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Campbell Barton (campbellbarton) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Since this task is marked resolved and there are further changes that could be made to transforming origins, I've created a new task T69132: Transform object origins design task, including some suggested made here.

Sun, Aug 25, 3:00 AM · Mesh Modeling
Campbell Barton (campbellbarton) added a comment to T69003: Transform object origins (adjusting origins, not the data).

You have made your point and it's fine to be critical of changes, however I don't find your tone very pleasant.

Sun, Aug 25, 2:58 AM · Mesh Modeling

Yesterday

Asher (ThatAsherGuy) added a comment to T69003: Transform object origins (adjusting origins, not the data).

I'm in favor of setting top-level transformation modes (move selection, move origins, move cursor, etc) with an operator enum property. It would let us use operator enum pies for quick adjustments and it'd work well with the active tool system (tool settings header), but It wouldn't solve the problem of general header/header popover integration. It would put the features in predictable places, though, which should satisfy most users.

Sat, Aug 24, 4:35 PM · Mesh Modeling
Jean Da Costa (jeacom256) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Campbell Barton (campbellbarton) could the option be added to the pivot point menu?
It would make it easier to access regardless of making sense or not.

Sat, Aug 24, 3:57 PM · Mesh Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).
  1. It needs to be decoupled from the "Pivot Point" popover
  2. It should have its own 3D viewport header button,
Sat, Aug 24, 3:54 PM · Mesh Modeling
Howard Trickey (howardt) updated the task description for T48583: Bevel Improvements.
Sat, Aug 24, 3:39 PM · Modifiers, Mesh Modeling, BF Blender
noki paike (amonpaike) added a comment to T69003: Transform object origins (adjusting origins, not the data).

currently does not work on texts

Sat, Aug 24, 3:33 PM · Mesh Modeling
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

We could add a toggle for this also in the Tool Settings header, like we do for X Mirror and Auto Merge. It’s not entirely unreasonable. We’d need an icon for it though.
As for the name of Pivot vs Origin: IMO this is off-topic. Obviously this must be consistent throughout Blender, and renaming all uses of Origin to Pivot causes a naming clash with the existing Pivot Point controls, which then also needs a new name. It can be done, but this should be discussed separately elsewhere, ie in the Naming Conventions task.

Sat, Aug 24, 3:31 PM · Mesh Modeling
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

We could add a visual indication to show it’s enabled. For example, we could make the origins more prominent.
@Ludvik Koutny (rawalanche) I have no idea what you mean by ‘unique’. The old method involving the 3D cursor was unique. This direct method is what virtually all other DCCs do. So the previous approach was the unique one.
As for other missing features like better snapping or ability to work in more modes, those are just that - missing features in the initial implementation.

Sat, Aug 24, 3:25 PM · Mesh Modeling
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Very disappointing implementation:

I followed the proposal from @William Reynish (billreynish) which seems reasonable.
We can always extend initial basic functionality.

  1. It's very clunky to access (2 clicks)

Only a single click-drag is needed on the pivot, release over the "Origin" checkbox, this is the case for all toggles in popovers.

  1. There's absolutely no visual indication that you are in the pivot editing mode, so if you use hotkey to switch it, you have to cycle the state to make sure you are in or out of the pivot editing mode. This is big issue in many areas of Blender. Often you have no idea which state you are in, so you first need to do an error and then correct it by undoing, rather than having an indicator of the current state to prevent erroneous action.

We can see how this goes, by this reasoning we would have to move many options in front of the user which takes screen space.

  1. The most important feature, being able to snap the pivot does not work. It can't be snapped to the vertices in object mode for example.

This has been fixed.

  1. Affect origins and affect locations options can be used together. What sense does that make?

Although it would be rare, there are times it could be useful.

  1. Not working in edit mode.

This was not planned, as with many features it could be supported.

Sat, Aug 24, 3:23 PM · Mesh Modeling
TheRedWaxPolice (TheRedWaxPolice) added a comment to T69003: Transform object origins (adjusting origins, not the data).
  1. It should have its own 3D viewport header button, with no popover, just state button, which toggles the pivot edit mode. So it turns blue when you are in the mode, therefore you have an indication. This would also make it more accessible (1 click)
Sat, Aug 24, 3:23 PM · Mesh Modeling
Zino Guerr (Zino) added a comment to T69003: Transform object origins (adjusting origins, not the data).

it could have self snapping or alignment to vert,edge and face normals and possibility to create a custom orientation when orientation change, not sure if it's possible with current implementation.......... but like you said these are additional advanced features request to make it more useful.

Sat, Aug 24, 2:01 PM · Mesh Modeling
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

We could add a toggle for this also in the Tool Settings header, like we do for X Mirror and Auto Merge. It’s not entirely unreasonable.

Sat, Aug 24, 1:54 PM · Mesh Modeling
Campbell Barton (campbellbarton) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Very disappointing implementation:

Sat, Aug 24, 1:28 PM · Mesh Modeling
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

We could add a visual indication to show it’s enabled. For example, we could make the origins more prominent.

Sat, Aug 24, 1:22 PM · Mesh Modeling
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Very disappointing implementation:

  1. It's very clunky to access (2 clicks)
  2. There's absolutely not visual indication that you are in the pivot editing mode, so if you use hotkey to switch it, you have to cycle the state to make sure you are in or out of the pivot editing mode
  3. The most important feature, being able to snap the pivot does not work. It can't be snapped to the vertices in object mode for example.
Sat, Aug 24, 11:58 AM · Mesh Modeling
Jean Da Costa (jeacom256) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@xan2622 (xan2622) that addon is a hack, using hacky panels, temporary empty objects and clumsily requires users to 'commit pivot' for every change.
It's not a good reference for this feature.

Sat, Aug 24, 5:24 AM · Mesh Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).
Sat, Aug 24, 4:55 AM · Mesh Modeling

Fri, Aug 23

Campbell Barton (campbellbarton) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Committed rBacdb14d264c8b4eced645673f8ae8af1a96b1a90

Fri, Aug 23, 11:35 PM · Mesh Modeling
Ulyses (Yoolie) added a comment to T69019: Vertex Normal Tools not working/buggy.

@Philipp Oeser (lichtwerk) I've tried what you asked and made a quick gif showing the results: https://gyazo.com/6abd38ff8ac5741f2dd9200268d45fab
It seems to do something now, as the vertex normal actually moved, but it doesn't seem to be actually copying the normals from the "copied" vertex normal. I haven't changed or done anything to the file btw, the colors are just my blender theme, and I believe I just moved the camera a bit.

Fri, Aug 23, 5:45 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T67543: Intersect knife>self interesect>cut : Mesh Modeling.
Fri, Aug 23, 1:51 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

It is meant for faces as well as vertices [well only one at a time for either faces or vertices].
In the case of faces, it just copies the face normal.
But it should work for vertices as well, try this:

  • open .blend
  • (it already has averaged Custom Split Normals)
  • Copy Vectors from the already selected vertex
  • Paste Vectors to the other vertex (circled in blue)
  • should come out like, no?

Fri, Aug 23, 12:55 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69071: strange snapping reaction: Mesh Modeling.

gg is Edge Slide(Vert Slide) and that is how snapping works for EdgeSlide(Vert Slide) afairc.

Fri, Aug 23, 11:49 AM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69069: [Curves] Bevel animation does not work when "Cyclic U" is enabled: Mesh Modeling.

This was explicitly disabled in rB159bf9d19c77.

Fri, Aug 23, 11:22 AM · Mesh Modeling, BF Blender
Jimmy Gunawan (enzyme69) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

ERROR (bke.mesh_convert): /Users/gast/blender-buildbot/mac_x86_64_10_9_cmake/blender.git/source/blender/blenkernel/intern/mesh_convert.c:1567 BKE_mesh_nomain_to_mesh: YEEK! this should be recoded! Shape key loss!: ID 'MECube'
Abort trap: 6

Fri, Aug 23, 6:25 AM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Jimmy Gunawan (enzyme69) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

Correction: S\hapekey does work with Modifiers to some extent, but there are some complications. Like sometimes Modifiers cannot be applied, if Shapekeys exists, but then again I can use "Convert to Mesh" to simply apply modifiers etc, and Shapekeys almost always being baked.

Fri, Aug 23, 6:20 AM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Jimmy Gunawan (enzyme69) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

Ok, got how to "bake" shapekey for Voxel Remesher now...

Fri, Aug 23, 6:11 AM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Dalai Felinto (dfelinto) merged T69054: Crash on file open into T68629: EXCEPTION_ACCESS_VIOLATION when entering Edit Mode.
Fri, Aug 23, 1:39 AM · Mesh Modeling, BF Blender
Ulyses (Yoolie) added a comment to T69019: Vertex Normal Tools not working/buggy.

@Philipp Oeser (lichtwerk) : I've done what you asked, I ran Average > Custom Normal prior to copy pasting on a simpler model (subdivided cube), and it still doesn't work. as seen here: https://gyazo.com/66c225f3b4265a5c68bb82f8017f48bf
I must add though, it does indeed work in face select mode; which is actually an incredibly nice behaviour and I don't know why I didn't think of doing it that way as it states "copy vectors" I thought it was the vertices! so maybe I've just been using it wrong all this time, and it wasn't ever meant for vertices, just faces!
Anyways, if it was actually mean to work in vertex mode, it's not doing much and the question still stands; if it was never meant to work in vertex mode... I guess nothing was broken in the first place?

Fri, Aug 23, 12:39 AM · Mesh Modeling, BF Blender

Thu, Aug 22

Germano Cavalcante (mano-wii) added a revision to T66423: Transform: Improve Mesh edit option 'AutoMerge': D5562: Edit Mesh: `AutoMerge` with option `Split Edges`.
Thu, Aug 22, 11:55 PM · Mesh Modeling
Brandon Tsang (brl2) added a comment to T68785: Blender crashes upon subdivision (corrupt mesh).

The plane was created using Blender tools. I'm not entirely sure how I did this though. Sorry about that.

Thu, Aug 22, 11:09 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) assigned T68954: Auto Smooth option conflicts with uvs to Clément Foucault (fclem).
Thu, Aug 22, 8:56 PM · GPU / Viewport, Mesh Modeling, BF Blender
Piotr Kudzin (sng84) added a comment to T66422: Axis Constraints: Snapping for the intersection geometry with the axis constraint..

I just came across this problem, this snapping method works properly only for 90° angle :P

Thu, Aug 22, 8:51 PM · Mesh Modeling
Philipp Oeser (lichtwerk) merged T69035: Bug in UVs display and crashes. into T68954: Auto Smooth option conflicts with uvs.
Thu, Aug 22, 8:07 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) merged task T69035: Bug in UVs display and crashes. into T68954: Auto Smooth option conflicts with uvs.
Thu, Aug 22, 8:07 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) edited projects for T68954: Auto Smooth option conflicts with uvs, added: GPU / Viewport; removed Sculpting and Painting.

Looks like this is also caused by rB9c010c44f42.
Not sure if this is really a candidate, but since this can make the UV Editor basically unusable, will dare setting it to High...

Thu, Aug 22, 8:05 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) merged T69057: Weight paint - vertex mask selection broken into T69051: Vertex / Weight Paint. Blender does not show if vertex is selected..
Thu, Aug 22, 6:45 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T67739: Freezed when resize new added metaball.

Nope, still happening here, try lowering the radius to 0.005, get a coffee :)

Thu, Aug 22, 6:22 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T69019: Vertex Normal Tools not working/buggy.

Regarding the Copy / Paste functionality:

  • documentation is a little sparse here :)
  • from reading code it looks like you can only copy from a single face or single vertex (so Copy Vectors / Paste Vectors should be renamed back to Copy / Paste [or at least Vector -- singular], was done in rBdf712d74a25b and also mentioned as being bad in T67370)
  • in case of copying from a single selected vertex (thats what you do) there is also a check that all loop normals are the same (this is not the case in your video), otherwise the previous copy buffer is left untouched [or zero even]
  • so in your case it would only work if all split normals are actually the same on the selected vertex when copying (e.g. by running Average > Custom Normal prior) -- it is kinda hard to tell in the video if that is the case..
  • if these split normals are all the same when copying, then pasting works like a charm here...
Thu, Aug 22, 6:14 PM · Mesh Modeling, BF Blender
dark999 (dark999) added a comment to T67739: Freezed when resize new added metaball.

this work fine now on linux Blender 2.80 f6cb5f54494e (Stable) AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.17 and
Blender 2.81 e045fe53f1b0, no more freeze or crash, is quite strange, scaling with negative value make disappear metabal cube

Thu, Aug 22, 6:00 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T69051: Vertex / Weight Paint. Blender does not show if vertex is selected..

This broke with rB9c010c44f42
@Clément Foucault (fclem): mind checking? (feel free to lower prio if you think it is unappropriate...)

Thu, Aug 22, 5:05 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69028: Voxel Remesh is not respecting Shapekeys: Documentation.

@Pablo Dobarro (pablodp606) : will keep this open with low prio (as a documentation thingie...)

Thu, Aug 22, 4:57 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
eric (ebi) added a comment to T69050: UV image window not updating.

indeed that was the issue,
dont know how i've missed it.

Thu, Aug 22, 4:54 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T69051: Vertex / Weight Paint. Blender does not show if vertex is selected. from Vertex Paint. Blender does not show if vertex is selected. to Vertex / Weight Paint. Blender does not show if vertex is selected..
Thu, Aug 22, 4:46 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T69051: Vertex / Weight Paint. Blender does not show if vertex is selected.: Mesh Modeling, GPU / Viewport.

Same is true for weightpaint.
I dare setting this to High, will check what caused this...

Thu, Aug 22, 4:46 PM · GPU / Viewport, Mesh Modeling, BF Blender
Abid Maqbool (cto.abid) added a comment to T69050: UV image window not updating.

@eric (ebi) Your image is pinned so it's not changing when you switch to different objects.


Please confirm and let we know, if this solve the problem?

Thu, Aug 22, 4:43 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69050: UV image window not updating: Mesh Modeling.
Thu, Aug 22, 4:14 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69035: Bug in UVs display and crashes.: Mesh Modeling.

Looks like T68954 is the same thing, need to investigate both...

Thu, Aug 22, 4:12 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Committed a fix for the crash, the Copy / Paste issue needs another look...

Thu, Aug 22, 4:08 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T68778: Crash when moving vertex: Mesh Modeling.
Thu, Aug 22, 3:05 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a revision to T69019: Vertex Normal Tools not working/buggy: D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 2:55 PM · Mesh Modeling, BF Blender
Benjamin Sauder (kioku) added a comment to T69003: Transform object origins (adjusting origins, not the data).

oh thats really not what I was after - the workflow to set the origin via the 3d cursor is not great I agree!

Thu, Aug 22, 2:18 PM · Mesh Modeling
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Benjamin Sauder (kioku) I can't see how the 3d Cursor is relevant. You can already snap the origin to the 3D Cursor, which is fine, but not a very nice general way to offset the origin. It's slow and overly convoluted. That's why we have so many requests for being able to just transform the origin directly.

Thu, Aug 22, 1:58 PM · Mesh Modeling
Jimmy Gunawan (enzyme69) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

I see, so this is one note about Voxel Remesh. I was hoping that I could Voxel Remesh any mesh at any state, including when it has Dupli Instances. It might be heavy but the result would be quite interesting.

Thu, Aug 22, 1:56 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Pablo Dobarro (pablodp606) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

Yes, this is intentional. The remesher works only with the data of the original mesh, so everything you want to be included needs to be applied (it also works this way with the modifiers stack). Maybe I should mention this in the description of the operator.

Thu, Aug 22, 1:10 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Since in the case of calling this from the menu, this is coming from RGN_TYPE_HEADER not RGN_TYPE_WINDOW, so doing RegionView3D *rv3d = ar->regiondata fails.
I think we had similar issues before, let me dig them up...

Thu, Aug 22, 12:45 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

OK, getting it from the menu, too.
Works from Alt+N though...

Thu, Aug 22, 12:26 PM · Mesh Modeling, BF Blender
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Ludvik Koutny (rawalanche) since this is a general pivot option, you could enable it and switch between the transform tools freely to move the origin aound as you wish.

Thu, Aug 22, 12:23 PM · Mesh Modeling
Philipp Oeser (lichtwerk) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

I can reproduce, @Pablo Dobarro (pablodp606) : is this intentional?

I guess it is... I am getting:
BKE_mesh_nomain_to_mesh: YEEK! this should be recoded! Shape key loss!: ID 'MECube'

Thu, Aug 22, 12:19 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T69028: Voxel Remesh is not respecting Shapekeys: Mesh Modeling, Sculpting and Painting.

I can reproduce, @Pablo Dobarro (pablodp606) : is this intentional?

Thu, Aug 22, 12:17 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Martin Capitanio (capnm) added a comment to T69019: Vertex Normal Tools not working/buggy.

I could this one easy reproduce:

Thu, Aug 22, 12:14 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Does this happen with Factory Settings as well?

Thu, Aug 22, 11:41 AM · Mesh Modeling, BF Blender
Bastien Montagne (mont29) added a comment to T69019: Vertex Normal Tools not working/buggy.

Cannot reproduce either of those issues from quick test.

Thu, Aug 22, 11:29 AM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69019: Vertex Normal Tools not working/buggy: Mesh Modeling.
Thu, Aug 22, 11:03 AM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Ludvik Koutny (rawalanche) since this is a general pivot option, you could enable it and switch between the transform tools freely to move the origin aound as you wish.

Thu, Aug 22, 10:00 AM · Mesh Modeling
Robert S (eobet) added a comment to T68886: Performance issues for edit mode and highpoly meshes.

And also, perhaps a reference: https://devtalk.blender.org/t/framerate-drops-to-1fps-or-less-with-a-few-hundred-thousand-faces-selected/5067

Thu, Aug 22, 9:00 AM · Mesh Modeling, BF Blender
Benjamin Sauder (kioku) added a comment to T69003: Transform object origins (adjusting origins, not the data).

after thinking about this a bit - wouldn't it make sense to unify this with the 3d cursor workflow?
I mean setting the origin shares a lot (like all?) with how you'd want to set the 3d cursor. Snapping to geometry, align it to faces/edges, move to components, align to a transform, place by setting its values etc.

Thu, Aug 22, 8:56 AM · Mesh Modeling
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Ludvik Koutny (rawalanche) It doesn't make a lot of sense to introduce an entire mode just to be able to transform the pivot. That mode would not have any tools or features, other than the single ability to transform origins.
As for the name, Blender's lingo for this concept is origin. Some apps call it the pivot point, but in Blender, Pivot Point means something else. It's really not within the scope of this feature or task to discuss the overall naming convention of what we call the origin in general.
For that, see T56648: Blender 2.8: Naming Conventions or you can discuss it separately on Devtalk or Rightclickselect.

Thu, Aug 22, 8:47 AM · Mesh Modeling
Peter Keis (BlenderPeter) added a comment to T68952: Blender crashes when trying to add loopcut with ctrl-r.

@Clément Foucault (fclem) Out works fine if I'm using the OpenGL render dll.

Thu, Aug 22, 8:27 AM · GPU / Viewport, Mesh Modeling, BF Blender
John Paul Anthony G. Dela Cruz (johnpdelacruz26) added a comment to T67395: Wireframes not showing up in orthographic view (edit mode blender 2.8 candidate no.2).

Hello guys. I have found some temporary fix to the bug. The wireframes will somehow appear if your try to make a new window division. The only thing though is you have to adjust it until some of the wireframes shows up. All the wireframes were visible after opening two window subdivisions and adjusting them. The wireframes showed up but you may have to do this all the time just to make all the wireframes visible while editing in orthographic mode.

Thu, Aug 22, 1:59 AM · Mesh Modeling, GPU / Viewport, User Interface, BF Blender
Campbell Barton (campbellbarton) added a comment to T68888: Mesh support for n-gons with holes.

@Ivo van der Lans (Ivo) it's a valid point, the counter to this would be that well designed tools would minimize confusion for the user.

Thu, Aug 22, 1:12 AM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@xan2622 (xan2622) that addon is a hack, using hacky panels, temporary empty objects and clumsily requires users to 'commit pivot' for every change.

Thu, Aug 22, 12:31 AM · Mesh Modeling

Wed, Aug 21

Ivo van der Lans (Ivo) added a comment to T68888: Mesh support for n-gons with holes.

I’m sorry for disturbing your discussion here (please keep it going), Taking my first steps in mesh modeling, I already find it difficult to get my head around triangles, normals, n-gons, degenerate stuff-stuff, co-planarity. If suddenly a hole appears in my mesh because some tool or modifier decided that it should an can do that, I would be hopelessly lost on a mental picture of what a non-coplanar (?) hole in my n-gon even means and what effect it will behave under further operations; let alone if it is somehow degenerate (?). Could I still enjoy playing with geometry which such beasts around?

Wed, Aug 21, 11:53 PM · Mesh Modeling, BF Blender
xan2622 (xan2622) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Just for information, here is an interesting addon: BS Modify Pivot Addon

Wed, Aug 21, 11:15 PM · Mesh Modeling
Philipp Oeser (lichtwerk) added a project to T67739: Freezed when resize new added metaball: Mesh Modeling.
Wed, Aug 21, 9:34 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Ludvik Koutny (rawalanche) It doesn't make a lot of sense to introduce an entire mode just to be able to transform the pivot. That mode would not have any tools or features, other than the single ability to transform origins.

Wed, Aug 21, 9:11 PM · Mesh Modeling
matc (matc) added a comment to T68144: Boolean Difference works like Boolean Union - modifier bug.

Steps to reproduce the file:

  1. Delete everything from default scene
  2. Add Cylinder
  3. Add Cube (Will not work with default cube.)
  4. Scale Cube by 3
  5. Scale Cube by 0.5 along Z axis
  6. (optional, but better visibility) Set Cube 'Viewport Display' to 'Display As: Wire'
  7. Add Boolean modifier to Cylinder with 'Target: Cube'
  8. Move Cube along Z axis (somewhere between -0.5m and 1.5m)

Note: Order of steps does not really matter, but the scaling dimensions are somehow crucial.

Wed, Aug 21, 8:53 PM · Modifiers, Mesh Modeling, BF Blender
Ludvik Koutny (rawalanche) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Transforming origin (which should finally be named pivot BTW!!!) is quite frequent operation, so the workflow definitely should not be as clumsy as a checkbox inside a popover. I honestly think it should be a mode. There is edit (geometry) mode, which when enabled, moves contents of the object without affecting pivot. There should be "Edit pivot mode" which would do the opposite, and could be jumped in and out of the same way edit mode can.

Wed, Aug 21, 8:26 PM · Mesh Modeling
Campbell Barton (campbellbarton) added a comment to T68888: Mesh support for n-gons with holes.

We could have basic support for holes, eg: keep the mesh structure virtually the same as it is now, only adding flags to denote holes (add a flag for a complex polygon, and a flag for polygons after it to be used as holes).

Wed, Aug 21, 8:25 PM · Mesh Modeling, BF Blender
todd doehring (tcdabemis) added a comment to T68840: 2.8 Metaballs update 'NEVER' is not working, seems to *always* update even with NEVER selected.

Thank you for the info about 'FAST'. That explains another problem.

Wed, Aug 21, 8:20 PM · Dependency Graph, Mesh Modeling, BF Blender
Zino Guerr (Zino) added a comment to T69003: Transform object origins (adjusting origins, not the data).

will it work in edit mode too or this for object mode only??

Wed, Aug 21, 7:32 PM · Mesh Modeling
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@ThinkingPolygons (ThinkingPolygons) technically, it must be a feature of the transform operator. Even when you use gizmos in Blender, you are still using the transform operator.

Wed, Aug 21, 7:31 PM · Mesh Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Whoa, that's over complicated and hidden imo. I thought it was meant to be a function of the transform tools.

Wed, Aug 21, 7:22 PM · Mesh Modeling
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Discussed various names on Blender.chat with @Campbell Barton (campbellbarton)

Wed, Aug 21, 7:12 PM · Mesh Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Man, you have no idea how many people will be happy with this feature. Be able to directly transform the origin is a long time dream of millions. lol

Wed, Aug 21, 7:02 PM · Mesh Modeling
Jordan Bolton (Bolthead) added projects to T69004: Weight Paint - Fix Deform crash: Mesh Modeling, Sculpting and Painting.
Wed, Aug 21, 6:52 PM · Sculpting and Painting, BF Blender
Campbell Barton (campbellbarton) added a project to T69003: Transform object origins (adjusting origins, not the data): Mesh Modeling.
Wed, Aug 21, 6:23 PM · Mesh Modeling
Brecht Van Lommel (brecht) updated the task description for T68893: Smooth shading usabilty.
Wed, Aug 21, 6:18 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated the task description for T68893: Smooth shading usabilty.
Wed, Aug 21, 6:17 PM · Mesh Modeling, BF Blender
Campbell Barton (campbellbarton) updated the task description for T63731: Modeling Module.
Wed, Aug 21, 6:16 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated the task description for T63731: Modeling Module.
Wed, Aug 21, 6:16 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated the task description for T68891: Subdivision surface settings part of the Mesh.
Wed, Aug 21, 6:14 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated the task description for T68893: Smooth shading usabilty.
Wed, Aug 21, 5:47 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T68144: Boolean Difference works like Boolean Union - modifier bug.

I still can't make this happen. Can someone who can make this happen please upload a simple .blend with a cylinder and cube with boolean modifier set to difference where the result of the boolean is the union rather than the difference?

Wed, Aug 21, 3:39 PM · Modifiers, Mesh Modeling, BF Blender
Peter Keis (BlenderPeter) added a comment to T68952: Blender crashes when trying to add loopcut with ctrl-r.

Okay. I will do that and try it out tomorrow when I'm back in the office.
By the way on this machine:
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) HD Graphics 4000 Intel 4.0.0 - Build 10.18.10.4358
the file works perfectly fine...

Wed, Aug 21, 2:53 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T67966: UV editor doesn't select exact face: User Interface, Mesh Modeling.
Wed, Aug 21, 2:45 PM · Mesh Modeling, User Interface, BF Blender
Philipp Oeser (lichtwerk) added projects to T68144: Boolean Difference works like Boolean Union - modifier bug: Mesh Modeling, Modifiers.
Wed, Aug 21, 2:42 PM · Modifiers, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68952: Blender crashes when trying to add loopcut with ctrl-r.

@Peter Keis (BlenderPeter) :
On MS-Windows: Download this dll and copy it so its located in the same directory as 'blender.exe' and run Blender normally.
(remember to remove it after the test)
This will run blender with Software OpenGL renderer [much slower, but helps determining if this a GPU/driver issue or something in blender code...]

Wed, Aug 21, 2:40 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T68265: Incorrect 3D Cursor Movement with Axis Constraint: Mesh Modeling.
Wed, Aug 21, 2:16 PM · Mesh Modeling, User Interface, BF Blender
Germano Cavalcante (mano-wii) updated the task description for T66423: Transform: Improve Mesh edit option 'AutoMerge'.
Wed, Aug 21, 2:09 PM · Mesh Modeling