thank you dear developers - this issue is fixed,it works now
thank you for fixing this issue,i must check the newest build,to make sure this was fixed.
The problem was:
- That the UVs are not selected and you have to activate "All UVs" to also export non-selected uvs.
- There was a bug in the addon that it only exports the selected objects, however the object you have in edit mode is active, but not selected. Fixed that.
Mon, Dec 17
Sun, Dec 16
Probably was re-introduced by rBd3e0d7f0825. Would need to have a closer look and ensure that LIB_ID_COPY_RUNTIME is only used inside of the modifier stack, but not when creating mesh for the first result.
Tomorrow is more fixes :)
Fri, Dec 14
Don't know if this is in the tool department or UI department. So I'll assign you because I'm guessing this is the UI and not tool specific.
This is the solution that came to my mind (but I did not consider all cases):
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 3037a2fe225..c7b5c4853c2 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -474,8 +474,8 @@ static MeshRenderData *mesh_render_data_create_ex( rdata->mapped.l_origindex = CustomData_get_layer(&me_cage->ldata, CD_ORIGINDEX); rdata->mapped.p_origindex = CustomData_get_layer(&me_cage->pdata, CD_ORIGINDEX); rdata->mapped.supported = ( - rdata->mapped.v_origindex && - rdata->mapped.e_origindex && + rdata->mapped.v_origindex || + rdata->mapped.e_origindex || rdata->mapped.p_origindex); }
I did short video compare between 2.79 and 2.8 for Mesh Circle Curve how its work during in subdivision modifier smooth and quad toggle in 2.79 its work fine smooth toggle but in 2.8 still not work in smooth toggle in edit mode .
Please check video example.
@Clément Foucault (fclem), actually, i am not sure what's going on there. As for subdiv modifier i generate all edges and set the render flag. Mind having a loot and tell if it's anything specific draw manager is missing? Or maybe it's something totally in the control of draw manager?
Well, not sure why one would expect bug to be fixed in the nightly builds, the report is still marked as Open.. We fix bugs as soon as time frame allows us. Is not like we don't fix them to keep artists unhappy. But keep in mind, we've got 100 times more open reports than developers dealing with those..
Bit of patience, my friend ;)
Thu, Dec 13
It's a good suggestion, ideally we'd support one set of seams per UV map. However it's outside the scope of the bug tracker, see here for these types of suggestions:
Thank you Philipp i appreciate your work too , hope will fix bugs soon , today i tried still not fix.
Thank you Philipp and Sergey .
Hi Sergey , i uploaded blender-2.80-7d4d9e9dbd3-win64 in December 13 today , still bug not fix as i checked .I think before 2 or 3 days was fixed but last 2 days when i uploaded updated Blender its still . Can please fix it .
Appreciate your work.
Confirmed for meshes without faces.
Tue, Dec 11
Mon, Dec 10
In Edit Mode when i want to Mesh curve circle segments make smooth with using modifier - subdivision surface , its not be in smooth toggle like 2.79 . Please can fix this bug . Thank you. Regards. Pierre
Sounds more like a duplicate of this one: https://developer.blender.org/T57770
And that has been resolved.
Please check if it still happens with latest builds.
eh, looks like this has been broken in master too, and since at least 2.78! Odd this never got reported :/
You need to specify at least the blender build hash and also build date. These are available on the splash screen.
Sun, Dec 9
yes - it worked,thank you
i will check now
Sat, Dec 8
It looks like you need OpenGL Depth Picking turned on if you want OpenGL Select
Fri, Dec 7
@Sergey Sharybin (sergey) this file is much faster to crash reliably here (see weirdness 1 for instructions). It seems the same error as T58893.
Here at some point I got data llocated by T.17, freed by T.12, and with a read error by T.16,
I managed to reproduce a crash. Assuming is the originally reported:
Thu, Dec 6
Can't redo, 234c1129715a022b5ff95ed3dcd8e275e3661f8c
Yes, I see the problem. You can work around it by turning off the 'Loop Slide' option.
There's some complicated optimization that goes on to try to even out the loops when loop slide is on, and looks like there might be a bug in that.
Wed, Dec 5
Tue, Dec 4
Just an update. I've tried with the latest alpha 2 build and all 2.8 beta builds after 925380050d0 and the bug hasn't been fixed.
Mon, Dec 3
whops forgot to attach the file! Sorry!
Sun, Dec 2
Yeah, happens here as well (Linux, GTX980, Blender.280 ebfea8c).
Sat, Dec 1
Yes of course
Thanks for the report. Can you provide the .blend file please?
Fri, Nov 30
Blender Developpers - THANK YOU FOR BIG EFFORT - now i can convert curve to mesh!
Thu, Nov 29
Retested, it is to do with Blender2.7x keymaps
Seems to work correctly, cannot reproduce.
Seems to have resurfaced.
Wed, Nov 28
OK, so the crash was because one also needs to do a bmesh.update_edit_mesh(C.object.data) after running the above commands, and it is documented that one needs to do so. It all seems to work fine (though without hardening normals, if that is specified in the arguments) now.
Tue, Nov 27
The immediate problem was that no verts were in the input geometry, and code assumed that if edges were there then verts were there. The code in the second update added the verts. But I fixed the code to add the verts from all edges explicitly so that this would no longer be necessary.
Can redo although this is mysterious since transform code ensures normals are updated.
Mon, Nov 26
Might be lack of vertex/edges/faces select state of solidify output ?
Following code was working under 2.79:
(input geometry is a plane in edit mode)
@Howard Trickey (howardt) issue is that no vert is tagged, so bevel_vert_construct() is never called on any vert, and vert hash is empty… Will let you decide how to fix that. ;)
Welllllll… am kind of speechless here, since I cannot reproduce that… maybe @Campbell Barton (campbellbarton) will have an idea?
Alright, started with: --factory-startup -t 1
f->no == (0,0,0)
no == (0,0,1)
Yes am using a debug build. But you're on windows, and am on linux, since we are dealing with floats and epsilon values here, could just be a precision difference between compilers…
Sun, Nov 25
Yes, I can still reproduce here. My repro steps look just like the gif above from rboxman. Are you using a debug build? Is there anything I can do to help debug - like adding additional trace statements in the code path etc?
Fri, Nov 23
May i ask the developers to fix curve conversion to mesh,i uploaded this request before,please dear developers,i cannot use bevel curve with profile shape,because after conversion,only edges are left,i need this feature back to work,because i cannot sweep a window frame or any shape,this feature is hugely important for me,without it,i am unable to create advanced,lofted shape,nurbs surface also are not visible in the viewport in Blender 2.80 - build from 22.11.2018
Thu, Nov 22
Wed, Nov 21
Still cannot reproduce with current 2.8 branch… Note that I fixed a case that could compute invalid normals for faces yesterday, so might be worth re-trying and see whether you still can reproduce now?
Nov 12 2018
please,fix bevel profile option for curve,so that i could use custom curve shape,for making sweep object,in blender 2.79 - it work without issue.
i cannot use custom profile shapes for bevel curve,it only convert original curve,but shape profile causes object to disappear,after conversion to mesh output,only mesh edges are left