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Today

Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Personally, from entire SmartF I mostly like "lock of backwards fake faces"
https://youtu.be/WFC8UvY-9Hk?t=348
I was planning to make such lock, but at workflow scale it was not disturbing or harmful enough, so it was left until better times, and more urgent scripts took priority.
Maybe we will do it once.

Mon, Jun 17, 2:18 AM · Mesh Modeling, Addons
Brendon Murphy (meta-androcto) lowered the priority of T51049: SmartF easy fast tool for making faces Blender 2.8 from Confirmed, Medium to Normal.
Mon, Jun 17, 2:16 AM · Mesh Modeling, Addons
Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

@Paul Kotelevets (1D_Inc) points taken. I'm just trying to solve this task and try to keep the addons repo up to date. I'm not an expert modeller, so my tests are basic.
Now that I know of the new F2 version I'll have to address that. I will create another task for F2 addon.
@CansecoGPC (CansecoGPC) @Duyun Ivan (DIV) sorry, this is on hold again. it's up to you guys to decide how you want to proceed. Can you address some of the issues raised by 1D_Inc?
I did think with the panel it offered on the fly options, which is good for users who might just be learning what the options do, or occasionally use the tool.
Are the issues that led to the writing of Smartf addressed in the new version of f2?
Which functions in Smartf differ from f2? If it's only a matter of adding a couple of new functions and an ui to f2 now?
Let me know what you think and would like to see happen.

Mon, Jun 17, 1:58 AM · Mesh Modeling, Addons
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

for example, this is how workflow research looks like - a timelapse video of the process of building a complex model is performed for further analysis.
This allows you to check the effectiveness of the methods and concepts used in the production.

Mon, Jun 17, 1:11 AM · Mesh Modeling, Addons

Yesterday

Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

I has got two questions - does SmartF have user base, and what situations it is useful.

Sun, Jun 16, 10:55 AM · Mesh Modeling, Addons
Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

The issue is/was: It's difficult to justify 2 addons that do essentially the same function being in Blender. Both addons have a user base, both can useful in different situations and provide elements each other does not. They also use the same hotkey so there's the potential for key map issues.
As we need to solve this I think the only way is this.
1/ Update F2 to the version here: https://github.com/Cfyzzz/Other-scripts/blob/master/f2%2028%201-8-4.py
2/ Add SmartF as provided by @CansecoGPC (CansecoGPC) with a warning not to enable F2 addon

Sun, Jun 16, 4:07 AM · Mesh Modeling, Addons

Thu, Jun 13

Duyun Ivan (DIV) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Maybe it would be better to have them separated

Thu, Jun 13, 11:38 PM · Mesh Modeling, Addons
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

I could add it as an update for you but we prefer for the new Authors/maintainers to be accountable for their own addons. Please let us know how you wish to proceed.

As CG workflow desiger, I am an author of concept of F2 tool. I work with different local python developers, ordering different concepts of tools to them, so development of F2 is under my maintain, but was written by several developers.
Yes, I would like it to be updated from Cfyzzz Github (at least once). That would be awesome.
F2 2.8 version

Thu, Jun 13, 11:12 PM · Mesh Modeling, Addons
CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Changed Panel from it's own tab to Edit and panel name to SmartF.
Only call prop imports needed.

Thu, Jun 13, 5:07 PM · Mesh Modeling, Addons
CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

hi, thanks very much, Can you please check with nightly builds to make sure code is working correctly, I don't see any issue, but it's worth regular checking.
Have you looked at https://wiki.blender.org/wiki/Tools/Git and https://wiki.blender.org/wiki/Developer_Intro/Overview ? Are you prepared to maintain the addon within Blender through the 2.8 series? Let me know so we can look at your access to the addons repository.

Thu, Jun 13, 4:47 PM · Mesh Modeling, Addons
Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

hi @Paul Kotelevets (1D_Inc),
Thank you for your detailed response, we appreciate your time and input on this. I consider you the expert on the f2 addon functionality.

Thu, Jun 13, 1:58 PM · Mesh Modeling, Addons
Brecht Van Lommel (brecht) edited projects for T65775: UV projection is dependant of the object position, added: BF Blender; removed BF Blender: 2.8.
Thu, Jun 13, 1:05 PM · BF Blender, Mesh Modeling
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Hi there. Thanks for inviting.

Thu, Jun 13, 9:59 AM · Mesh Modeling, Addons
Thibaut Bourbon (thbrbn) added a project to T65775: UV projection is dependant of the object position: Mesh Modeling.
Thu, Jun 13, 9:43 AM · BF Blender, Mesh Modeling
Brendon Murphy (meta-androcto) raised the priority of T51049: SmartF easy fast tool for making faces Blender 2.8 from Normal to Confirmed, Medium.

hi, thanks very much, Can you please check with nightly builds to make sure code is working correctly, I don't see any issue, but it's worth regular checking.
Have you looked at https://wiki.blender.org/wiki/Tools/Git and https://wiki.blender.org/wiki/Developer_Intro/Overview ? Are you prepared to maintain the addon within Blender through the 2.8 series? Let me know so we can look at your access to the addons repository.
There could be a couple more things to do here. I've had discussion with @Paul Kotelevets (1D_Inc) and he's still advocating the f2 addon. Given it's included in smartf we maybe could address the issue further.

Thu, Jun 13, 4:51 AM · Mesh Modeling, Addons

Fri, Jun 7

Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

For active element and 3D cursor pivot point, simply following the setting seems ok. For the default median center, I'd rather it do something a bit smarter since that's basically never where you want the spin center to be.

Fri, Jun 7, 5:18 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

All I’m saying is that it should simply follow the pivot point setting. Different pivots may be appropriate in different situations, so hardcoding it to 3D cursor isn’t great.

Fri, Jun 7, 5:12 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

Using the active element for all pivot point settings except 3D cursor would be an improvement for vertex and edge select mode I think.

Fri, Jun 7, 5:04 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

@Brecht Van Lommel (brecht) Just FYI, this is by default what happens with default cube using 3D Cursor:

Fri, Jun 7, 4:31 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

For active element I think it's fine to default to the active element. But I would be nice that if you go into edit mode, select one face of the cube, and activate the spin tool, drag the (+) button, it actually does something useful.

Fri, Jun 7, 4:27 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

@Brecht Van Lommel (brecht) Luckily we have a pivot point option called Active Element, which is most useful for spin:

Fri, Jun 7, 4:24 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

I think it would make sense if the default spin center is derived from the selection without taking the 3D cursor into account, but not necessarily at the center of the selection. I'm not sure what the right formula is though.

Fri, Jun 7, 4:17 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

You very often want to spin around a vertex. This would be trivial if you could set the Pivot Point to Active Element.

Fri, Jun 7, 8:57 AM · Mesh Modeling, BF Blender
Campbell Barton (campbellbarton) added a project to T65574: Spin Tool doesn't respect the pivot point: Mesh Modeling.
Fri, Jun 7, 2:41 AM · Mesh Modeling, BF Blender

Wed, May 29

Brecht Van Lommel (brecht) merged task T64586: Multires sculpting not visible when object is smooth shaded into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 2:36 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Tue, May 28

Philipp Oeser (lichtwerk) triaged T65205: "To sphere" operation unexpected behavior with proportional editing on as Confirmed, Low priority.

Can confirm the behavior, same happens in 2.79.
I think this will go for the boundingbox of the entire object in that case, will check...

Tue, May 28, 1:18 PM · Mesh Modeling, BF Blender

Mon, May 27

LazyDodo (LazyDodo) merged task T56543: bmesh: bool_regression test fails on x86 into T65143: ctest: bmesh_boolean test fails on x86.
Mon, May 27, 9:07 PM · BF Blender, Restricted Project, Mesh Modeling
Brecht Van Lommel (brecht) changed the edit policy for T63731: Modeling Module.
Mon, May 27, 9:39 AM · Mesh Modeling, BF Blender

Sun, May 26

Bugsbe (BugsbeLightyear) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Just chiming making flat objects then making them 3dish in blender 2.8 is a huge mess.

Sun, May 26, 5:34 AM · Mesh Modeling, BF Blender: 2.8

Sat, May 25

Tibor Horvath (tibor81) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

I can confirm this bug! Its very annoying. But it occours only, if faces are smooth shaded. If there are flat shaded, it works.

Sat, May 25, 12:51 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Fri, May 24

Bastien Montagne (mont29) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

There is not much point in re-activating closed tasks like that, it is fairly unlikely to be the same issue actually( even though the symptoms are the same, code has changed quiet a bit since then).

Fri, May 24, 2:15 PM · Mesh Modeling, BF Blender: 2.8
Aleksey (Varlam) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Confirm. broken again. Today build 24.05.

Fri, May 24, 1:03 PM · Mesh Modeling, BF Blender: 2.8

Thu, May 23

Ernesto Campese (RavenMask) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

Is been almost a month now, and is not even treated as an high bug... guys I use blender for sculpting too and because of this problem I'm using a older version of the program...
I would love to get the new beta with this bug fixed. Please!

Thu, May 23, 12:08 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Wed, May 22

Artem (Hickz) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

This is broken again

Wed, May 22, 10:38 AM · Mesh Modeling, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
Wed, May 22, 9:44 AM · Mesh Modeling, Code Quest
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
Wed, May 22, 9:43 AM · Mesh Modeling, Code Quest

Mon, May 20

Howard Trickey (howardt) closed T64324: Normals Workflow as Resolved.

I think that this task is complete for now. We should start a new task for a real tool in the toolbar for a 2.81 or later. Since such tools are typically interactive, some possibilities would be:

  • the modal "point normals at" command (maybe with custom gizmo to help)
  • the modal "rotate normals" command (currently pretty hidden under rotate transform with n typed afterwards)
  • a new modal "set face strength" command, to let you select and set multiple faces' strengths in sequence; ideally combined with custom drawing to show which faces have which strength
  • maybe a way to display the numeric values (vector) of selected normals (like a 'measureit' for normals)?
Mon, May 20, 7:56 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T64324: Normals Workflow, a subtask of T63731: Modeling Module, as Resolved.
Mon, May 20, 7:56 PM · Mesh Modeling, BF Blender

May 16 2019

Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother, a subtask of T54643: Multi-Object-Mode: EditMesh Tools, as Resolved.
May 16 2019, 1:37 AM · Mesh Modeling, Code Quest

May 15 2019

Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

Currently the normals menu commands all have a poll that tests for autosmooth being on. That poll should be removed and the code should just test and turn it on if not already on when those menu items are invoked. I looked once at doing this automatically in the bevel modifier when harden normals was chosen but it was annoying to do because the bevel code is all in a file that only operates on BMesh and there is no autosmooth option recorded in BMesh that could be set and propagated back to the Mesh in the modifier code. This could be corrected, of course.

May 15 2019, 3:37 PM · User Interface, Mesh Modeling, BF Blender
Bastien Montagne (mont29) added a comment to T64324: Normals Workflow.

Custom lnors data is already automatically added by the operators when needed, afaik. So it’s only a matter of enabling autosmooth too, when needed, that should be a rather trivial change? We could also do it when adding one of the normal editing modifiers, actually…

May 15 2019, 3:04 PM · User Interface, Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T64324: Normals Workflow.

Computing the median normal indeed seems expensive. It may not be too terrible in practice as custom normals are mostly used for relatively low poly meshes, and it could be in a subpanel that is collapsed by default. But still, it can be an issue.

May 15 2019, 1:20 PM · User Interface, Mesh Modeling, BF Blender

May 14 2019

Marco (nacioss) closed T56550: Blender2.8 crash when going out of editmode with bolean + bevel modifiers as Resolved.

It is working in 2.8 build of 2019-05-13

May 14 2019, 12:18 PM · BF Blender, Mesh Modeling
Thomas (TomyB) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

I can confirm. Same bug here too. Multires not refreshing properly.

May 14 2019, 11:25 AM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender
Alex (Sen) added projects to T64586: Multires sculpting not visible when object is smooth shaded: Modifiers, BF Blender: 2.8, Mesh Modeling.
May 14 2019, 9:11 AM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

May 10 2019

Campbell Barton (campbellbarton) added a comment to T64324: Normals Workflow.

Suggest to first try add a tool in the tool-system for this instead of buttons in the items panel.

May 10 2019, 3:05 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

One question about the idea of making the normal vector in the transform tools item panel be a live reflection of the current selection: this is a not-inexpensive operation (see BM_loop_normal_editdata_array_init in bmesh_mesh.c: it allocates several #loop-length things and iterates over all the loops of the mesh). Even if we only do this if there are custom normals, is there any concern about doing this every time a selection changes? I don't think so, but wonder what others think before going down this coding path.

May 10 2019, 2:40 PM · User Interface, Mesh Modeling, BF Blender
Sebastian Parborg (zeddb) closed T64347: Can't select some edges in edit mode (2.8) as Archived.

This is an issue because of buggy drivers. Sadly, there will be no more driver updates for your GPU and we do not support hardware this old anymore: https://www.blender.org/download/requirements/

May 10 2019, 12:18 PM · Mesh Modeling, BF Blender

May 9 2019

Guilherme Ferraz Dondoni (guigfd) updated the task description for T64347: Can't select some edges in edit mode (2.8).
May 9 2019, 3:37 AM · Mesh Modeling, BF Blender
Guilherme Ferraz Dondoni (guigfd) added a project to T64347: Can't select some edges in edit mode (2.8): Mesh Modeling.
May 9 2019, 3:36 AM · Mesh Modeling, BF Blender

May 8 2019

William Reynish (billreynish) added a comment to T64324: Normals Workflow.

@Howard Trickey (howardt) I suppose we could keep them but just let the user type in a value in the redo panel.

May 8 2019, 10:37 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

@William Reynish (billreynish) Yes, I can see that (the copy/paste buffer being elsewhere and hidden).
What were the thoughts about Add/Multiply? Dump them?

May 8 2019, 10:22 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T64324: Normals Workflow.

@Howard Trickey (howardt) We think we might want to change the Normal Vector number field to actually reflect what you select, just like other things in the Transform panel. That was the idea during the UI meeting we had this morning. Does that make sense?

May 8 2019, 9:52 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

I agree with most of this, and have been working on it. With changes I made to the normal menu, I can now remove Face Strength from the Normals panel in Tool properties.

May 8 2019, 9:49 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) updated the task description for T64324: Normals Workflow.
May 8 2019, 9:44 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) updated subscribers of T64324: Normals Workflow.
May 8 2019, 8:26 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) updated subscribers of T64324: Normals Workflow.
May 8 2019, 8:26 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) triaged T64324: Normals Workflow as Normal priority.
May 8 2019, 8:22 PM · User Interface, Mesh Modeling, BF Blender

May 1 2019

Campbell Barton (campbellbarton) updated the task description for T63731: Modeling Module.
May 1 2019, 1:48 AM · Mesh Modeling, BF Blender

Apr 30 2019

Philipp Oeser (lichtwerk) merged task T64012: Duplicating objects enables proportional editing into T64011: SHIFT D to Duplicate is activating proportional editing and moving the primary object from its initial place.
Apr 30 2019, 12:00 PM · Mesh Modeling, BF Blender
Sebastian Koenig (sebastian_k) added a comment to T64012: Duplicating objects enables proportional editing.

Yep, same happens in Edit Mode when you extrude something. Maybe related to rBe83d4d963766487919edb8858de0020ef2c3cfe8 ?

Apr 30 2019, 11:57 AM · Mesh Modeling, BF Blender
Jordan Bolton (Bolthead) added a project to T64012: Duplicating objects enables proportional editing: Mesh Modeling.
Apr 30 2019, 11:52 AM · Mesh Modeling, BF Blender
CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Yes, i'm ready to maintain this addon long term, at least with API changes and fixes.

Apr 30 2019, 11:02 AM · Mesh Modeling, Addons

Apr 21 2019

Brecht Van Lommel (brecht) added a project to T63731: Modeling Module: Mesh Modeling.
Apr 21 2019, 3:41 AM · Mesh Modeling, BF Blender

Apr 20 2019

Antonio Vazquez (antoniov) updated subscribers of T63756: Curve polygon stroke detail depends on motion events.
Apr 20 2019, 12:06 PM · Blender Studio, Mesh Modeling
Campbell Barton (campbellbarton) triaged T63756: Curve polygon stroke detail depends on motion events as Confirmed, Low priority.
Apr 20 2019, 10:23 AM · Blender Studio, Mesh Modeling
Campbell Barton (campbellbarton) updated the task description for T63756: Curve polygon stroke detail depends on motion events.
Apr 20 2019, 10:23 AM · Blender Studio, Mesh Modeling
Campbell Barton (campbellbarton) created T63756: Curve polygon stroke detail depends on motion events.
Apr 20 2019, 10:21 AM · Blender Studio, Mesh Modeling

Apr 19 2019

Bastien Montagne (mont29) closed T63712: Update bevel_regression.blend automated testfile as Invalid.

Ack… now am feeling very stupid… Was on the 2.79 tag, not on the trunk of /lib/tests :(

Apr 19 2019, 11:06 AM · Mesh Modeling, Restricted Project, BF Blender

Apr 18 2019

Howard Trickey (howardt) added a comment to T63712: Update bevel_regression.blend automated testfile.

I can't reproduce this. I've been updating bevel_regression.blend pretty regularly (last time Feb 11) and it passes for me.
This is what I do on MacOs:
(with Debug build)
build with lastest master
test with latest svn revision of tests
in the build directory run:
ctest -C Debug -R bevel
and it runs that bevel test and shows it passing.
Similarly if I "make test" on Linux.

Apr 18 2019, 10:28 PM · Mesh Modeling, Restricted Project, BF Blender
Bastien Montagne (mont29) triaged T63712: Update bevel_regression.blend automated testfile as Confirmed, Medium priority.
Apr 18 2019, 9:43 PM · Mesh Modeling, Restricted Project, BF Blender

Apr 4 2019

Brecht Van Lommel (brecht) closed T55995: Blender 2.8 alpha - Release "does not confirm" on Bevel operation. as Resolved.
Apr 4 2019, 4:55 AM · BF Blender, Mesh Modeling, User Interface

Mar 26 2019

Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Thank you. I'll find time to test. Are you prepared to maintain this long term?

Mar 26 2019, 4:06 AM · Mesh Modeling, Addons

Mar 25 2019

CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Updated addon to work with latest API changes.

Mar 25 2019, 6:44 PM · Mesh Modeling, Addons

Mar 22 2019

Howard Trickey (howardt) closed T58822: Bevel tool (and modifier) doesn't work properly as Invalid.

OK, I finally found time to look at this. Unfortunately, I am going to close this as "working as intended". The workaround cited above (turn off Loop Slide) should be satisfactory in cases like this.

Mar 22 2019, 5:07 PM · Mesh Modeling, BF Blender

Mar 21 2019

Howard Trickey (howardt) closed T40075: Bevel unexpected result with certain geometry as Resolved.

Rohan's GSoC fix did indeed fix this particular case and is now in master, so closing this bug.

Mar 21 2019, 12:11 PM · BF Blender, Mesh Modeling
Howard Trickey (howardt) closed T50819: Bevelling an edge loop gives bad geometry as Resolved.

Clearing out old bugs. Clamping is currently working as intended, even if not ideal. The long term fix is to actually have the geometry merge and/or otherwise do intelligent things when collision happens, and then remove 'Clamp' completely. I hope to get to that as my next big bevel improvement project, though it is some time off.

Mar 21 2019, 12:03 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T53592: Bevel operator do not confirm on release nor with spacebar like others as Resolved.

Closing this now that Bevel has a user editable keymap, so users can map spacebar to confirm if that's what they want.

Mar 21 2019, 12:00 PM · Mesh Modeling, BF Blender

Mar 20 2019

Brecht Van Lommel (brecht) closed T60693: Messy Shading of Multiple-Faced Flat Surfaces in Workbench Matcap Rendered View as Archived.

Artifacts from overlapping faces are not currently considered a bug.

Mar 20 2019, 10:29 PM · Rendering, Mesh Modeling, BF Blender
Sergey Sharybin (sergey) closed T56726: Binding a surface deform modifier on an object with a subdivision surface modifier crashes Blender 2.8 as Resolved.

Can no longer reproduce the crash and modifier appears to work correct after binding. Considering it solved.

Mar 20 2019, 3:46 PM · BF Blender, Mesh Modeling

Mar 19 2019

Frederico Martins (frederico4d) added a comment to T48583: Bevel Improvements.

Hi, It would be very useful for me to have the vertex group or any other way, to affect bevel size per vertice, something like this:


I added the image to the right click select post too, please let me know if it is not ok here, thanks!

Mar 19 2019, 3:10 PM · Modifiers, Mesh Modeling, BF Blender
Howard Trickey (howardt) updated the task description for T48583: Bevel Improvements.
Mar 19 2019, 12:51 PM · Modifiers, Mesh Modeling, BF Blender
Howard Trickey (howardt) updated the task description for T48583: Bevel Improvements.
Mar 19 2019, 12:48 PM · Modifiers, Mesh Modeling, BF Blender

Mar 18 2019

Bastien Montagne (mont29) closed T60736: Crash when trying to select vertex while using a subdivision modifier as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mar 18 2019, 5:20 PM · Mesh Modeling, Modifiers
Brecht Van Lommel (brecht) renamed T61845: BMesh booleans fail with holes from Boolean modifier. BMesh solver is broken to BMesh booleans fail with holes.
Mar 18 2019, 3:19 PM · BF Blender, Mesh Modeling, Modifiers
Howard Trickey (howardt) updated the task description for T48583: Bevel Improvements.
Mar 18 2019, 12:28 PM · Modifiers, Mesh Modeling, BF Blender

Mar 14 2019

William Reynish (billreynish) added a comment to D4438: Added new options to the add curve menus for easier modeling.

The Bevel and Curve Resolution are basically akin to U and V resolution on a UV Sphere. So I think yes, it does make sense to add both here.

Mar 14 2019, 9:06 AM · Mesh Modeling, User Interface

Mar 13 2019

Alex Strand (astrand130) retitled D4438: Added new options to the add curve menus for easier modeling from Added new options to the add curve menus and changed the default curve fill to full for easier modeling to Added new options to the add curve menus for easier modeling.
Mar 13 2019, 11:57 PM · Mesh Modeling, User Interface
Alex Strand (astrand130) updated the diff for D4438: Added new options to the add curve menus for easier modeling.

I split the properties between edit and object mode using a custom interface.

Mar 13 2019, 11:55 PM · Mesh Modeling, User Interface
Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

Thanks for the response. Good to see the curve default changes are pretty much ready to go. Feel free to commit those.

Mar 13 2019, 3:33 PM · Mesh Modeling, User Interface
Brecht Van Lommel (brecht) added a comment to D4438: Added new options to the add curve menus for easier modeling.

I would leave out resolution from the add operator regardless, it should just have some reasonable default.

Mar 13 2019, 3:10 PM · Mesh Modeling, User Interface
William Reynish (billreynish) added a comment to D4438: Added new options to the add curve menus for easier modeling.

I think this change makes sense.

Mar 13 2019, 3:04 PM · Mesh Modeling, User Interface
Brecht Van Lommel (brecht) edited reviewers for D4438: Added new options to the add curve menus for easier modeling, added: User Interface; removed: BF Blender: 2.8.
Mar 13 2019, 2:53 PM · Mesh Modeling, User Interface

Mar 6 2019

Howard Trickey (howardt) added a comment to T61773: Bevel Amount Type: Percent - number too big to comfortably enter it by mouse movement.

I am not sure whether I did anything in particular to fix the mouse sensitivity to percent, but it seems fine to me. Maybe this also had to do with the scale issue that my commit did fix. If the original reporter of this bug thinks it is still not ok for percent, please give more details (a .blend, and details about what you did -- I'm assuming adjusting by mouse movement, but maybe that was a wrong assumption).

Mar 6 2019, 3:19 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T61773: Bevel Amount Type: Percent - number too big to comfortably enter it by mouse movement as Resolved by committing rB208fafb28536: Fix T61773 Bevel and Inset mouse sensitivity, and bevel tool units..
Mar 6 2019, 3:06 PM · Mesh Modeling, BF Blender

Mar 5 2019

Campbell Barton (campbellbarton) closed T56204: Edit Mode - Vertex Slide & Edge Slide do not honor 'C' toggle. problem affects multiple edit mode tools (shear as well) as Resolved.

Fixing in 2.7x requires porting more changes then just this fix, closing.

Mar 5 2019, 1:59 AM · BF Blender, Mesh Modeling

Mar 4 2019

Carlo Andreacchio (candreacchio) added a comment to T56204: Edit Mode - Vertex Slide & Edge Slide do not honor 'C' toggle. problem affects multiple edit mode tools (shear as well).

Sorry for the late followup.

Mar 4 2019, 10:14 PM · BF Blender, Mesh Modeling
Pierre Tufenkjian (PiettroJewelry) added a comment to T59140: Subdivision Surface Modifier on meshes without faces does not work in editmode.

Ok Thank you .
Regards.
Pierre

Mar 4 2019, 8:42 PM · Mesh Modeling, BF Blender
Clément Foucault (fclem) closed T59140: Subdivision Surface Modifier on meshes without faces does not work in editmode as Resolved by committing rB81ae7773e74a: Fix T59140 : Loose edges of final mesh does not display in edit mode.
Mar 4 2019, 7:32 PM · Mesh Modeling, BF Blender
Sebastian Parborg (zeddb) merged T62146: 2.80, If there are only edges and vertices, "adjust edit cage to modifier result" of subdivision modifier won't show the result in edit mode. into T59140: Subdivision Surface Modifier on meshes without faces does not work in editmode.
Mar 4 2019, 12:06 PM · Mesh Modeling, BF Blender