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Apr 13 2019

Brecht Van Lommel (brecht) archived Game Python.
Apr 13 2019, 1:58 PM

Nov 10 2018

3dUSSR (Gaidukevich) added a comment to D1338: BGE: Adding geometry shader API.

Hello! Please help me to make 3d models in correct way with only one rendered detail and all other should not be rendered achiving millions of details!!! I will make 3d model of big school for example from only 15 simple details... I have to use Geometry shader for this... But I do not know from what to start please help me and explane in simple cube example. Thank You! (I work already 8 years in 3d only do 3d models... But need to redo them with Geometry Shader) Please help... I do not see answers in internet for this modelling my email 3dkoktebel@gmail.com Will wait from You help for future work! Thanks a lot!

Nov 10 2018, 8:44 PM · Game Python, Game Rendering, Game Engine

Sep 30 2018

Aaron Carlisle (Blendify) closed T18987: alignAxisToVect() Factor Bug as Archived.
Sep 30 2018, 6:29 PM · Game Python, Game Engine

Sep 29 2018

Aaron Carlisle (Blendify) closed T54042: Blender Game Engine Game Actuator as Archived.
Sep 29 2018, 3:48 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 27 2018

Aaron Carlisle (Blendify) triaged T54042: Blender Game Engine Game Actuator as Confirmed, Low priority.
Feb 27 2018, 4:59 AM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 10 2018

Silas Damberg (ZCGamer) lowered the priority of T54042: Blender Game Engine Game Actuator from Unbreak Now! to Needs Triage by Developer.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Silas Damberg (ZCGamer) triaged T54042: Blender Game Engine Game Actuator as Unbreak Now! priority.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 9 2018

Silas Damberg (ZCGamer) created T54042: Blender Game Engine Game Actuator.
Feb 9 2018, 8:46 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Dec 20 2017

Germano Cavalcante (mano-wii) abandoned D2734: Buffer Protocol for bgl.Buffer.

Already in master

Dec 20 2017, 2:28 PM · OpenGL / GPU, Game Python, Python

Dec 18 2017

Sergey Sharybin (sergey) triaged T53222: Using LibLoad with a file containing a "near" sensor will cause crashes. as Normal priority.
Dec 18 2017, 3:15 PM · Game Python, Game Engine

Nov 3 2017

Bastien Montagne (mont29) removed a project from T53222: Using LibLoad with a file containing a "near" sensor will cause crashes.: BF Blender.
Nov 3 2017, 2:27 PM · Game Python, Game Engine

Nov 1 2017

Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:37 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:34 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:31 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:28 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) created T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:27 PM · Game Python, Game Engine
umar haruna abdullahi (pyc0d3r) added a member for Game Python: umar haruna abdullahi (pyc0d3r).
Nov 1 2017, 12:45 PM
umar haruna abdullahi (pyc0d3r) added a watcher for Game Python: umar haruna abdullahi (pyc0d3r).
Nov 1 2017, 12:45 PM

Sep 22 2017

Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.
  • flags are not really being used;
Sep 22 2017, 12:15 AM · OpenGL / GPU, Game Python, Python

Sep 21 2017

Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.
  • Missed MEM_freeN(strides) if there is an error in PyBuffer_FillInfo;
Sep 21 2017, 8:23 PM · OpenGL / GPU, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

Strides are needed when working with multidimensional array.

Sep 21 2017, 8:05 PM · OpenGL / GPU, Game Python, Python

Sep 20 2017

Sybren A. Stüvel (sybren) removed a reviewer for D2734: Buffer Protocol for bgl.Buffer: Python.
Sep 20 2017, 11:30 PM · OpenGL / GPU, Game Python, Python
Germano Cavalcante (mano-wii) edited reviewers for D2734: Buffer Protocol for bgl.Buffer, added: Porteries Tristan (panzergame), Ulysse Martin (youle), Campbell Barton (campbellbarton); removed: Game Python, Game Engine.

@Campbell Barton (campbellbarton), could you take a look, too? It seems like you know the subject well (T52827)

Sep 20 2017, 8:33 PM · OpenGL / GPU, Game Python, Python
Ulysse Martin (youle) added a comment to D2734: Buffer Protocol for bgl.Buffer.

Hello, I tested with most of my files using bgl and it worked fine for me. I had only 1 file to test with bge.texture and bgl however. But this sounds ok to me.

Sep 20 2017, 8:13 PM · OpenGL / GPU, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

I undo some of my changes. It may be best to leave the original Buffer structure untouched.

Sep 20 2017, 8:12 PM · OpenGL / GPU, Game Python, Python
Thomas Szepe (hg1) updated subscribers of D2734: Buffer Protocol for bgl.Buffer.

I added Tristan Porteries (panzergame), Ulysse Martin (youle) from the UPBGE team. I think the have more experience in this kind of things.

Sep 20 2017, 6:28 PM · OpenGL / GPU, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

It really makes sense bgl.Buffer to have a Buffer Protocol.
I made some changes to the code.

Sep 20 2017, 4:32 AM · OpenGL / GPU, Game Python, Python
Germano Cavalcante (mano-wii) commandeered D2734: Buffer Protocol for bgl.Buffer.
Sep 20 2017, 4:31 AM · OpenGL / GPU, Game Python, Python

Jul 26 2017

Aaron Carlisle (Blendify) closed D2748: Minor template code patch. (objectHitList =/= hitObjectList) by committing rB320fc70cf223: Minor template code patch. (objectHitList =/= hitObjectList).
Jul 26 2017, 10:06 PM · Game Python, Game Engine
Aaron Carlisle (Blendify) accepted D2748: Minor template code patch. (objectHitList =/= hitObjectList).
Jul 26 2017, 3:39 PM · Game Python, Game Engine

Jul 25 2017

Charles Scoville (CharlesScoville) created D2748: Minor template code patch. (objectHitList =/= hitObjectList).
Jul 25 2017, 9:53 PM · Game Python, Game Engine

Jul 5 2017

Thomas Szepe (hg1) added a comment to D2734: Buffer Protocol for bgl.Buffer.

Actually I don't have tested it, I also don't have experience with the buffer protocol and if there are no other issues with it.
Did you have tested the buffer also with some of the other bgl function calls like glTexImage2D()?
Does slicing the buffer still work?

Jul 5 2017, 7:42 PM · OpenGL / GPU, Game Python, Python
Markus Kohout (ricorodriguez) changed the edit policy for D2734: Buffer Protocol for bgl.Buffer.
Jul 5 2017, 3:05 PM · OpenGL / GPU, Game Python, Python
Markus Kohout (ricorodriguez) added a reviewer for D2734: Buffer Protocol for bgl.Buffer: Game Engine.
Jul 5 2017, 3:04 PM · OpenGL / GPU, Game Python, Python
Markus Kohout (ricorodriguez) added reviewers for D2734: Buffer Protocol for bgl.Buffer: Game Python, Python.
Jul 5 2017, 3:04 PM · OpenGL / GPU, Game Python, Python

Jul 3 2017

Markus Kohout (ricorodriguez) created D2734: Buffer Protocol for bgl.Buffer.
Jul 3 2017, 9:16 PM · OpenGL / GPU, Game Python, Python

Apr 7 2017

Sybren A. Stüvel (sybren) resigned from D1411: BGE: Add getActionNames() method to KX_Scene..

Resigning as reviewer, as I don't have time for BGE work any more.

Apr 7 2017, 11:58 PM · Game Animation, Game Python, Game Logic, Game Engine

Mar 7 2017

Ulysse Martin (youle) added a comment to T50606: Video texture don't load png files.

Thanks very much @LazyDodo (LazyDodo) :)

Mar 7 2017, 9:44 PM · Game Python, Game Engine
LazyDodo (LazyDodo) closed T50606: Video texture don't load png files as Resolved.

Fixed in commits rBL61824 , rBL61825, rBL61826, rBL61827

Mar 7 2017, 9:37 PM · Game Python, Game Engine
LazyDodo (LazyDodo) claimed T50606: Video texture don't load png files.
Mar 7 2017, 2:31 PM · Game Python, Game Engine
Ulysse Martin (youle) added a comment to T50606: Video texture don't load png files.

Hello, I did investigations on this bug: https://github.com/UPBGE/blender/issues/415

Mar 7 2017, 1:04 PM · Game Python, Game Engine

Feb 11 2017

Aaron Carlisle (Blendify) added a comment to D1577: BGE: New Python API to add a 2D filter.

Yes

Feb 11 2017, 8:40 PM · Game Python, Game Engine
Thomas Szepe (hg1) added a comment to D1577: BGE: New Python API to add a 2D filter.

Are there plans to merge the UPBGE back to the BGE?
If not I will reopen this diff.

Feb 11 2017, 8:37 PM · Game Python, Game Engine
Aaron Carlisle (Blendify) abandoned D1338: BGE: Adding geometry shader API.

This has been done in the UPBGE branch. Closing

Feb 11 2017, 8:36 PM · Game Python, Game Rendering, Game Engine
Aaron Carlisle (Blendify) abandoned D1577: BGE: New Python API to add a 2D filter.

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:27 PM · Game Python, Game Engine

Feb 7 2017

Jorge Bernal (lordloki) added a comment to T36779: BGE texture module: Camera texture will always fail when the scene is restarted..

after investing a little bit more we have seen that it is the right procedure, we mean:

Feb 7 2017, 12:49 PM · Game Engine, Game Python

Feb 6 2017

Thomas Szepe (hg1) created T50606: Video texture don't load png files.
Feb 6 2017, 8:18 PM · Game Python, Game Engine

Oct 31 2016

Inês Almeida (brita_) claimed T48099: Adress boundary error given bad input.

Confirmed in 2.78a

Oct 31 2016, 2:58 PM · Python, Game Python, Game Engine

Aug 26 2016

Bastien Montagne (mont29) closed T49171: Add 'activate actuator' function (or method). as Invalid.

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Please do not create design/todo tasks, they are reserved to developers.
Please do not set priority of tasks yourself, especially not to high priorities!

Aug 26 2016, 4:21 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) updated the task description for T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 4:00 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) triaged T49171: Add 'activate actuator' function (or method). as Confirmed, High priority.
Aug 26 2016, 3:30 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) updated the task description for T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 1:50 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) created T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 1:49 PM · Game Logic, Game Python, Game Engine

Aug 11 2016

Campbell Barton (campbellbarton) removed a reviewer for D1338: BGE: Adding geometry shader API: Campbell Barton (campbellbarton).
Aug 11 2016, 6:18 AM · Game Python, Game Rendering, Game Engine
Campbell Barton (campbellbarton) removed a reviewer for D1411: BGE: Add getActionNames() method to KX_Scene.: Campbell Barton (campbellbarton).
Aug 11 2016, 6:08 AM · Game Animation, Game Python, Game Logic, Game Engine

Apr 12 2016

Sergey Sharybin (sergey) updated subscribers of T48099: Adress boundary error given bad input.
Apr 12 2016, 11:15 AM · Python, Game Python, Game Engine
Sergey Sharybin (sergey) triaged T48099: Adress boundary error given bad input as Confirmed, Medium priority.
Apr 12 2016, 11:13 AM · Python, Game Python, Game Engine

Apr 10 2016

alabd (alabd14313) added a comment to T48099: Adress boundary error given bad input.

Blender 2.76.9 works fine.

Apr 10 2016, 7:16 PM · Python, Game Python, Game Engine
alabd (alabd14313) added a comment to T48099: Adress boundary error given bad input.

Blender 2.77a
Arch linux
Intel i915
/tmp/crash.txt :

Apr 10 2016, 6:59 PM · Python, Game Python, Game Engine
Max Voss (max12345) created T48099: Adress boundary error given bad input.
Apr 10 2016, 10:41 AM · Python, Game Python, Game Engine

Apr 3 2016

Porteries Tristan (panzergame) closed T32470: localPosition giving world coordinates as Resolved.

As @Jerome Mahieux (littleneo) and @Jorge Bernal (lordloki) explain it's not bug, since there's 7 months without activity of the @Will Nielsen (k9crunch), i close the task.

Apr 3 2016, 3:26 PM · Game Engine, Game Python

Mar 3 2016

Sybren A. Stüvel (sybren) resigned from D1338: BGE: Adding geometry shader API.
Mar 3 2016, 5:14 PM · Game Python, Game Rendering, Game Engine

Mar 1 2016

Porteries Tristan (panzergame) added a comment to D1338: BGE: Adding geometry shader API.

Maybe replace string by constants is better, e.g BL_Shader::[VERTEX/FRAGMENT/GEOMETRY]_SHADER_TEXT

Mar 1 2016, 6:12 PM · Game Python, Game Rendering, Game Engine
Porteries Tristan (panzergame) added a comment to D1338: BGE: Adding geometry shader API.

What about use:

shaders = {
    "vertex" : vertex_shader_text,
    "fragment" : fragment_shader_text,
    "geometry" : geometry_shader_text
}
setSource(shaders, true)
Mar 1 2016, 6:10 PM · Game Python, Game Rendering, Game Engine

Dec 1 2015

Porteries Tristan (panzergame) abandoned D1247: BGE : End game python callbacks..
Dec 1 2015, 9:23 PM · Game Python, Game Engine

Nov 26 2015

Campbell Barton (campbellbarton) closed T46870: The python objects in the `bge.logic.globalDict` are not destructed at the end of the game as Resolved by committing rB88556d801feb: Fix T46870: bge globalDict kept between sessions.
Nov 26 2015, 1:23 AM · Game Python, Game Engine

Nov 25 2015

Dalai Felinto (dfelinto) created T46870: The python objects in the `bge.logic.globalDict` are not destructed at the end of the game.
Nov 25 2015, 2:02 PM · Game Python, Game Engine

Nov 2 2015

Jorge Bernal (lordloki) closed T46663: Game engine, Python commands (applyForce & applyTorque) don't work as Invalid.

it doesn't work because the cube is selected as static. If you select it as rigid body or dynamics the cube will respond to applyForce and applyTorque python commands.

Nov 2 2015, 6:48 AM · Game Python, Game Engine
Campbell Barton (campbellbarton) renamed T46663: Game engine, Python commands (applyForce & applyTorque) don't work from two python command don't work to Game engine, Python commands (applyForce & applyTorque) don't work.
Nov 2 2015, 6:12 AM · Game Python, Game Engine
Aaron Carlisle (Blendify) added a project to T46663: Game engine, Python commands (applyForce & applyTorque) don't work: Game Python.
Nov 2 2015, 2:14 AM · Game Python, Game Engine

Oct 28 2015

Jorge Bernal (lordloki) updated subscribers of T36779: BGE texture module: Camera texture will always fail when the scene is restarted..

@Benoit Bolsee (ben2610), Could you take a look to this report? Is it really a bug or the bypass I uploaded is the right way to restart the scene?.

Oct 28 2015, 12:30 PM · Game Engine, Game Python

Oct 24 2015

Thomas Szepe (hg1) added a parent revision for D1577: BGE: New Python API to add a 2D filter: D1572: BGE: New API to get 2D filter shader program.
Oct 24 2015, 7:52 PM · Game Python, Game Engine
Thomas Szepe (hg1) retitled D1577: BGE: New Python API to add a 2D filter from to BGE: New Python API to add a 2D filter.
Oct 24 2015, 7:51 PM · Game Python, Game Engine

Sep 28 2015

Jorge Bernal (lordloki) merged task T46294: Not finding the joystick. into T43883: joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild.
Sep 28 2015, 11:02 AM · Game Python

Sep 27 2015

Dima Kiva (Tort) created T46294: Not finding the joystick..
Sep 27 2015, 9:37 PM · Game Python

Aug 11 2015

Porteries Tristan (panzergame) added a comment to T32470: localPosition giving world coordinates.

the report can be closed ?

Aug 11 2015, 2:21 PM · Game Engine, Game Python

Aug 9 2015

Daniel Stokes (kupoman) added a comment to D1338: BGE: Adding geometry shader API.

My suggestion is to create a new API and deprecate the old one. This new API should be flexible to changes so this does not happen again if we want to add support for tessellation shaders.

Aug 9 2015, 7:51 PM · Game Python, Game Rendering, Game Engine
Julian Eisel (Severin) closed T45724: Edit Object BGE, Added lamps do not work correctly. as Archived.

Closing for the reasons mentioned by @Thomas Szepe (hg1)

Aug 9 2015, 5:53 PM · Game Rendering, Game Python, Game Engine
Porteries Tristan (panzergame) added a comment to D1338: BGE: Adding geometry shader API.

hmmm, well, setSource(v, f, a, g) is the easier currently.

Aug 9 2015, 11:25 AM · Game Python, Game Rendering, Game Engine
Thomas Szepe (hg1) added a comment to D1338: BGE: Adding geometry shader API.

i know, but setSource(v, f, g, apply) seems more logical, we already have function which had these compatibility problems before ?

Sure setSource(v, f, g, apply) is more logical, but will break all actual shaders. And I don't want to do that.

Aug 9 2015, 11:19 AM · Game Python, Game Rendering, Game Engine
Porteries Tristan (panzergame) added a comment to D1338: BGE: Adding geometry shader API.
Reorganizing the arguments will make compatibility problems. Because the actually setSource will take the parameters in this order. setSource(vertexProgram, fragmentProgram, apply). If I move geometryProgram between "fragmentProgram" and "apply" it will break compatibility.

i know, but setSource(v, f, g, apply) seems more logical, we already have function which had these compatibility problems before ?

Aug 9 2015, 10:52 AM · Game Python, Game Rendering, Game Engine
Thomas Szepe (hg1) added a comment to D1338: BGE: Adding geometry shader API.

I dislike this compatibility problem, @Campbell Barton (campbellbarton), @Mitchell Stokes (moguri) for you what the best for function setSource, add the new argument at the end or reorganize arguments order to setSource(vert, frag, geom, apply) ?

Reorganizing the arguments will make compatibility problems. Because the actually setSource will take the parameters in this order. setSource(vertexProgram, fragmentProgram, apply). If I move geometryProgram between "fragmentProgram" and "apply" it will break compatibility.

Aug 9 2015, 8:06 AM · Game Python, Game Rendering, Game Engine
Porteries Tristan (panzergame) added a comment to D1338: BGE: Adding geometry shader API.

I dislike this compatibility problem, @Campbell Barton (campbellbarton), @Mitchell Stokes (moguri) for you what the best for function setSource, add the new argument at the end or reorganize arguments order to setSource(vert, frag, geom, apply) ?

Aug 9 2015, 12:27 AM · Game Python, Game Rendering, Game Engine

Aug 8 2015

Thomas Szepe (hg1) added a comment to T45724: Edit Object BGE, Added lamps do not work correctly..

Actually this is no Bug. Blender actually don't have deferred rendering and there is no good solution for forward rendering. Rebuilding the shader in the BGE will cause a very big slow down while the shader is rebuilding. And using a non static value in for a for loop in the GLSL shader will permanently slow down the rendering.
So the GLSL shader only rebuilds in Blender it self and not in the BGE that is the reason why you can't add the same light twice. You only can add lights that you already have on an active or inactive layer.
If you want to add more light you need to put some Lamps on the inactive layer and add this lamps to the scene if the player is in range or can see the lights.

Aug 8 2015, 10:39 AM · Game Rendering, Game Python, Game Engine

Aug 7 2015

Viktor (Vikitos) created T45724: Edit Object BGE, Added lamps do not work correctly..
Aug 7 2015, 3:28 PM · Game Rendering, Game Python, Game Engine

Aug 6 2015

Viktor (Vikitos) added a comment to T45701: Edit Object BGE.

Yes, sory.
You can see the Blender Fail. In the Fail this reports in English.
This is very important when creating a game.
If this does not solve, the blender will not in good standing_ with the game creators.

Aug 6 2015, 11:34 PM · Game Rendering, Game Python, Game Engine
Sybren A. Stüvel (sybren) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

I think that the rest of the Blender documentation is also pretty terse, and really could use some extending.
It's an ongoing effort. Of course we can overhaul the entire documentation, but nobody's got time to do that.

Aug 6 2015, 9:17 AM · Game Animation, Game Python, Game Logic, Game Engine
Julian Eisel (Severin) closed T45701: Edit Object BGE as Invalid.

Hey @Viktor (Vikitos), please always create reports in English. Although we have a bunch of German developers, most are from other countries. Could you create a new report in English?

Aug 6 2015, 8:55 AM · Game Rendering, Game Python, Game Engine
Viktor (Vikitos) created T45701: Edit Object BGE.
Aug 6 2015, 3:37 AM · Game Rendering, Game Python, Game Engine

Aug 4 2015

Thomas Szepe (hg1) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

The .rst documentation changes in BL_ActionActuator.rst, BL_ShapeActionActuator.rst, KX_GameObject.rst are not necessary and should be removed.
Basically I think the documentation should only describe what the method or attribute is doing and not what other method's are exiting. Except for deprecated methods or attributes.

I disagree with this. When several methods and attributes are related, this relation should be documented as wel. It makes documentation more easy to read, and to be honest I don't see a downside.

Aug 4 2015, 7:17 PM · Game Animation, Game Python, Game Logic, Game Engine

Aug 3 2015

Sybren A. Stüvel (sybren) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

The .rst documentation changes in BL_ActionActuator.rst, BL_ShapeActionActuator.rst, KX_GameObject.rst are not necessary and should be removed.
Basically I think the documentation should only describe what the method or attribute is doing and not what other method's are exiting. Except for deprecated methods or attributes.

Aug 3 2015, 1:12 PM · Game Animation, Game Python, Game Logic, Game Engine

Aug 2 2015

Quentin Wenger (Matpi) commandeered D1411: BGE: Add getActionNames() method to KX_Scene..

Thanks for the review, I'll make changes as soon as I can (got no time now, exam weeks at the university).

Aug 2 2015, 9:07 PM · Game Animation, Game Python, Game Logic, Game Engine
Thomas Szepe (hg1) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

@Quentin Wenger (Matpi). I accidentally selected commandeered revision. So the author has changed. I don't found a way to change it back. So please check if you can commandeered revision back to you.

Aug 2 2015, 8:15 PM · Game Animation, Game Python, Game Logic, Game Engine
Thomas Szepe (hg1) commandeered D1411: BGE: Add getActionNames() method to KX_Scene..

For the .blend file: I could make a simple one, but as previously said, the feature is particularly useful for LibLoad.

Actually for me it is not clear why this patch is needed. Because if you want to plan an action by using an action actuator or the playAction() methods, you need to define the action names. So please provide an example file which is showing the use case.

Aug 2 2015, 8:04 PM · Game Animation, Game Python, Game Logic, Game Engine

Jul 28 2015

Sergey Sharybin (sergey) closed T45486: Visibility bug with parent&child on Editobject_Addobject as Archived.

@Clifford Sheridan (joshex), re-open the report once you can confirm the issue with latest build. Having reports for until you've got time to verify latest builds is not helpful at all.

Jul 28 2015, 4:40 PM · Game Python, Game Engine
Clifford Sheridan (joshex) reopened T45486: Visibility bug with parent&child on Editobject_Addobject as "Open".

OK tristan, I will do so as I find time, got 3 versions of blender installed as is. wont have time to work on this till september.

Jul 28 2015, 2:13 AM · Game Python, Game Engine

Jul 27 2015

Porteries Tristan (panzergame) closed T45486: Visibility bug with parent&child on Editobject_Addobject as Invalid.
Jul 27 2015, 11:47 AM · Game Python, Game Engine
Porteries Tristan (panzergame) added a comment to T45486: Visibility bug with parent&child on Editobject_Addobject.

And also : try with lastest version not 2.69

Jul 27 2015, 11:47 AM · Game Python, Game Engine
Porteries Tristan (panzergame) added a comment to T45486: Visibility bug with parent&child on Editobject_Addobject.

@Cliff (JoshexDirad): Please attach a blend example.

Jul 27 2015, 11:43 AM · Game Python, Game Engine

Jul 22 2015

Sybren A. Stüvel (sybren) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

Why not implemnted a fully python proxy for SCA_LogicManager ?

Jul 22 2015, 10:14 AM · Game Animation, Game Python, Game Logic, Game Engine