul 6, 6:39 PM · BF Blender (2.90), Modeling
Philipp Oeser (lichtwerk) closed T78661: file crashes as Invalid.

There are corrupt meshes in your file.

Mon, Jul 6, 3:31 PM · Modeling, BF Blender
Brecht Van Lommel (brecht) added a revision to T76659: Geometry Attributes Design: D8218: Mesh: unify sculpt and loop vertex colors [WIP].
Mon, Jul 6, 2:43 PM · Modeling, Nodes & Physics, Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) closed T78220: Copy and Paste normals vectors does not work (Alt+N) as Invalid.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Mon, Jul 6, 11:03 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) changed the status of T68892: Custom normals polishing from Needs Information from User to Needs Developer to Reproduce.

@Campbell Barton (campbellbarton) : From your actions, I cannot tell what the status is here? What is Incomplete on the Modeling board? Something we should set to Needs Information From User?

Mon, Jul 6, 9:58 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) changed the status of T73479: 3D View Selection Occlusion (Select Through) from Needs Information from User to Confirmed.

@Campbell Barton (campbellbarton) : From your actions, I assume this can be confirmed then?

Mon, Jul 6, 9:56 AM · Modeling, BF Blender

Sun, Jul 5

Bataev Artem (shader) updated subscribers of D7622: Add An Opacity Slider to Overlay Wireframe.

Hi, Jun. Thanks for your work. Your patch works well, much easier to see at dense meshes :)
However, it is only limited to unselected objects in Object Mode.

Sun, Jul 5, 12:33 PM · EEVEE & Viewport, Modeling, User Interface

Fri, Jul 3

Brecht Van Lommel (brecht) added a revision to T76659: Geometry Attributes Design: D8200: Python API: add unified .attributes for meshes, hair and pointclouds [WIP].
Fri, Jul 3, 7:37 PM · Modeling, Nodes & Physics, Sculpt, Paint & Texture
Jun Mizutani (jmztn) updated the diff for D7622: Add An Opacity Slider to Overlay Wireframe.

rebase

Fri, Jul 3, 6:14 PM · EEVEE & Viewport, Modeling, User Interface
Cody Winchester (CodyWinch) updated the diff for D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals.

Fixed the variable name to clnors as to be inline with the rest of the code.

Fri, Jul 3, 6:13 PM · Modifiers, Modeling
Matt (Kickflipkid687) added a comment to D7711: Fix unreported loopcut multi object syncing of selectmode..

Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.

Fri, Jul 3, 5:27 PM · Modeling
Germano Cavalcante (mano-wii) closed T78570: Vert/Edge slide doesn't preserve UVs as Resolved by committing rBe797c4f28f50: Fix T78570: Vert/Edge slide doesn't adjust UVs.
Fri, Jul 3, 2:11 PM · Restricted Project, Modeling, BF Blender
Germano Cavalcante (mano-wii) changed the status of T78570: Vert/Edge slide doesn't preserve UVs from Needs Triage to Confirmed.
Fri, Jul 3, 1:58 PM · Restricted Project, Modeling, BF Blender
Oleg (DotBow) added projects to T78570: Vert/Edge slide doesn't preserve UVs: Modeling, Restricted Project.
Fri, Jul 3, 11:16 AM · Restricted Project, Modeling, BF Blender
Andreas Resch (AndreasResch) added a comment to T77055: Unit Scale Problem.

Your problem might be that when you create a new cube (for example) the size of the new cube depends on the "Unit Scale" value while the sizes of Cameras, Lights, Empties ... do not. So if you have a Unit Scale of 1 and create a new cube, the size of the cube is 2cm. When you create a cube while have the Unit Scale at 0.01, the new cube will be 0.02cm. The camera will ALWAYS be created at a size of 1 cm, no matter what the Unit Scale is set to. So the camera is actually only "too big" in relation to the cube (or whatever other geometry). I have to fight with that as well as I have my Unit Scale set to 0.01. I have to scale down every new camera or Empty that I create.

Fri, Jul 3, 10:08 AM · Modeling, BF Blender
stevanus (Stevanusws13) added a comment to D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals.

how to apply this patch to blender??

Fri, Jul 3, 9:53 AM · Modifiers, Modeling
Richard Antalik (ISS) changed the status of T78546: Crash on entering editmode on a mesh used in two other meshes' shrinkwrap modifier (in a specific file) from Needs Triage to Confirmed.

Exception thrown: read access violation. mp was nullptr.

Fri, Jul 3, 5:08 AM · Modeling, BF Blender
Campbell Barton (campbellbarton) accepted D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals.
Fri, Jul 3, 3:03 AM · Modifiers, Modeling
Mateusz Grzeliński (grzelins) added a comment to D8184: Changing key shown in manual..

There's an issue with the keymap. The Shift-K should be returned as in 27X, there is no other way to call "Only Selected".

Actually it is exposed in active tool settings. You will find there Occlude Geometry and Only Selected. Most of the setting for this operator are in the bottom status bar as this is modal operator that is why it is confusing on first look...

Fri, Jul 3, 12:16 AM · Documentation, Modeling

Thu, Jul 2

Yevgeny Makarov (jenkm) updated subscribers of D8184: Changing key shown in manual..

This is wrong. "Knife Selection" (only selected faces are cut) not called by K key.
The K call "Knife" without Only Selected option.

Thu, Jul 2, 10:17 PM · Documentation, Modeling
Aaron Carlisle (Blendify) closed D8184: Changing key shown in manual..
Thu, Jul 2, 9:59 PM · Documentation, Modeling
Dan Pool (dpdp) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

...it ultimately needs two different orientations 1. to pick a direction in which to move and 2. to pick a plane to snap to.

Thu, Jul 2, 9:05 PM · Modeling
Sharath (sharaths21312) updated the diff for D8184: Changing key shown in manual..

Small cleanup.

Thu, Jul 2, 6:41 PM · Documentation, Modeling
Sharath (sharaths21312) updated the diff for D8184: Changing key shown in manual..

Added that Shift+K works with blender 2.7x keybindings.

Thu, Jul 2, 6:39 PM · Documentation, Modeling
Sharath (sharaths21312) requested review of D8184: Changing key shown in manual..
Thu, Jul 2, 6:00 PM · Documentation, Modeling
Vyacheslav (hitrpr) added a comment to T73333: Vertex paint: polygon selection in X-ray mode do not select back faces.

@Germano Cavalcante (mano-wii)
Okay, it is more like TO DO, but yes, ability to select through is important for fast fill.
Now user should go edit mode and back to get such selection.

Thu, Jul 2, 5:31 PM · Restricted Project, Modeling, BF Blender
Clément Foucault (fclem) triaged T77976: viewport wireframe not updating after convert to mesh with modifiers as Low priority.

This is almost the same issue as T67888 but in this case it is just because using the convert to > mesh from curve operator.

Thu, Jul 2, 5:02 PM · Modeling, Modifiers, BF Blender
Christopher Gearhart (bblanimation) added a comment to T74237: 'Join' does not preserve face orientation for negative scales.

I don’t understand the latest comment from @Campbell Barton (campbellbarton); how is it the expected behavior that a face normal would flip when joined with another object? It's a very unintuitive behavior that seems problematic to me from a usability standpoint.

Thu, Jul 2, 4:20 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) merged T78508: Face normals flip unnecessarily on `bpy.ops.object.join` operation into T74237: 'Join' does not preserve face orientation for negative scales.
Thu, Jul 2, 4:08 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) merged task T78508: Face normals flip unnecessarily on `bpy.ops.object.join` operation into T74237: 'Join' does not preserve face orientation for negative scales.
Thu, Jul 2, 4:08 PM · Modeling, BF Blender
Hadrien Brissaud (hadrien) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I want to point out that the software, whose name I will not mention, that people are expecting this feature to perform similarly to also allows for snapping in a particular local or world axis. So, for instance, if I want to snap to only the z location of the target vertex, I will drag the z gizmo when sliding along an edge and the vertex will project the axis of motion along the edge to the z location of the target - the vertex slides until it reaches the xy plane that the target vertex lies on. The current state of things has the vertex snapping to the point where a ray perpendicular to the edge intersects with the vertex. So far, this has only been useful to me when the edge I'm sliding on is parallel to one of the primary world axes.

The image below depicts the current behavior of the edge slide snap which snaps perpendicular to the edge as shown in red. If I press the z key during this transform while having World Coordinates selected, I would expect the vertex to snap in a location that lies in the xy plane of the target vertex - shown in blue.

Thu, Jul 2, 11:34 AM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

Don't know, we made special subset of tools (like Polycross tool, Corner Edges tool, Project edges to faces tool) to satisfy conditions you want to put to Edge and Vertex sliding.

Thu, Jul 2, 11:08 AM · Modeling
Richard Antalik (ISS) changed the status of T78308: Weight Transfer Operator "Deform Pose Bones" destination setting doesn't work from Needs Information from User to Confirmed.

This did not help me too much, I was hoping for or two bones on cube with 2 vertex groups :) I don't do any rigging at all so I have a bit trouble checking if things are correct.

Thu, Jul 2, 7:34 AM · Modeling, BF Blender
Richard Antalik (ISS) added a project to T78508: Face normals flip unnecessarily on `bpy.ops.object.join` operation: Modeling.

This has something to do with the Y Scale of the "Plane" object being -1

Thu, Jul 2, 4:48 AM · Modeling, BF Blender
Thor Ekle (thorie) added a comment to T78472: Bevel operator calculates wrong offsets.

I think that documentation is worded quite precisely, and it does not match actual behavior.

Thu, Jul 2, 1:36 AM · Modeling, BF Blender
Clément Foucault (fclem) removed a project from T73333: Vertex paint: polygon selection in X-ray mode do not select back faces: EEVEE & Viewport.
Thu, Jul 2, 1:03 AM · Restricted Project, Modeling, BF Blender
Clément Foucault (fclem) edited projects for T72944: Object Manipulator (Gizmo) does not draw until to disable and then re-enable, added: User Interface; removed EEVEE & Viewport.
Thu, Jul 2, 1:01 AM · User Interface, Modeling, BF Blender
Richard Antalik (ISS) changed the status of T78425: New Add Object tool: Size parameter in the Redo panel does not match the real size of the object from Needs Triage to Confirmed.

Thanks for clarification.

Thu, Jul 2, 1:00 AM · Modeling, BF Blender
Richard Antalik (ISS) added a comment to T78472: Bevel operator calculates wrong offsets.

I think that documentation is worded quite precisely, and it does not match actual behavior.

Thu, Jul 2, 12:21 AM · Modeling, BF Blender

Wed, Jul 1

Jean Da Costa (jeacom256) added a comment to D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals.
Wed, Jul 1, 11:38 PM · Modifiers, Modeling
Dan Pool (dpdp) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I want to point out that the software, whose name I will not mention, that people are expecting this feature to perform similarly to also allows for snapping in a particular local or world axis. So, for instance, if I want to snap to only the z location of the target vertex, I will drag the z gizmo when sliding along an edge and the vertex will project the axis of motion along the edge to the z location of the target - the vertex slides until it reaches the xy plane that the target vertex lies on. The current state of things has the vertex snapping to the point where a ray perpendicular to the edge intersects with the vertex. So far, this has only been useful to me when the edge I'm sliding on is parallel to one of the primary world axes.

Wed, Jul 1, 9:24 PM · Modeling
Ilya Krupenkov (Ilya123) added a comment to T70455: [Blender 2.8] Knife Tool Buggy.

I can confirm it too. Version 2.83.1., knife tool creates excess vertex near edge

Wed, Jul 1, 7:43 PM · Modeling, BF Blender
Vyacheslav (hitrpr) added a comment to T60733: Subdivision Surface Performance Degrades Markedly With Non-Quad Meshes.

Just a simpliest demo

Wed, Jul 1, 6:35 PM · Modeling, Modifiers, BF Blender
Vyacheslav (hitrpr) added a comment to T60733: Subdivision Surface Performance Degrades Markedly With Non-Quad Meshes.

any news? poke.

Wed, Jul 1, 6:08 PM · Modeling, Modifiers, BF Blender
Germano Cavalcante (mano-wii) renamed T78425: New Add Object tool: Size parameter in the Redo panel does not match the real size of the object from New Add Object tool [dialog > object size] different to [Transform (N menu) > Dimensions] to New Add Object tool: Size parameter in the Redo panel does not match the real size of the object.
Wed, Jul 1, 1:51 PM · Modeling, BF Blender
Hadrien Brissaud (hadrien) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

Please bear with me, but I'll try to be clear to avoid more noise:

Right now, the point of snap is determined by the intersection of the edge where the vertex slide is performed with the plane perpendicular to it and that contains the snap target, i.e., the shortest path. This is not so handy neither predictable in a lot of situations, especially with irregular meshes where you would prefer to snap to the intersection of the edge of slide with one of the three global planes (XY, YZ, XZ) at the target position, i.e., like moving with an axis constraint like when using G + X, Y or Z, but while sliding.

A proposal: shortcut options (X, Y, Z) for especifying during the running of the operator the direction of sliding, so the intersecting plane is the one that is perpendicular to this direction and contains the snapping target, and not the perpendicular to the edge of slide, which could remain the default.

Wed, Jul 1, 12:01 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

G + X, Y or Z, but while sliding.

Wed, Jul 1, 12:00 PM · Modeling
Fran Marz (franMarz) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

Please bear with me, but I'll try to be clear to avoid more noise:

Wed, Jul 1, 10:38 AM · Modeling
Cody Winchester (CodyWinch) updated the diff for D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals.

Updated for new master.

Wed, Jul 1, 8:25 AM · Modifiers, Modeling
Clément Foucault (fclem) moved T77359: Crash 2.83: Unwrap - Follow Active Quads from Backlog to Bugs on the EEVEE & Viewport board.

The mesh itself seems to be the issue. If you run with --debug blender will complain about Invalid clnors in this fan!. I'm not sure if this is a DRW bug or a Bmesh one.

Wed, Jul 1, 1:39 AM · Modeling, EEVEE & Viewport, BF Blender
Thor Ekle (thorie) added a comment to T78472: Bevel operator calculates wrong offsets.

I can confirm this based on documentation, I think it's worded quite precisely

Wed, Jul 1, 12:40 AM · Modeling, BF Blender
Richard Antalik (ISS) changed the status of T78472: Bevel operator calculates wrong offsets from Needs Triage to Confirmed.

I can confirm this based on documentation, I think it's worded quite precisely

Wed, Jul 1, 12:28 AM · Modeling, BF Blender

Tue, Jun 30

Richard Antalik (ISS) updated the task description for T78299: 2.9 - editing cutter mesh wont affect boolean modifier in edit mode.
Tue, Jun 30, 10:18 PM · BF Blender, Modeling
Clément Foucault (fclem) moved T77184: Display modifier in Edit Mode doesn't work For Lattice from Backlog to Bugs on the EEVEE & Viewport board.
Tue, Jun 30, 9:32 PM · EEVEE & Viewport, Modeling, Modifiers, BF Blender
Alaska (Alaska) added a comment to T78299: 2.9 - editing cutter mesh wont affect boolean modifier in edit mode.

Sorry, re-reading stuff I'm seeing all sorts of things I've missed. I'm sorry, today's just a weird day. I'll leave the handling of the rest of this task to someone else.

Tue, Jun 30, 11:45 AM · BF Blender, Modeling
Alaska (Alaska) updated the task description for T78299: 2.9 - editing cutter mesh wont affect boolean modifier in edit mode.
Tue, Jun 30, 11:43 AM · BF Blender, Modeling
Alaska (Alaska) updated the task description for T78299: 2.9 - editing cutter mesh wont affect boolean modifier in edit mode.
Tue, Jun 30, 11:38 AM · BF Blender, Modeling
Alaska (Alaska) placed T78299: 2.9 - editing cutter mesh wont affect boolean modifier in edit mode up for grabs.
Tue, Jun 30, 11:23 AM · BF Blender, Modeling
Alaska (Alaska) reopened T78299: 2.9 - editing cutter mesh wont affect boolean modifier in edit mode as "Confirmed".

Sorry, I was seeing two different things. I will try modify your original report to better explain the issue.

Tue, Jun 30, 11:22 AM · BF Blender, Modeling
eldee smith (eldee) closed T66457: UV Editor: "Select More" operator is completely broken in Face mode as Resolved.
Tue, Jun 30, 12:19 AM · Modeling, BF Blender
eldee smith (eldee) added a comment to T66457: UV Editor: "Select More" operator is completely broken in Face mode.

Yes, I can confirm that this appears to be working in 2.83 LTS. Not sure when it got fixed (or by what commit), but this task can be closed.

Tue, Jun 30, 12:19 AM · Modeling, BF Blender

Mon, Jun 29

Fran Marz (franMarz) added a comment to T66426: Edge and Vertex sliding: snapping improvements.
Mon, Jun 29, 10:38 PM · Modeling
Germano Cavalcante (mano-wii) updated the task description for T78306: Weight Transfer Operator target mesh doesn't update when transforming bones.
Mon, Jun 29, 7:26 PM · Sculpt, Paint & Texture, Modeling, BF Blender
Germano Cavalcante (mano-wii) added a comment to T78306: Weight Transfer Operator target mesh doesn't update when transforming bones.
Mon, Jun 29, 7:10 PM · Sculpt, Paint & Texture, Modeling, BF Blender
Germano Cavalcante (mano-wii) changed the status of T78306: Weight Transfer Operator target mesh doesn't update when transforming bones from Needs Triage to Confirmed.

Apparently the projection works as if the object had no modifiers.
But I did not find any information in the manual mentioning this as a limitation. https://docs.blender.org/manual/en/dev/sculpt_paint/weight_paint/editing.html#transfer-weights
And it seems reasonable for this operator to work on a deformed mesh.

Mon, Jun 29, 7:04 PM · Sculpt, Paint & Texture, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T66426: Edge and Vertex sliding: snapping improvements.
Mon, Jun 29, 7:01 PM · Modeling
Hadrien Brissaud (hadrien) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I may have got too excited for this patch as well. But I will have to experiment with it more.

I still am hoping for a edge constraint feature where you can rotate an edge loop along other edges. Plus what people have mentioned otherwise.
Basically just stealing/replicating what 3DS Max has.

There is currently no way to use a constraint that I know of, to rotate an edge loop in blender along a cylinder type shape. You can Shear, but that doesn't work well often.

You can also do some interesting things like slide an edge loop against another one (in Max), to conform it. Although you sort of can do that in Blender maybe...

Mon, Jun 29, 6:46 PM · Modeling
Matt (Kickflipkid687) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I may have got too excited for this patch as well. But I will have to experiment with it more.

Mon, Jun 29, 5:43 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

As it was told, more exact practical examples are needed to define "this works properly" state, unless you will force developers to iteratively guess what do you mean.

I know Arrimus, he was popular, but his methods are far from being the most effective)
Anyway, providing exact video timings to make this issue clear to developers is the best way to go.

I want active loop (edge, vert) sliding thrue inclined surface to be on one height (or in one of axis X,Y,Z) with vert to which I snapping https://www.youtube.com/watch?v=_3EHed20LHc
That's all )
Thats how it works in 3Ds max https://www.youtube.com/watch?v=GTJlT9a93yY

There is no way for Blender to know along which axis you want to snap : in your last example, what you're trying to do is snap the edge along the Z (vertical) axis while moving it diagonally along a different, non-perpendicular axis. This patch only adds to edge slide the snapping functionality we already have for translation, which is orthogonal/perpendicular snapping. To support non-orthogonal snapping we'd need a way for the user to define an "intersection axis" so to say : global X, Y, Z or a custom one. But right now this isn't part of the patch. I believe there isn't even a design task for it, is there ?

Mon, Jun 29, 5:31 PM · Modeling
Hadrien Brissaud (hadrien) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

As it was told, more exact practical examples are needed to define "this works properly" state, unless you will force developers to iteratively guess what do you mean.

I know Arrimus, he was popular, but his methods are far from being the most effective)
Anyway, providing exact video timings to make this issue clear to developers is the best way to go.

I want active loop (edge, vert) sliding thrue inclined surface to be on one height (or in one of axis X,Y,Z) with vert to which I snapping https://www.youtube.com/watch?v=_3EHed20LHc
That's all )
Thats how it works in 3Ds max https://www.youtube.com/watch?v=GTJlT9a93yY

Mon, Jun 29, 5:20 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

As it was told, more exact practical examples are needed to define "this works properly" state, unless you will force developers to iteratively guess what do you mean.

I know Arrimus, he was popular, but his methods are far from being the most effective)
Anyway, providing exact video timings to make this issue clear to developers is the best way to go.

Mon, Jun 29, 5:00 PM · Modeling
Germano Cavalcante (mano-wii) closed T77946: Problem snapping with "Project onto Self" on a curve with generated geometry as Resolved by committing rB7f1fd1818a3c: Fix T77946: Problem snapping with "Project onto Self" on a curve with generated….
Mon, Jun 29, 4:40 PM · Modifiers, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

As it was told, more exact practical examples are needed to define "this works properly" state, unless you will force developers to iteratively guess what do you mean.

Mon, Jun 29, 4:22 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

That is not a bug that is how it works, Blender snaps to the closest point to target in the constrained axis

Mon, Jun 29, 4:07 PM · Modeling
Hadrien Brissaud (hadrien) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

Indeed. It would be nice to support snapping to along a different axis than the transform axis though. (Non-orthogonal snapping)

Mon, Jun 29, 3:59 PM · Modeling
Duarte Farrajota Ramos (duarteframos) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

That is not a bug that is how it works, Blender snaps to the closest point to target in the constrained axis

Mon, Jun 29, 3:49 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I got snap bug https://youtu.be/6s-3K6Ys_qI

Mon, Jun 29, 3:46 PM · Modeling
Jeroen Bakker (jbakker) closed T78361: Blender crashes on many modeling operations (loopcut, extrude, duplication, ...) on mesh with normal map node connected to material as Resolved by committing rB13e2337da7b9: Fix T78361: Crash When Modelling.
Mon, Jun 29, 3:38 PM · BF Blender (2.90), EEVEE & Viewport, Modeling
Germano Cavalcante (mano-wii) added a subtask for T73993: Snapping & precision modeling improvements: T78434: Support snapping for objects with DispList (Curve, Surface, Metaballs and Text).
Mon, Jun 29, 3:29 PM · Modeling
Germano Cavalcante (mano-wii) added a parent task for T78434: Support snapping for objects with DispList (Curve, Surface, Metaballs and Text): T73993: Snapping & precision modeling improvements.
Mon, Jun 29, 3:28 PM · Modeling
Germano Cavalcante (mano-wii) merged T78382: Snap does not work on Curve Geometry (bevel, extrude etc) into T78434: Support snapping for objects with DispList (Curve, Surface, Metaballs and Text).
Mon, Jun 29, 3:27 PM · Modeling
Germano Cavalcante (mano-wii) merged task T69209: Snap does not work properly with "Surface" object into T78434: Support snapping for objects with DispList (Curve, Surface, Metaballs and Text).
Mon, Jun 29, 3:27 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) merged T69209: Snap does not work properly with "Surface" object into T78434: Support snapping for objects with DispList (Curve, Surface, Metaballs and Text).
Mon, Jun 29, 3:27 PM · Modeling
Germano Cavalcante (mano-wii) updated the task description for T73993: Snapping & precision modeling improvements.
Mon, Jun 29, 3:26 PM · Modeling
Germano Cavalcante (mano-wii) updated the task description for T73993: Snapping & precision modeling improvements.
Mon, Jun 29, 3:26 PM · Modeling
Germano Cavalcante (mano-wii) updated the task description for T73993: Snapping & precision modeling improvements.
Mon, Jun 29, 3:25 PM · Modeling
Germano Cavalcante (mano-wii) changed the status of T78434: Support snapping for objects with DispList (Curve, Surface, Metaballs and Text) from Needs Triage to Confirmed.
Mon, Jun 29, 3:24 PM · Modeling
Jeroen Bakker (jbakker) added a comment to T78361: Blender crashes on many modeling operations (loopcut, extrude, duplication, ...) on mesh with normal map node connected to material.
# Blender 2.90.0, Commit date: 2020-06-29 12:33, Hash 85cde12bffee
Engine 'CYCLES' not available for scene 'Scene' (an add-on may need to be installed or enabled)  # Error
bpy.context.space_data.shading.type = 'SOLID'  # Property
bpy.context.space_data.shading.type = 'MATERIAL'  # Property
bpy.ops.mesh.shortest_path_pick(use_fill=False)  # Operator
bpy.ops.mesh.shortest_path_pick(edge_mode='SELECT', use_fill=True, index=404)  # Operator
Mon, Jun 29, 2:57 PM · BF Blender (2.90), EEVEE & Viewport, Modeling
Jeroen Bakker (jbakker) moved T78361: Blender crashes on many modeling operations (loopcut, extrude, duplication, ...) on mesh with normal map node connected to material from Backlog to Blender 2.90 on the EEVEE & Viewport board.
Mon, Jun 29, 2:48 PM · BF Blender (2.90), EEVEE & Viewport, Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I think we need more practical examples here.

Mon, Jun 29, 2:42 PM · Modeling