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Jul 20 2015

Porteries Tristan (panzergame) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

Why not implemnted a fully python proxy for SCA_LogicManager ?

Jul 20 2015, 10:46 AM · Game Animation, Game Python, Game Logic, Game Engine

Jul 19 2015

Aaron Carlisle (Blendify) placed T45486: Visibility bug with parent&child on Editobject_Addobject up for grabs.
Jul 19 2015, 1:02 AM · Game Python, Game Engine

Jul 18 2015

Quentin Wenger (Matpi) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

It's PyTuple_SET_ITEM, not PyTuple_SETITEM, btw. ;-)

Jul 18 2015, 6:20 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..
Jul 18 2015, 6:18 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1411: BGE: Add getActionNames() method to KX_Scene..
  • Change PyTuple_SetItem to PyTuple_SET_ITEM, should be a bit faster.
Jul 18 2015, 6:17 PM · Game Animation, Game Python, Game Logic, Game Engine
Sybren A. Stüvel (sybren) requested changes to D1411: BGE: Add getActionNames() method to KX_Scene..

Can you also upload a Blend file that demonstrates this new feature? You'll also need that for the release log wiki page anyway.

Jul 18 2015, 10:08 AM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1411: BGE: Add getActionNames() method to KX_Scene..
  • Simplify doc references from bge.types.KX_Scene to KX_Scene.
Jul 18 2015, 12:07 AM · Game Animation, Game Python, Game Logic, Game Engine

Jul 17 2015

Quentin Wenger (Matpi) added inline comments to D1411: BGE: Add getActionNames() method to KX_Scene..
Jul 17 2015, 11:52 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1411: BGE: Add getActionNames() method to KX_Scene..
  • Change list to tuple, add doc.
Jul 17 2015, 11:52 PM · Game Animation, Game Python, Game Logic, Game Engine
Thomas Szepe (hg1) added inline comments to D1411: BGE: Add getActionNames() method to KX_Scene..
Jul 17 2015, 12:14 PM · Game Animation, Game Python, Game Logic, Game Engine
Sybren A. Stüvel (sybren) added inline comments to D1411: BGE: Add getActionNames() method to KX_Scene..
Jul 17 2015, 11:31 AM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added projects to D1411: BGE: Add getActionNames() method to KX_Scene.: Game Engine, Game Logic, Game Python, Game Animation.
Jul 17 2015, 1:24 AM · Game Animation, Game Python, Game Logic, Game Engine

Jul 10 2015

Thomas Szepe (hg1) closed T45387: bgl.glScissor() clipping problems as Invalid.

Not a bug. Wrong usage of glScissor.

Jul 10 2015, 5:24 PM · Game Python, Game Engine

Jul 9 2015

Aaron Carlisle (Blendify) placed T45387: bgl.glScissor() clipping problems up for grabs.
Jul 9 2015, 2:12 AM · Game Python, Game Engine
Aaron Carlisle (Blendify) removed a project from T45387: bgl.glScissor() clipping problems: BF Blender.
Jul 9 2015, 2:12 AM · Game Python, Game Engine
Aaron Carlisle (Blendify) claimed T45387: bgl.glScissor() clipping problems.
Jul 9 2015, 2:11 AM · Game Python, Game Engine
Diego Lopes (DCUBE) updated the task description for T45387: bgl.glScissor() clipping problems.
Jul 9 2015, 1:04 AM · Game Python, Game Engine
Diego Lopes (DCUBE) created T45387: bgl.glScissor() clipping problems.
Jul 9 2015, 12:59 AM · Game Python, Game Engine

Jul 6 2015

Porteries Tristan (panzergame) closed D1352: BGE: bge.texture API documentation enhancement by committing rB108b2f820727: BGE: bge.texture API documentation enhancement (authored by Quentin Wenger (Matpi)).
Jul 6 2015, 8:34 PM · Documentation, Game Python, Game Engine
Thomas Szepe (hg1) accepted D1352: BGE: bge.texture API documentation enhancement.

Looks good to me.

Jul 6 2015, 6:24 PM · Documentation, Game Python, Game Engine
Jorge Bernal (lordloki) accepted D1352: BGE: bge.texture API documentation enhancement.

Looks good to me. Good work

Jul 6 2015, 8:43 AM · Documentation, Game Python, Game Engine

Jun 28 2015

Thomas Szepe (hg1) updated the diff for D1338: BGE: Adding geometry shader API.

Changes:

  1. Removed setGeometryProg() and extend setSource() instead.
  2. Add documentation for geometry shader.
  3. Document missing apply argument.
Jun 28 2015, 1:12 PM · Game Python, Game Rendering, Game Engine

Jun 26 2015

Quentin Wenger (Matpi) abandoned D1374: BGE: add pre-render 2D filters option.

Yep, makes sense.

Jun 26 2015, 9:40 AM · Game Rendering, Game Python, Game Logic, Game Engine
Daniel Stokes (kupoman) added a comment to D1374: BGE: add pre-render 2D filters option.

While I like the idea of more built in uniforms, I don't really see the need for the pre render filter. You can already use depth testing in a regular 2D filter to render a background, and it would be cheaper. I see some potential use with logic bricks, but I don't see many people using the built in filters specifically for a background (or at all really).

Jun 26 2015, 3:10 AM · Game Rendering, Game Python, Game Logic, Game Engine

Jun 25 2015

Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

@Quentin Wenger (Matpi) and Ulysse MARTIN (youle) actually I don't know how useful this patch is. Maybe I misunderstand something. But I think you can also simply use background scene to do the same.

Jun 25 2015, 2:08 PM · Game Rendering, Game Python, Game Logic, Game Engine
Thomas Szepe (hg1) added a comment to D1374: BGE: add pre-render 2D filters option.

@Quentin Wenger (Matpi) and Ulysse MARTIN (youle) actually I don't know how useful this patch is. Maybe I misunderstand something. But I think you can also simply use background scene to do the same.
Also the uniforms can passed as three floats for eg. the ambient color.

Jun 25 2015, 1:16 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

Yes I thought about this when I had the idea of prerender pass, but I thought that we could pass camera position and orientation with uniforms to the filter. But if you can include it in your revision, it would be great!

Jun 25 2015, 12:43 PM · Game Rendering, Game Python, Game Logic, Game Engine
Ulysse Martin (youle) added a comment to D1374: BGE: add pre-render 2D filters option.

Hi! Thanks for all your work! About your last comment: Yes I thought about this when I had the idea of prerender pass, but I thought that we could pass camera position and orientation with uniforms to the filter. But if you can include it in your revision, it would be great!

Jun 25 2015, 12:36 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

Did you tested your patch with the video texture module (render camera to texture)?

Jun 25 2015, 12:05 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

Jun 25 2015, 11:40 AM · Game Rendering, Game Python, Game Logic, Game Engine
Porteries Tristan (panzergame) added inline comments to D1374: BGE: add pre-render 2D filters option.
Jun 25 2015, 11:27 AM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Make previous change more consistent.
Jun 25 2015, 10:42 AM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Add proper initialization value.
Jun 25 2015, 10:37 AM · Game Rendering, Game Python, Game Logic, Game Engine

Jun 24 2015

Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Changes as suggested by HG1.
Jun 24 2015, 10:53 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added inline comments to D1374: BGE: add pre-render 2D filters option.
Jun 24 2015, 10:52 PM · Game Rendering, Game Python, Game Logic, Game Engine
Thomas Szepe (hg1) added a comment to D1374: BGE: add pre-render 2D filters option.

I have only made a Quick look at it. I don't tested it.

Jun 24 2015, 10:06 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Other enhancement.
Jun 24 2015, 6:55 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.

Small enhancements.

Jun 24 2015, 6:53 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added projects to D1374: BGE: add pre-render 2D filters option: Game Engine, Game Logic, Game Python, Game Rendering.
Jun 24 2015, 6:49 PM · Game Rendering, Game Python, Game Logic, Game Engine

Jun 23 2015

Jorge Bernal (lordloki) merged task T32390: objects sharing meshes do not share custom GLSL shaders into T32257: Custom GLSL material shader error.
Jun 23 2015, 9:23 AM · Game Python, Game Engine

Jun 22 2015

Porteries Tristan (panzergame) closed T45110: Animated Armature stops when not reflected by ImageMirror as Resolved by committing rBd979ac4cc996: BGE: Fix T45110, T44174, armature animations update and mirror render..
Jun 22 2015, 6:26 PM · Game Engine, Game Rendering, Game Python, Game Animation
Daniel Stokes (kupoman) requested changes to D1338: BGE: Adding geometry shader API.

I still want the shader APIs to be more consistent. Also, I don't see any documentation changes. With those documentation changes I would like to see a note that this is only partial geometry support since it does not support adjacency information.

Jun 22 2015, 5:57 AM · Game Python, Game Rendering, Game Engine

Jun 21 2015

Jorge Bernal (lordloki) accepted D1338: BGE: Adding geometry shader API.

Looks good to me but it would be good a style cleanup patch (commited after this) to make the BL_Shader.cpp/.h consistent.

Jun 21 2015, 12:58 PM · Game Python, Game Rendering, Game Engine
Porteries Tristan (panzergame) accepted D1338: BGE: Adding geometry shader API.

Nice work, looks good to me.

Jun 21 2015, 11:29 AM · Game Python, Game Rendering, Game Engine
Ulysse Martin (youle) added a comment to T45110: Animated Armature stops when not reflected by ImageMirror.

https://developer.blender.org/diffusion/B/change/master/source/gameengine/Ketsji/KX_Scene.cpp%3B19dee5e413453cc4a2a98c17aaf39f00e04f7619

Jun 21 2015, 7:25 AM · Game Engine, Game Rendering, Game Python, Game Animation
Ulysse Martin (youle) added a comment to T45110: Animated Armature stops when not reflected by ImageMirror.

Hello! After bisecting all the night I found the commit which is behind the bug: http://www.mediafire.com/view/w9ae9nlr3xd2ilo/bisect.txt (bisect copy).
19dee5e413453cc4a2a98c17aaf39f00e04f7619 . Quentin, it's up to you! (à toi de jouer!)

Jun 21 2015, 7:20 AM · Game Engine, Game Rendering, Game Python, Game Animation
Jorge Bernal (lordloki) updated subscribers of T45110: Animated Armature stops when not reflected by ImageMirror.

Forget my last comment.

Jun 21 2015, 1:55 AM · Game Engine, Game Rendering, Game Python, Game Animation

Jun 20 2015

Jorge Bernal (lordloki) added a comment to T45110: Animated Armature stops when not reflected by ImageMirror.

The .blend also shows a perfomance drop in armature animation due to an assert in interp_qt_qtqt at math_rotation.cpp in BLI library. This is provocated by a commit during 2.75 development (2.74 works ok).

Jun 20 2015, 10:39 AM · Game Engine, Game Rendering, Game Python, Game Animation
Quentin Wenger (Matpi) claimed T45110: Animated Armature stops when not reflected by ImageMirror.
Jun 20 2015, 7:50 AM · Game Engine, Game Rendering, Game Python, Game Animation
Jorge Bernal (lordloki) placed T45110: Animated Armature stops when not reflected by ImageMirror up for grabs.
Jun 20 2015, 2:34 AM · Game Engine, Game Rendering, Game Python, Game Animation
Jorge Bernal (lordloki) added a project to T45110: Animated Armature stops when not reflected by ImageMirror: Game Engine.
Jun 20 2015, 2:34 AM · Game Engine, Game Rendering, Game Python, Game Animation
Jorge Bernal (lordloki) claimed T45110: Animated Armature stops when not reflected by ImageMirror.
Jun 20 2015, 2:33 AM · Game Engine, Game Rendering, Game Python, Game Animation
Quentin Wenger (Matpi) triaged T45110: Animated Armature stops when not reflected by ImageMirror as Confirmed, Medium priority.
Jun 20 2015, 12:19 AM · Game Engine, Game Rendering, Game Python, Game Animation

Jun 19 2015

Quentin Wenger (Matpi) added a comment to T45110: Animated Armature stops when not reflected by ImageMirror.

Same behaviour here.

Jun 19 2015, 10:39 PM · Game Engine, Game Rendering, Game Python, Game Animation
Quentin (QT1) created T45110: Animated Armature stops when not reflected by ImageMirror.
Jun 19 2015, 3:30 PM · Game Engine, Game Rendering, Game Python, Game Animation
Quentin Wenger (Matpi) updated D1352: BGE: bge.texture API documentation enhancement.
Jun 19 2015, 11:55 AM · Documentation, Game Python, Game Engine

Jun 18 2015

Sybren A. Stüvel (sybren) added inline comments to D1338: BGE: Adding geometry shader API.
Jun 18 2015, 10:51 AM · Game Python, Game Rendering, Game Engine
Porteries Tristan (panzergame) added inline comments to D1338: BGE: Adding geometry shader API.
Jun 18 2015, 9:27 AM · Game Python, Game Rendering, Game Engine
Angus Hollands (agoose77) added a comment to D1247: BGE : End game python callbacks..

I've said this on IRC, but I'm not a fan of adding more attributes to bge.logic, and I'm not sure that we need this. It is already trivial to support this with Python, and either way one must use a Python controller, so it's not a convenience change.

Jun 18 2015, 1:37 AM · Game Python, Game Engine

Jun 17 2015

Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Remove values of constants, useless and hard to keep updated.

Jun 17 2015, 2:14 PM · Documentation, Game Python, Game Engine

Jun 16 2015

Quentin Wenger (Matpi) added inline comments to D1352: BGE: bge.texture API documentation enhancement.
Jun 16 2015, 9:31 PM · Documentation, Game Python, Game Engine
Thomas Szepe (hg1) added inline comments to D1352: BGE: bge.texture API documentation enhancement.
Jun 16 2015, 8:14 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Some more consistence in optional arguments in signatures.

Jun 16 2015, 4:38 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Make optional arguments in signatures more consistent.

Jun 16 2015, 4:34 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Add link to Wikipedia's Blend Modes as description of IMB_BLEND_* constants (same as in the manual: http://www.blender.org/manual/glossary/index.html#term-color-blend-modes).

Jun 16 2015, 11:49 AM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Make vertical lists; small syntax improvements; beautify imageToArray doc.

Jun 16 2015, 11:12 AM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Reflect changes in master + bugfix in ImageBuff attribute color

Jun 16 2015, 1:33 AM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) added inline comments to D1352: BGE: bge.texture API documentation enhancement.
Jun 16 2015, 12:01 AM · Documentation, Game Python, Game Engine

Jun 15 2015

Thomas Szepe (hg1) added inline comments to D1352: BGE: bge.texture API documentation enhancement.
Jun 15 2015, 11:16 PM · Documentation, Game Python, Game Engine
Porteries Tristan (panzergame) closed D1348: BGE: Fix T43918: adding submodule bge.app including attribute version. by committing rB1c707a239258: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 9:47 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) accepted D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 9:19 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) updated the diff for D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 9:13 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) added inline comments to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 9:07 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added inline comments to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 8:42 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added inline comments to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 8:41 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) updated the diff for D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Deleted both version_cycle and has_sound (useless atm).

Jun 15 2015, 8:33 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

would just avoid adding useless options here.

Jun 15 2015, 8:28 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

About has_sound: you're right as for the current status, but I have seen many checks for WITH_AUDASPACE in the BGE code. Is is such a problem to have an attribute (currently) always set to True?

Jun 15 2015, 8:25 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added inline comments to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 8:16 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Note, not sure about has_sound, Its currently impossible to compile BGE without WITH_AUDASPACE.
(unless someone added ability recently).

Jun 15 2015, 8:15 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) updated the diff for D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 7:22 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Yes, next update will have has_sound option. Coming soon!

Jun 15 2015, 7:20 PM · Game Engine, Game Python, Game Logic
Porteries Tristan (panzergame) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Could you add an atribute for audaspace ? like : bge.app.(has_)audaspace

Jun 15 2015, 6:57 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

note on sdl/bullet/ffmpeg... it could be nicer to check feature support.

Jun 15 2015, 6:31 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added inline comments to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..
Jun 15 2015, 6:27 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) updated the diff for D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Added new bge.app.rst doc file.

Jun 15 2015, 6:24 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) updated the diff for D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Updated the diff to reflect changes that have been asked for. I implemented following attributes:

Jun 15 2015, 6:13 PM · Game Engine, Game Python, Game Logic
Campbell Barton (campbellbarton) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

if there are others that make sense to add, you could suggest - but dont think this is a requirement. (others can be added as neeeded, as we did for bpy.app).

Jun 15 2015, 2:22 PM · Game Engine, Game Python, Game Logic

Jun 14 2015

Quentin Wenger (Matpi) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Should we agree on other elements to port from bpy.app? Like all three bpy.app.version_*, some of the bpy.app.build_*, etc.?

Jun 14 2015, 11:57 AM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Change ImageBuff.plot signature: mode=IMB_BLEND_COPY. I haven't found any way to make it linked (:data: domain doesn't work), so I added it as simple text - not problematic as the doc of mode parameter shows the appropriate link.

Jun 14 2015, 11:38 AM · Documentation, Game Python, Game Engine
Campbell Barton (campbellbarton) requested changes to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

@Porteries Tristan (panzergame),
blender version is nothing to do with logic really.

Jun 14 2015, 10:42 AM · Game Engine, Game Python, Game Logic
Porteries Tristan (panzergame) accepted D1352: BGE: bge.texture API documentation enhancement.

Nice work @Quentin Wenger (Matpi) :) it looks good to me, your patch show hided stuff in video texture.

Jun 14 2015, 10:09 AM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated D1352: BGE: bge.texture API documentation enhancement.
Jun 14 2015, 12:59 AM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Added IMB_BLEND_* constants to the bge.texture module + Added doc for them

Jun 14 2015, 12:58 AM · Documentation, Game Python, Game Engine

Jun 13 2015

Quentin Wenger (Matpi) retitled D1352: BGE: bge.texture API documentation enhancement from to BGE: bge.texture API documentation enhancement.
Jun 13 2015, 10:47 PM · Documentation, Game Python, Game Engine

Jun 10 2015

Jorge Bernal (lordloki) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

I mean: a gamer launch his BGE "AAA" game :-), then the game connect itself to a server to check for updates (blends or executable). Then a way to know if you game needs to be updated is to know which version your game is.

Jun 10 2015, 8:57 PM · Game Engine, Game Python, Game Logic
Porteries Tristan (panzergame) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

Game developpers use at least the lastest blender version, no ? so they don't need this check if the bug is fixed in lastest versions. And if is a lambda user who only play the game, the blender and blenderplayer are generaly provided with the game.
Althoug this patch can be useful, but in very unusual case and not recomanded (for me).

Jun 10 2015, 8:47 PM · Game Engine, Game Python, Game Logic
Jorge Bernal (lordloki) accepted D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

It looks ok to me

Jun 10 2015, 8:28 PM · Game Engine, Game Python, Game Logic
Quentin Wenger (Matpi) added a comment to D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

As for the example: well... not really... I picked up this task because there were a TODO and a feature request about it... So there probably are people looking for it... I think the main idea is to be able to check if a feature is available or not, etc. But of course, if Blender's version is lower than the current one, this function won't be present either. :-/

Jun 10 2015, 7:43 PM · Game Engine, Game Python, Game Logic
Porteries Tristan (panzergame) accepted D1348: BGE: Fix T43918: adding submodule bge.app including attribute version..

it looks good to me, but do you have an example of his usage ?

Jun 10 2015, 6:59 PM · Game Engine, Game Python, Game Logic