Page MenuHome
Feed Advanced Search

Today

Chris Malcheski (CMalcheski) added a comment to T93290: Rotation Chooses Wrong Axis.

Blender developers are the most awesome devs on Earth. It goes without saying. THE BEST.

Sat, Nov 27, 11:59 AM · Modeling, BF Blender

Yesterday

Hans Goudey (HooglyBoogly) updated the summary of D12770: Refactor: Move normals out of MVert, lazy calculation.
Fri, Nov 26, 11:46 PM · Performance, Geometry Nodes, Modeling
Hans Goudey (HooglyBoogly) updated the summary of D12770: Refactor: Move normals out of MVert, lazy calculation.
Fri, Nov 26, 11:45 PM · Performance, Geometry Nodes, Modeling
Hans Goudey (HooglyBoogly) moved T91186: Move mesh vertex normals out of MVert from Product Backlog to Waiting for Feedback/Review on the Geometry Nodes board.
Fri, Nov 26, 7:19 PM · Modeling, Geometry Nodes, BF Blender
Hans Goudey (HooglyBoogly) updated the summary of D12770: Refactor: Move normals out of MVert, lazy calculation.
Fri, Nov 26, 7:19 PM · Performance, Geometry Nodes, Modeling
Hans Goudey (HooglyBoogly) added a comment to D12770: Refactor: Move normals out of MVert, lazy calculation.

If reviewers like, I can split some of the changes in mesh_normals.cc into D12402.

Fri, Nov 26, 7:18 PM · Performance, Geometry Nodes, Modeling
Hans Goudey (HooglyBoogly) retitled D12770: Refactor: Move normals out of MVert, lazy calculation from Refactor: Move normals out of MVert, on demand calculation to Refactor: Move normals out of MVert, lazy calculation.
Fri, Nov 26, 7:16 PM · Performance, Geometry Nodes, Modeling
Hans Goudey (HooglyBoogly) updated the diff for D12770: Refactor: Move normals out of MVert, lazy calculation.
  • Merge master
  • Add comments, other minor improvements
Fri, Nov 26, 6:56 PM · Performance, Geometry Nodes, Modeling
Germano Cavalcante (mano-wii) closed T93290: Rotation Chooses Wrong Axis as Resolved by committing rB12a83db83c5e: Fix T93290: Rotation without contraint after extrude has wrong axis.
Fri, Nov 26, 2:50 PM · Modeling, BF Blender
Philipp Oeser (lichtwerk) closed T93130: View/Frame Selected (Vertex Paint mode) not working as Resolved by committing rBa773cd3850ee: Fix T93130: Frame Selected with selected paint mask does not work.
Fri, Nov 26, 2:38 PM · Modeling, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed D13247: Fix T93130: Frame Selected with selected paint mask does not work.
Fri, Nov 26, 2:37 PM · Modeling, Sculpt, Paint & Texture
Germano Cavalcante (mano-wii) changed the status of T93290: Rotation Chooses Wrong Axis from Needs Triage to Confirmed.

When pressing Z after E+R the constraining is disabled, the orientation should be viewport instead of normal, so in fact it is incorrect.

Fri, Nov 26, 1:48 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) added a comment to T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).

The relevant task that turned out to be a 3.0 regression -> T91983: Blender 3.0: Apply Scale does not work properly on Curves.
(I should have closed the other one as a duplicate of this one)

Fri, Nov 26, 1:01 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) added a comment to T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).

(Why have different ways to calculate the boundbox?)
The contraint code calls BKE_object_minmax which calls BKE_curve_boundbox_get which does a lazy initialization and calculates the boundbox based on curve->data.

Fri, Nov 26, 12:27 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) added a comment to T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).

I'm also not sure why something what wasn't working since 2.83 got prioritized for 3.0 at the late stages of the release cycle. To me it seems safer to revert the offending commit for the 3.0.

It was working in 2.83. It was broken in 3.0.
Investigating...

Fri, Nov 26, 12:08 PM · Modeling, BF Blender
Sergey Sharybin (sergey) added a comment to T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).

I wasn't deeply involved into the review actually.

Fri, Nov 26, 12:04 PM · Modeling, BF Blender
Dalai Felinto (dfelinto) added a comment to T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).

I don't think it is acceptable to be required to force an update somewhere after file loading just to get a correct result)

Fri, Nov 26, 11:52 AM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.
Fri, Nov 26, 11:43 AM · User Interface, Modeling
Philipp Oeser (lichtwerk) updated the task description for T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).
Fri, Nov 26, 11:14 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem) from Recent regression: Blender 3.0: objects with Constraints change locations to Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem).
Fri, Nov 26, 11:13 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) changed the status of T93384: Regression: objects with Constraints to curves have wrong locations on file load (curve boundingbox problem) from Needs Triage to Confirmed.

Hm, I'd say this is a bug (even dare setting this to High prio, dont think it is acceptable to be required to force an update somewhere after file loading just to get a correct result).

Fri, Nov 26, 11:12 AM · Modeling, BF Blender
Sergey Sharybin (sergey) accepted D13247: Fix T93130: Frame Selected with selected paint mask does not work.
Fri, Nov 26, 10:55 AM · Modeling, Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) changed the subtype of T93103: Crash on Changing Repeat value to -1 in Corrective Smooth modifier from "Report" to "Bug".
Fri, Nov 26, 10:17 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) changed the subtype of T93130: View/Frame Selected (Vertex Paint mode) not working from "Report" to "Bug".
Fri, Nov 26, 10:16 AM · Modeling, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) added a reviewer for D13247: Fix T93130: Frame Selected with selected paint mask does not work: Sergey Sharybin (sergey).
Fri, Nov 26, 10:08 AM · Modeling, Sculpt, Paint & Texture
Zohaib (ZohaibAli) added a comment to T93393: AutoMerge not snapping to the intended vertex.

My bad, I missed the merge threshold option before making the report.

Fri, Nov 26, 5:02 AM · Modeling, BF Blender
Zohaib (ZohaibAli) closed T93393: AutoMerge not snapping to the intended vertex as Resolved.
Fri, Nov 26, 5:01 AM · Modeling, BF Blender
Zohaib (ZohaibAli) added a project to T93393: AutoMerge not snapping to the intended vertex: Modeling.
Fri, Nov 26, 3:28 AM · Modeling, BF Blender

Thu, Nov 25

brothermechanic (brothermechanic) added a comment to T91889: Blender-3.0 (git) boolean issue.

@Howard Trickey (howardt)
Hello
Bug is still here!

It happends in Geometry Nodes boolean
This is scene file

Thu, Nov 25, 8:31 PM · Modeling, BF Blender
Brecht Van Lommel (brecht) abandoned D12096: Curves: Cleanup set radius/weight operators.

I'll abandon this revision now that the original commit was reverted in rB3bf10e5.

Thu, Nov 25, 2:59 PM · BF Blender, Modeling, User Interface
Brecht Van Lommel (brecht) closed T90063: Regression: Set curve radius does not work as Resolved by committing rB3bf10e5d0ac2: Fix T89996, T90063: bugs with multi-button reset and entering values in popups.
Thu, Nov 25, 2:47 PM · BF Blender (3.1), User Interface, Modeling
Vyacheslav (hitrpr) added a comment to T90063: Regression: Set curve radius does not work.

Since this is not blocking I'm setting it as 3.1. Note: I did not test, so I don't know if the issue is still around.

Tested to be sure. Yes, issue still here. Plus new detail: blender do not react to same value, but reacts to changed one.

Thu, Nov 25, 1:06 PM · BF Blender (3.1), User Interface, Modeling
Dalai Felinto (dfelinto) edited projects for T90063: Regression: Set curve radius does not work, added: BF Blender (3.1); removed BF Blender (3.0).

Since this is not blocking I'm setting it as 3.1. Note: I did not test, so I don't know if the issue is still around.

Thu, Nov 25, 12:48 PM · BF Blender (3.1), User Interface, Modeling
Bastien Montagne (mont29) closed T93321: Blender 3.0 splash screen scene will rendered incorrectly as Resolved by committing rBe6cd4761e7c3: Fix T93321: Modified Mirror modifier behavior break some other tools like bound….
Thu, Nov 25, 10:23 AM · Modeling, BF Blender (3.0)
RT (Stillpointx) added a comment to T93308: Selecting and removing of self intersection geometry.

Thanks! that helps a lot. :-)

Thu, Nov 25, 6:42 AM · Modeling, BF Blender

Wed, Nov 24

Laurynas Duburas (laurynas) updated the diff for D13298: NURBS surface knot insert operator.

Adds support for Bezier-spline like NURBS

Wed, Nov 24, 10:49 PM · Modeling
Laurynas Duburas (laurynas) updated the diff for D13298: NURBS surface knot insert operator.

Fixes initial knot value on dimension change from U to V

Wed, Nov 24, 9:16 PM · Modeling
Bastien Montagne (mont29) added a revision to T93321: Blender 3.0 splash screen scene will rendered incorrectly: D13355: This patch will be committed as two commits:.
Wed, Nov 24, 5:23 PM · Modeling, BF Blender (3.0)
Bastien Montagne (mont29) added a revision to T91444: Edge Loop Preview fails with two Mirror Modifiers: D13355: This patch will be committed as two commits:.
Wed, Nov 24, 5:23 PM · Modeling, BF Blender
Michael Klein (Renderbricks) added a comment to T93321: Blender 3.0 splash screen scene will rendered incorrectly.

~@Michael Klein (Renderbricks) your build is prior to the fix Bastien committed. Can you double-check if the problem persist? Here it seems to be fixed.~ intersection persist

Wed, Nov 24, 4:44 PM · Modeling, BF Blender (3.0)
Germano Cavalcante (mano-wii) merged T93162: Surface deform modifier ignores all shapekey deformation into T54397: “Surface Deform”-modifier is overwriting the whole modifier stack.
Wed, Nov 24, 4:18 PM · Modeling, Modifiers, BF Blender
Dalai Felinto (dfelinto) assigned T93321: Blender 3.0 splash screen scene will rendered incorrectly to Bastien Montagne (mont29).

Bastien is looking at that and will address the final problem (either by reverting or by fixing the problem).

Wed, Nov 24, 4:18 PM · Modeling, BF Blender (3.0)
Brecht Van Lommel (brecht) added a comment to T93321: Blender 3.0 splash screen scene will rendered incorrectly.

rB1a7757b0bc69 changes the order of vertices output by the mirror modifier. The surface deform modifier depends on this order, and doing an Unbind & Bind on all surface deform modifiers in ellie.blend fixes the problem.

Wed, Nov 24, 4:02 PM · Modeling, BF Blender (3.0)
Dalai Felinto (dfelinto) renamed T93321: Blender 3.0 splash screen scene will rendered incorrectly from Blender 3.0 splash screen scene will appear incomplete and rendered incorrectly to Blender 3.0 splash screen scene will rendered incorrectly.
Wed, Nov 24, 3:20 PM · Modeling, BF Blender (3.0)
Dalai Felinto (dfelinto) added a comment to T93321: Blender 3.0 splash screen scene will rendered incorrectly.

Confirmed also that reverting 1a7757b0bc69 fixes the issue. Now it is a matter of finding out whether the fix is correct and the .blend needs to be corrected, or the fix can be reverted.

Wed, Nov 24, 3:17 PM · Modeling, BF Blender (3.0)
Dalai Felinto (dfelinto) added a comment to T93321: Blender 3.0 splash screen scene will rendered incorrectly.

I guess this is the teeth intersection issue:

Wed, Nov 24, 3:13 PM · Modeling, BF Blender (3.0)
Dalai Felinto (dfelinto) added a comment to T93321: Blender 3.0 splash screen scene will rendered incorrectly.

@Michael Klein (Renderbricks) your build is prior to the fix Bastien committed. Can you double-check if the problem persist? Here it seems to be fixed.

Wed, Nov 24, 3:11 PM · Modeling, BF Blender (3.0)
Manuel Grad (manitwo) added a comment to T93273: Zoom stops at certain level and won't go further.
Wed, Nov 24, 11:29 AM · Modeling, EEVEE & Viewport, BF Blender
Michał Pęczak (michalpe) added a comment to T93273: Zoom stops at certain level and won't go further.

That's true. I've set grid scale to 100 in this model. Switched back to 1 and the issue is gone.

Wed, Nov 24, 10:43 AM · Modeling, EEVEE & Viewport, BF Blender
Richard Antalik (ISS) changed the status of T93273: Zoom stops at certain level and won't go further from Needs Triage to Confirmed.

This is because maximum zoom is derived from grid spacing. I haven't found reason for that.

Wed, Nov 24, 10:01 AM · Modeling, EEVEE & Viewport, BF Blender
Michael Klein (Renderbricks) added a comment to T93321: Blender 3.0 splash screen scene will rendered incorrectly.

The version: 3.0.0 Alpha, branch: master, commit date: 2021-10-26 23:24, hash: rB8d8ce6443530 seems to handle the splash screen scene as expected now except the hairs of the character.

Wed, Nov 24, 9:21 AM · Modeling, BF Blender (3.0)

Tue, Nov 23

Laurynas Duburas (laurynas) updated the diff for D13298: NURBS surface knot insert operator.

Enhances preview to show only affected lattice.
Fixes case when no points can be inserted.

Tue, Nov 23, 8:35 PM · Modeling
Ignacio Borderes (ignacio.borderes) added a comment to T77868: Blender crashes PC. Modifier Remesh Voxel Size issue..

I accidentally wrote a negative value on that modifier and it crashed, I reproduced the steps with the modifier disabled on viewport and I realized that any value below 0.0001 mm, including negatives, go to the minimum of 0.0001 mm voxel size. This could still happen with a logaritmic slider (I never use the slider), there might be a better "fool proof" way of implementing this. Ideally I would love an advanced configuration option, where I could set default, minimum or maximum values for modifiers, that would be very useful.

Tue, Nov 23, 5:30 PM · Modifiers, Modeling, BF Blender
Philipp Oeser (lichtwerk) closed T93308: Selecting and removing of self intersection geometry as Archived.

Looks like in your file the intersect already took place?
(when I do Select > All By Trait > Non Manifold I can already see the cutting edges selected).

Tue, Nov 23, 3:00 PM · Modeling, BF Blender
Bastien Montagne (mont29) removed a project from T93321: Blender 3.0 splash screen scene will rendered incorrectly: Core.
Tue, Nov 23, 2:38 PM · Modeling, BF Blender (3.0)
Bastien Montagne (mont29) moved T93321: Blender 3.0 splash screen scene will rendered incorrectly from Backlog to bcon4: Show Stoppers on the BF Blender (3.0) board.
Tue, Nov 23, 2:33 PM · Modeling, BF Blender (3.0)
Bastien Montagne (mont29) triaged T93321: Blender 3.0 splash screen scene will rendered incorrectly as Unbreak Now! priority.

Thanks! Issue regarding missing birds and overrides is found and fix is imminent.

Tue, Nov 23, 2:32 PM · Modeling, BF Blender (3.0)
Pratik Borhade (PratikPB2123) changed the status of T93331: Drag Action is constantly resetting itself to "move" from Needs Triage to Confirmed.
Tue, Nov 23, 2:28 PM · Modeling, User Interface, BF Blender
Philipp Oeser (lichtwerk) added a comment to T77868: Blender crashes PC. Modifier Remesh Voxel Size issue..

Should this also take into account scene's unit scale?

Tue, Nov 23, 1:38 PM · Modifiers, Modeling, BF Blender
Philipp Oeser (lichtwerk) merged T93318: Click remesh mod crash blender. into T77868: Blender crashes PC. Modifier Remesh Voxel Size issue..
Tue, Nov 23, 1:37 PM · Modifiers, Modeling, BF Blender

Mon, Nov 22

RT (Stillpointx) updated the task description for T93308: Selecting and removing of self intersection geometry.
Mon, Nov 22, 7:10 PM · Modeling, BF Blender
RT (Stillpointx) updated the task description for T93308: Selecting and removing of self intersection geometry.
Mon, Nov 22, 7:08 PM · Modeling, BF Blender
Dalai Felinto (dfelinto) edited projects for T92120: Bone custom curve shape makes it invisible, added: BF Blender (3.0); removed BF Blender.
Mon, Nov 22, 5:48 PM · EEVEE & Viewport, Core, BF Blender (3.0)
clinton oragwu (clintoch) changed the status of T93300: Particle Hair not showing in Viewport and EEVEE from Needs Triage to Needs Information from Developers.
Mon, Nov 22, 5:44 PM · BF Blender
Hans Goudey (HooglyBoogly) updated the diff for D12770: Refactor: Move normals out of MVert, lazy calculation.
  • Fix failing subdivision test
  • Cleanup: Clang tidy
  • Merge branch 'master' into temp-vert-normals-cleanup
Mon, Nov 22, 3:38 PM · Performance, Geometry Nodes, Modeling
Hans Goudey (HooglyBoogly) closed T92631: Solidify modifier with Complex mode and negative thickness not pointing normals outside as Resolved by committing rB819b9bdfa156: Fix T92631: Fix negative thickness regression in complex solidify.
Mon, Nov 22, 3:34 PM · Modifiers, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a revision to T88047: Python API - Scale parameter isn't taken into account when adding certain primitives: D12964: Fix T92401: bpy.ops.object.text_add missing "scale" keyword.
Mon, Nov 22, 1:36 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a task to D12964: Fix T92401: bpy.ops.object.text_add missing "scale" keyword: T88047: Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:36 PM · Modeling
Philipp Oeser (lichtwerk) merged T93284: Python custom empty scale overwrite to 1,1,1 into T88047: Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:35 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) merged T93288: creating a simple empty with scale value does not scale into T88047: Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:34 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) merged task T92401: bpy.ops.object.text_add missing "scale" keyword into T88047: Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:33 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) merged T92401: bpy.ops.object.text_add missing "scale" keyword into T88047: Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:33 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T92401: bpy.ops.object.text_add missing "scale" keyword.

I think it makes sense to track these all in T88047: Python API - Scale parameter isn't taken into account when adding certain primitives, so will merge these reports.

Mon, Nov 22, 1:33 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T88047: Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:33 PM · Python API, Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T88047: Python API - Scale parameter isn't taken into account when adding certain primitives from Python API - Scale parameter isn't taken into account when adding primitive meshes to Python API - Scale parameter isn't taken into account when adding certain primitives.
Mon, Nov 22, 1:28 PM · Python API, Modeling, BF Blender

Sat, Nov 20

Hans Goudey (HooglyBoogly) updated the summary of D12770: Refactor: Move normals out of MVert, lazy calculation.
Sat, Nov 20, 10:49 PM · Performance, Geometry Nodes, Modeling
Laurynas Duburas (laurynas) requested review of D13298: NURBS surface knot insert operator.
Sat, Nov 20, 6:19 PM · Modeling
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T73360: Fast highpoly mesh editing.

@Gavriel Lavi (Gavriel5578) Campbell is on vacation. There have been a lot of performance improvements for 3.0 . And more will come on subsequent releases, like faster subdvision surface on 3.1.

Sat, Nov 20, 2:45 AM · Performance, Modeling, BF Blender

Fri, Nov 19

slowburn (slowburn) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

But the problem I faced is - how to perform origin or a 3dcursor rotation/scaling this way?

Fri, Nov 19, 9:25 PM · User Interface, Modeling
Siddhartha Jejurkar (sidd017) updated the diff for D12028: UV: Edge selection support.
  • Fix: Deselecting edges in sticky vertex mode
  • Merge branch 'master' into soc-2021-uv-edge-select-support
  • Code cleanup and minor fixes
Fri, Nov 19, 7:51 PM · Restricted Project, Restricted Project, Modeling
Ugo Santana (ugosantana) added a comment to T73993: Snapping & precision modeling improvements.
Fri, Nov 19, 4:36 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

I think Paul have an addon for that, right?

We have a variety of different addons realizations made for research and test purposes to satisfy 2d/3d drafting in conditions of a CADwork, like architectural modeling.
Satisfying precise modeling and drafting is quite a heavy tasks, lots of nice ideas brings unexpected test results in practice.

Fri, Nov 19, 3:20 AM · User Interface, Modeling
Ugo Santana (ugosantana) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

Although I think slowburn suggestion is great and expected by CAD users, I agree with Paul. Maybe this should be another task, like an evolution. Or a 3d align tool. That would great. I think Paul have an addon for that, right?

Fri, Nov 19, 3:10 AM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

It would be much better to implement a proper 3-point reference transform for scale and rotate.

Fri, Nov 19, 2:37 AM · User Interface, Modeling
slowburn (slowburn) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

Just tried the build and it works great for translating objects. The new indicator to show the average of multiple snap points is a nice touch as well.
However rotating and scaling doesn't actually benefit that much from picking a single reference point ('snap source' in this case), since the transform center is still set to object origin. This means that the user still has to manually move the object origin or place the 3d cursor at the desired transform center, like shown in the example of an impractical use in task summary. It would be much better to implement a proper 3-point reference transform for scale and rotate.
Here's what I mean:


Scaling would use the same principle: first 2 clicks set scaling center and initial dimension, then 3rd click sets final dimesion.
Also, could you add a toggle somewhere in the snapping menu to enable source picking by default? So that pressing G, for example, would go straight into interactive mode. That would be a huge timesaver for certain tasks.

Fri, Nov 19, 12:38 AM · User Interface, Modeling

Thu, Nov 18

Gavriel Lavi (Gavriel5578) added a comment to T73360: Fast highpoly mesh editing.

@Campbell Barton (campbellbarton)
Hey, I was just wondering what is holding the patch from being worked on?
In the 3.x roadmap it's says :

Thu, Nov 18, 10:36 PM · Performance, Modeling, BF Blender
Germano Cavalcante (mano-wii) updated the diff for D9415: Transform: interactive mode for editing a 'Snap Source'.
  • Fix rebase on master
Thu, Nov 18, 7:42 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) reopened D9415: Transform: interactive mode for editing a 'Snap Source'.

Closed by accident
This patch and other were merged in the branch transform-navigate-snapsource
Reopening

Thu, Nov 18, 5:47 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) added a reverting change for D9415: Transform: interactive mode for editing a 'Snap Source': rB805181bffae6: Revert "Transform: interactive mode for editing a 'Snap Source'".
Thu, Nov 18, 5:43 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) closed D9415: Transform: interactive mode for editing a 'Snap Source'.
Thu, Nov 18, 5:15 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) changed the status of T93078: Changing rotation axis in operator panel has no effect from Needs Triage to Confirmed.

I can confirm.
This is because the constrain used overlaps the axis displayed in the redo panel.
It's actually counterintuitive.
Needs to be improved.

Thu, Nov 18, 3:45 PM · Modeling, BF Blender
nik (samrrr) added a comment to T93084: blender uv stretch with area show full red (on large scale mesh).

UE work correct only with scale 0.01. I cant change its.

Thu, Nov 18, 12:40 AM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

I tried a build, feels nice and handy! Thank you)
But can duplicating functions have multiple snap targets for Basepoint snap mode, so you can place duplicated objects with snap multiple times until function is not interrupted?

Thu, Nov 18, 12:25 AM · User Interface, Modeling

Wed, Nov 17

Ugo Santana (ugosantana) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

It's great, Germano!

Wed, Nov 17, 10:13 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) updated the summary of D9415: Transform: interactive mode for editing a 'Snap Source'.
Wed, Nov 17, 7:37 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) updated the diff for D9415: Transform: interactive mode for editing a 'Snap Source'.
  • Adjust snap source drawing when adding multiple snap points
Wed, Nov 17, 7:17 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) updated the summary of D9415: Transform: interactive mode for editing a 'Snap Source'.
Wed, Nov 17, 4:27 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) retitled D9415: Transform: interactive mode for editing a 'Snap Source' from Transform: interactive mode for setting a 'Snap Origin' to Transform: interactive mode for editing a 'Snap Source'.
Wed, Nov 17, 1:51 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) updated the diff for D9415: Transform: interactive mode for editing a 'Snap Source'.
  • Rename Snap Origin --> Snap Source
Wed, Nov 17, 1:42 PM · User Interface, Modeling
Philipp Oeser (lichtwerk) updated subscribers of D13247: Fix T93130: Frame Selected with selected paint mask does not work.

@Joseph Eagar (joeedh): since Campbell is on holiday, you could also give green light if you like?

Wed, Nov 17, 12:01 PM · Modeling, Sculpt, Paint & Texture